Endless Games: Difference between revisions
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{{Nihongo|Endless Games|エンドレスゲームズ|Endoresu Gēmuzu}}, also known as {{Nihongo|Game|ゲーム|Gēmu}} in ''[[Rhythm Tengoku]]'', is a place in the [[Medal Corner]] which contains of games that are played for an indefinite amount of time, until the player makes a certain amount of mistakes. Unlike [[Rhythm Games]], these are played to earn a high score, which increases to show how far the player has gotten. These games are unlocked by earning [[Medal]]s. | {{Nihongo|Endless Games|エンドレスゲームズ|Endoresu Gēmuzu}}, also known as {{Nihongo|Game|ゲーム|Gēmu}} in ''[[Rhythm Tengoku]]'', is a place in the [[Medal Corner]] which contains of games that are played for an indefinite amount of time, until the player makes a certain amount of mistakes. Unlike [[Rhythm Games]], these are played to earn a high score, which increases to show how far the player has gotten. These games are unlocked by earning [[Medal]]s. | ||
==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
The {{Nihongo|Game|ゲーム|Gēmu}} menu is unlocked after clearing [[Remix 1 (GBA)|Remix 1]] and can be accessed in the [[Medal Corner|Omake Corner]]. | |||
The games have a pre-set High Score for the player to beat. They are all half the amount of points the player needs to reach before the game runs out of unique content. | The games have a pre-set High Score for the player to beat. They are all half the amount of points the player needs to reach before the game runs out of unique content. | ||
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==''[[Rhythm Heaven]]''== | ==''[[Rhythm Heaven]]''== | ||
The {{Nihongo|Endless Games|エンドレスゲームズ|Endoresu Gēmuzu}} menu is unlocked after clearing [[Built to Scale (DS)|Built to Scale]] and can be accessed in the [[Medal Corner]]. | |||
The games have a pre-set High Score for the player to beat. They are remarkably low. | The games have a pre-set High Score for the player to beat. They are remarkably low. | ||
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==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
The {{Nihongo|Endless Games|エンドレスゲームズ|Endoresu Gēmuzu}} menu is unlocked after clearing [[See-Saw]] and can be accessed in the [[Medal Corner]]. One of the games was replaced in the international versions, and the rest were moved around to compensate. The [[Two-Player Menu]] has its own set of Endless Games. | |||
In ''[[Minna no Rhythm Tengoku]]'', while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases. | |||
The games don't have pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games. The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different. | The games don't have pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games. The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different. | ||
===''[[Minna no Rhythm Tengoku]]''=== | ===''[[Minna no Rhythm Tengoku]]''=== | ||
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===''[[Rhythm Heaven Fever]]''/''[[Beat the Beat: Rhythm Paradise]]''/''[[Rhythm Sesang Wii]]''=== | ===''[[Rhythm Heaven Fever]]''/''[[Beat the Beat: Rhythm Paradise]]''/''[[Rhythm Sesang Wii]]''=== | ||
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==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
In ''[[Rhythm Heaven Megamix]]'', there is no | In ''[[Rhythm Heaven Megamix]]'', there is no menu for the Endless Games. Instead, the [[Gatekeeper Trio]] halts the player's progression at certain points, and only lets them pass the Gate by clearing one their Trials, each of varying difficulty, and challenge charge: | ||
*[[Saffron]] Trial: Easy | *[[Saffron]] Trial: Easy | ||
*[[Saltwater]] Trial: Normal | *[[Saltwater]] Trial: Normal | ||
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As the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill its space in the [[Museum]] by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all. | As the Endless Games don't have any Epilogues, a second [[Rhythm Item]] can be obtained to fill its space in the [[Museum]] by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all. | ||
{| style="width:100%;{{Gradient|#DCD9D9}};color:black;border-radius:7px;align:center;" | {| style="width:100%;{{Gradient|#DCD9D9|#8C8C8C}};color:black;border-radius:7px;align:center;" | ||
|- | |- | ||
|<div style="text-align:center">[[The First Gate]]<br>[[File:Coin_toss_icon.png|44px]]<br>[[Coin Toss]]<br>Easy: 15 [[Coins]]<br>Normal: 8 [[Coins]]<br>Hard: 4 [[Coins]]</div> | |<div style="text-align:center">[[The First Gate]]<br>[[File:Coin_toss_icon.png|44px]]<br>[[Coin Toss]]<br>Easy: 15 [[Coins]]<br>Normal: 8 [[Coins]]<br>Hard: 4 [[Coins]]</div> |
Revision as of 10:40, 23 April 2022
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Keep up as long as you can for a high score – alone or with a friend. |
Endless Games (エンドレスゲームズ?, Endoresu Gēmuzu), also known as Game (ゲーム?, Gēmu) in Rhythm Tengoku, is a place in the Medal Corner which contains of games that are played for an indefinite amount of time, until the player makes a certain amount of mistakes. Unlike Rhythm Games, these are played to earn a high score, which increases to show how far the player has gotten. These games are unlocked by earning Medals.
Rhythm Tengoku
The Game (ゲーム?, Gēmu) menu is unlocked after clearing Remix 1 and can be accessed in the Omake Corner.
The games have a pre-set High Score for the player to beat. They are all half the amount of points the player needs to reach before the game runs out of unique content.
Rhythm Heaven
The Endless Games (エンドレスゲームズ?, Endoresu Gēmuzu) menu is unlocked after clearing Built to Scale and can be accessed in the Medal Corner.
The games have a pre-set High Score for the player to beat. They are remarkably low.
Rhythm Heaven Fever
The Endless Games (エンドレスゲームズ?, Endoresu Gēmuzu) menu is unlocked after clearing See-Saw and can be accessed in the Medal Corner. One of the games was replaced in the international versions, and the rest were moved around to compensate. The Two-Player Menu has its own set of Endless Games. In Minna no Rhythm Tengoku, while the game does acknowledge when the player achieves a High Score, it still plays the regular Game Over jingle. A dedicated jingle was added in the International releases.
The games don't have pre-set High Scores, instead the game tallies the "Personal Record" (of the current save file) and the "All-Time Record" (across all save files), as well as separate personal records for both players in the Two-Player Endless Games. The personal best record shows an icon or Mii, which for One Player is taken automatically from the save file. In Two Player, both players must input the icon or Mii when setting a new record, but they are not required to be different.
Minna no Rhythm Tengoku
Rhythm Heaven Fever/Beat the Beat: Rhythm Paradise/Rhythm Sesang Wii
Two-Player Endless Games
Rhythm Heaven Megamix
In Rhythm Heaven Megamix, there is no menu for the Endless Games. Instead, the Gatekeeper Trio halts the player's progression at certain points, and only lets them pass the Gate by clearing one their Trials, each of varying difficulty, and challenge charge:
After clearing a trial, the player is allowed to continue past the gate, but they can still go back and try the other Trials. The player can replay cleared Trials for free. Clearing all three Trials unlocks the game as an Endless Game in the Museum. If the player spends 30 Coins without clearing any of the trials, the Gatekeeper Trio allow them to continue anyway.
As the Endless Games don't have any Epilogues, a second Rhythm Item can be obtained to fill its space in the Museum by achieving a certain score, although the game doesn't specify how much is required and instead only displays the current save file's personal best. It also doesn't acknowledge High Scores at all.
Gallery
- Endless Games Tengoku.png
The Endless Games menu in Rhythm Tengoku
- Endless Games.png
The Endless Games menu in Rhythm Heaven
- Endless Games Fever.png
The Endless Games menu in Rhythm Heaven Fever
- Endless Games 2P.png
The Two-Player Endless Games menu in Rhythm Heaven Fever
Trivia
- In Rhythm Tengoku, Mr. Upbeat is the only Endless Game to play a different sequence for High Scores, as Mr. Upbeat pumps his fists into the air in celebration as opposed to falling over disappointed. All other Endless Games do the same thing regardless if the player achieved a High Score or not.
- In Rhythm Heaven, Coin Toss is the only game to not play the Game Over sequence, instead it merely resets the player's score. Graphics for the words "Game Over" can be found in the game's data, however, and the Game Over sequence plays like normal in Rhythm Heaven Megamix.
- Endless Remix stands out as not only is it a remix of Endless Games, but it also features three games not seen outside of it, and is the only game unlocked with Perfects instead of Medals.
- In the first three games, at least one Endless Game is a version of a Rhythm Game, namely Sick Beats, Quiz Show, Shoot-'Em-Up and Bossa Nova. In Rhythm Heaven Fever, there is no such game for the One Player Endless Games, but there is an unused prologue file and menu text for Manzai, suggesting it was originally meant to be a Rhythm Game with an Endless version.
- Meanwhile, it getting replaced with Mr. Upbeat in the internation versions effectively moved around the Medal requirements for all of the other Endless Games, and marks the first time an Endless Game was remade in a later installment. It is also possible this is the reason a "New Record" jingle was created, to preserve the same amount of song slots in the Music List, as Mr. Upbeat reuses "Practice Theme" as it's music.
- Sick Beats is the only game whose Trial clear condition is to reach the end rather than a certain score. It lasts two loops of the music, just as long as the non-Endless version did in Rhythm Tengoku, although none of the Trials match the gameplay of the original.
- The number of Endless Games in Rhythm Heaven is one less than the number of Rhythm Toys. However, there are remnants of one more Endless Game (the sprite meant to be seen on the menu, internally named "demo_game_passboys". The sprite itself is blank).
- There is an unused and unfinished Endless Game in Minna no Rhythm Tengoku's debug menu named Seika Relay.
In Other Languages
Language | Name | Meaning |
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Japanese | <span class="tooltip" title="Gēmu Endoresu Gēmuzu" style="text-decoration: underline; text-decoration-style: dotted">ゲーム エンドレスゲームズ |
Game Endless Games |
EnglishNOA | Endless Games | |
EnglishNOE | Endless Games | |
French | Jeux infinis | Endless games |
Spanish | Juegos sin fin | Endless games |
Italian | Giochi musicali | Musical games |
Dutch | Endless Games[1] | |
Portuguese | Endless Games[2] | |
Korean | 엔드리스 게임 | Endless Game |
References
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven | ||
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Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
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Guitar Lessons ★Technical Course★ |
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Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Fever | ||
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Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
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Endless Games Two Player |
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Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
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Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |