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The {{Nihongo|'''Practice'''|れんしゅ|Renshi ~yu}} is a section that plays before starting a [[Rhythm Games|Rhythm Game]] or [[Endless Games|Endless Game]]. Typically, the practice will explain to the player all the actions they are going to do in the game itself. In every title in the [[Rhythm Heaven franchise]], the practice is present for every game before the credits, and is not available for [[Remix]]es or arrangements (with some exceptions).
{{CQuote|You can play through the tutorial as a warm-up before attempting the full rhythm game. Plus, if you’re struggling with a particular song, you can always revisit the tutorial for extra practice.|[https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]}}
The {{Nihongo|Practice|練習|Renshū}}, informally known as the {{Nihongo|tutorial}}, is a section that plays before starting a [[Rhythm Game]] or [[Endless Game]].
 
Typically, the practice section explains to the player all the actions they are going to do in the game itself. For most of the games in the ''[[Rhythm Heaven Series]]'', practice appears before the "real thing" in each [[Rhythm Game]] that introduces new mechanics, with a few exceptions in ''[[Rhythm Tengoku]]''. Practice never appears before [[remix]]es, and rarely appears before arrange versions.
==[[Rhythm Tengoku]]==
==[[Rhythm Tengoku]]==
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Music 1", "Tutorial Music 2" and "Tutorial Music 3" on the ''[[Rhythm Tengoku Complete Music Collection]]'' soundtrack) as well as a few game-specific practice themes. The practice itself will present the player with each cue in the game, and the player only needs to do a set successfully in order to advance. Games without a practice are not distinguished in the game's description.
[[File:Screenshot GBA Karateka Practice.png|thumb|Practice for [[Karate Man Returns!|Karateka]]]]
===[[Rhythm Tengoku (Arcade)]]===
In ''[[Rhythm Tengoku]]'', each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in ''[[Rhythm Tengoku Zen Kyoku-shu]]'') as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player usually only needs to do one set successfully in order to advance. It can be skipped by pressing the {{Nihongo|Select}} button. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]], [[Polyrhythm]] and [[Ninja Bodyguard|Ninja]] don't have a practice. Those without a practice are not noted as such in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as [[Tram to Poline]]) have a different appearance for the practice, and so a fade transition is used.
In ''[[Rhythm Tengoku (Arcade)]]'', every practice returns unaltered in the 1P mode. Every game from the first five stages which originally did not have a practice now have an animated tutorial explaining the game, without allowing the player to try it out for themselves. In the 2P mode, every game has the animated tutorial, including the arrangements. The games from the [[Extra]] Stage do not have practices in either mode, however.
 
While [[Spaceball|Air Batter]] does not have a conventional practice section, the beginning of the game loops the start indefinitely until the player hits enough balls successfully. In [[Sneaky Spirits 2|Shiroi Obake]], missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without a practice, such as [[Polyrhythm]], have instructions present on the screen for the duration of the game. [[Quiz Show|Quiz]]'s practice uniquely ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail. Additionally, [[Ninja Bodyguard|Ninja]] has a cutscene at the start which can be skipped with the {{Nihongo|Select}} button, however it doesn't allow the player to practice the gameplay. Notably, [[Mannequin Kōjō]]'s practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".
 
The [[Endless Games]] [[Mr. Upbeat|Ura Otoko]] and [[Mannequin Kōjō]] use the practice theme itself as their music.
 
In [[Rhythm Tengoku (Arcade)|the arcade version]], every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the {{Nihongo|Start}} button instead, which in turn can no longer pause the game. The games [[Spaceball|Air Batter]], [[Iai Giri]], [[Sick Beats|Baikin Hakase]], [[Bunny Hop|Usagi Tobi]], [[Night Walk]] and [[Polyrhythm]] now have {{Nihongo|Asobi Kata|あそびかた|How to Play}} animations which briefly explain the controls, and can also be skipped with the {{Nihongo|Start}} button. [[Bouncy Road|Hopping Road]] also has one in addition to its practice. All [[Two-Player Menu|2P games]] aside from the ones in the {{Nihongo|EXTRA}} Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during [[Quiz Show|Quiz]]'s practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable during it.
==[[Rhythm Heaven]]==
==[[Rhythm Heaven]]==
In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "Let's Practice!" in the game's "Listen to Music" section). The player needs to complete each set successfully 3 times. Games without a practice are distinguished with the line "(And no practice for you!)" in the game's description.
[[File:Screenshot DS Love Lab Remix 10.png|thumb|Practice for [[Love Lab]].]]In ''[[Rhythm Heaven]]'', each practice uses a new arrangement of the original practice theme (now called "[[Music Corner#Music List (Rhythm Heaven)|Let's Practice!]]"), or a variation of it, and occasional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by tapping the "Skip" button on the Touch Screen.
 
Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. For example, [[The Dazzles]] has the [[The Dazzles (characters)|titular girls]] wearing what looks to be training hoodies, with the background having an off-white color. In the real game, they wear red dresses with a white stripe instead, with the background being cyan.
 
Games without a practice are noted with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], [[Fillbots 2 (DS)|Fillbots 2]] and [[Rockers 2]] use it to present new cues to the player.
 
Although [[Remix 3 (DS)|Remix 3]] does not have a conventional practice section, the beginning shows the male [[Love Lizards (characters)|lizard]] practicing his new rhythms. This serves to inform the player of the altered rhythm for [[Love Lizards]] ahead of time.
==[[Rhythm Heaven Fever]]==
==[[Rhythm Heaven Fever]]==
In ''[[Rhythm Heaven Fever]]'', every game has it's own practice theme, mainly a chiptune version of the game's song (with exceptions). The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|'''Demonstration'''|ぉ手本中・・・|~O tehon-chū...}} if the player spends too long on a set, in which case they can press the 1 button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Extra Games]], which also return to requiring only one successful set without a counter, and they also use a new arrangement of the old music (called "Practice Theme" in the game's "Listen to Music" option). Games without a practice are distinguished with the line "(No Practice.)" (or "(And no practice for you)" in ''Beat the Beat: Rhythm Paradise'') in the game's description.
[[File:Screenshot Wii Ringside Practice.png|thumb|Practice for [[Ringside]].]]In ''[[Rhythm Heaven Fever]]'', every [[Rhythm Game]] has its own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a {{Nihongo|Demonstration|お手本中・・・|Otehon-chū...}} if the player spends too long on a set, in which case they can press the button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the [[Endless Games]] or [[Extra Games]], which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "[[Music Corner#Music List (Rhythm Heaven Fever)|Practice Theme]]") or the occasional game-specific non-chiptune themes. It can be skipped by pressing the ⊝ button. [[Mr. Upbeat]] uses the updated version of "Practice Theme" as its music in this game. [[Lady Cupid]]'s practice uses "Practice Theme" as well, although the music for the real thing is a chiptune track in the same style as the practice themes for the [[Rhythm Games]].
 
Games without a practice are noted with the line "(No Practice.)" (or "(And no practice for you!)" in ''[[Beat the Beat: Rhythm Paradise]]'') in the game's description. In the [[Two-Player Menu|Two Player]] games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for [[Double Date]] sees [[A Boy]] sitting on the bench alone in the middle of the day, with the male [[Weasel Couple|Weasel]] giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with [[His Crush]] and the female [[Weasel Couple|Weasel]] having arrived.
 
This game also has the only [[Rhythm Toy]] with a practice, that being [[Rhythm Fighter]], which uses it to explain the rules of the game without allowing the players to try it out beforehand.
==[[Rhythm Heaven Megamix]]==
==[[Rhythm Heaven Megamix]]==
In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice and also need a few completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game will show a "beat map" of the current set if the player spends too long during the practice, showing exactly how the player is supposed to play the set. Games without a practice are distinguished with a plate reading "No practice" in their description.
[[File:Screenshot 3DS Tangotronic 3000 Practice.png|thumb|Practice for [[Tangotronic 3000]]]]
=List of practice sections=
In ''[[Rhythm Heaven Megamix]]'', every single game, regardless of origin, uses a chiptune version of their song during their practice section and also need a specified amount of completed sets with a counter to advance, much like in ''[[Rhythm Heaven Fever]]''. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game shows a {{Nihongo|Rhythm Help Display|お助けリズム表示|Otasuke Rhythm Hyōji}} of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format<ref>"Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that {{Color|#E40000|Rhythm Help Display}} will appear on the Touch Screen. It shows you the timing and the rhythm in a handy {{Color|#0E006F|visual format}}. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ [[Barista]], ''[[Rhythm Heaven Megamix]]''</ref>, though this is only available for games in [[Earth World]].
==[[Karate Man (Disambiguation)|Karate Man]]==
 
In the ''[[Rhythm Tengoku]]'' version of ''[[Karate Man Returns!|Karate Man]]'', the game's practice starts off by asking the player to hit 3 pots without providing music. After doing so, the next set asks the same thing of the player, however this time the pots are timed to a jingle (which is used again at the very end of the game). After doing so, the real game begins. Interestingly, the "Hit 2!", "Hit 3!" and Flow Meter mechanics are not explained during the practice. [[Karate Man 2 (GBA)|Karate Man 2]] and [[Karate Man Tempo Up!]] do not have practices. [[Karate Man Returns!#Karate Man 2P|Karate Man 2P]] and [[Karate Man 2 (GBA)#Karate Man 2 2P]] both use a non-interactive demonstration instead of a practice. The [[Karate Man|short version of the game]] in ''[[Rhythm Heaven Megamix]]'' is also short, being only one set with one pot. It doesn't explain the "Hit 3!" cue which also appears in the game. [[Karate Man Returns!]] does not have a practice.<br />In the ''[[Rhythm Heaven]]'' version of ''[[Karate Man Kicks!|Karate Man]]'', the player first practices a set of pots, ending with a "Hit 3!", with the caption "Tap to punch and send things flying, karate-style!". In the next set, the player must kick without anything flying at them and without any music. The caption reads "After tapping to punch, hold and flick to kick. Try it on your own." After performing four kicks this way, the player moves on to the next set. Here, the player does a set of pots including a barrel with a bomb inside (which unlike the real game has the word "bomb" with an arrow pointing to it) at the end. The caption is "Coping with Bombs When you hear me say "Punch, kick," punch and then kick!". Interestingly, this set starts with no pots flying in, then a lone "Punch, Kick!" voice clip, after which the set starts for real. The next set is comprised of a pot, a "Hit 3!" and two barrels. The caption is "You may have figured this out, but watch out after those lightbulbs." After this set, the real game begins. [[Karate Man 2 (DS)|Karate Man 2]] does not have practice. The ''[[Rhythm Heaven Megamix]]'' version of the game shortens it, the only set includes a pot, a lightbulb and a barrel. The caption reads "Press and hold A to break the barrel... Then release A to kick the bomb away!"<br />In the ''[[Rhythm Heaven Fever]]'' version of [[Karate Man Combos!|Karate Man]], the practice is played in a similar order to that of ''[[Rhythm Heaven]]''<nowiki>'</nowiki>s version. It begins with a set of pots ending with a "Hit 3!", the caption reading "Press A to punch the objects flying your way." In the next set, the player is asked to perform a combo five times without any things to punch or music. The caption is "To do a combo, hold A and B, then release." The next set is comprised of a pot, a light bulb and a combo. The caption is "Watch for lightbulbs!" after which, the real game begins. [[Karate Man 2 (Wii)|Karate Man 2]] does not have a practice. Interestingly, the ''[[Rhythm Heaven Megamix]]'' version of the game is kept unaltered, aside from the second caption being changed to "Hold B to start the combo, and release to finish." due to changes in controls, and the third caption being changed to "Get ready when you see a light bulb!"<br />The practice for [[Karate Man Senior]] begins with two groups of multiple punches ending with a single rock. The caption is "Press A to punch." The next set is identical to [[Karate Man Kicks!]]'s practice, with the caption "Hold A to punch. → Release to kick! (The yellow light bulb is your cue.)" The next set is the same as [[Karate Man Combos!]]'s practice from the second set onward. The captions are "Hold B to start the combo, and release to finish." and "Hold B to start. → Release to finish. (The blue light bulb is your cue.)" Interestingly, the presence of single pots and the timing for the combos in the practice don't match up to what is present in the real game.
Practice can be skipped by pausing the game and choosing "Skip". Games without a practice are noted with [[File:NoPractice3DS.png|link=]] beneath their description. After the [[Rhythm Game]] has been completed once, the player can press Ⓐ to skip the prologue directly into the practice (if any) or Ⓧ to skip directly to the real game. Like before, some new games have a different appearance during practice, such as the background in [[Animal Acrobat]] and [[Jungle Gymnast]] consisting of simple squares as opposed to the more involved backgrounds in the real thing.
==Rhythm Tweezers==
 
