Karate Man/Development: Difference between revisions
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===Unused Content=== | ===Unused Content=== | ||
All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance | All objects can be used in all versions, though not all versions have sprites to go along with them. [[Karate Man (3DS)|Karate Man]], [[Karate Man Returns!]] and [[Honeybee Remix]] do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of [[Karate Joe]] performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of [[Karate Man Kicks!]] and [[Karate Man Senior]], resembling the one in ''[[Rhythm Heaven]]''. Although this stance ''is'' still used for a single frame if the player punches open a barrel but never kicks. | ||
Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image. | Various features from ''[[Rhythm Heaven Fever]]'' are leftover, such as the recoloring used at the end of [[Remix 9 (Wii)|Remix 9]], the "Hit 4!" cue and offbeat rock from [[Karate Man 2 (Wii)|Karate Man 2]], and the unused "Hit 2!" image. | ||
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===Regional Differences=== | ===Regional Differences=== | ||
The {{Nihongo|来る!|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with {{Nihongo|Grr!}}, reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as {{Nihongo| | The {{Nihongo|"来る!"|Kuru!|Incoming!}} signal at the end of [[Karate Man Returns!]] and the middle of [[Honeybee Remix]] were both replaced with "{{Nihongo|Grr!}}", reused from other parts of the game, in ''[[Rhythm Heaven Megamix]]'', ''[[Rhythm Paradise Megamix]]'' and ''[[Rhythm Sesang: The Best+]]''. This is due to this cue being reused for the combos in ''[[Rhythm Heaven Fever]]'', where it was localized as "{{Nihongo|Combo!}}". The {{Nihongo|来る!|Kuru!|Incoming!}} signal lasts three beats in ''[[Rhythm Tengoku: The Best+]]'', while the "{{Nihongo|Grr!}}" replacement lasts only one. Oddly, there is a subroutine to display "{{Nihongo|Grr!}}" for three beats, but it goes unused. | ||
In ''[[Rhythm Sesang: The Best+]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed. | In ''[[Rhythm Sesang: The Best+]]'', the color of the stripes in the [[Superb]] epilogue to [[Karate Man Kicks!]] was changed. |
Revision as of 20:00, 17 January 2022
Rhythm Tengoku
Karateka consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Karateka Remix 1 Remix 6 Remix 7 Remix 8 Dance Lesson 1 | |
01
|
Unused | |
02
|
Remix 8 | |
03
|
Karateka 2 |
Unused Content
Version 01 goes unused in the game, and has weird properties. The first and most obvious is that a crudely drawn face appears in the background in response to the player's performance. While two faces can be seen when successfully punching objects or missing, a third face is loaded from the start but never shown. No face appears if the player misses completely. The other odd property is punching objects while the gauge is low plays the same punching sounds as when it's high.
Ace! | Early!/Late! | Unused |
---|---|---|
Rhythm Heaven
Karate Man consists of the following versions in Rhythm Heaven:
Internal Name | Image | Used in |
---|---|---|
karate
|
Karate Man Remix 8 Remix 10 | |
karate/ver2
|
Karate Man 2 Remix 9 | |
karate/ver3
|
Remix 6 |
Unused Content
Every single sprite from Karateka in Rhythm Tengoku was ported over, with several sprites going unused in Rhythm Heaven. Some were however changed, namely Karate Joe's face was made a separate sprite from his body, and a shading error in one frame of the straight punch animation (which was previously only visible in Remix 8 in Rhythm Tengoku) was fixed.
Rhythm Heaven Fever
Karate Man consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
karateman/ver0
|
Karate Man | |
karateman/ver1
|
Karate Man 2 | |
karateman/2play
|
Karate Man (Two Player) | |
karateman/remix07
|
Remix 7 | |
karateman/remix09
|
Remix 9 | |
karateman/remix10
|
Remix 10 |
Unused Content
There is an unused "Hit 2!" image. While a "Hit 2!" did appear in Karateka in Rhythm Tengoku, it does not return in Rhythm Heaven Fever.
Rhythm Heaven Megamix
Karate Man consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_0
|
Karate Man | |
ver_1
|
Karate Man Returns! Right-Hand Remix | |
ver_2
|
Karate Man Kicks! | |
ver_3
|
Karate Man Combos! | |
ver_4
|
Karate Man Senior Final Remix | |
ver_remix00
|
Honeybee Remix |
Unused Content
All objects can be used in all versions, though not all versions have sprites to go along with them. Karate Man, Karate Man Returns! and Honeybee Remix do not have sprites for the blinking Light Bulb, rendering them invisible. There are sprites of Karate Joe performing the kicks and combos in all versions, regardless if the moves are used in those games. Notably, the kick stance uses an older sprite in versions outside of Karate Man Kicks! and Karate Man Senior, resembling the one in Rhythm Heaven. Although this stance is still used for a single frame if the player punches open a barrel but never kicks.
Various features from Rhythm Heaven Fever are leftover, such as the recoloring used at the end of Remix 9, the "Hit 4!" cue and offbeat rock from Karate Man 2, and the unused "Hit 2!" image.
The Space Umpire exists as a punchable object in Karate Man, with a unique sound effect for punching it. Interestingly, while it does have a sprite in Karate Man Senior, the object itself uses the blue glow intended for Light Bulbs instead.
Others | Combos! | Senior |
---|---|---|
Regional Differences
The "来る!" (Kuru!?, Incoming!) signal at the end of Karate Man Returns! and the middle of Honeybee Remix were both replaced with "Grr!", reused from other parts of the game, in Rhythm Heaven Megamix, Rhythm Paradise Megamix and Rhythm Sesang: The Best+. This is due to this cue being reused for the combos in Rhythm Heaven Fever, where it was localized as "Combo!". The 来る! (Kuru!?, Incoming!) signal lasts three beats in Rhythm Tengoku: The Best+, while the "Grr!" replacement lasts only one. Oddly, there is a subroutine to display "Grr!" for three beats, but it goes unused.
In Rhythm Sesang: The Best+, the color of the stripes in the Superb epilogue to Karate Man Kicks! was changed.
My feet just aren't feeling it... | The stomach carries the legs! | Ayaaahhh! |
좀 더 수행이 필요하다. | 일단 밥부터 먹자. | 아뵤오오오옹!! |
(A little more practice is required.) |
(Let's eat rice first.) |
(Abyooooong!!) |
References
Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven | ||
---|---|---|
Rhythm Games | ||
Medal Corner | Endless Games | |
Rhythm Toys | ||
Guitar Lessons ★Basic Course★ |
||
Guitar Lessons ★Technical Course★ |
||
Miscellaneous | Music Corner • Reading Corner • Practice Flicking • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Rock 'n' Roll Hall • Development History • Rhythm Tengoku Gold Comic |
Rhythm Heaven Fever | ||
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Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |