While the Rhythm Heaven Series boasts a large number of Rhythm Games, there also also many that did not make the cut. Below is a list of these scrapped games.
During an interview with Hobonichi, the developers shared ideas for Rhythm Games that were not implemented in the final version of Rhythm Tengoku. It is mentioned that there are over 20 games cut from the game, which are listed below. Some games have remnants in the final game, while others were removed completely.
- Shibaku (『しばく』?, Strike [with a stick]) was a Rhythm Game where the player would press a button to swing a stick (presumably to strike something), then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be unexpectedly difficult to understand, leading to the game being cut[1]. Ninja Bodyguard in Remix 5 and Ninja no Shison show a character that slices rocks with a stick, which may have been inspired by this idea.
- Kuma (『くま』?, Bear): This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for Iai Giri.
- Fighter (『ファイター』?, Faitā)
- Rhythm Batting (『リズムバッティング』?, Rizumu Battingu): This game has one leftover sound effect, labeled "s_rythm_bat_miss".
- Awakudaki (『あわくだき』?, Awakudaki)
- Drum Robo (『ドラムロボ』?, Doramu Robo)
- Pickupper (『ピックアッパー』?, Pikkuappā)
- Phrase (『フレーズ』?, Furēzu)
- Box Man (『ボックスマン』?, Bokkusu Man)
- Happa (『はっぱ』?, Happa)
- Rhythm Taisō (『リズムたいそう』?, Rhythm Gymnastics)
- Rhythm Cooking (『リズムクッキング』?, Rizumu Kukkingu)
- Block (『ブロック』?, Burokku): This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for Showtime and Sick Beats.
- Block 2 (『ブロック2』?, Burokku 2): This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
- Yurikago (『ゆりかご』?, Cradle): This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in Rhythm-kan Check.
- Uki (『ウキ』?, Float): This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
- Rhythm Art (『リズムアート』?, Rizumu Āto)
- Heartbeat (『ハートビート』?, Hātobīto)
- Guardman (『ガードマン』?, Gādoman)
- Kawasemi (『かわせみ』?, Kingfisher): This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
- Key Toy (『キートイ』?, Kī Toi): This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in Quiz Show.
- Rockband (『ロックバンド』?, Rokkubando)
- Tanooki & Monkey (『たぬき&モンキー』?, Tanuki & Monkī): This game is the only one from this group to be partially implemented, but innacessible.
- Don to Tan no Kankei (『ドンとタンの関係』?, Releationship Between Don and Tan): This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in Night Walk, which has since been used as a counting sound in various other games.
The following games are found within the Sequence Test, and are not mentioned by the developers.
- Dance Lesson 1 (ダンスレッスン 1?, Dansu Ressun 1): This game is an earlier version of Remix 1, where Tap Trial replaces Rhythm Datsumo and the remix itself is much longer[2].
- Rhythm o Shuji 2 (リズムお習字 2?, Rhythm Calligraphy 2): This game is mentioned in an unused gameplay history screen in Rhythm Tengoku, found in the Sequence Test, which lists all the games and things in the Omaku Corner, the average score the player currently has (using a numbering system from 0 to 1000 which is hidden from the player in normal gameplay), and the amount of plays. This game appears in the list, and the player's score is kept track on it, however no other content exists.
- Rap Women (by KAZU) (ラップ ウィメン(by KAZU)?, Rap Women (by KAZU))[3]: This game is a different version of Rap Women which contains many more offbeats. The used version in contrast is named Rap Women (by YONE) (ラップ ウィメン(by YONE)?, Rap Women (by YONE)) in Sequence Test.
- Metronome (メトロノーム?, Metoronōmu)[4][better source needed]: Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Check. It was reworked into Mr. Upbeat in the final game.
There are multiple Rhythm Games referenced in the sound banks of Rhythm Heaven, with multiple sound effects, which are never used in the game.
SEQARC_SKA
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SE_SKA_BRASS_SHORT_L
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SE_SKA_BRASS_SHORT_C
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SE_SKA_BRASS_SHORT_R
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SE_SKA_BRASS_SHORT_L_D
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SE_SKA_BRASS_SHORT_C_D
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SE_SKA_BRASS_SHORT_R_D
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SE_SKA_BRASS_SHORT_L_F
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SE_SKA_BRASS_SHORT_C_F
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SE_SKA_BRASS_SHORT_R_F
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SE_SKA_BRASS_SHORT_L_G
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SE_SKA_BRASS_SHORT_C_G
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SE_SKA_BRASS_SHORT_R_G
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SE_SKA_BRASS_SHORT_L_Am
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SE_SKA_BRASS_SHORT_C_Am
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SE_SKA_BRASS_SHORT_R_Am
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SE_SKA_BRASS_LONG_L
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SE_SKA_BRASS_LONG_C
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SE_SKA_BRASS_LONG_R
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SE_SKA_BRASS_MISS
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SEQARC_TAP1
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SE_TAP_STAMP
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SE_TAP_TOE
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SE_TAP_HEEL
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SE_TAP_V_DOWN
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SE_TAP_V_KICK
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SE_TAP_V_TOE
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SE_TAP_V_AND_UP
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SE_TAP_V_AND_DOWN
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SE_TAP_V_ISSHONI
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SE_TAP_V_MINNADE
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SE_TAP_V_GOISSHONI
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SE_TAP_V_HI
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SE_TAP_V_MOHITOTU
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SE_TAP_V_MAENI
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SE_TAP_V_USIRONI
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SE_TAP_V_NOMAMADE
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SE_MONKY_GOOD
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SE_MONKY_NORMAL
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SE_MONKY_BAD
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SEQARC_TAP2
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SE_TAP2_YOTU
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SE_TAP2_TAMETE
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SE_TAP2_UUN_TEI
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SE_TAP2_UTON
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SE_TAP2_IKUYO
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SE_TAP2_N_TEI
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SE_TAP2_KEIKAI
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SE_TAP2_TOTOTO
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SE_TAP2_COUNT1
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SE_TAP2_COUNT2
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SE_TAP2_COUNT3
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SE_TAP2_COUNT4
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SE_TAP2_KAZU1
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SE_TAP2_KAZU2
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SE_TAP2_KAZU3
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SE_TAP2_KAZU4
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SEQARC_PAPET
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SE_PAPET_LION_GA
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SE_PAPET_LION_OU
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SE_PAPET_RAT_CHU
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SE_PAPET_RAT_CHUU
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SE_PAPET_FISH
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SE_PAPET_CAT
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SE_PAPET_DOG_WOO
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SE_PAPET_DOG_WAN
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SE_PAPET_SPACE_MAN
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SE_PAPET_RAKKO
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SEQARC_TONTS
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SE_TONTS_TON1
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SE_TONTS_TON2
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SE_TONTS_TON3
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SE_TONTS_TO1
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SE_TONTS_TO2
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SE_TONTS_TO3
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SE_TONTS_TOO
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SE_TONTS_N
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SE_TONTS_PIN1
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SE_TONTS_PIN2
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SE_TONTS_QUHA
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SEQARC_PICK
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SE_BASS
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SE_STL_GTR
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SE_DIS_GTR
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SE_DIS_GTR2
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SEQARC_EFFECT1
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SE_TEST_AWA
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SE_TEST_KURK
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SE_TEST_KURK_LOOP
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SE_TEST_FUKIDASI
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SE_TEST_KAMI
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SE_TEST_KANZUME
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SE_TEST_KEY
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SE_TEST_KINZOKU
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SE_TEST_MOLES
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SE_TEST_PISI
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SE_TEST_RENGA
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SE_TEST_SENNUKI
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SE_TEST_TARAI
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SE_TEST_WATER
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SE_TEST_WATER_INTO
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SE_TEST_WATER_JABA
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SE_TEST_WATER_SOSOGI
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SE_TEST_WINDOW
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SE_TEST_WOOD
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SE_TEST_YUMI
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SE_TEST_CAR
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SE_TEST_WIND
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SE_TEST_SCRATCH
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SE_TEST_KARATE_BGM
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SE_TEST_KARATE_HATI
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SE_TEST_KARATE_HIT
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SE_TEST_KARATE_MISS
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SE_TEST_KARATE_PUNCH
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SEQARC_EFFECT2
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SE_TEST_BALL_RALLY
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SE_TEST_BALL_ATTACK
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SE_TEST_GT_NONE1
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SE_TEST_GT_EF1
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SE_TEST_GT_NONE2
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SE_TEST_GT_EF2
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SE_LAUGH
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SE_LAUGH_RELOAD
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SE_TEST_VOICE_A
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SE_TEST_VOICE_O
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SE_TEST_VOICE_E
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SEQARC_NAWA_TOBI
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SE_NAWA_JUMP
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SE_NAWA_JUMP_COM
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SE_NAWA_DON
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SE_NAWA_KICK
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SE_NAWA_FLOWER1
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SE_NAWA_FLOWER2
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SEQARC_AMBIENT
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SE_GTR1
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SE_GTR2
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SE_GTR3
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SE_VOICE_AH
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SE_VOICE_STOP
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SEQARC_SNOW
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SE_SNOW_PUSH
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SE_SNOW_BALL
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SE_SNOW_MISS
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SE_SNOW_MISS_DOG
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SEQARC_KAO
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SE_KAO_KISS_LONG
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SE_KAO_KISS
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SEQARC_VOLLEY
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SE_VOLLEY_SERVE1
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SE_VOLLEY_SERVE1_ADD_A
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SE_VOLLEY_SERVE2
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SE_VOLLEY_SERVE2_LONG
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SE_VOLLEY_SERVE2_FADE
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SE_VOLLEY_RECEIVE
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SE_VOLLEY_TOSS
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SE_VOLLET_ATTACK
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SE_VOLLEY_ATTACK_SARU
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SE_VOLLEY_SUKA
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SE_VOLLET_ONCE_MORE
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SE_VOLLET_SONOMAMA
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SE_VOLLET_BALL_NET
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There are multiple Rhythm Games referenced in the sound banks of Rhythm Heaven Fever, with multiple sound effects, which are never used in the game.
ROLLER
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SE_ROLLER_ROLL_PLAYER
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SE_ROLLER_ROLL_OTHER
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SE_ROLLER_SLIDE_PLAYER
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SE_ROLLER_SLIDE_OTHER
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SE_ROLLER_MISS_ROLL
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SE_ROLLER_MISS_SLIDE
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BOOMERANG
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SE_BOOMERANG_THROW
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SE_BOOMERANG_FLY
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SE_BOOMERANG_CATCH
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SE_BOOMERANG_MISS
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SE_BOOMERANG_BALLOON
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HEITAI
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SE_HEITAI_FOOT1
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SE_HEITAI_FOOT2
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SE_HEITAI_SPEAR
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SE_HEITAI_POSE
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SE_HEITAI_MISS
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- Seika Relay (青果リレー?, Seika Rirē): This is an unused and unfinished Endless Game in Minna no Rhythm Tengoku. It is only accessible in the debug menu, placed between Clap Trap and Basket.
- The three games seen exclusively in Endless Remix (Basket (バスケット?, Basuketto), Kaeru Tobi (カエル跳び?, Frog Jump) and Chameleon (カメレオン?, Kamereon)) all have unused "standalone" versions in the debug menu. They use a standard drum beat as music (also heard in Seika Relay) and are also very simple, implying they were only made for testing. Notably, Basket has a feature where it zooms in on the basket, and then zooms out, which does not occur in Endless Remix.
- There is unused text suggesting Chameleon was intended as an "Ⓐ + Ⓑ Test" of sorts for Rhythm Heaven Fever[5][6][7], similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Check (with the third test dummied out) while Chameleon was made part of Endless Remix.
In the debug menu of Rhythm Heaven Megamix, it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their presence on the debug menu to prove their existence, some also have unused strings for their Rhythm Items, most of which are blank or the same as another game's. Some games with unused short versions have unused text to add the word かえってきた (Kaettekita?, Returns) to the prologue, like in the used games.
For reference, the names internally use a system of categorizing games, using AGB, NTR, RVL and CTR for which installment they originate from, and S, L, A for Short, Long and Arrange version games. For example, The Clappy Trio is AGBパチパチ三人衆S (agb_clap_S), The Clappy Trio 2 is AGBパチパチ三人衆L (agb_clap_L) and The Snappy Trio is AGBパチパチ三人衆A (agb_clap_A).
- File:Ninja 3DS icon.png AGB忍者S (agb_tono_S?, Ninja Bodyguard (Short))
- File:Flock Step 3DS icon.png RVL鳥の大群S (rvl_birds_S?, Flock Step (Short))
- File:Cheer Readers 3DS icon.png RVL図書ガールズS (rvl_book_S?, Cheer Readers (Short))
- File:Double Date 3DS icon.png RVLWデートS (rvl_date_S?, Double Date (Short))
- File:Fork Lifter 3DS icon.png RVLくしざしS (rvl_fork_S?, Fork Lifter (Short))
- File:Board Meeting 3DS icon.png RVL重役会議S (rvl_rotation_S?, Board Meeting (Short))
- File:Packing Pests 3DS icon.png RVLしわけS (rvl_sort_S?, Packing Pests (Short))
- File:Micro-Row 3 icon.png RVL小さないきものA (rvl_flea_A?, Micro-Row (Arrange))
- File:Locked Game 3DS icon.png CTR階段キャッチA (ctr_step_A?, Catchy Tune (Arrange))
- File:Locked Game 3DS icon.png CTRザ・コマンダー (ctr_commander_00?, The Commander)
- File:Locked Game 3DS icon.png CTRカニカニリズム (ctr_crab?, Kani Kani Rhythm)
- File:Locked Game 3DS icon.png CTRハチ (ctr_hachi?, Hachi)
- File:Locked Game 3DS icon.png CTRパラパラパラダイス (ctr_paradise_L?, Para-Para-Paradise)
A most curious case is Monster Tennis (モンスターテニス?, Monsutā Tenisu). Unused text strings (which, curiously, only exist in Rhythm Tengoku: The Best+ Taikenhan) show it would play differently to normal Rhythm Games, somehow requiring the player to use a Wii Remote[8], suggesting it was a scrapped project for the Wii intended to be revived in this game. The player(s) have to use a tennis racket to fight monsters. Additionally, it would've featured four stages, several bosses and multiplayer.
In the debug menu, Remixes and Gate games are placed after all the others.
Four of these aren't available in the Japanese version's debug menu.
Oddly, Quiz Show has three trials in this list but no Endless Game.
References
- ↑ "ボタンを押すとキャラクターが棒を振って、さらにボタンを離すとその振った棒を戻す。その棒の動きで、ものを「しばく」というリズムゲームがあったんです。 しかし、リズムに合わせてボタンを離すという行為が意外とシビアでわかりにくかったんですよね。「これは遊んでいても気持ちよくないだろう」ということで、製品版には入れずにボツにしたんです。ネタとしてはおもしろかったんですけど(笑)。" (When the button is pressed, the character swings the stick, and when the button is released, the stick is returned. There was a rhythm game called "Shibaku" with the movement of the stick. However, the act of releasing the button in time with the rhythm was unexpectedly severe and difficult to understand. "This wouldn't feel good to play with," so that's why we decided not to include it in the final version. It was interesting as a story (laughs).) ~ ほぼ日刊イトイ新聞 - 樹の上の秘密基地。 (Hobonichi Itoi Shimbun - A secret base on a tree.)
- ↑ Dance Lesson 1, Perfect Play
- ↑ Rap Women (by KAZU) Perfect Play
- ↑ A look at Rhythm Tengoku's Debug Menu
- ↑ "ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, Rhythm Heaven Fever
- ↑ "飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, Rhythm Heaven Fever
- ↑ "tutorial" ~ directory filename for Chameleon's textures
- ↑ "Wiiリモコンを振って、ボールを打ってネ。" (Shake the Wii Remote, and hit the ball.) ~ Unused Text for Monster Tennis, Rhythm Tengoku: The Best+ Taikenhan