List of Scrapped Rhythm Games: Difference between revisions
No edit summary |
(cleanup: less redirects, less typos, less unnecessary speculation.) |
||
| Line 1: | Line 1: | ||
{{Unused}}{{Todo|Rip all of these sound effects. TCRF has many of these, but not all of them}} | {{Unused}}{{Todo|Rip all of these sound effects. TCRF has many of these, but not all of them}} | ||
While the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series boasts a | While the ''[[Rhythm Heaven (series)|Rhythm Heaven]]'' series boasts a number of [[Rhythm Games]], there also also many more that did not make the cut. Below is a list of these scrapped games. | ||
==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
Several ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]'' are known to exist. It is mentioned that there | Several ideas for [[Rhythm Games]] that were not implemented in the final version of ''[[Rhythm Tengoku]]'' are known to exist. It is mentioned that there were over 20 games cut from the game, which are listed below<ref>[https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. The idea was that regardless of how well-made they were, if the rhythm doesn't feel right, they had to go<ref>"When we made Rhythm Tengoku for the Game Boy Advance, a large number of the individual rhythm games got rejected. Even if one was well-made, the theme was rhythm, so if it didn't feel right, the whole thing had to go." [[niwanetwork:Satoru Iwata|Satoru Iwata]] ~ [https://iwataasks.nintendo.com/interviews/ds/rhythm-heaven/0/4/ Iwata Asks - Rhythm Heaven - Page 5]</ref>. Some games have remnants in the final game, while others were removed completely. | ||
*{{Nihongo|Shibaku|「しばく」|Smack}}: The player would press a button to swing a stick to smack things, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be | *{{Nihongo|Shibaku|「しばく」|Smack}}: The player would press a button to swing a stick to smack things, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be surprisingly difficult to understand, leading to the game being cut<ref>"ボタンを押すとキャラクターが棒を振って、さらにボタンを離すとその振った棒を戻す。その棒の動きで、ものを「しばく」というリズムゲームがあったんです。 しかし、リズムに合わせてボタンを離すという行為が意外とシビアでわかりにくかったんですよね。「これは遊んでいても気持ちよくないだろう」ということで、製品版には入れずにボツにしたんです。ネタとしてはおもしろかったんですけど(笑)。 ちなみにボツになったリズムゲームは全部で20個以上もあるのですが、そのなかには、このようなタイトルの作品がありました。" (When the button is pressed, the character swings a stick, and when you release the button, the stick returns to its original position. There was a rhythm game in which you "smack" objects by moving the stick. However, the act of releasing the button in time with the rhythm was surprisingly strict and hard to understand. We thought, "This won't be very satisfying to play," so we scrapped it from the final version. It was a fun idea, though. (laughs) Incidentally, there were more than 20 rhythm games that were scrapped in total, and among those there were names like these.) ~ [[niwanetwork:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/07.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>. [[Ninja Bodyguard|Ninja]] in [[Remix 5 (GBA)|Remix 5]] and [[Ninja no Shison]] show [[Tanaka|a character]] that slices rocks with a stick, which may have been inspired by this idea. | ||
*{{Nihongo|Kuma|『くま』|Bear}}: This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]]. | *{{Nihongo|Kuma|『くま』|Bear}}: This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for [[Iai Giri]]. | ||
*{{Nihongo|Fighter|『ファイター』|Faitā}} | *{{Nihongo|Fighter|『ファイター』|Faitā}} | ||
| Line 15: | Line 15: | ||
*{{Nihongo|Rhythm Taisō|『リズムたいそう』|Rhythm Gymnastics}} | *{{Nihongo|Rhythm Taisō|『リズムたいそう』|Rhythm Gymnastics}} | ||
*{{Nihongo|Rhythm Cooking|『リズムクッキング』|Rizumu Kukkingu}} | *{{Nihongo|Rhythm Cooking|『リズムクッキング』|Rizumu Kukkingu}} | ||
*{{Nihongo|Block|『ブロック』|Burokku}}: This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for [[Showtime]] and [[Sick Beats]]. | *{{Nihongo|Block|『ブロック』|Burokku}}: This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for [[Showtime]] and [[Sick Beats|Baikin Hakase]]. | ||
*{{Nihongo|Block 2|『ブロック2』|Burokku 2}}: This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast". | *{{Nihongo|Block 2|『ブロック2』|Burokku 2}}: This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast". | ||
*{{Nihongo|Yurikago|『ゆりかご』|Cradle}}: This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in [[Rhythm-kan Check]]. | *{{Nihongo|Yurikago|『ゆりかご』|Cradle}}: This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in [[Rhythm-kan Check]]. | ||
| Line 23: | Line 23: | ||
*{{Nihongo|Guardman|『ガードマン』|Gādoman}} | *{{Nihongo|Guardman|『ガードマン』|Gādoman}} | ||
*{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}: This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase". | *{{Nihongo|Kawasemi|『かわせみ』|Kingfisher}}: This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase". | ||
*{{Nihongo|Key Toy|『キートイ』|Kī Toi}}: This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show]]. | *{{Nihongo|Key Toy|『キートイ』|Kī Toi}}: This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in [[Quiz Show|Quiz]]. | ||
