Introduction
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The Introduction (手ほどき?, Tehodoki) is where the player is introduced to the concept of rhythm at the beginning of every game in the Rhythm Heaven Series and can be replayed through the Café.
Rhythm Tengoku: Rhythm-kan Check
When the player first starts Rhythm Tengoku, they are greeted by Samurai Drummer. He then takes them to the Rhythm-kan Check (リズム感チェック?, Sense of Rhythm Check) machine which has a button on top. There are three tests:
- Press Ⓐ to the beat
- Press Ⓐ after a countdown from 7
- Press Ⓐ to the beat again, but with a rhythm.
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, Samurai Drummer assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.
Unlike future games, it can be played again by selecting the "リズム感チェック" option below the Rhythm Games option in the Menu instead of going to the Café.
In Rhythm Tengoku Taikenhan, a trimmed down version of Rhythm-kan Check, named Rhythm-kan Sokutei (リズム感測定?, Sense of Rhythm Measurement), (where only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
Controls
- Ⓐ: Press the button
Timing Display
Appearances
- File:Rhythmtestgba.png Rhythm-kan Check
In Other Languages
Language | Name | Meaning |
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Japanese | <span class="tooltip" title="Rizumu-kan Chekku Rizumu-kan Sokutei" style="text-decoration: underline; text-decoration-style: dotted">リズム感チェック リズム感測定 |
Sense of Rhythm Check Sense of Rhythm Measurement |
Rhythm Heaven: Practice Flicking
Rather than testing the player's rhythm, Rhythm Heaven has the player Practice Flicking (はじく練習をする?, Hajiku Renshū o Suru).
When the game starts, the player is greeted by the Bandleader. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large Frogette doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with Built to Scale as the only option.
This can be played again later at the Café, by selecting the "Practice Flicking" button.
Controls
- Tap: Tap the coin
- Tap (Hold): Hold coin with stylus
- Tap (Release): Release the coin
- Flick: Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)
- Slide: Move the coin around
Timing Display
Appearances
- File:Locked Game DS icon.png Practice Flicking
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | はじく練習をする | Practice Repelling |
EnglishNOA | Practice Flicking | |
EnglishNOE | Practise Flicking | |
French | S'exercer | Practice |
Spanish | Cómo "tirar" | How to "throw" |
Italian | Pratica di tiro | Shooting practice |
Korean | 튕기기 연습 | Bounce Practice |
Rhythm Heaven Fever: Rhythm Test
When the player starts a new save file, they play the Rhythm Test (リズム感チェック?, Rhythm-kan Check), which is a modified version of Rhythm-kan Check from Rhythm Tengoku.
When the game starts, the player meets Marshal, Cam, and Miss Ribbon standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen.
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press Ⓐ just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends. Clearing it unlocks the Game Menu, though only the first rhythm game, Hole in One, will be available.
The test can be taken again at the Café, by selecting the "Rhythm Test" button. It also makes a surprise reappearance in Remix 10 later on.
Controls
- Ⓐ: Press the button
- Ⓐ+Ⓑ: Cause Cam to do a weird noise when prompted
Timing Display
Appearances
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズム感チェック | Sense of Rhythm Check |
EnglishNOA | Rhythm Test | |
EnglishNOE | Rhythm Test | |
French | Se tester | Test yourself |
Spanish | Comprobar ritmo | Check rhythm |
Italian | Test del ritmo | Test of rhythm |
Korean | 리듬감 체크 | Sense of Rhythm Check |
Rhythm Heaven Megamix: Introduction
The Introduction or Intro (手ほどき?, Tehodoki) is played at the start of the game. Clearing it unlocks Honeybee Land, where the first Rhythm Game, Karate Man, is available.
In the beginning the player is greeted by a narrator, (most likely the Barista), who explains all about flow and sends the player to the introduction.
Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a tap, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the Skill Stars, and allows the player to try getting one. Regardless if they get it, the game continues.
It can be replayed at the Café by selecting Play Intro (手ほどきで あそぶ?, Tehodoki de Asobu). The Introduction makes another appearance near the end of Final Remix. It can also be played in Download Play by pressing the "Introduction" button.
Controls
- Ⓐ/Tap: Hit the drum
Timing Display
Appearances
In Other Languages
Language | Name | Meaning |
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Japanese | 手ほどき | Introduction |
EnglishNOA | Introduction Intro |
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EnglishNOE | Introduction Intro |
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French | Introduction Intro |
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Spanish | Tutorial | |
Italian | Introduzione | Introduction |
Korean | 인트로 | Intro |
Trivia
- An unused test-like game can be accessed through the debug menu of Rhythm Tengoku, where it is known as Metronome (メトロノーム?, Metoronōmu)[1]. Here, the player must press Ⓐ as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into Mr. Upbeat in the final game.
- There is unused text suggesting Chameleon was intended as an "Ⓐ + Ⓑ Test" of sorts for Rhythm Heaven Fever[2][3][4], similar to "Practice Flicking". The final version instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of Endless Remix.
- The signs used by Marshal, Cam, and Miss Ribbon read "Test in progress..." in the US version, while in the UK version, they say "Keep the beat!".
- Introduction in Rhythm Heaven Megamix teaches the player the benefits of playing the game to music instead of it being done in the first Rhythm Game like in previous games.
- Rhythm-kan Sokutei is the only Introduction to have an actual icon; however, it is only in the Trial Version of Rhythm Tengoku.
References
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven | ||
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Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
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Guitar Lessons ★Technical Course★ |
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Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Fever | ||
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Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
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Endless Games Two Player |
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Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
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Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |