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{{Quote|音に合わせて<br>ボタンを押そう!<br>キミのリズム感か<br>わかるかも!?"<br>"(Press the button to the sound! Do you know your sense of rhythm?!)|Rhythm-kan Sokutei description, Rhythm Tengoku Trial Version}}
The {{Nihongo|Introduction|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the ''[[Rhythm Heaven Series]]'' and can be replayed through the [[Café]].
The {{Nihongo|'''Introduction'''|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'', ''[[Rhythm Heaven Fever]]'', and ''[[Rhythm Heaven Megamix]]'' and can be replayed through the [[Café]].
==Rhythm-kan Check==
{{Eigo|section=1}}
{{GameExplainGBA
|title=リズム感測定
|explain=音に合わせて<br>ボタンを押そう!<br>キミのリズム感か<br>わかるかも!?
|titleEN=Rhythm-kan Sokutei
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
[[File:Screenshot GBA Rhythm-kan Check.png|thumb]]
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Check|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests:
*Press  to the beat
*Press  after a countdown from 7
*Press  to the beat again, but with a rhythm.
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]].


==''Rhythm Tengoku:'' Rhythm-kan Sokutei==
Unlike future games, it can be played again by selecting the "リズム感チェック" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
[[File:Rhythm_Test_Tengoku.png|thumb]]
 
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Rhythm Measurment}} machine which has a button on top. There are three tests:
In ''[[Rhythm Tengoku Taikenban]]'', a trimmed down version of Rhythm-kan Check, named {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Sense of Rhythm Measurement}}, (where only the first test is taken) is selectable from the Game Select.
*Press A to the beat
===Controls===
*Press A after a countdown from 7
{{Controls|A=Press the button}}
*Press A to the beat again, but with a rhythm.
===[[Timing Display]]===
The machine will print a piece paper showing how well the player did on keeping the beat. After measuring their rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the main menu.
{{Timing
Unlike future games, it can be played again by selecting the "リズム感測定" option below the [[Rhythm Games]] option in the menu instead of going to the [[Café]].
|just=The player hits the button at the right time, with the dot on the paper being close to the center line.
In ''Rhythm Tengoku Trial Version'', a trimmed down version of Rhythm-kan Sokutei (only the first test is taken) is selectable from the Game Select. This time the player can pause and quit if they so choose.
|miss=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.
|through=The player never hits the button at all, and the dot appears on the far right of the paper.}}
===Appearances===
===Appearances===
*[[File:Rhythmtestgba.png|20px]] Rhythm-kan Sokutei
*[[File:Game GBA Check.png|20px|link=Rhythm-kan Check]] [[Rhythm-kan Check]]
==''Rhythm Heaven:'' Practice Flicking==
===In Other Languages===
[[File:Flick_Practice.png|thumb]]
{{Lang
Rather than testing the player's rhythm, ''Rhythm Heaven'' has the player {{Nihongo|'''Practice Flicking'''|はじく練習をする|Hajiku Renshū o Suru}}.
|jp=リズム感チェック<br>リズム感測定
When the game starts, the player is greeted by the [[Bandleader]]. The frog will explain to the player about how to flick, then presents them with a target: a large [[Frogettes|Frogette]] figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
|rojp=Rizumu-kan Chekku&#xa;Rizumu-kan Sokutei
|mnjp=Sense of Rhythm Check<br>Sense of Rhythm Measurement}}
==Practice Flicking==
[[File:Screenshot DS Practice Flicking.png|thumb]]
Rather than testing the player's rhythm, ''[[Rhythm Heaven]]'' has the player {{Nihongo|Practice Flicking|はじく練習をする|Hajiku Renshū o Suru}}.


The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session.
When the game starts, the player is greeted by [[The Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[The Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted.
After clearing it, the Game Select screen is opened up, with [[Built to Scale (DS)|Built to Scale]] as the only option.


The tutorial can be played later at the [[Café]], by selecting the "Practice Flicking" button.
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option.
 
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
===Controls===
{{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}}
===[[Timing Display]]===
{{Timing
|just=The coin knocks the car over.
|miss=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.
|through=The coin misses the car entirely.}}
===Appearances===
===Appearances===
*Practice Flicking
*[[File:Game DS Hatena.png|32px|link=Practice Flicking]] [[Practice Flicking]]
==''Rhythm Heaven Fever:'' Rhythm Test==
===In Other Languages===
When the player starts a new save file, they play the {{Nihongo|'''Rhythm Test'''|リズム感チェック|Rizumi-kan Chekku}}.
{{Lang
[[File:Fever_Tutorial.png|thumb]]
|jp=はじく練習をする
When the game starts, the player meets [[Cam]], [[Marshal]], and [[Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first rhythm test. The first test requires pressing the "A" button to a steady beat the game provides on a screen.
|rojp=Hajiku Renshū o Suru
|mnjp=Practice Flicking
|us=Practice Flicking
|uk=Practise Flicking
|fr=S'exercer
|mnfr=Practice
|es=Cómo "tirar"
|mnes=How to "throw"
|de=Schnippen üben
|mnde=Practice snapping
|it=Pratica di tiro
|mnit=Shooting practice
|kr=튕기기 연습
|rokr=Twing-gigi Yeonseup
|mnkr=Bounce Practice}}
==Rhythm Test==
[[File:Screenshot Wii Rhythm Test.png|thumb]]
When the player starts a new save file in ''[[Rhythm Heaven Fever]]'', they play the {{Nihongo|Rhythm Test|リズム感チェック|Rhythm-kan Check}}, which is a modified version of [[Rhythm-kan Check]] from ''[[Rhythm Tengoku]]''.


Doing it successfully makes Cam's eyes flash. After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on.
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing  to a steady beat the game provides on a screen.


After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.


After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing "A" and "B" together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press  just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
 
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing + together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button.
 
===Timing Notes===
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on.
*Hit: If the button is pressed exactly or one square early or late, Cam will smile and his eyes will glow.
===Controls===
*Barely: If the button is pressed two or three squares early or late, Cam's face will not change expression. '''A barely counts as a miss.'''
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}}
*Miss: If the button is pressed four or more squares early or late or not hit at all, Cam will show a disapproving face.
===[[Timing Display]]===
{{Timing
|just=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.
|miss=Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.
|through=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
===Appearances===
===Appearances===
*Rhythm Test
*[[File:Game Wii Hatena.png|32px|link=Rhythm Test]] [[Rhythm Test]]
*[[File:Remix 10 wii icon.png|32px]] [[Remix 10 (Wii)|Remix 10]]
*[[File:Game Wii 10-5.png|32px|link=Remix 10 (Wii)|Remix 10]] [[Remix 10 (Wii)|Remix 10]]
==''Rhythm Heaven Megamix'': Introduction==
===In Other Languages===
[[File:Rhythm Test Final.png|thumb|right]]
{{Lang
The {{Nihongo|'''Introduction''' or '''Intro'''|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man]], will be available.
|jp=リズム感チェック
 
|rojp=Rizumi-kan Chekku
In the begining the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction.
|mnjp=Sense of Rhythm Check
|us=Rhythm Test
|fr=Se tester
|mnfr=Test yourself
|es=Comprobar ritmo
|mnes=Check rhythm
|de=Rhythmustest
|mnde=Rhythm Test
|it=Test del ritmo
|mnit=Test of rhythm
|kr=리듬감 체크
|rokr=Rideumgam Chekeu
|mnkr=Sense of Rhythm Check}}
==Introduction==
[[File:Screenshot 3DS Introduction.png|thumb]]
The {{Nihongo|Introduction}} or {{Nihongo|Intro|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, where the first [[Rhythm Game]], [[Karate Man (3DS)|Karate Man]], is available.


Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues.
In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction.


It can be replayed at the [[Café]] by selecting {{Nihongo|'''Play Intro'''|手ほどきで
Here, the player, represented by a [[miiwiki:Mii|Mii]], can try drumming. After hitting the drum a few times with  or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues.
あそぶ|Tehodoki de Asobu}}.


The Introduction makes another appearence near the end of [[Final Remix]].
It can be replayed at the [[Café]] by selecting {{Nihongo|Play Intro|手ほどきで
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button.
===Controls===
{{Controls|At=Hit the drum}}
===[[Timing Display]]===
{{Timing
|just=The player hits the drum at the same time as the others. The Miis look happy.
|miss=The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.
|through=The player doesn't hit the drum at the right time. The Miis look worried.}}
===Appearances===
===Appearances===
*[[File:Locked Game 3DS icon.png|44px]] Introduction
*[[File:Game 3DS question.png|44px|link=Introduction]] [[Introduction]]
*[[File:Final Remix icon.png|44px]] [[Final Remix]]
*[[File:Game 3DS remix TED 2.png|44px|link=Final Remix]] [[Final Remix]]
===In Other Languages===
{{Lang
|jp=手ほどき
|rojp=Tehodoki
|mnjp=Introduction
|us=Introduction<br>Intro
|fr=Introduction<br>Intro
|es=Tutorial
|de=Einführung<br>Intro
|mnde=Introduction<br>Intro
|it=Introduzione
|mnit=Introduction
|kr=인트로
|rokr=Inteulo
|mnkr=Intro}}
==Trivia==
==Trivia==
*An unused test-like game can be accessed through the debug menu of ''[[Rhythm Tengoku]]'', where it is known as {{Nihongo|'''Metronome'''|メトロノーム|Metoronōmu}}<ref>[https://youtu.be/u0JxoSeliqI?t=160 Video of Metronome in action]</ref>. Here, the player must press the A button as the needle passes over the bird on the top, playing basically the same as the first test in Rhythm-kan Sokutei. It was reworked into [[Mr. Upbeat]] in the final game.
*Rhythm-kan Check is the only Introduction to have an actual icon; however, it is only present in ''[[Rhythm Tengoku Taikenban]]''.
*There is unused text suggesting [[Endless Remix#Chameleon|Chameleon]] was intended as an "A+B Test" of sorts for ''[[Rhythm Heaven Fever]]''<ref>"ⒶとⒷの使い方を練習しよう。" (Practice how to use Ⓐ and Ⓑ.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"飛んできたハエを、Ⓐでつかまえてみて。" (Try using Ⓐ to catch the flies.) ~ Unused text, ''Rhythm Heaven Fever''</ref><ref>"tutorial" ~ directory filename for [[Endless Remix#Chameleon|Chameleon]]'s textures</ref>, similar to "Practice Flicking". The final instead has a modified version of Rhythm-kan Sokutei (with the third test dummied out) while the Chameleon game was made part of [[Endless Remix]].  
*During the introduction with [[The Bandleader]] prior to Practice Flicking, he claims that the game is controlled entirely with the Touch Screen<ref>"You see, this game is controlled entirely using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Heaven]]''</ref>. This is incorrect, as the player must press the Start button to pause the game, and the  button (or  button if playing in Lefty mode) is required in [[Rockers 2]] and the Technical Courses of the [[Guitar Lessons]] and [[Battle of the Bands]]. In ''[[Rhythm Paradise]]'', this dialogue was corrected<ref>"You see, this game is controlled using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Paradise]]'' (English)</ref>.
*Introduction in ''Rhythm Heaven Megamix'' teaches the player the benefits of playing the game to music instead of it being done in the first [[Rhythm Game]] in previous games.
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version of ''[[Rhythm Heaven Fever]]'', while in the UK version of ''[[Beat the Beat: Rhythm Paradise]]'', they say "Keep the beat!".
*the test can be done anytime in the cafe
*The Introduction in ''[[Rhythm Heaven Megamix]]'' does not act as a test for the player's rhythm, but rather teaches the player the benefits of playing the game to music. In previous games, this is done in the first [[Rhythm Game]] instead.
==Development History==
{{Main|Mr. Upbeat/Development}}
{{Main|Endless Remix/Development}}
==References==
==References==
<references/>
<references/>
[[Category:Rhythm Heaven Fever]]
{{RT}}
[[Category:Rhythm Tengoku]]
{{RH}}
[[Category:Rhythm Heaven]]
{{RHF}}
[[Category:Rhythm Heaven Megamix]]
{{RHM}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]
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