In the ''[[Rhythm Tengoku]]'' version of ''[[Rhythm Tweezers 2|Rhythm Tweezers]]'', the game's practice starts off by asking the player to pluck out 4 hairs in a row while on the vegetable's face while the practice music is played. After doing so, the next set asks the same thing of the player, however this time the curly hairs grow on the next veggie's face and the player must pluck out 2 normal hairs and 2 curly hairs. After doing so, the next set asks the same thing of the player, but there are now multiple hairs growing on yet another veggie and the player must alter between A and D-pad to pluck out 5 multiple hairs and the normal ones. then the real game begins. [[Rhythm Tweezers 2 (GBA)|Rhythm Tweezers 2]] does not have a practice. [[Rhythm Tweezers 2#Rhythm Tweezers 2P|Rhythm Tweezers 2P]] and [[Rhythm Tweezers 2 (GBA)#Rhythm Tweezers 2 2P|Rhythm Tweezers 2 2P]] both use a non-interactive demonstration instead of a practice. The [[Rhythm Tweezers|short version of the game]] in ''[[Rhythm Heaven Megamix]]'' is also short, being only two sets with normal hairs and the new one. [[Harry Onion]] asks the player to use both A and D-pad to pluck out a few hairs growing. It doesn't explain the curly hair and multiple hair cues in this game, but Rhythm Tweezers 2 does explain these cues explained by that onion.
Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance or not. Each returning game otherwise has their practice play out more or less how it did in the original games. [[Spaceball]], [[Sick Beats]], [[Bunny Hop]], and [[Night Walk]] now have a proper practice section, and others from ''[[Rhythm Tengoku]]'' such as [[Bouncy Road]] are modified to have a more detailed explanation. [[Spaceball]]'s original loop is now a fixed amount of baseballs, [[Sneaky Spirits]] now requires the player to hit a ghost once to advance, and [[Ninja Bodyguard]] receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice.
[[Category:Under Construction]]
 
[[Quiz Show]] is the exception to everything, in that the practice uses the original theme, ends the game and gives the player a [[Try Again]] [[Rank]] straight away if they fail, smoothly transitions to the real thing upon reaching the 4th question, and has the "Go for [[Perfect]]!" notice appear during the [[Perfect Campaign]], matching how it appears in ''[[Rhythm Tengoku]]''. An oversight allows the player to get a [[Perfect]] by failing during the practice<ref>[https://www.youtube.com/watch?v=zCLBGlaneao Video of the oversight in action]</ref>.
 
When the player reaches a [[Gatekeeper Trio|Gate]], they are required to go through the practice of the respective [[Endless Game]] before attempting the trials.
==In Other Languages==
{{Lang
|jp=練習
|rojp=Renshū
|mnjp=Practice
|us=Practice
|fr=Entraînement<br>S'entraîner
|mnfr=Training<br>Practice
|es=Práctica<br>Entrenamiento<br>Practicar
|mnes=Practice<br>Training<br>Practice
|de=Übung<br>Üben
|mnde=Exercise<br>Practice
|it=Pratica<br>Allenamento<br>Tutorial
|mnit=Practice<br>Training<br>Tutorial
|pt=Praticar<ref>''[[Rhythm Paradise]]'' [https://ia802306.us.archive.org/12/items/rhythm-paradise-portugal/Rhythm%20Paradise%20%28Portugal%29%20Manual.pdf Manual de Instruções] (Portuguese)</ref>
|mnpt=Practice
|kr=연습
|rokr=Yeonseub
|mnkr=Practice}}
==References==
<references/>
{{RT}}{{RH}}{{RHF}}{{RHM}}

Latest revision as of 16:57, 22 December 2024

"You can play through the tutorial as a warm-up before attempting the full rhythm game. Plus, if you’re struggling with a particular song, you can always revisit the tutorial for extra practice."
Rhythm Heaven Megamix Tips & Tricks - Play Nintendo

The Practice (練習?, Renshū), informally known as the tutorial, is a section that plays before starting a Rhythm Game or Endless Game.

Typically, the practice section explains to the player all the actions they are going to do in the game itself. For most of the games in the Rhythm Heaven Series, practice appears before the "real thing" in each Rhythm Game that introduces new mechanics, with a few exceptions in Rhythm Tengoku. Practice never appears before remixes, and rarely appears before arrange versions.

Rhythm Tengoku

Practice for Karateka

In Rhythm Tengoku, each practice uses one of three variations of a single song (called "Tutorial Song 1", "Tutorial Song 2" and "Tutorial Song 3" in Rhythm Tengoku Zen Kyoku-shu) as well as a few game-specific practice themes. The practice itself presents the player with each cue in the game, and the player usually only needs to do one set successfully in order to advance. It can be skipped by pressing the Select button. The games Air Batter, Iai Giri, Baikin Hakase, Usagi Tobi, Night Walk, Polyrhythm and Ninja don't have a practice. Those without a practice are not noted as such in the game's description. Most games smoothly transition from the practice into the real thing, while some games (such as Tram to Poline) have a different appearance for the practice, and so a fade transition is used.

While Air Batter does not have a conventional practice section, the beginning of the game loops the start indefinitely until the player hits enough balls successfully. In Shiroi Obake, missing the ghost during the practice session has the player advance into the real thing anyway. Certain games without a practice, such as Polyrhythm, have instructions present on the screen for the duration of the game. Quiz's practice uniquely ends the game and gives the player a Try Again Rank straight away if they fail. Additionally, Ninja has a cutscene at the start which can be skipped with the Select button, however it doesn't allow the player to practice the gameplay. Notably, Mannequin Kōjō's practice never advances no matter how many sets are completed, requiring the player to skip it in order to play the "real thing".

The Endless Games Ura Otoko and Mannequin Kōjō use the practice theme itself as their music.

In the arcade version, every practice returns unaltered in the 1 Player mode. It can be skipped by pressing the Start button instead, which in turn can no longer pause the game. The games Air Batter, Iai Giri, Baikin Hakase, Usagi Tobi, Night Walk and Polyrhythm now have Asobi Kata (あそびかた?, How to Play) animations which briefly explain the controls, and can also be skipped with the Start button. Hopping Road also has one in addition to its practice. All 2P games aside from the ones in the EXTRA Stage have these animations as well, without a practice. As these are merely animations, and not gameplay, minor differences from the games themselves can be found. Getting the answer wrong during Quiz's practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during practice, making the game's easter egg unobtainable during it.

Rhythm Heaven

Practice for Love Lab.

In Rhythm Heaven, each practice uses a new arrangement of the original practice theme (now called "Let's Practice!"), or a variation of it, and occasional game-specific themes. The player needs to complete each set successfully 3 times. It can be skipped by tapping the "Skip" button on the Touch Screen.

Like before, most games smoothly transition from practice to the real thing, with some games having a different appearance for practice, and as such a cut to black is used as a transition. For example, The Dazzles has the titular girls wearing what looks to be training hoodies, with the background having an off-white color. In the real game, they wear red dresses with a white stripe instead, with the background being cyan.

Games without a practice are noted with the line "(And no practice for you!)" in the game's description. This game marks the first time arrange versions come with a practice, as Fan Club 2, Rhythm Rally 2, Fillbots 2 and Rockers 2 use it to present new cues to the player.

Although Remix 3 does not have a conventional practice section, the beginning shows the male lizard practicing his new rhythms. This serves to inform the player of the altered rhythm for Love Lizards ahead of time.

Rhythm Heaven Fever

Practice for Ringside.

In Rhythm Heaven Fever, every Rhythm Game has its own practice theme, being a chiptune version of the game's song. The player needs to complete a varying amount of sets to advance the practice, which are shown with a counter. The games also include a Demonstration (お手本中・・・?, Otehon-chū...) if the player spends too long on a set, in which case they can press the ① button to have the game automatically play the section to demonstrate the timing. The Demonstration is not available for the Endless Games or Extra Games, which also return to requiring only one successful set without a counter, and using a new arrangement of the old music (called "Practice Theme") or the occasional game-specific non-chiptune themes. It can be skipped by pressing the ⊝ button. Mr. Upbeat uses the updated version of "Practice Theme" as its music in this game. Lady Cupid's practice uses "Practice Theme" as well, although the music for the real thing is a chiptune track in the same style as the practice themes for the Rhythm Games.

Games without a practice are noted with the line "(No Practice.)" (or "(And no practice for you!)" in Beat the Beat: Rhythm Paradise) in the game's description. In the Two Player games, the practice is played the same as with the One Player version, with one practice for each player. Many games again transition smoothly between the practice and the real thing, and some games have a different appearance for the practice, utilizing a fade transition, or in some cases, game-specific transitions. For example, the practice for Double Date sees A Boy sitting on the bench alone in the middle of the day, with the male Weasel giving him instructions. After practice is complete, the screen fades out, a chime is heard, and the real thing begins at sunset with His Crush and the female Weasel having arrived.

This game also has the only Rhythm Toy with a practice, that being Rhythm Fighter, which uses it to explain the rules of the game without allowing the players to try it out beforehand.

Rhythm Heaven Megamix

Practice for Tangotronic 3000

In Rhythm Heaven Megamix, every single game, regardless of origin, uses a chiptune version of their song during their practice section and also need a specified amount of completed sets with a counter to advance, much like in Rhythm Heaven Fever. The original practice theme is nowhere to be found in this game. Similar to the Demonstrations, this game shows a Rhythm Help Display (お助けリズム表示?, Otasuke Rhythm Hyōji) of the current set if the player spends too long during the practice, showing the rhythm in a handy visual format[1], though this is only available for games in Earth World.

Practice can be skipped by pausing the game and choosing "Skip". Games without a practice are noted with NoPractice3DS.png beneath their description. After the Rhythm Game has been completed once, the player can press Ⓐ to skip the prologue directly into the practice (if any) or Ⓧ to skip directly to the real game. Like before, some new games have a different appearance during practice, such as the background in Animal Acrobat and Jungle Gymnast consisting of simple squares as opposed to the more involved backgrounds in the real thing.

Unlike previous games, going through the practice always fades out at the end, and then fades in for the real thing, regardless if the practice session has a unique appearance or not. Each returning game otherwise has their practice play out more or less how it did in the original games. Spaceball, Sick Beats, Bunny Hop, and Night Walk now have a proper practice section, and others from Rhythm Tengoku such as Bouncy Road are modified to have a more detailed explanation. Spaceball's original loop is now a fixed amount of baseballs, Sneaky Spirits now requires the player to hit a ghost once to advance, and Ninja Bodyguard receives a practice session in addition to the original's cutscene, which now only plays if the player goes through the practice.

Quiz Show is the exception to everything, in that the practice uses the original theme, ends the game and gives the player a Try Again Rank straight away if they fail, smoothly transitions to the real thing upon reaching the 4th question, and has the "Go for Perfect!" notice appear during the Perfect Campaign, matching how it appears in Rhythm Tengoku. An oversight allows the player to get a Perfect by failing during the practice[2].

When the player reaches a Gate, they are required to go through the practice of the respective Endless Game before attempting the trials.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 練習 Practice
Flag of the United States.svg EnglishNOA Practice
Flag of the United Kingdom (3-5).svg EnglishNOE Practice
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Entraînement
S'entraîner
Training
Practice
Flag of Spain.svg Spanish Práctica
Entrenamiento
Practicar
Practice
Training
Practice
Flag of Germany.svg German Übung
Üben
Exercise
Practice
Flag of Italy.svg Italian Pratica
Allenamento
Tutorial
Practice
Training
Tutorial
Flag of Portugal.svg Portuguese Praticar[3] Practice
Flag of South Korea.svg Korean 연습 Practice

References

  1. "Oh, hey--if you ever have a hard time when you're practicing for a rhythm game... remember that Rhythm Help Display will appear on the Touch Screen. It shows you the timing and the rhythm in a handy visual format. You'll probably find it handy when you're just getting started, but... eventually you'll "feel" the rhythm without the need for visual cues. I understand some people even play rhythm games with their eyes closed! Something to think about, anyway. See you around." ~ Barista, Rhythm Heaven Megamix
  2. Video of the oversight in action
  3. Rhythm Paradise Manual de Instruções (Portuguese)
Rhythm Tengoku (GBA/Arcade)
Rhythm Games Omake Corner
Kissa CouncelOmochaGameGame GBA B-4.pngGame GBA B-5.pngGame GBA B-6.png
STAGE 1
KaratekaRhythm DatsumōMarcherAir BatterPachi Pachi SanninshūRemix 1
STAGE 2
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
STAGE 3
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
STAGE 4
QuizGame GBA 4-2.pngRhythm o ShūjiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
STAGE 5
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Revival
Bari Bari SanninshūGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6
Technician
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Last Technician
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Only (1P) Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Arcade Only (2P) STAGE 1
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
STAGE 2
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
STAGE 3
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
STAGE 4
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
STAGE 5
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Omocha
Game GBA T-1.gifGame GBA T-2.gifGame GBA T-3.gifGame GBA T-4.gif
Endless Games
Ura OtokoGame GBA E-2.pngGame GBA E-3.pngGame GBA E-4.png
Miscellaneous
Rhythm Heaven
Rhythm Games
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Medal Corner Endless Games
Game DS E-1.gifShoot-'Em-UpGame DS E-3.gifSamurai SliceGame DS E-5.gifGame DS E-6.gif
Rhythm Toys
Game DS T-1.gifGame DS T-2.gifGame DS T-3.gifGame DS T-4.gifGame DS T-5.gifGame DS T-6.gifGame DS T-7.gif
Guitar Lessons
★Basic Course★
Crop Stomp SongGlee Club SongBuilt to Scale SongFreeze Frame Song
Guitar Lessons
★Technical Course★
Munchy Monk SongSpace Soccer SongSplashdown SongFrog Hop 2
Miscellaneous
CafeGame DS B-Medal.pngGame DS B-Credit.pngGame DS B-Complete.png
Music CornerReading CornerTitlePractice FlickingPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenRock 'n' Roll HallDevelopment HistoryRhythm Tengoku Gold Comic
RTCMCSoundtrack cover.jpgRTGCVCSoundtrack cover.jpgRhythmheaven MAINICON.png
Rhythm Heaven Fever
Medal Corner
Game Wii B-1.pngGame Wii B-2.pngGame Wii B-3.pngGame Wii B-4.pngNight Walk
Rhythm Games
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two-Player Menu
Endless GamesFork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Endless Games
One Player
Game Wii E-4.gifGame Wii E-1.gifMunchy MonkGame Wii E-3.gifGame Wii E-4 JP.gifGame Wii E-5.gif
Endless Games
Two Player
Game Wii PE-1.gifGame Wii PE-2.gifGame Wii PE-3.gifGame Wii PE-4.gifGame Wii PE-5.gif
Rhythm Toys
Game Wii T-1.gifGame Wii T-2.gifGame Wii T-3.gifGame Wii T-4.gif
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Miscellaneous Title ScreenMusic CornerReading MaterialRhythm TestPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenLive House OGUDevelopment HistorySeika Relay
MNRTCMCSoundtrack cover.jpgDownload (6).jpgBtBRPSoundtrack cover.jpg
Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land
Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png
Lush Woods Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom
Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png
Shop Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png
Characters
Sprite 3DS Mascot Boondog.gifSprite 3DS Mascot Dieter.gifSprite 3DS Mascot Shep.gifSprite 3DS Mascot Donna.gifSprite 3DS Mascot Hairold.gif
Sprite 3DS Mascot Eglantine.gifSprite 3DS Mascot Trey.gifSprite 3DS Mascot Saffron.gifSprite 3DS Mascot Saltwater.gifSprite 3DS Mascot Paprika.gif
Sprite 3DS Mascot Bertram.gifSprite 3DS Mascot Betty.gifSprite 3DS Mascot Tibby.gifSprite 3DS Mascot Philip.gifSprite 3DS Mascot Colin.gif
Sprite 3DS Mascot Tibby's Mom.gifSprite 3DS Mascot Barista.gifSprite 3DS Mascot The Goat.gifSprite 3DS Mascot Rupert.gifSprite 3DS Mascot Samurai Drummer.gif
Miscellaneous TitleCaféFigure Fighter VSStableShopCoinsFlow BallRhythm ItemPlay MusicMuseumBadgesMascotsMemoriesTiming DisplayChallenge LandPerfect CampaignThe Rhythm LeagueDevelopment HistoryDemoRhythm Tengoku The Best Plus Comic