Two-Player Menu: Difference between revisions
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The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants | The {{Nihongo|'''two-player menu'''|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the '''Dual Play Menu''' in [[Beat the Beat: Rhythm Paradise|''Beat the Beat: Rhythm Paradise'']], is a feature included in ''[[Rhythm Tengoku (Arcade)]]'' and ''[[Rhythm Heaven Fever]]'', which contains variants of [[Rhythm Games]] modified to support a second player. | ||
==[[Rhythm Tengoku (Arcade)]]== | ==''[[Rhythm Tengoku (Arcade)]]''== | ||
[[File:2PMenuArcade.png|thumb]] | [[File:2PMenuArcade.png|thumb]] | ||
In this game, the {{Nihongo|'''2 Player'''|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay). | In this game, the {{Nihongo|'''2 Player'''|2人プレイ|2-Ri Purei}} games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay). | ||
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These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | ||
[[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect]] | [[File:Screenshot 12.jpg|thumb]]The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]]. It uses the same jingles as the [[Rhythm-kan Check]] results, but can also go above 100, in which case an excerpt of [[Staff Credits]] plays. | ||
Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show. | Instead of the games' respective [[Practice]] sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show. | ||
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|[[File:Air Batter Tempo Up title.png|172px]] | |[[File:Air Batter Tempo Up title.png|172px]] | ||
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==[[Rhythm Heaven Fever]]== | ==''[[Rhythm Heaven Fever]]''== | ||
[[File:2PMenuWii.png|thumb]] | [[File:2PMenuWii.png|thumb]] | ||
The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the respective One Player version and the Two Player games before it. | The two-player menu is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the respective One Player version and the Two Player games before it. | ||
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At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however. | At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however. | ||
Getting a [[Superb]] awards a | Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Endless Games#Two-Player|Two-Player Endless Games]], but the [[Perfect Campaign]] does not appear in this mode. | ||
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|[[File:KarateManP2menu.png|170px]] | |[[File:KarateManP2menu.png|170px]] | ||
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==[[Rhythm Heaven Megamix]]== | ==''[[Rhythm Heaven Megamix]]''== | ||
Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | Although there aren't any Two-Player Games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | ||
==Trivia== | ==Trivia== |
Revision as of 12:51, 19 April 2021
The two-player menu (2人プレイコーナー?, 2-Ri Purei Kōnā), also known as the Dual Play Menu in Beat the Beat: Rhythm Paradise, is a feature included in Rhythm Tengoku (Arcade) and Rhythm Heaven Fever, which contains variants of Rhythm Games modified to support a second player.
Rhythm Tengoku (Arcade)
In this game, the 2 Player (2人プレイ?, 2-Ri Purei) games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay).
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogues appear as normal. The Perfect Campaign works like in the 1 Player version, where it is simply an alternate Superb rating. After clearing a Stage, they go on to record their flow scores if they're high enough, like in the 1 Player version. The two players also get a compatibility rating, which uses a heart shaped machine fueled by the bee from Remix 3. It uses the same jingles as the Rhythm-kan Check results, but can also go above 100, in which case an excerpt of Staff Credits plays.
Instead of the games' respective Practice sessions, there are new tutorial videos before each 2P game, including the arrange versions which usually don't have a tutorial/practice if there is nothing new to show.
Rhythm Heaven Fever
The two-player menu is unlocked after clearing Fork Lifter in Rhythm Heaven Fever, with each Rhythm Game afterward requiring the players to have cleared the respective One Player version and the Two Player games before it.
The games themselves have slight visual differences compared to the originals, in addition to adding a second player. In some games, there are sections where only one of the two players is actually playing. Both players take turns doing the Practice before playing the real game.
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. There are no result comments or epilogues, however.
Getting a Superb awards a Duo Medal, which can unlock Two-Player Endless Games, but the Perfect Campaign does not appear in this mode.
Rhythm Heaven Megamix
Although there aren't any Two-Player Games in Rhythm Heaven Megamix in the conventional sense, there is the Challenge Train, which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All four players play their own version of the Rhythm Game, with each player's Mii shown around the screen. Other players can also play without owning Rhythm Heaven Megamix via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
Trivia
- All of the long version games available in the 2 Player section of Rhythm Tengoku (Arcade) that also have an arrange version (and version) have 2 Player versions of those as well, with the exception of The☆Bon Odori 2P.
- None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing Remixes, and there are no Two-Player-exclusive ones. As the Challenge Train courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play remixes with more than one player.
- The Two-Player games in Rhythm Heaven Fever work internally as three versions of the respective games (P1's practice, P2's practice and the real game with both players). See-Saw has one such version where P2 controls the inspector on the left, which goes unused. Here, the camera doesn't follow See and Saw as they make high jumps[1].
In Other Languages
Rhythm Tengoku (Arcade)
Language | Name | Meaning |
---|---|---|
Japanese | <span class="tooltip" title="2-Ri de Asobu 2-Ri Purei" style="text-decoration: underline; text-decoration-style: dotted">2人で遊ぶ 2人プレイ |
Play with 2 People 2 Player |
Rhythm Heaven Fever
Language | Name | Meaning |
---|---|---|
Japanese | 2人プレイコーナー[2] | 2 Player Corner |
EnglishNOA | Two-player menu[3] | |
EnglishNOE | Dual Play Menu[4] | |
French | Jeux à deux[5] | Games for two |
Spanish | Juegos a dobles[6] | Doubles Games |
Italian | Modalità per 2 giocatori[7] | 2 Player mode |
Korean | 2인 플레이 코너[8] | 2 Player Corner |
References
- ↑ Video of See-Saw with the Two-Player mode enabled
- ↑ "2人プレイコーナーへようこそ!" ~ Minna no Rhythm Tengoku
- ↑ "Welcome to the two-player menu!" ~ Rhythm Heaven Fever
- ↑ "Welcome to the Dual Play Menu!" ~ Beat the Beat: Rhythm Paradise
- ↑ "Voici les jeux à deux !" ~ Beat the Beat: Rhythm Paradise
- ↑ "¡Estos son los Juegos a dobles!" ~ Beat the Beat: Rhythm Paradise
- ↑ "Ti do il benvenuto alla modalità per 2 giocatori!" ~ Beat the Beat: Rhythm Paradise
- ↑ "2인 플레이 코너에 어서 오세요!" ~ Rhythm World Wii
|
Rhythm Tengoku (GBA/Arcade) | ||
---|---|---|
Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven Fever | ||
---|---|---|
Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |