Karate Man/Development: Difference between revisions
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===Early Ideas=== | ===Early Ideas=== | ||
The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for | The song for the short version of [[Karate Man (3DS)|Karate Man]] was rewritten several times. The second proposal for it was repurposed for [[Karate Man Senior]] instead<ref>"あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for Karate Man and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for Karate Man had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with Karate Man, which comes at the beginning, we did use it during the final battle… Anyhow, it’s the kind of game where these kinds of things came up.) ~ [[Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>. | ||
===Unused Content=== | ===Unused Content=== | ||
[[File:Screenshot 3DS Karate Man Combos! Unused.png|thumb|A kick cue being implemented in [[Karate Man Combos!]] which still uses the old stance.]] | [[File:Screenshot 3DS Karate Man Combos! Unused.png|thumb|A kick cue being implemented in [[Karate Man Combos!]] which still uses the old stance.]] | ||
Revision as of 06:51, 28 August 2025
Rhythm Tengoku
Karateka consists of the following versions in Rhythm Tengoku:
| No. | Image | Used in |
|---|---|---|
00
|
Karateka Remix 1 Remix 6 Remix 7 Remix 8 Dance Lesson 1 | |
01
|
Unused | |
02
|
Remix 8 | |
03
|
Karateka 2 |
Unused Content
Version 01 goes unused in the game, and has weird properties. The first and most obvious is that a crudely drawn face appears in the background in response to the player's performance. While two faces can be seen when successfully punching objects or missing, a third face is loaded from the start but never shown. No face appears if the player misses completely. The other odd property is punching objects while the gauge is low plays the same punching sounds as when it's high[1].
| Ace! | Early!/Late! | Unused |
|---|---|---|
Rhythm Heaven
Karate Man consists of the following versions in Rhythm Heaven:
| Internal Name | Image | Used in |
|---|---|---|
karate
|
Karate Man Remix 8 Remix 10 | |
karate/ver2
|
Karate Man 2 Remix 9 | |
karate/ver3
|
Remix 6 |
Unused Content
Every single sprite from Karateka in Rhythm Tengoku was ported over, with several sprites going unused in Rhythm Heaven. Some were however changed, namely Karate Joe's face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in Remix 8 in Rhythm Tengoku) was fixed.
Rhythm Heaven Fever
Karate Man consists of the following versions in Rhythm Heaven Fever:
| Internal Name | Image | Used in |
|---|---|---|
karateman/ver0
|
Karate Man | |
karateman/ver1
|
Karate Man 2 | |
karateman/2play
|
Karate Man (Two Player) | |
karateman/remix07
|
Remix 7 | |
karateman/remix09
|
Remix 9 | |
karateman/remix10
|
Remix 10 |
Unused Content
There is an unused sprite for a "Hit 2!" signal. While this did appear in Karateka in Rhythm Tengoku, it does not return in Rhythm Heaven Fever. A "1" sprite is also leftover.
Regional Differences
Usually, the prologue used between Rhythm Heaven Fever and the English version of Beat the Beat: Rhythm Paradise, aside from remixes, is identical. However, the English version of Beat the Beat: Rhythm Paradise has the one for Karate Man 2 changed to re-encode the "2" in the logo from I8 to IA8 (allowing the image to support transparency, although in practice this is seemingly redundant), and making the "2" stay in place when Karate Joe punches through the logo, matching the other languages available in this version.
In the Rhythm Game itself, the "Hit 3!" and "Hit 4!" cues have the "hit" part removed in most versions of Beat the Beat: Rhythm Paradise, likely due to localization issues. In the German and Spanish versions of Beat the Beat: Rhythm Paradise and in Rhythm World Wii, however, the cues were actually translated, to an extent.
| Language | Name | Meaning |
|---|---|---|
| 3つ!! 4っ! 来る! !! |
3!! 4! Incoming! !! | |
| Hit 3! Hit 4! Combo! !! |
||
| 3! 4! Combo! !! |
||
| 3! 4! Combo! !! |
||
| ¡Tres! ¡Cuatro! ¡Combo! !! |
Three! Four! Combo! !! | |
| Drei! Vier! Combo! !! |
Three! Four! Combo! !! | |
| 3! 4! Combo! !! |
Miscellaneous
The Japanese voice clip for "Hit 4!" (4っ!?, Yo tsu!) is repurposed from an unused voice clip from Rhythm Heaven.
Rhythm Heaven Megamix
Karate Man consists of the following versions in Rhythm Heaven Megamix:
| Internal Name | Image | Used in |
|---|---|---|
ver_0
|
Karate Man | |
ver_1
|
Karate Man Returns! Right-Hand Remix | |
ver_2
|
Karate Man Kicks! | |
ver_3
|
Karate Man Combos! | |
ver_4
|
Karate Man Senior Final Remix | |
ver_remix00
|
Honeybee Remix |
Early Ideas
The song for the short version of Karate Man was rewritten several times. The second proposal for it was repurposed for Karate Man Senior instead[2].
Unused Content
All objects can be used in all versions, though not all versions have sprites to go along with them. Karate Man, Karate Man Returns! and Honeybee Remix do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of Karate Joe performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of Karate Man Kicks! and Karate Man Senior, resembling the one in Rhythm Heaven. Although this stance is still partially used for a single frame if the player punches open a barrel but never kicks.
Various features from Rhythm Heaven Fever are leftover, such as the recoloring used at the end of Remix 9, the "Hit 4!" cue and offbeat rock from Karate Man 2, and the unused "Hit 2!" image.
The Space Umpire exists as a punchable object in Karate Man, with a unique sound effect for punching it. Interestingly, while it does have a sprite in Karate Man Senior, the object itself uses the blue glow intended for Light Bulbs instead.
The "Hit" message from Rhythm Heaven Fever was removed entirely, similar to Beat the Beat: Rhythm Paradise, this time in every version of the game except for Japanese and Korean. It can still be found in the game, unused.
| Others | Combos! | Senior |
|---|---|---|
There is an empty group file labeled "GROUP_WSD_TUTORIAL_AGB_KARATE.bcgrp", the filename indicating it is intended as the Practice theme for Karate Man Returns!
Regional Differences
The "来る!" (Kuru!?, Incoming!) signal at the end of Karate Man Returns! and the middle of Honeybee Remix were both replaced with "Grr!", reused from other parts of the game, in Rhythm Heaven Megamix, Rhythm Paradise Megamix and Rhythm Sesang: The Best Plus. This is due to this cue being reused for the combos in Rhythm Heaven Fever, where it was localized as "Combo!". The 来る! (Kuru!?, Incoming!) signal lasts three beats in Rhythm Tengoku: The Best+, while the "Grr!" replacement lasts only one. Oddly, there is a subroutine to display "Grr!" for three beats, but it goes unused.
In Rhythm Sesang: The Best Plus, the color of the stripes in the Superb epilogue to Karate Man Kicks! was changed.
Miscellaneous
Within the debug menu, all of these versions of Karate Man are considered from the Wii (being marked with rvl), likely as a leftover from being built off of Karate Man from Rhythm Heaven Fever. As such, they are all distinguished with the name of their consoles in brackets, aside from Karate Man Senior, which is distinguished as "Father". Normally, each type of game is divided by origin with codenames (agb for GBA, ntr for DS, rvl for Wii, and ctr for 3DS).
References
- ↑ Karate Man (Version 1)
- ↑ "あと、やはり僕的にも任天堂さんチームにしても「カラテ家」にはとてもこだわりが強く、曲を何度提出してもなんかしっくりこなかったり、任天堂さんのリクエストのまま曲をつくると「ちょっとイメージ違うんやけどなぁ」なんて思いながら2、3度やり取りしてやり直しをしましたね。2回目に提出した「カラテ家」用の曲がマイナーでギターが激しかったんですが、あまりにも激しくってイケてるので、最初の方に登場する「カラテ家」でなく終盤戦に出てくる方に使用されたり・・・。まあ、そんないろいろあって出来上がったゲームだと思います。" (And then of course I think for Nintendo’s team as well, they had a passion for Karate Man and we had several bouts of back and forth where the songs I wrote didn’t quite fit, and if I made a song just as instructed by Nintendo I’d rewrite it two or three times thinking, “But it doesn’t really line up with the image.” The second proposal I wrote for Karate Man had this furious guitar in a minor key, and that furiousness rocked - so while we didn’t use it with Karate Man, which comes at the beginning, we did use it during the final battle… Anyhow, it’s the kind of game where these kinds of things came up.) ~ Tsunku♂, 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂 (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report
| Rhythm Tengoku (GBA/Arcade) | ||
|---|---|---|
| Rhythm Games | Omake Corner | |
| STAGE 1 | ||
| STAGE 2 | ||
| STAGE 3 | ||
| STAGE 4 | ||
| STAGE 5 | ||
| Revival | ||
| Technician | ||
| Last Technician | ||
| Arcade Only (1P) | Extra | |
| Arcade Only (2P) | STAGE 1 | |
| STAGE 2 | ||
| STAGE 3 | ||
| STAGE 4 | ||
| STAGE 5 | ||
| Extra | ||
| Rhythm Omocha | ||
| Endless Games | ||
| Miscellaneous | ||
| Rhythm Heaven | ||
|---|---|---|
| Rhythm Games | ||
| Medal Corner | Endless Games | |
| Rhythm Toys | ||
| Guitar Lessons ★Basic Course★ |
||
| Guitar Lessons ★Technical Course★ |
||
| Miscellaneous | Title • Practice Flicking • Listen to Music • Read Something • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Sound Test • Demo • Rhythm Tengoku Gold Comic | |
| Rhythm Heaven Fever | ||
|---|---|---|
| Medal Corner | ||
| Rhythm Games | ||
| Two-Player Menu | ||
| Endless Games One Player |
||
| Endless Games Two Player |
||
| Rhythm Toys | ||
| Extra Games | ||
| Miscellaneous | Title Screen • Rhythm Test • Listen to Music • Read Something • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay | |







