*{{Nihongo|Rockband|『ロックバンド』|Rokkubando}}: This game may have been developed from the initial prototype for ''[[Rhythm Tengoku/Development|Rhythm Tengoku]]'', in which the player would drum in a rockband<ref>[https://www.youtube.com/watch?v=jFVnOgsMY4c Rhythm Tengoku (Rhythm Heaven) GBA Prototype]</ref>{{better source}}. The prototype itself was reworked into [[Drum Lesson]] in the final game<ref>"つんく♂さんから企画書の持ち込みがあり、実際に『リズム天国』の構想がスタートしたのは2004年からなんですけど、じつは、その2年前の2002年にディレクター&チーフプログラマーである大澤がたまたま試作で、ボタンを押してドラムを叩くというドラムソフトを制作していたんです。 これは、『リズム天国』に収録されている『ドラムレッスン』の原型となっています。 当時、「こういうリズミカルなゲームをいつか出したいね」と話していたんですけど、そういう意味では、『リズム天国』のはじまりは、4年もまえになるんですよね。" (Tsunku♂ brought in a proposal and the actual conception of "Rhythm Tengoku" started in 2004, but two years before that, in 2002, the director and chief programmer Osawa happened to be working on a prototype of drum software, which involved pressing a button to beat a drum. This was the prototype for the "Drum Lesson" included in "Rhythm Tengoku". At the time, we were talking about how we wanted to release a rhythmical game like this one day, and in that sense, "Rhythm Tengoku" began four years ago. ~ [[niwanetwork:Katsuya Yamano|Katsuya Yamano]], [https://www.1101.com/nintendo/rythm_heaven2/05.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>, with Rockband possibly being reworked into [[Live]]. | *{{Nihongo|Rockband|『ロックバンド』|Rokkubando}}: This game may have been developed from the initial prototype for ''[[Rhythm Tengoku/Development|Rhythm Tengoku]]'', in which the player would drum in a rockband<ref>[https://www.youtube.com/watch?v=jFVnOgsMY4c Rhythm Tengoku (Rhythm Heaven) GBA Prototype]</ref>{{better source}}. The prototype itself was reworked into [[Drum Lesson]] in the final game<ref>"つんく♂さんから企画書の持ち込みがあり、実際に『リズム天国』の構想がスタートしたのは2004年からなんですけど、じつは、その2年前の2002年にディレクター&チーフプログラマーである大澤がたまたま試作で、ボタンを押してドラムを叩くというドラムソフトを制作していたんです。 これは、『リズム天国』に収録されている『ドラムレッスン』の原型となっています。 当時、「こういうリズミカルなゲームをいつか出したいね」と話していたんですけど、そういう意味では、『リズム天国』のはじまりは、4年もまえになるんですよね。" (Tsunku♂ brought in a proposal and the actual conception of "Rhythm Tengoku" started in 2004, but two years before that, in 2002, the director and chief programmer Osawa happened to be working on a prototype of drum software, which involved pressing a button to beat a drum. This was the prototype for the "Drum Lesson" included in "Rhythm Tengoku". At the time, we were talking about how we wanted to release a rhythmical game like this one day, and in that sense, "Rhythm Tengoku" began four years ago. ~ [[niwanetwork:Katsuya Yamano|Katsuya Yamano]], [https://www.1101.com/nintendo/rythm_heaven2/05.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)</ref>, with Rockband possibly being reworked into [[Live]]. | ||
*{{Nihongo|[[Tanuki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}: This game is the only one from this group to be partially implemented, but inaccessible. | *{{Nihongo|[[Tanuki & Monkey]]|『たぬき&モンキー』|Tanuki & Monkī}}: This game is the only one from this group to be partially implemented, but inaccessible. | ||
*{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』| | *{{Nihongo|Don to Tan no Kankei|『ドンとタンの関係』|Relationship Between Don and Tan}}: This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in [[Night Walk]], which has since been used as a counting sound in various other games. | ||
The following games are found within the [[Sequence Test]], and are not mentioned by the developers. | The following games are found within the [[Debug Menu|Sequence Test]], and are not mentioned by the developers. | ||
*{{Nihongo|[[Dance Lesson 1]]|ダンスレッスン 1|Dansu Ressun 1}}: This game is an earlier version of [[Remix 1 (GBA)|Remix 1]], where [[Tap Trial]] replaces [[Rhythm Tweezers 2|Rhythm Datsumō]] and the [[remix]] itself is much longer | *{{Nihongo|[[Dance Lesson 1]]|ダンスレッスン 1|Dansu Ressun 1}}: This game is an earlier version of [[Remix 1 (GBA)|Remix 1]], where [[Tap Trial|Tap Dance]] replaces [[Rhythm Tweezers 2|Rhythm Datsumō]] and the [[remix]] itself is much longer. | ||
*{{Nihongo|[[Rhythm o Shūji 2]]|リズムお習字 2|Rhythm Calligraphy 2}}: This game is mentioned in an unused gameplay history screen in ''[[Rhythm Tengoku]]'', found in the [[Sequence Test]], though it does not have an entry of its own. From the name, it would have been the arrange version of [[Power Calligraphy]]. The save file does keep track of the player's score on this game, and there is a description for the Game Select, reusing the description from [[Power Calligraphy]] as a placeholder, however no playable content exists. | *{{Nihongo|[[Power Calligraphy/Development|Rhythm o Shūji 2]]|リズムお習字 2|Rhythm Calligraphy 2}}: This game is mentioned in an unused gameplay history screen in ''[[Rhythm Tengoku]]'', found in the [[Debug Menu|Sequence Test]], though it does not have an entry of its own. From the name, it would have been the arrange version of [[Power Calligraphy|Rhythm o Shūji]]. The save file does keep track of the player's score on this game, and there is a description for the Game Select, reusing the description from [[Power Calligraphy|Rhythm o Shūji]] as a placeholder, however no playable content exists. | ||
*{{Nihongo|[[Rap Women/Development|Rap Women (by KAZU)]]|ラップ ウィメン(by KAZU)|Rap Women (by KAZU)}} | *{{Nihongo|[[Rap Women/Development|Rap Women (by KAZU)]]|ラップ ウィメン(by KAZU)|Rap Women (by KAZU)}}: This game is a different version of [[Rap Women]] which contains many more offbeats. The used version in contrast is named {{Nihongo|Rap Women (by YONE)|ラップ ウィメン(by YONE)|Rap Women (by YONE)}} in [[Debug Menu|Sequence Test]]. | ||
