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The gameplay is similar to before, though it utilizes more complicated patterns and adds pitch bending as a mechanic. This game notably features the use of the trigger buttons (🅁 being used in Righty mode, and 🄻 for Lefty mode) on the Nintendo DS to bend notes, similar to that of a whammy bar.
Perfect!/Ace!?: The player strums correctly, causing white bolts to appear.
Early!/Late!?: The player strums slightly off tune, causing blue tears to appear.
Miss...?: If the player strums at the wrong time, the strum is very off tune, causing yellow vines to appear. Regardless if the player strums at the wrong time or doesn't strum when they should, J.J. Rocker stumbles over.
Results
Audience reaction:()
Audience reaction:()
You didn't play off each other well. You goofed up a lot. That performance didn't really gel. You didn't play in sync too well. That last part was just meh.
You didn't play off each other well. You goofed up a lot. That performance didn't really gel. You didn't play in sync too well. That last part was just meh.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You played off each other perfectly! That was a call to AWESOME. You two were in perfect sync! That last part rocked!
You played off each other perfectly! That was a call to AWESOME. You two were in perfect sync! That last part rocked!
This game is the only Rhythm Game to feature the use of button controls in Rhythm Heaven. It is also the only game to use 🄻 and 🅁 as mandatory inputs in the entire Rhythm Heaven Series.
The songs in the Guitar Lessons ★Technical Course★, and subsequently the Battle of the Bands ★Technical Course★, use the note bending from this game.
Like in Rockers, tapping on the screen causes the guitar to produce a sound as the player strikes a pose, preparing to strum. Although J.J. Rocker does these poses himself, sometimes doing it twice in rhythm, the player is not required to copy them.
Sliding the stylus around while posing causes the guitar to produce a muffled noise. This does not affect gameplay in any way. Performing the note bends causes a subtle noise to be heard as the student's hands slide across the strings.
Attempting to bend the notes while not strumming still causes the student's hands to move, though this does not produce noise. If the student is posing, this animation also causes them to stand up, though this does not prevent the player from strumming.