This game concerns the Research Scientists of Love Lab who are studying the science of love in the lab. The boy receives a flask from off-screen, which he grabs, causing a blue heart to appear. He then tosses it over to the girl (controlled by the player), who must grab the flask, causing a red heart to appear, and toss it over to the Mysterious Lab Tech in rhythm, who takes the flask away. If done correctly, the hearts connect into pink hearts, which are promptly collected in a bag. Sometimes, the boy shakes the flask, making more hearts appear, before throwing it. The player needs to shake in the same rhythm.
Perfect!/Ace!: The flask is successfully caught, shaken and thrown. The girl quickly glances at the boy with a blush upon throwing. The hearts combine and fall into the white bag.
Early!/Late!: Grabbing the flask too early or too late results in a heart either not coming out or floating away. If throwing the flask too early or late, it causes the hearts to float away even if shaken correctly.[citation needed]
Miss...: The flask isn't grabbed or tossed, instead falling onto the table, shattering. Shaking off the beat does not make any hearts appear. If the player keeps holding the flask when they should throw it, any hearts that were emitted continue floating off-screen. Any unconnected hearts simply disappear in a skull-like vapor.
Results
Lab Notes()
Lab Notes()
Were the flasks slippery? You need to mix the flasks better. You need to work on your toss timing.
Were the flasks slippery? You need to mix the flasks better. Your lobs were lacking in rhythm.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Nice job catching those flasks! You shook the flasks like a pro! You sure can fling a flask.
Nice job catching those flasks! You shook the flasks like a pro! You sure can fling a flask.
Oguro: Out of all the games in the DS version, this is my favorite. When the actual game begins, the school building suddenly turns to dusk, and I can't help but feel my heart pounding.
Tsunku♂: This game is really bad (laughs). I shake the flask saying "shukoshuko, hu" (laughs). The background music used in this game is actually Morning Musume. It's a song I kept in stock, thinking that I'd like them to sing it someday. It was a half-finished song, but the melody was really good, and I was going to add the lyrics. So, when I asked for an arrangement for the DS, it came back with an acappella in it, and when I gave it to Nintendo, it turned out to be a very heartbreaking game... I figured why not leave it like that. At first I was going to have the girl sing, but then I thought it would be a bad idea to put lyrics to this song. By the way, who is the one receiving the flask thrown by the girl?