*{{Nihongo|[[Live/Development|Drum Girls]]|ドラムガールズ|Doramu Gāruzu}}: An unused version of [[Live]], in which the [[Drum Girls]] play the song from [[Bunny Hop]] | *{{Nihongo|[[Live/Development|Drum Girls]]|ドラムガールズ|Doramu Gāruzu}}: An unused version of [[Live]], in which the [[Drum Girls]] play the song from [[Bunny Hop|Usagi Tobi]]. It also contains a graphic not used anywhere else, reading {{Nihongo|"BUSY"}}, used during the eight-beat rests in the latter half of the song. | ||
*{{Nihongo|[[Metronome]]|メトロノーム|Metoronōmu}} | *{{Nihongo|[[Metronome]]|メトロノーム|Metoronōmu}}: Here, the player must press as the needle passes over the bird on the top, playing basically the same as the first test in [[Rhythm-kan Check]]. It was reworked into [[Mr. Upbeat]] in the final game. | ||
==''[[Rhythm Heaven]]''== | ==''[[Rhythm Heaven]]''== | ||
There are multiple [[Rhythm Games]] referenced in the sound banks of ''[[Rhythm Heaven]]'', with multiple sound effects, which are never used in the game. | There are multiple [[Rhythm Games]] referenced in the sound banks of ''[[Rhythm Heaven]]'', with multiple sound effects, which are never used in the game. | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_SKA|Ska}}: | *{{Nihongo|SEQARC_SKA|Ska}}: Contains various sound effects of a brass instrument being played in a variety of ways. [[Wikipedia:Ska|Ska]] likely refers to the genre of music. | ||
! | ! | ||
|- | |- | ||
| Line 79: | Line 79: | ||
|} | |} | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_TAP1|Tap 1}}: Some of the voice clips here | *{{Nihongo|SEQARC_TAP1|Tap 1}}: Some of the voice clips here were repurposed for [[Space Soccer]], and later [[Board Meeting]]. There is a BGM track as well as an accompanying voice track, "BGM_TAP" and "VOICE_TAP" respectively. "VOICE_TAP" makes use of some of the voice clips found here, giving an idea of what kind of cues may have been used. | ||
**Curiously, [[Tap Troupe]] in ''[[Rhythm Heaven Fever]]'' has a set of [[Tap Troupe/Development#Unused Content|unused sprites]] in the same art style as ''[[Rhythm Heaven]]'', which may be related to this game. | **Curiously, [[Tap Troupe]] in ''[[Rhythm Heaven Fever]]'' has a set of [[Tap Troupe/Development#Unused Content|unused sprites]] in the same art style as ''[[Rhythm Heaven]]'', which may be related to this game. | ||
! | ! | ||
| Line 123: | Line 123: | ||
|} | |} | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_TAP2|Tap 2}}: Additional voice clips for the above game. | *{{Nihongo|SEQARC_TAP2|Tap 2}}: Additional voice clips for the above game. Certain voice clips here were later repurposed for [[The Dazzles]], [[Munchy Monk]] in [[Remix 4 (DS)|Remix 4]]/[[Remix 10 (DS)|Remix 10]], and [[Tunnel]], as well as [[Karate Man 2 (Wii)|Karate Man 2]] in ''[[Rhythm Heaven Fever]]'' and [[Pajama Party]] in ''[[Rhythm Heaven Megamix]]''. | ||
! | ! | ||
|- | |- | ||
| Line 159: | Line 159: | ||
|} | |} | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_PAPET|Puppet}} | *{{Nihongo|SEQARC_PAPET|Puppet}}: The final sound effect was repurposed for [[Donk-Donk]]. | ||
! | ! | ||
|- | |- | ||
| Line 307: | Line 307: | ||
|} | |} | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_NAWA_TOBI|Jump Rope}}: | *{{Nihongo|SEQARC_NAWA_TOBI|Jump Rope}}: Presumably this game would be about playing [[wikipedia:Skipping rope|jump rope]], possibly with a CPU controlled character alongside the player. | ||
! | ! | ||
|- | |- | ||
| Line 357: | Line 357: | ||
|} | |} | ||
{|class="mw-collapsible mw-collapsed" | {|class="mw-collapsible mw-collapsed" | ||
*{{Nihongo|SEQARC_VOLLEY|Volley}}: Presumably a game based on volleyball. | *{{Nihongo|SEQARC_VOLLEY|Volley}}: Presumably a game based on volleyball between a man, woman, and [[Monkey]]. | ||
! | ! | ||
|- | |- | ||
| Line 386: | Line 386: | ||
|SE_VOLLEY_BALL_NET | |SE_VOLLEY_BALL_NET | ||
|} | |} | ||
*There is an unused sprite | *There is an unused sprite meant to be seen on the [[Endless Games]] menu internally named "demo_game_passboys". The sprite itself is blank. | ||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
| Line 441: | Line 441: | ||
|} | |} | ||
*{{Nihongo|[[Seika Relay]]|青果リレー|Seika Rirē}}: This is an unused and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]]. | *{{Nihongo|[[Seika Relay]]|青果リレー|Seika Rirē}}: This is an unused and unfinished [[Endless Game]] in ''[[Minna no Rhythm Tengoku]]''. It is only accessible in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], placed between [[Clap Trap]] and [[Endless Remix#Basket|Basket]]. | ||
*The three games seen exclusively in [[Endless Remix]] ({{Nihongo|Basket|バスケット|Basuketto}}, {{Nihongo|Kaeru Tobi|カエル跳び|Frog Jump}} and {{Nihongo|Chameleon|カメレオン|Kamereon}}) all have unused "standalone" versions in the [[Debug Menu#Rhythm Heaven Fever|debug menu]] | *The three games seen exclusively in [[Endless Remix]] ({{Nihongo|Basket|バスケット|Basuketto}}, {{Nihongo|Kaeru Tobi|カエル跳び|Frog Jump}} and {{Nihongo|Chameleon|カメレオン|Kamereon}}) all have unused "standalone" versions in the [[Debug Menu#Rhythm Heaven Fever|debug menu]], using a basic drum beat as music (also heard in [[Seika Relay]]). Notably, Basket has a visual distraction where it zooms in on the basket, and then zooms out, which does not occur in [[Endless Remix]]. | ||
* | *Unused text strings suggest [[Endless Remix#Chameleon|Chameleon]] was intended as a test for the new controls of ''[[Rhythm Heaven Fever]]''<ref>"との使い方を練習しよう。" (Practice how to use and .) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"飛んできたハエを、でつかまえてみて。" (Try using to catch the flies.) ~ Unused text, ''[[Rhythm Heaven Fever]]''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "[[Practice Flicking]]". In the final game, [[Rhythm Test]] is the used introduction, while [[Endless Remix#Chameleon|Chameleon]] was made a part of the [[Endless Remix]]. | ||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
In the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their presence on the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] to prove their existence, some also have unused strings for their [[Rhythm Item]]s, most of which are blank or the same as another game's. Some games with unused short versions have unused text to add the word {{Nihongo|かえってきた|Kaettekita|Returns}} to the prologue, like in the used games. | In the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] of ''[[Rhythm Heaven Megamix]]'', it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their presence on the [[Debug Menu#Rhythm Heaven Megamix|debug menu]] to prove their existence, some also have unused strings for their [[Rhythm Item]]s, most of which are blank or the same as another game's. Some games with unused short versions have unused text to add the word {{Nihongo|かえってきた|Kaettekita|Returns}} to the prologue, like in the used games. | ||
For reference, the names internally use a system of categorizing games, using [[Rhythm Tengoku|AGB]], [[Rhythm Heaven|NTR]], [[Rhythm Heaven Fever|RVL]] and [[Rhythm Heaven Megamix|CTR]] for which installment they originate from, and S, L, A for {{Nihongo|Short}}, {{Nihongo|Long}} and {{Nihongo|Arrange}} [[Rhythm Game#Versions|version]] games. For example, [[The Clappy Trio]] is {{Nihongo|AGBパチパチ三人衆S}} (agb_clap_S), [[The Clappy Trio 2]] is {{Nihongo|AGBパチパチ三人衆L}} (agb_clap_L) and [[The Snappy Trio]] is {{Nihongo|AGBパチパチ三人衆A}} (agb_clap_A). Note that, with the exception of [[Micro-Row 2/Development|Micro-Row]] (Arrange), none of these games have icons, so this list will use the equivalent long version's icon if available. | For reference, the names internally use a system of categorizing games, using [[Rhythm Tengoku|AGB]], [[Rhythm Heaven|NTR]], [[Rhythm Heaven Fever|RVL]] and [[Rhythm Heaven Megamix|CTR]] for which installment they originate from, and S, L, A for {{Nihongo|Short}}, {{Nihongo|Long}} and {{Nihongo|Arrange}} [[Rhythm Game#Versions|version]] games. For example, [[The Clappy Trio]] is {{Nihongo|AGBパチパチ三人衆S}} (agb_clap_S), [[The Clappy Trio 2]] is {{Nihongo|AGBパチパチ三人衆L}} (agb_clap_L) and [[The Snappy Trio]] is {{Nihongo|AGBパチパチ三人衆A}} (agb_clap_A). Note that, with the exception of [[Micro-Row 2/Development|Micro-Row]] (Arrange), none of these games have icons, so this list will use the equivalent long version's icon if available, and a question mark icon if not. | ||
*[[File:Game 3DS agbTono L.png|44px|link=Ninja Bodyguard]] {{Nihongo|AGB忍者S|agb_tono_S|[[Ninja Bodyguard/Development|Ninja Bodyguard]] (Short)}} | *[[File:Game 3DS agbTono L.png|44px|link=Ninja Bodyguard]] {{Nihongo|AGB忍者S|agb_tono_S|[[Ninja Bodyguard/Development|Ninja Bodyguard]] (Short)}} | ||
*[[File:Game 3DS rvlBird L.png|44px|link=Flock Step]] {{Nihongo|RVL鳥の大群S|rvl_birds_S|[[Flock Step/Development|Flock Step]] (Short)}} | *[[File:Game 3DS rvlBird L.png|44px|link=Flock Step]] {{Nihongo|RVL鳥の大群S|rvl_birds_S|[[Flock Step/Development|Flock Step]] (Short)}} | ||
| Line 483: | Line 483: | ||
*[[File:Game 3DS agbQuiz L.png|44px|link=Quiz Show]] {{Nihongo|AGBクイズ(上級)|agb_quiz_02|[[Quiz Show/Development|Quiz Show]] (Paprika Trial)}} | *[[File:Game 3DS agbQuiz L.png|44px|link=Quiz Show]] {{Nihongo|AGBクイズ(上級)|agb_quiz_02|[[Quiz Show/Development|Quiz Show]] (Paprika Trial)}} | ||
Additionally, there are | Additionally, there are [[TCRF:Rhythm Heaven Megamix/Unused Graphics#Test Game|graphics]] for an unnamed [[Rhythm Game]] found in ''[[Rhythm Tengoku: The Best+]]'', which appears to star a trio of characters fighting off faceless enemies at what looks like a temple. The game would have also featured a boss and multiple different kinds of enemies. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RT}}{{RH}}{{RHF}}{{RHM}} | {{RT}}{{RH}}{{RHF}}{{RHM}} | ||
Revision as of 23:03, 5 September 2025
While the Rhythm Heaven series boasts a number of Rhythm Games, there also also many more that did not make the cut. Below is a list of these scrapped games.
Rhythm Tengoku
Several ideas for Rhythm Games that were not implemented in the final version of Rhythm Tengoku are known to exist. It is mentioned that there were over 20 games cut from the game, which are listed below[1]. The idea was that regardless of how well-made they were, if the rhythm doesn't feel right, they had to go[2]. Some games have remnants in the final game, while others were removed completely.
- Shibaku (「しばく」?, Smack): The player would press a button to swing a stick to smack things, then release it to return the stick back. However, the act of releasing the button to the rhythm was found to be surprisingly difficult to understand, leading to the game being cut[3]. Ninja in Remix 5 and Ninja no Shison show a character that slices rocks with a stick, which may have been inspired by this idea.
- Kuma (『くま』?, Bear): This game has leftover sound effects, labeled "s_kuma_hit", "s_kuma_miss" and "s_kuma_sakana" (Sakana meaning "fish"). The last of these was repurposed for Iai Giri.
- Fighter (『ファイター』?, Faitā)
- Rhythm Batting (『リズムバッティング』?, Rizumu Battingu): This game has one leftover sound effect, labeled "s_rythm_bat_miss".
- Awakudaki (『あわくだき』?, Awakudaki)
- Drum Robo (『ドラムロボ』?, Doramu Robo)
- Pickupper (『ピックアッパー』?, Pikkuappā)
- Phrase (『フレーズ』?, Furēzu)
- Box Man (『ボックスマン』?, Bokkusu Man)
- Happa (『はっぱ』?, Happa)
- Rhythm Taisō (『リズムたいそう』?, Rhythm Gymnastics)
- Rhythm Cooking (『リズムクッキング』?, Rizumu Kukkingu)
- Block (『ブロック』?, Burokku): This game has leftover sound effects, labeled "s_block_gotin", "s_block_hit" and "s_block_walk". The second of these was repurposed for Showtime and Baikin Hakase.
- Block 2 (『ブロック2』?, Burokku 2): This game has leftover sound effects, labeled "s_block2_block" and "s_block2_fast".
- Yurikago (『ゆりかご』?, Cradle): This game has leftover sound effects, labeled "s_yuri_naki" and "s_yuri_yurasi". The former was repurposed as one of the results sounds in Rhythm-kan Check.
- Uki (『ウキ』?, Float): This game has leftover sound effects, labeled "s_uki_water1", "s_uki_water2" and "s_uki_water3".
- Rhythm Art (『リズムアート』?, Rizumu Āto)
- Heartbeat (『ハートビート』?, Hātobīto)
- Guardman (『ガードマン』?, Gādoman)
- Kawasemi (『かわせみ』?, Kingfisher): This game has leftover music, labeled "s_kawasemi_bgm" and "s_kawasemi_frase".
- Key Toy (『キートイ』?, Kī Toi): This game has leftover sound effects, labeled "s_keytoy_count1" and "s_keytoy_count2". These sound similar to the timer sound effects used in Quiz.
- Rockband (『ロックバンド』?, Rokkubando): This game may have been developed from the initial prototype for Rhythm Tengoku, in which the player would drum in a rockband[4][better source needed]. The prototype itself was reworked into Drum Lesson in the final game[5], with Rockband possibly being reworked into Live.
- Tanuki & Monkey (『たぬき&モンキー』?, Tanuki & Monkī): This game is the only one from this group to be partially implemented, but inaccessible.
- Don to Tan no Kankei (『ドンとタンの関係』?, Relationship Between Don and Tan): This game has leftover sound effects, labeled "s_dontan_count" and "s_dontan_water". The former was repurposed as the cowbell noise used in Night Walk, which has since been used as a counting sound in various other games.
The following games are found within the Sequence Test, and are not mentioned by the developers.
- Dance Lesson 1 (ダンスレッスン 1?, Dansu Ressun 1): This game is an earlier version of Remix 1, where Tap Dance replaces Rhythm Datsumō and the remix itself is much longer.
- Rhythm o Shūji 2 (リズムお習字 2?, Rhythm Calligraphy 2): This game is mentioned in an unused gameplay history screen in Rhythm Tengoku, found in the Sequence Test, though it does not have an entry of its own. From the name, it would have been the arrange version of Rhythm o Shūji. The save file does keep track of the player's score on this game, and there is a description for the Game Select, reusing the description from Rhythm o Shūji as a placeholder, however no playable content exists.
- Rap Women (by KAZU) (ラップ ウィメン(by KAZU)?, Rap Women (by KAZU)): This game is a different version of Rap Women which contains many more offbeats. The used version in contrast is named Rap Women (by YONE) (ラップ ウィメン(by YONE)?, Rap Women (by YONE)) in Sequence Test.
- Drum Girls (ドラムガールズ?, Doramu Gāruzu): An unused version of Live, in which the Drum Girls play the song from Usagi Tobi. It also contains a graphic not used anywhere else, reading "BUSY", used during the eight-beat rests in the latter half of the song.
- Metronome (メトロノーム?, Metoronōmu): Here, the player must press as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Check. It was reworked into Mr. Upbeat in the final game.
Rhythm Heaven
There are multiple Rhythm Games referenced in the sound banks of Rhythm Heaven, with multiple sound effects, which are never used in the game.
- SEQARC_SKA (Ska?): Contains various sound effects of a brass instrument being played in a variety of ways. Ska likely refers to the genre of music.
| SE_SKA_BRASS_SHORT_L |
| SE_SKA_BRASS_SHORT_C |
| SE_SKA_BRASS_SHORT_R |
| SE_SKA_BRASS_SHORT_L_D |
| SE_SKA_BRASS_SHORT_C_D |
| SE_SKA_BRASS_SHORT_R_D |
| SE_SKA_BRASS_SHORT_L_F |
| SE_SKA_BRASS_SHORT_C_F |
| SE_SKA_BRASS_SHORT_R_F |
| SE_SKA_BRASS_SHORT_L_G |
| SE_SKA_BRASS_SHORT_C_G |
| SE_SKA_BRASS_SHORT_R_G |
| SE_SKA_BRASS_SHORT_L_Am |
| SE_SKA_BRASS_SHORT_C_Am |
| SE_SKA_BRASS_SHORT_R_Am |
| SE_SKA_BRASS_LONG_L |
| SE_SKA_BRASS_LONG_C |
| SE_SKA_BRASS_LONG_R |
| SE_SKA_BRASS_MISS |
- SEQARC_TAP1 (Tap 1?): Some of the voice clips here were repurposed for Space Soccer, and later Board Meeting. There is a BGM track as well as an accompanying voice track, "BGM_TAP" and "VOICE_TAP" respectively. "VOICE_TAP" makes use of some of the voice clips found here, giving an idea of what kind of cues may have been used.
- Curiously, Tap Troupe in Rhythm Heaven Fever has a set of unused sprites in the same art style as Rhythm Heaven, which may be related to this game.
| SE_TAP_STAMP |
| SE_TAP_TOE |
| SE_TAP_HEEL |
| SE_TAP_V_DOWN |
| SE_TAP_V_KICK |
| SE_TAP_V_TOE |
| SE_TAP_V_AND_UP |
| SE_TAP_V_AND_DOWN |
| SE_TAP_V_ISSHONI |
| SE_TAP_V_MINNADE |
| SE_TAP_V_GOISSHONI |
| SE_TAP_V_HI |
| SE_TAP_V_MOHITOTU |
| SE_TAP_V_MAENI |
| SE_TAP_V_USIRONI |
| SE_TAP_V_NOMAMADE |
| SE_MONKY_GOOD |
| SE_MONKY_NORMAL |
| SE_MONKY_BAD |
- SEQARC_TAP2 (Tap 2?): Additional voice clips for the above game. Certain voice clips here were later repurposed for The Dazzles, Munchy Monk in Remix 4/Remix 10, and Tunnel, as well as Karate Man 2 in Rhythm Heaven Fever and Pajama Party in Rhythm Heaven Megamix.
| SE_TAP2_YOTU |
| SE_TAP2_TAMETE |
| SE_TAP2_UUN_TEI |
| SE_TAP2_UTON |
| SE_TAP2_IKUYO |
| SE_TAP2_N_TEI |
| SE_TAP2_KEIKAI |
| SE_TAP2_TOTOTO |
| SE_TAP2_COUNT1 |
| SE_TAP2_COUNT2 |
| SE_TAP2_COUNT3 |
| SE_TAP2_COUNT4 |
| SE_TAP2_KAZU1 |
| SE_TAP2_KAZU2 |
| SE_TAP2_KAZU3 |
| SE_TAP2_KAZU4 |
| SE_PAPET_LION_GA |
| SE_PAPET_LION_OU |
| SE_PAPET_RAT_CHU |
| SE_PAPET_RAT_CHUU |
| SE_PAPET_FISH |
| SE_PAPET_CAT |
| SE_PAPET_DOG_WOO |
| SE_PAPET_DOG_WAN |
| SE_PAPET_SPACE_MAN |
| SE_PAPET_RAKKO |
- SEQARC_TONTS (Tonts?)
| SE_TONTS_TON1 |
| SE_TONTS_TON2 |
| SE_TONTS_TON3 |
| SE_TONTS_TO1 |
| SE_TONTS_TO2 |
| SE_TONTS_TO3 |
| SE_TONTS_TOO |
| SE_TONTS_N |
| SE_TONTS_PIN1 |
| SE_TONTS_PIN2 |
| SE_TONTS_QUHA |
- SEQARC_PICK (Pick?): Presumably a game based around using a guitar pick.
| SE_BASS |
| SE_STL_GTR |
| SE_DIS_GTR |
| SE_DIS_GTR2 |
- SEQARC_EFFECT1 (Effect 1?): A sound test, meant primarily to test sounds related to tapping the screen, sliding the stylus around, and flicking[6].
| SE_TEST_AWA |
| SE_TEST_KURK |
| SE_TEST_KURK_LOOP |
| SE_TEST_FUKIDASI |
| SE_TEST_KAMI |
| SE_TEST_KANZUME |
| SE_TEST_KEY |
| SE_TEST_KINZOKU |
| SE_TEST_MOLES |
| SE_TEST_PISI |
| SE_TEST_RENGA |
| SE_TEST_SENNUKI |
| SE_TEST_TARAI |
| SE_TEST_WATER |
| SE_TEST_WATER_INTO |
| SE_TEST_WATER_JABA |
| SE_TEST_WATER_SOSOGI |
| SE_TEST_WINDOW |
| SE_TEST_WOOD |
| SE_TEST_YUMI |
| SE_TEST_CAR |
| SE_TEST_WIND |
| SE_TEST_SCRATCH |
| SE_TEST_KARATE_BGM |
| SE_TEST_KARATE_HATI |
| SE_TEST_KARATE_HIT |
| SE_TEST_KARATE_MISS |
| SE_TEST_KARATE_PUNCH |
- SEQARC_EFFECT2 (Effect 2?): More sound effects for the above sound test.
| SE_TEST_BALL_RALLY |
| SE_TEST_BALL_ATTACK |
| SE_TEST_GT_NONE1 |
| SE_TEST_GT_EF1 |
| SE_TEST_GT_NONE2 |
| SE_TEST_GT_EF2 |
| SE_LAUGH |
| SE_LAUGH_RELOAD |
| SE_TEST_VOICE_A |
| SE_TEST_VOICE_O |
| SE_TEST_VOICE_E |
- SEQARC_NAWA_TOBI (Jump Rope?): Presumably this game would be about playing jump rope, possibly with a CPU controlled character alongside the player.
| SE_NAWA_JUMP |
| SE_NAWA_JUMP_COM |
| SE_NAWA_DON |
| SE_NAWA_KICK |
| SE_NAWA_FLOWER1 |
| SE_NAWA_FLOWER2 |
- SEQARC_AMBIENT (Ambient?): This game has an accompanying BGM track, "BGM_AMBIENT".
| SE_GTR1 |
| SE_GTR2 |
| SE_GTR3 |
| SE_VOICE_AH |
| SE_VOICE_STOP |
- SEQARC_SNOW (Snow?): Presumably this game would be about snowballs.
| SE_SNOW_PUSH |
| SE_SNOW_BALL |
| SE_SNOW_MISS |
| SE_SNOW_MISS_DOG |
- SEQARC_KAO (Face?): Presumably this game would be about a kissing face.
| SE_KAO_KISS_LONG |
| SE_KAO_KISS |
| SE_VOLLEY_SERVE1 |
| SE_VOLLEY_SERVE1_ADD_A |
| SE_VOLLEY_SERVE2 |
| SE_VOLLEY_SERVE2_LONG |
| SE_VOLLEY_SERVE2_FADE |
| SE_VOLLEY_RECEIVE |
| SE_VOLLEY_TOSS |
| SE_VOLLEY_ATTACK |
| SE_VOLLEY_ATTACK_SARU |
| SE_VOLLEY_SUKA |
| SE_VOLLEY_ONCE_MORE |
| SE_VOLLEY_SONOMAMA |
| SE_VOLLEY_BALL_NET |
- There is an unused sprite meant to be seen on the Endless Games menu internally named "demo_game_passboys". The sprite itself is blank.
Rhythm Heaven Fever
There are multiple Rhythm Games referenced in the sound banks of Rhythm Heaven Fever, with multiple sound effects, which are never used in the game.
- ROLLER (Roller?): Presumably this game would've involved the player controlling a character in a group of roller skaters, with a "roll" and "slide" cue of some kind.
| SE_ROLLER_ROLL_PLAYER |
| SE_ROLLER_ROLL_OTHER |
| SE_ROLLER_SLIDE_PLAYER |
| SE_ROLLER_SLIDE_OTHER |
| SE_ROLLER_MISS_ROLL |
| SE_ROLLER_MISS_SLIDE |
- CHORUS MEN (Chorus Men?): Presumably this game would've been a remake of Glee Club, or possibly a new game based on it.
| SE_CHORUS_VOICE_AH_PLAYER |
- BOOMERANG (Boomerang?): Presumably this game would've revolved around the player throwing and catching a boomerang.
| SE_BOOMERANG_THROW |
| SE_BOOMERANG_FLY |
| SE_BOOMERANG_CATCH |
| SE_BOOMERANG_MISS |
| SE_BOOMERANG_BALLOON |
- HEITAI (Soldier?): Presumably this game would've featured a soldier of some kind wielding a spear.
| SE_HEITAI_FOOT1 |
| SE_HEITAI_FOOT2 |
| SE_HEITAI_SPEAR |
| SE_HEITAI_POSE |
| SE_HEITAI_MISS |
- Seika Relay (青果リレー?, Seika Rirē): This is an unused and unfinished Endless Game in Minna no Rhythm Tengoku. It is only accessible in the debug menu, placed between Clap Trap and Basket.
- The three games seen exclusively in Endless Remix (Basket (バスケット?, Basuketto), Kaeru Tobi (カエル跳び?, Frog Jump) and Chameleon (カメレオン?, Kamereon)) all have unused "standalone" versions in the debug menu, using a basic drum beat as music (also heard in Seika Relay). Notably, Basket has a visual distraction where it zooms in on the basket, and then zooms out, which does not occur in Endless Remix.
- Unused text strings suggest Chameleon was intended as a test for the new controls of Rhythm Heaven Fever[7][8][9], similar to "Practice Flicking". In the final game, Rhythm Test is the used introduction, while Chameleon was made a part of the Endless Remix.
Rhythm Heaven Megamix
In the debug menu of Rhythm Heaven Megamix, it can be seen that even more games were intended to be included, but for one reason or another were scrapped. While most of these games only have their presence on the debug menu to prove their existence, some also have unused strings for their Rhythm Items, most of which are blank or the same as another game's. Some games with unused short versions have unused text to add the word かえってきた (Kaettekita?, Returns) to the prologue, like in the used games.
For reference, the names internally use a system of categorizing games, using AGB, NTR, RVL and CTR for which installment they originate from, and S, L, A for Short, Long and Arrange version games. For example, The Clappy Trio is AGBパチパチ三人衆S (agb_clap_S), The Clappy Trio 2 is AGBパチパチ三人衆L (agb_clap_L) and The Snappy Trio is AGBパチパチ三人衆A (agb_clap_A). Note that, with the exception of Micro-Row (Arrange), none of these games have icons, so this list will use the equivalent long version's icon if available, and a question mark icon if not.
AGB忍者S (agb_tono_S?, Ninja Bodyguard (Short))
RVL鳥の大群S (rvl_birds_S?, Flock Step (Short))
RVL図書ガールズS (rvl_book_S?, Cheer Readers (Short))
RVLWデートS (rvl_date_S?, Double Date (Short))
RVLくしざしS (rvl_fork_S?, Fork Lifter (Short))
RVL重役会議S (rvl_rotation_S?, Board Meeting (Short))
RVLしわけS (rvl_sort_S?, Packing Pests (Short))
RVL小さないきものA (rvl_flea_A?, Micro-Row (Arrange))
CTR階段キャッチA (ctr_step_A?, Catchy Tune (Arrange))
CTRザ・コマンダー (ctr_commander_00?, The Commander)
CTRカニカニリズム (ctr_crab?, Kani Kani Rhythm)
CTRハチ (ctr_hachi?, Hachi)
CTRパラパラパラダイス (ctr_paradise_L?, Para-Para-Paradise)
A most curious case is Monster Tennis (モンスターテニス?, Monsutā Tenisu). Unused text strings (which, curiously, only exist in Rhythm Tengoku: The Best+ Taikenban) show it would play differently to normal Rhythm Games, somehow requiring the player to use a Wii Remote[10], suggesting it was a scrapped project for the Wii intended to be revived in this game. The player(s) have to use a tennis racket to fight monsters. Additionally, it would've featured four stages, several bosses and multiplayer.
CTRモンスターテニス00 (ctr_tennis_S00?, Monster Tennis Stage 1)
CTRモンスターテニス01 (ctr_tennis_S01?, Monster Tennis Stage 2)
CTRモンスターテニス02 (ctr_tennis_S02?, Monster Tennis Stage 3)
CTRモンスターテニス03 (ctr_tennis_S03?, Monster Tennis Stage 4)
CTRモンスターテニスマルチ00 (ctr_tennis_M00?, Monster Tennis Multiplayer Stage 1)
CTRモンスターテニスマルチ01 (ctr_tennis_M01?, Monster Tennis Multiplayer Stage 2)
CTRモンスターテニスマルチ02 (ctr_tennis_M02?, Monster Tennis Multiplayer Stage 3)
CTRモンスターテニスマルチ03 (ctr_tennis_M03?, Monster Tennis Multiplayer Stage 4)
In the debug menu, Remixes and Gate games are placed after all the others.
リミックスLED(旧バージョン) (remix_LEDOld?, Remix LED (old version))
リミックス実験10 (remix_Test10?, Remix Experiment 10)
リミックス実験11 (remix_Test11?, Remix Experiment 11)
Four of these aren't available in the Japanese version's debug menu.
Oddly, Quiz Show has three trials in this list but no Endless Game.
AGBクイズ(初級) (agb_quiz_00?, Quiz Show (Saffron Trial))
AGBクイズ(中級) (agb_quiz_01?, Quiz Show (Saltwater Trial))
AGBクイズ(上級) (agb_quiz_02?, Quiz Show (Paprika Trial))
Additionally, there are graphics for an unnamed Rhythm Game found in Rhythm Tengoku: The Best+, which appears to star a trio of characters fighting off faceless enemies at what looks like a temple. The game would have also featured a boss and multiple different kinds of enemies.
References
- ↑ ほぼ日刊イトイ新聞 - 樹の上の秘密基地。 (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)
- ↑ "When we made Rhythm Tengoku for the Game Boy Advance, a large number of the individual rhythm games got rejected. Even if one was well-made, the theme was rhythm, so if it didn't feel right, the whole thing had to go." Satoru Iwata ~ Iwata Asks - Rhythm Heaven - Page 5
- ↑ "ボタンを押すとキャラクターが棒を振って、さらにボタンを離すとその振った棒を戻す。その棒の動きで、ものを「しばく」というリズムゲームがあったんです。 しかし、リズムに合わせてボタンを離すという行為が意外とシビアでわかりにくかったんですよね。「これは遊んでいても気持ちよくないだろう」ということで、製品版には入れずにボツにしたんです。ネタとしてはおもしろかったんですけど(笑)。 ちなみにボツになったリズムゲームは全部で20個以上もあるのですが、そのなかには、このようなタイトルの作品がありました。" (When the button is pressed, the character swings a stick, and when you release the button, the stick returns to its original position. There was a rhythm game in which you "smack" objects by moving the stick. However, the act of releasing the button in time with the rhythm was surprisingly strict and hard to understand. We thought, "This won't be very satisfying to play," so we scrapped it from the final version. It was a fun idea, though. (laughs) Incidentally, there were more than 20 rhythm games that were scrapped in total, and among those there were names like these.) ~ Kazuyoshi Osawa, ほぼ日刊イトイ新聞 - 樹の上の秘密基地。 (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)
- ↑ Rhythm Tengoku (Rhythm Heaven) GBA Prototype
- ↑ "つんく♂さんから企画書の持ち込みがあり、実際に『リズム天国』の構想がスタートしたのは2004年からなんですけど、じつは、その2年前の2002年にディレクター&チーフプログラマーである大澤がたまたま試作で、ボタンを押してドラムを叩くというドラムソフトを制作していたんです。 これは、『リズム天国』に収録されている『ドラムレッスン』の原型となっています。 当時、「こういうリズミカルなゲームをいつか出したいね」と話していたんですけど、そういう意味では、『リズム天国』のはじまりは、4年もまえになるんですよね。" (Tsunku♂ brought in a proposal and the actual conception of "Rhythm Tengoku" started in 2004, but two years before that, in 2002, the director and chief programmer Osawa happened to be working on a prototype of drum software, which involved pressing a button to beat a drum. This was the prototype for the "Drum Lesson" included in "Rhythm Tengoku". At the time, we were talking about how we wanted to release a rhythmical game like this one day, and in that sense, "Rhythm Tengoku" began four years ago. ~ Katsuya Yamano, ほぼ日刊イトイ新聞 - 樹の上の秘密基地。 (Hobo Nikkan Itoi Shinbun - A secret base on a tree.)
- ↑ Rhythm Heaven Sound Test
- ↑ "との使い方を練習しよう。" (Practice how to use and .) ~ Unused text, Rhythm Heaven Fever
- ↑ "飛んできたハエを、でつかまえてみて。" (Try using to catch the flies.) ~ Unused text, Rhythm Heaven Fever
- ↑ "tutorial" ~ directory filename for Chameleon's textures
- ↑ "Wiiリモコンを振って、ボールを打ってネ。" (Swing the Wii Remote, and hit the ball.) ~ Unused Text for Monster Tennis, Rhythm Tengoku: The Best+ Taikenban
| Rhythm Tengoku (GBA/Arcade) | ||
|---|---|---|
| Rhythm Games | Omake Corner | |
| STAGE 1 | ||
| STAGE 2 | ||
| STAGE 3 | ||
| STAGE 4 | ||
| STAGE 5 | ||
| Revival | ||
| Technician | ||
| Last Technician | ||
| Arcade Only (1P) | Extra | |
| Arcade Only (2P) | STAGE 1 | |
| STAGE 2 | ||
| STAGE 3 | ||
| STAGE 4 | ||
| STAGE 5 | ||
| Extra | ||
| Rhythm Omocha | ||
| Endless Games | ||
| Miscellaneous | ||
| Rhythm Heaven | ||
|---|---|---|
| Rhythm Games | ||
| Medal Corner | Endless Games | |
| Rhythm Toys | ||
| Guitar Lessons ★Basic Course★ |
||
| Guitar Lessons ★Technical Course★ |
||
| Miscellaneous | Title • Practice Flicking • Listen to Music • Read Something • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Sound Test • Demo • Rhythm Tengoku Gold Comic | |
| Rhythm Heaven Fever | ||
|---|---|---|
| Medal Corner | ||
| Rhythm Games | ||
| Two-Player Menu | ||
| Endless Games One Player |
||
| Endless Games Two Player |
||
| Rhythm Toys | ||
| Extra Games | ||
| Miscellaneous | Title Screen • Rhythm Test • Listen to Music • Read Something • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay | |




























