Karate Man/Development: Difference between revisions
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==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)#Karate Man|Karateka|Proto:Rhythm Tengoku (Game Boy Advance)#Karate Man|its demo version|Rhythm Tengoku (Arcade)#Karate Man|its arcade version}} | |||
[[Karate Man Returns!|Karateka]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'': | [[Karate Man Returns!|Karateka]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'': | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
Line 7: | Line 8: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>00</div> | |<div style="text-align:center">00</div> | ||
|[[File:Screenshot GBA Karateka.png| | |[[File:Screenshot GBA Karateka.png|frameless|center]] | ||
|[[Karate Man Returns!|Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]<br>''[[Dance Lesson 1]]'' | |[[Karate Man Returns!|Karateka]]<br>[[Remix 1 (GBA)|Remix 1]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]]<br>[[Remix 8 (GBA)|Remix 8]]<br>''[[Dance Lesson 1]]'' | ||
|- | |- | ||
|<div style="text-align:center>01</div> | |<div style="text-align:center">01</div> | ||
|[[File:Screenshot GBA Karateka Unused 1.png| | |[[File:Screenshot GBA Karateka Unused 1.png|frameless|center]] | ||
|Unused | |Unused | ||
|- | |- | ||
|<div style="text-align:center>02</div> | |<div style="text-align:center">02</div> | ||
|[[File:Screenshot GBA Karateka Remix 8.png| | |[[File:Screenshot GBA Karateka Remix 8.png|frameless|center]] | ||
|[[Remix 8 (GBA)|Remix 8]] | |[[Remix 8 (GBA)|Remix 8]] | ||
|- | |- | ||
|<div style="text-align:center>03</div> | |<div style="text-align:center">03</div> | ||
|[[File:Screenshot GBA Karateka 2.png| | |[[File:Screenshot GBA Karateka 2.png|frameless|center]] | ||
|[[Karateka 2]] | |[[Karateka 2]] | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
Version 01 goes unused in the game, and has weird properties. The first and most obvious is that a crudely drawn face appears in the background in response to the player's performance. While two faces can be seen when successfully punching objects or missing, a third face is loaded from the start but never shown. No face appears if the player misses completely. The other odd property is punching objects while the gauge is low plays the same punching sounds as when it's high. | Version 01 goes unused in the game, and has weird properties. The first and most obvious is that a crudely drawn face appears in the background in response to the player's performance. While two faces can be seen when successfully punching objects or missing, a third face is loaded from the start but never shown. No face appears if the player misses completely. The other odd property is punching objects while the gauge is low plays the same punching sounds as when it's high<ref>[https://www.youtube.com/watch?v=vvNHaCDE0Mg Karate Man (Version 1)]</ref>. | ||
{| class="wikitable" style="margin: 1em auto 1em auto;" | {| class="wikitable" style="margin: 1em auto 1em auto;" | ||
!Ace! | !Ace! | ||
Line 30: | Line 31: | ||
!Unused | !Unused | ||
|- | |- | ||
|[[File:Screenshot GBA Karateka Unused 1.png| | |[[File:Screenshot GBA Karateka Unused 1.png|frameless|center]] | ||
|[[File:Screenshot GBA Karateka Unused 2.png| | |[[File:Screenshot GBA Karateka Unused 2.png|frameless|center]] | ||
|[[File:Screenshot GBA Karateka Unused 3.png| | |[[File:Screenshot GBA Karateka Unused 3.png|frameless|center]] | ||
|} | |} | ||
==''[[Rhythm Heaven]]''== | ==''[[Rhythm Heaven]]''== | ||
{{TCRF|section=1|Rhythm Heaven/Unused Audio#Karate Man|Karate Man's unused audio|Rhythm Heaven/Unused Graphics#Karate Man|unused graphics|Rhythm Heaven/Regional Differences#Karate Man|regional differences}} | |||
[[Karate Man (DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven]]'': | [[Karate Man (DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven]]'': | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
Line 41: | Line 43: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>karate</div> | |<div style="text-align:center">karate</div> | ||
|[[File:Screenshot DS Karate Man Remix 8.png| | |[[File:Screenshot DS Karate Man Remix 8.png|frameless|center]] | ||
|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]] | |[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]] | ||
|- | |- | ||
|<div style="text-align:center>karate/ver2</div> | |<div style="text-align:center">karate/ver2</div> | ||
|[[File:Screenshot DS Karate Man Remix 9.png| | |[[File:Screenshot DS Karate Man Remix 9.png|frameless|center]] | ||
|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]] | |[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9 (DS)|Remix 9]] | ||
|- | |- | ||
|<div style="text-align:center>karate/ver3</div> | |<div style="text-align:center">karate/ver3</div> | ||
|[[File:Screenshot DS Karate Man Remix 6.png| | |[[File:Screenshot DS Karate Man Remix 6.png|frameless|center]] | ||
|[[Remix 6 (DS)|Remix 6]] | |[[Remix 6 (DS)|Remix 6]] | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed. | Every single sprite from [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'' was ported over, with several sprites going unused in ''[[Rhythm Heaven]]''. Some were however changed, namely [[Karate Joe]]'s face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]'') was fixed. | ||
[[File:Kicks DS Happy.png|thumb|x120px]] | |||
[[File:Kicks DS Sad.png|thumb|x120px]] | |||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
{{TCRF|section=1|Rhythm Heaven Fever/Unused Animations#Karate Man|Karate Man's unused animations|Rhythm Heaven Fever#Karate Man|unused graphics|Rhythm Heaven Fever/Regional Differences#Karate Man|regional differences}} | |||
[[Karate Man (Wii)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | [[Karate Man (Wii)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | ||
{| class="wikitable" {| class="wikitable" align="center" style="width:100%" | {| class="wikitable" {| class="wikitable" align="center" style="width:100%" | ||
Line 64: | Line 67: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>karateman/ver0</div> | |<div style="text-align:center">karateman/ver0</div> | ||
|[[File:Screenshot Wii Karate Man.png| | |[[File:Screenshot Wii Karate Man.png|frameless|center]] | ||
|[[Karate Man (Wii)|Karate Man]] | |[[Karate Man (Wii)|Karate Man]] | ||
|- | |- | ||
|<div style="text-align:center>karateman/ver1</div> | |<div style="text-align:center">karateman/ver1</div> | ||
|[[File:Screenshot Wii Karate Man 2.png| | |[[File:Screenshot Wii Karate Man 2.png|frameless|center]] | ||
|[[Karate Man 2 (Wii)|Karate Man 2]] | |[[Karate Man 2 (Wii)|Karate Man 2]] | ||
|- | |- | ||
|<div style="text-align:center>karateman/2play</div> | |<div style="text-align:center">karateman/2play</div> | ||
|[[File:Screenshot Wii Karate Man Two Player.png| | |[[File:Screenshot Wii Karate Man Two Player.png|frameless|center]] | ||
|[[Karate Man Combos!#Two Player|Karate Man]] ([[Two Player]]) | |[[Karate Man Combos!#Two Player|Karate Man]] ([[Two Player]]) | ||
|- | |- | ||
|<div style="text-align:center>karateman/remix07</div> | |<div style="text-align:center">karateman/remix07</div> | ||
|[[File:Screenshot Wii Karate Man Remix 7.png| | |[[File:Screenshot Wii Karate Man Remix 7.png|frameless|center]] | ||
|[[Remix 7 (Wii)|Remix 7]] | |[[Remix 7 (Wii)|Remix 7]] | ||
|- | |- | ||
|<div style="text-align:center>karateman/remix09</div> | |<div style="text-align:center">karateman/remix09</div> | ||
|[[File:Screenshot Wii Karate Man Remix 9 ver3.png| | |[[File:Screenshot Wii Karate Man Remix 9 ver3.png|frameless|center]] | ||
|[[Remix 9 (Wii)|Remix 9]] | |[[Remix 9 (Wii)|Remix 9]] | ||
|- | |- | ||
|<div style="text-align:center>karateman/remix10</div> | |<div style="text-align:center">karateman/remix10</div> | ||
|[[File:Screenshot Wii Karate Man Remix 10.png| | |[[File:Screenshot Wii Karate Man Remix 10.png|frameless|center]] | ||
|[[Remix 10 (Wii)|Remix 10]] | |[[Remix 10 (Wii)|Remix 10]] | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
There is an unused "Hit 2!" | There is an unused sprite for a "Hit 2!" signal. While this did appear in [[Karate Man Returns!|Karateka]] in ''[[Rhythm Tengoku]]'', it does not return in ''[[Rhythm Heaven Fever]]''. A "1" sprite is also leftover. | ||
[[File:Hit 1.png|thumb|120px]] | |||
[[File:Hit 2.png|thumb|120px]] | |||
===Regional Differences=== | |||
Usually, the prologue used between ''[[Rhythm Heaven Fever]]'' and the English version of ''[[Beat the Beat: Rhythm Paradise]]'', aside from [[remix]]es, is identical. However, the English version of ''[[Beat the Beat: Rhythm Paradise]]'' has the one for [[Karate Man 2 (Wii)|Karate Man 2]] changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when [[Karate Joe]] punches through the logo, matching the other languages available in this version. | |||
===Miscellaneous=== | |||
The Japanese voice clip for {{Nihongo|"Hit 4!"|4っ!|Yo tsu!}}, specifically the "Yo" part, is repurposed from an [[List of Scrapped Rhythm Games#Rhythm Heaven|unused voice clip]] from ''[[Rhythm Heaven]]''. | |||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
{{TCRF|section=1|Rhythm Heaven Megamix/Unused Graphics#Karate Man|Karate Man's unused graphics|Rhythm Heaven Megamix/Unused Cues#Karate Man|unused actions}} | |||
[[Karate Man (3DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | [[Karate Man (3DS)|Karate Man]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
Line 97: | Line 107: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>ver_0</div> | |<div style="text-align:center">ver_0</div> | ||
|[[File:Screenshot 3DS Karate Man.png| | |[[File:Screenshot 3DS Karate Man.png|frameless|center]] | ||
|[[Karate Man]] | |[[Karate Man (3DS)|Karate Man]] | ||
|- | |- | ||
|<div style="text-align:center>ver_1</div> | |<div style="text-align:center">ver_1</div> | ||
|[[File:Screenshot 3DS Karate Man Returns!.png| | |[[File:Screenshot 3DS Karate Man Returns!.png|frameless|center]] | ||
|[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | |[[Karate Man Returns!]]<br>[[Right-Hand Remix]] | ||
|- | |- | ||
|<div style="text-align:center>ver_2</div> | |<div style="text-align:center">ver_2</div> | ||
|[[File:Screenshot 3DS Karate Man Kicks!.png| | |[[File:Screenshot 3DS Karate Man Kicks!.png|frameless|center]] | ||
|[[Karate Man Kicks!]] | |[[Karate Man Kicks!]] | ||
|- | |- | ||
|<div style="text-align:center>ver_3</div> | |<div style="text-align:center">ver_3</div> | ||
|[[File:Screenshot 3DS Karate Man Combos!.png| | |[[File:Screenshot 3DS Karate Man Combos!.png|frameless|center]] | ||
|[[Karate Man Combos!]] | |[[Karate Man Combos!]] | ||
|- | |- | ||
|<div style="text-align:center>ver_4</div> | |<div style="text-align:center">ver_4</div> | ||
|[[File:Screenshot 3DS Karate Man Senior.png| | |[[File:Screenshot 3DS Karate Man Senior.png|frameless|center]] | ||
|[[Karate Man Senior]]<br>[[Final Remix]] | |[[Karate Man Senior]]<br>[[Final Remix]] | ||
|- | |- | ||
|<div style="text-align:center>ver_remix00</div> | |<div style="text-align:center">ver_remix00</div> | ||
|[[File:Screenshot 3DS Karate Man Returns! Honeybee Remix.png| | |[[File:Screenshot 3DS Karate Man Returns! Honeybee Remix.png|frameless|center]] | ||
|[[Honeybee Remix]] | |[[Honeybee Remix]] | ||
|} | |} | ||
===Early Ideas=== | |||
The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[generasia:Tsunku|Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>. | |||
===Unused Content=== | ===Unused Content=== | ||
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks. | All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still partially used for a single frame if the player punches open a barrel but never kicks. | ||
Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image. | Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image. | ||
Line 132: | Line 144: | ||
![[Karate Man Senior|Senior]] | ![[Karate Man Senior|Senior]] | ||
|- | |- | ||
|[[File:Unused_Alien_KM.png| | |[[File:Unused_Alien_KM.png|frameless|center]] | ||
|[[File:Unused_Alien_KMC.png| | |[[File:Unused_Alien_KMC.png|frameless|center]] | ||
|[[File:Unused_Alien_KMS.png| | |[[File:Unused_Alien_KMS.png|frameless|center]] | ||
|} | |} | ||
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the [[Practice]] theme for [[Karate Man Returns!]] | |||
===Regional Differences=== | ===Regional Differences=== | ||
The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused. | The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused. |
Latest revision as of 11:14, 15 November 2024
Rhythm Tengoku
Karateka consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Karateka Remix 1 Remix 6 Remix 7 Remix 8 Dance Lesson 1 | |
01
|
Unused | |
02
|
Remix 8 | |
03
|
Karateka 2 |
Unused Content
Version 01 goes unused in the game, and has weird properties. The first and most obvious is that a crudely drawn face appears in the background in response to the player's performance. While two faces can be seen when successfully punching objects or missing, a third face is loaded from the start but never shown. No face appears if the player misses completely. The other odd property is punching objects while the gauge is low plays the same punching sounds as when it's high[1].
Ace! | Early!/Late! | Unused |
---|---|---|
Rhythm Heaven
Karate Man consists of the following versions in Rhythm Heaven:
Internal Name | Image | Used in |
---|---|---|
karate
|
Karate Man Remix 8 Remix 10 | |
karate/ver2
|
Karate Man 2 Remix 9 | |
karate/ver3
|
Remix 6 |
Unused Content
Every single sprite from Karateka in Rhythm Tengoku was ported over, with several sprites going unused in Rhythm Heaven. Some were however changed, namely Karate Joe's face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in Remix 8 in Rhythm Tengoku) was fixed.
Rhythm Heaven Fever
Karate Man consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
karateman/ver0
|
Karate Man | |
karateman/ver1
|
Karate Man 2 | |
karateman/2play
|
Karate Man (Two Player) | |
karateman/remix07
|
Remix 7 | |
karateman/remix09
|
Remix 9 | |
karateman/remix10
|
Remix 10 |
Unused Content
There is an unused sprite for a "Hit 2!" signal. While this did appear in Karateka in Rhythm Tengoku, it does not return in Rhythm Heaven Fever. A "1" sprite is also leftover.
Regional Differences
Usually, the prologue used between Rhythm Heaven Fever and the English version of Beat the Beat: Rhythm Paradise, aside from remixes, is identical. However, the English version of Beat the Beat: Rhythm Paradise has the one for Karate Man 2 changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when Karate Joe punches through the logo, matching the other languages available in this version.
Miscellaneous
The Japanese voice clip for "Hit 4!" (4っ!?, Yo tsu!), specifically the "Yo" part, is repurposed from an unused voice clip from Rhythm Heaven.
Rhythm Heaven Megamix
Karate Man consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_0
|
Karate Man | |
ver_1
|
Karate Man Returns! Right-Hand Remix | |
ver_2
|
Karate Man Kicks! | |
ver_3
|
Karate Man Combos! | |
ver_4
|
Karate Man Senior Final Remix | |
ver_remix00
|
Honeybee Remix |
Early Ideas
The song for the short version of Karate Man was rewritten several times. The second proposal for it was repurposed for Karate Man Senior instead[2].
Unused Content
All objects can be used in all versions, though not all versions have sprites to go along with them. Karate Man, Karate Man Returns! and Honeybee Remix do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of Karate Joe performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of Karate Man Kicks! and Karate Man Senior, resembling the one in Rhythm Heaven. Although this stance is still partially used for a single frame if the player punches open a barrel but never kicks.
Various features from Rhythm Heaven Fever are leftover, such as the recoloring used at the end of Remix 9, the "Hit 4!" cue and offbeat rock from Karate Man 2, and the unused "Hit 2!" image.
The Space Umpire exists as a punchable object in Karate Man, with a unique sound effect for punching it. Interestingly, while it does have a sprite in Karate Man Senior, the object itself uses the blue glow intended for Light Bulbs instead.
Others | Combos! | Senior |
---|---|---|
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the Practice theme for Karate Man Returns!
Regional Differences
The "来る!" (Kuru!?, Incoming!) signal at the end of Karate Man Returns! and the middle of Honeybee Remix were both replaced with "Grr!", reused from other parts of the game, in Rhythm Heaven Megamix, Rhythm Paradise Megamix and Rhythm Sesang: The Best+. This is due to this cue being reused for the combos in Rhythm Heaven Fever, where it was localized as "Combo!". The 来る! (Kuru!?, Incoming!) signal lasts three beats in Rhythm Tengoku: The Best+, while the "Grr!" replacement lasts only one. Oddly, there is a subroutine to display "Grr!" for three beats, but it goes unused.
In Rhythm Sesang: The Best+, the color of the stripes in the Superb epilogue to Karate Man Kicks! was changed.
My feet just aren't feeling it... | The stomach carries the legs! | Ayaaahhh! |
좀 더 수행이 필요하다. | 일단 밥부터 먹자. | 아뵤오오오옹!! |
(A little more practice is required.) |
(Let's eat rice first.) |
(Abyooooong!!) |
References
- ↑ Karate Man (Version 1)
- ↑ "あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for “Karateka,” and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for “Karateka” had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with “Karateka”, which comes at the beginning, we did use it during the final battle…Anyhow, it’s the kind of game where these kinds of things came up.) ~ Tsunku♂, 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂 (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven | ||
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Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
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Guitar Lessons ★Technical Course★ |
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Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Fever | ||
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Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
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Endless Games Two Player |
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Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
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Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |