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The {{Nihongo|Introduction|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the ''[[Rhythm Heaven Series]]'' and can be replayed through the [[Café]]. | |||
==Rhythm-kan Check== | |||
{{Eigo|section=1}} | |||
{{GameExplainGBA | {{GameExplainGBA | ||
|title=リズム感測定 | |title=リズム感測定 | ||
Line 4: | Line 7: | ||
|titleEN=Rhythm-kan Sokutei | |titleEN=Rhythm-kan Sokutei | ||
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}} | |explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}} | ||
[[File:Screenshot GBA Rhythm-kan Check.png|thumb]] | |||
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Check|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests: | |||
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo| | |||
*Press Ⓐ to the beat | *Press Ⓐ to the beat | ||
*Press Ⓐ after a countdown from 7 | *Press Ⓐ after a countdown from 7 | ||
*Press Ⓐ to the beat again, but with a rhythm. | *Press Ⓐ to the beat again, but with a rhythm. | ||
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu. | The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]]. | ||
Unlike future games, it can be played again by selecting the " | Unlike future games, it can be played again by selecting the "リズム感チェック" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]]. | ||
In ''Rhythm Tengoku | In ''[[Rhythm Tengoku Taikenban]]'', a trimmed down version of Rhythm-kan Check, named {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Sense of Rhythm Measurement}}, (where only the first test is taken) is selectable from the Game Select. | ||
===Controls=== | ===Controls=== | ||
{{Controls|A=Press the button}} | {{Controls|A=Press the button}} | ||
===[[Timing Display]]=== | ===[[Timing Display]]=== | ||
{{Timing| | {{Timing | ||
|just=The player hits the button at the right time, with the dot on the paper being close to the center line. | |||
|miss=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line. | |||
|through=The player never hits the button at all, and the dot appears on the far right of the paper.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[File: | *[[File:Game GBA Check.png|20px|link=Rhythm-kan Check]] [[Rhythm-kan Check]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
|jp=リズム感測定 | |jp=リズム感チェック<br>リズム感測定 | ||
|rojp=Rizumu-kan Sokutei | |rojp=Rizumu-kan Chekku
Rizumu-kan Sokutei | ||
|mnjp=Sense of Rhythm Measurement}} | |mnjp=Sense of Rhythm Check<br>Sense of Rhythm Measurement}} | ||
== | ==Practice Flicking== | ||
[[File: | [[File:Screenshot DS Practice Flicking.png|thumb]] | ||
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo| | Rather than testing the player's rhythm, ''[[Rhythm Heaven]]'' has the player {{Nihongo|Practice Flicking|はじく練習をする|Hajiku Renshū o Suru}}. | ||
When the game starts, the player is greeted by | |||
When the game starts, the player is greeted by [[The Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[The Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted. | |||
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. | The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option. | ||
After clearing it, the Game Select | |||
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | This can be played again later at the [[Café]], by selecting the "Practice Flicking" button. | ||
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{{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}} | {{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}} | ||
===[[Timing Display]]=== | ===[[Timing Display]]=== | ||
{{Timing| | {{Timing | ||
|just=The coin knocks the car over. | |||
|miss=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game. | |||
|through=The coin misses the car entirely.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[Practice Flicking]] | *[[File:Game DS Hatena.png|32px|link=Practice Flicking]] [[Practice Flicking]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
|jp=はじく練習をする | |jp=はじく練習をする | ||
|rojp=Hajiku Renshū o Suru | |rojp=Hajiku Renshū o Suru | ||
|mnjp=Practice | |mnjp=Practice Flicking | ||
|us=Practice Flicking | |us=Practice Flicking | ||
|uk=Practise Flicking | |uk=Practise Flicking | ||
|fr=S'exercer | |fr=S'exercer | ||
|mnfr=Practice | |mnfr=Practice | ||
|es=Cómo "tirar" | |es=Cómo "tirar" | ||
|mnes=How to "throw" | |mnes=How to "throw" | ||
|de=Schnippen üben | |||
|mnde=Practice snapping | |||
|it=Pratica di tiro | |it=Pratica di tiro | ||
|mnit=Shooting practice | |mnit=Shooting practice | ||
Line 61: | Line 67: | ||
|rokr=Twing-gigi Yeonseub | |rokr=Twing-gigi Yeonseub | ||
|mnkr=Bounce Practice}} | |mnkr=Bounce Practice}} | ||
== | ==Rhythm Test== | ||
When the player starts a new save file, they play the {{Nihongo| | [[File:Screenshot Wii Rhythm Test.png|thumb]] | ||
[[ | When the player starts a new save file in ''[[Rhythm Heaven Fever]]'', they play the {{Nihongo|Rhythm Test|リズム感チェック|Rhythm-kan Check}}, which is a modified version of [[Rhythm-kan Check]] from ''[[Rhythm Tengoku]]''. | ||
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen. | When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen. | ||
Line 77: | Line 84: | ||
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}} | {{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}} | ||
===[[Timing Display]]=== | ===[[Timing Display]]=== | ||
{{Timing| | {{Timing | ||
|just=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late. | |||
|miss=Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late. | |||
|through=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[File: | *[[File:Game Wii Hatena.png|32px|link=Rhythm Test]] [[Rhythm Test]] | ||
*[[File: | *[[File:Game Wii 10-5.png|32px|link=Remix 10 (Wii)|Remix 10]] [[Remix 10 (Wii)|Remix 10]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
Line 89: | Line 99: | ||
|fr=Se tester | |fr=Se tester | ||
|mnfr=Test yourself | |mnfr=Test yourself | ||
|es=Comprobar ritmo | |es=Comprobar ritmo | ||
|mnes=Check rhythm | |mnes=Check rhythm | ||
|de=Rhythmustest | |||
|mnde=Rhythm Test | |||
|it=Test del ritmo | |it=Test del ritmo | ||
|mnit=Test of rhythm | |mnit=Test of rhythm | ||
Line 98: | Line 108: | ||
|rokr=Lideumgam Chekeu | |rokr=Lideumgam Chekeu | ||
|mnkr=Sense of Rhythm Check}} | |mnkr=Sense of Rhythm Check}} | ||
== | ==Introduction== | ||
[[File: | [[File:Screenshot 3DS Introduction.png|thumb]] | ||
The {{Nihongo| | The {{Nihongo|Introduction}} or {{Nihongo|Intro|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, where the first [[Rhythm Game]], [[Karate Man (3DS)|Karate Man]], is available. | ||
In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction. | In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction. | ||
Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues. | Here, the player, represented by a [[miiwiki:Mii|Mii]], can try drumming. After hitting the drum a few times with Ⓐ or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues. | ||
It can be replayed at the [[Café]] by selecting {{Nihongo| | It can be replayed at the [[Café]] by selecting {{Nihongo|Play Intro|手ほどきで | ||
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button. | あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button. | ||
===Controls=== | ===Controls=== | ||
{{Controls|At=Hit the drum}} | {{Controls|At=Hit the drum}} | ||
===[[Timing Display]]=== | ===[[Timing Display]]=== | ||
{{Timing| | {{Timing | ||
|just=The player hits the drum at the same time as the others. The Miis look happy. | |||
|miss=The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried. | |||
|through=The player doesn't hit the drum at the right time. The Miis look worried.}} | |||
===Appearances=== | ===Appearances=== | ||
*[[File: | *[[File:Game 3DS question.png|44px|link=Introduction]] [[Introduction]] | ||
*[[File: | *[[File:Game 3DS remix TED 2.png|44px|link=Final Remix]] [[Final Remix]] | ||
===In Other Languages=== | ===In Other Languages=== | ||
{{Lang | {{Lang | ||
Line 122: | Line 135: | ||
|us=Introduction<br>Intro | |us=Introduction<br>Intro | ||
|fr=Introduction<br>Intro | |fr=Introduction<br>Intro | ||
|es=Tutorial | |es=Tutorial | ||
|de=Einführung<br>Intro | |||
|mnde=Introduction<br>Intro | |||
|it=Introduzione | |it=Introduzione | ||
|mnit=Introduction | |mnit=Introduction | ||
Line 131: | Line 144: | ||
|mnkr=Intro}} | |mnkr=Intro}} | ||
==Trivia== | ==Trivia== | ||
* | *Rhythm-kan Check is the only Introduction to have an actual icon; however, it is only present in ''[[Rhythm Tengoku Taikenban]]''. | ||
*During the introduction with [[The Bandleader]] prior to Practice Flicking, he claims that the game is controlled entirely with the Touch Screen<ref>"You see, this game is controlled entirely using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Heaven]]''</ref>. This is incorrect, as the player must press the Start button to pause the game, and the 🅁 button (or 🄻 button if playing in Lefty mode) is required in [[Rockers 2]] and the Technical Courses of the [[Guitar Lessons]] and [[Battle of the Bands]]. In ''[[Rhythm Paradise]]'', this dialogue was corrected<ref>"You see, this game is controlled using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Paradise]]'' (English)</ref>. | |||
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version, | *The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version of ''[[Rhythm Heaven Fever]]'', while in the UK version of ''[[Beat the Beat: Rhythm Paradise]]'', they say "Keep the beat!". | ||
*Introduction in ''[[Rhythm Heaven Megamix]]'' teaches the player the benefits of playing the game to music | *The Introduction in ''[[Rhythm Heaven Megamix]]'' does not act as a test for the player's rhythm, but rather teaches the player the benefits of playing the game to music. In previous games, this is done in the first [[Rhythm Game]] instead. | ||
==Development History== | |||
{{Main|Mr. Upbeat/Development}} | |||
{{Main|Endless Remix/Development}} | |||
==References== | ==References== | ||
<references /> | <references /> | ||
Line 141: | Line 157: | ||
{{RHF}} | {{RHF}} | ||
{{RHM}} | {{RHM}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] |
Latest revision as of 02:30, 4 August 2024
The Introduction (手ほどき?, Tehodoki) is where the player is introduced to the concept of rhythm at the beginning of every game in the Rhythm Heaven Series and can be replayed through the Café.
Rhythm-kan Check
|
|
---|
When the player first starts Rhythm Tengoku, they are greeted by Samurai Drummer. He then takes them to the Rhythm-kan Check (リズム感チェック?, Sense of Rhythm Check) machine which has a button on top. There are three tests:
- Press Ⓐ to the beat
- Press Ⓐ after a countdown from 7
- Press Ⓐ to the beat again, but with a rhythm.
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, Samurai Drummer assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.
Unlike future games, it can be played again by selecting the "リズム感チェック" option below the Rhythm Games option in the Menu instead of going to the Café.
In Rhythm Tengoku Taikenban, a trimmed down version of Rhythm-kan Check, named Rhythm-kan Sokutei (リズム感測定?, Sense of Rhythm Measurement), (where only the first test is taken) is selectable from the Game Select.
Controls
- Ⓐ: Press the button
Timing Display
- Perfect!/Ace!?: The player hits the button at the right time, with the dot on the paper being close to the center line.
- Early!/Late!?: The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.
- Miss...?: The player never hits the button at all, and the dot appears on the far right of the paper.
Appearances
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズム感チェック リズム感測定 |
Sense of Rhythm Check Sense of Rhythm Measurement |
Practice Flicking
Rather than testing the player's rhythm, Rhythm Heaven has the player Practice Flicking (はじく練習をする?, Hajiku Renshū o Suru).
When the game starts, the player is greeted by The Bandleader. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large Frogette doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with Built to Scale as the only option.
This can be played again later at the Café, by selecting the "Practice Flicking" button.
Controls
- Tap: Tap the coin
- Tap (Hold): Hold coin with stylus
- Tap (Release): Release the coin
- Flick: Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)
- Slide: Move the coin around
Timing Display
- Perfect!/Ace!?: The coin knocks the car over.
- Early!/Late!?: The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.
- Miss...?: The coin misses the car entirely.
Appearances
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | はじく練習をする | Practice Flicking |
EnglishNOA | Practice Flicking | |
EnglishNOE | Practise Flicking | |
French | S'exercer | Practice |
Spanish | Cómo "tirar" | How to "throw" |
German | Schnippen üben | Practice snapping |
Italian | Pratica di tiro | Shooting practice |
Korean | 튕기기 연습 | Bounce Practice |
Rhythm Test
When the player starts a new save file in Rhythm Heaven Fever, they play the Rhythm Test (リズム感チェック?, Rhythm-kan Check), which is a modified version of Rhythm-kan Check from Rhythm Tengoku.
When the game starts, the player meets Marshal, Cam, and Miss Ribbon standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen.
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press Ⓐ just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends. Clearing it unlocks the Game Menu, though only the first rhythm game, Hole in One, will be available.
The test can be taken again at the Café, by selecting the "Rhythm Test" button. It also makes a surprise reappearance in Remix 10 later on.
Controls
- Ⓐ: Press the button
- Ⓐ+Ⓑ: Cause Cam to do a weird noise when prompted
Timing Display
- Perfect!/Ace!?: Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.
- Early!/Late!?: Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.
- Miss...?: Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.
Appearances
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リズム感チェック | Sense of Rhythm Check |
EnglishNOA | Rhythm Test | |
EnglishNOE | Rhythm Test | |
French | Se tester | Test yourself |
Spanish | Comprobar ritmo | Check rhythm |
German | Rhythmustest | Rhythm Test |
Italian | Test del ritmo | Test of rhythm |
Korean | 리듬감 체크 | Sense of Rhythm Check |
Introduction
The Introduction or Intro (手ほどき?, Tehodoki) is played at the start of the game. Clearing it unlocks Honeybee Land, where the first Rhythm Game, Karate Man, is available.
In the beginning the player is greeted by a narrator, (most likely the Barista), who explains all about flow and sends the player to the introduction.
Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a tap, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the Skill Stars, and allows the player to try getting one. Regardless if they get it, the game continues.
It can be replayed at the Café by selecting Play Intro (手ほどきで あそぶ?, Tehodoki de Asobu). The Introduction makes another appearance near the end of Final Remix. It can also be played in Download Play by pressing the "Introduction" button.
Controls
- Ⓐ/Tap: Hit the drum
Timing Display
- Perfect!/Ace!?: The player hits the drum at the same time as the others. The Miis look happy.
- Early!/Late!?: The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.
- Miss...?: The player doesn't hit the drum at the right time. The Miis look worried.
Appearances
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 手ほどき | Introduction |
EnglishNOA | Introduction Intro |
|
EnglishNOE | Introduction Intro |
|
French | Introduction Intro |
|
Spanish | Tutorial | |
German | Einführung Intro |
Introduction Intro |
Italian | Introduzione | Introduction |
Korean | 인트로 | Intro |
Trivia
- Rhythm-kan Check is the only Introduction to have an actual icon; however, it is only present in Rhythm Tengoku Taikenban.
- During the introduction with The Bandleader prior to Practice Flicking, he claims that the game is controlled entirely with the Touch Screen[1]. This is incorrect, as the player must press the Start button to pause the game, and the 🅁 button (or 🄻 button if playing in Lefty mode) is required in Rockers 2 and the Technical Courses of the Guitar Lessons and Battle of the Bands. In Rhythm Paradise, this dialogue was corrected[2].
- The signs used by Marshal, Cam, and Miss Ribbon read "Test in progress..." in the US version of Rhythm Heaven Fever, while in the UK version of Beat the Beat: Rhythm Paradise, they say "Keep the beat!".
- The Introduction in Rhythm Heaven Megamix does not act as a test for the player's rhythm, but rather teaches the player the benefits of playing the game to music. In previous games, this is done in the first Rhythm Game instead.
Development History
- Main article: Mr. Upbeat/Development
- Main article: Endless Remix/Development
References
- ↑ "You see, this game is controlled entirely using the Touch Screen." ~ The Bandleader, Rhythm Heaven
- ↑ "You see, this game is controlled using the Touch Screen." ~ The Bandleader, Rhythm Paradise (English)
Rhythm Tengoku (GBA/Arcade) | ||
---|---|---|
Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven | ||
---|---|---|
Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
||
Guitar Lessons ★Technical Course★ |
||
Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Fever | ||
---|---|---|
Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |