Introduction: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
(Added Fever Rhythm Test timing notes for Remix 10)
mNo edit summary
 
(43 intermediate revisions by 8 users not shown)
Line 1: Line 1:
'''Tutorial Games''' are the intro games in ''[[Rhythm Tengoku]]'', ''[[Rhythm Heaven]]'', ''[[Rhythm Heaven Fever]]'', and ''[[Rhythm Heaven Megamix]]''. These games are to show the player how to play the game.
The {{Nihongo|Introduction|手ほどき|Tehodoki}} is where the player is introduced to the concept of rhythm at the beginning of every game in the ''[[Rhythm Heaven Series]]'' and can be replayed through the [[Café]].
==Rhythm-kan Check==
{{Eigo|section=1}}
{{GameExplainGBA
|title=リズム感測定
|explain=音に合わせて<br>ボタンを押そう!<br>キミのリズム感か<br>わかるかも!?
|titleEN=Rhythm-kan Sokutei
|explainEN=Press the button<br>to the sound!<br>Do you know your<br>sense of rhythm!?}}
[[File:Screenshot GBA Rhythm-kan Check.png|thumb]]
When the player first starts ''[[Rhythm Tengoku]]'', they are greeted by [[Samurai Drummer]]. He then takes them to the {{Nihongo|Rhythm-kan Check|リズム感チェック|Sense of Rhythm Check}} machine which has a button on top. There are three tests:
*Press Ⓐ to the beat
*Press Ⓐ after a countdown from 7
*Press Ⓐ to the beat again, but with a rhythm.
The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, [[Samurai Drummer]] assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the [[Menu]].


==''Rhythm Tengoku:'' Rhythm Test==
Unlike future games, it can be played again by selecting the "リズム感チェック" option below the [[Rhythm Games]] option in the Menu instead of going to the [[Café]].
When the player first starts the game, they are greeted by [[Samurai Drummer]]. He then takes you to a room with a machine that has a button on top. You then have three tests. Tap to the beat, tap after a countdown at 0, and tap to the beat again but with a rhythm. The machine will print a [[File:Rhythm_Test_Tengoku.png|thumb]]paper showing how well you did on keeping the beat. After doing the test, you are given a score, talked to again, and taken to the mode selection screen. This test would re-appear in Rhythm Heaven Fever but without the last step. Unlike others, instead of going to the [[Café]], you can take the test again by selecting the "Rhythm Test" option below the games option in the menu.
 
In ''[[Rhythm Tengoku Taikenban]]'', a trimmed down version of Rhythm-kan Check, named {{Nihongo|Rhythm-kan Sokutei|リズム感測定|Sense of Rhythm Measurement}}, (where only the first test is taken) is selectable from the Game Select.
===Controls===
{{Controls|A=Press the button}}
===[[Timing Display]]===
{{Timing
|just=The player hits the button at the right time, with the dot on the paper being close to the center line.
|miss=The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.
|through=The player never hits the button at all, and the dot appears on the far right of the paper.}}
===Appearances===
===Appearances===
*[[File:Rhythmtestgba.png|30px]] Rhythm Test
*[[File:Game GBA Check.png|20px|link=Rhythm-kan Check]] [[Rhythm-kan Check]]
===In Other Languages===
{{Lang
|jp=リズム感チェック<br>リズム感測定
|rojp=Rizumu-kan Chekku&#xa;Rizumu-kan Sokutei
|mnjp=Sense of Rhythm Check<br>Sense of Rhythm Measurement}}
==Practice Flicking==
[[File:Screenshot DS Practice Flicking.png|thumb]]
Rather than testing the player's rhythm, ''[[Rhythm Heaven]]'' has the player {{Nihongo|Practice Flicking|はじく練習をする|Hajiku Renshū o Suru}}.


When the game starts, the player is greeted by [[The Bandleader]]. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large [[The Frogettes|Frogette]] doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted.


==''Rhythm Heaven:'' Practice Flicking==
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with [[Built to Scale (DS)|Built to Scale]] as the only option.
Rather than a rhythm test, the game gives a tutorial on how to flick. After clearing it, the rhythm game menu will open, with [[Built to Scale (DS)|Built to Scale]] as the


[[File:Flick_Practice.png|thumb]]
This can be played again later at the [[Café]], by selecting the "Practice Flicking" button.
only option.
===Controls===
 
{{Controls|T=Tap the coin|Th=Hold coin with stylus|Tr=Release the coin|F=Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)|S=Move the coin around}}
When the game starts, the player is greeted by the frog singer from [[Frog Hop]]. The frog will explain to the player about how to flick, then presents you with a target: a large frog figure. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!" when fully depleted.
===[[Timing Display]]===
 
{{Timing
The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the game.
|just=The coin knocks the car over.
 
|miss=The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.
The game can be played later at the [[Café]], by selecting the "Practice Flicking" option.
|through=The coin misses the car entirely.}}
===Appearances===
===Appearances===
*[[File:Test DS icon.png|30px]] Rhythm Test
*[[File:Game DS Hatena.png|32px|link=Practice Flicking]] [[Practice Flicking]]
===In Other Languages===
{{Lang
|jp=はじく練習をする
|rojp=Hajiku Renshū o Suru
|mnjp=Practice Flicking
|us=Practice Flicking
|uk=Practise Flicking
|fr=S'exercer
|mnfr=Practice
|es=Cómo "tirar"
|mnes=How to "throw"
|de=Schnippen üben
|mnde=Practice snapping
|it=Pratica di tiro
|mnit=Shooting practice
|kr=튕기기 연습
|rokr=Twing-gigi Yeonseub
|mnkr=Bounce Practice}}
==Rhythm Test==
[[File:Screenshot Wii Rhythm Test.png|thumb]]
When the player starts a new save file in ''[[Rhythm Heaven Fever]]'', they play the {{Nihongo|Rhythm Test|リズム感チェック|Rhythm-kan Check}}, which is a modified version of [[Rhythm-kan Check]] from ''[[Rhythm Tengoku]]''.


==''Rhythm Heaven Fever:'' Rhythm Test==
When the game starts, the player meets [[Marshal, Cam, and Miss Ribbon]] standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen.
The rhythm test in this game is played at the start of the game. Clearing it unlocks the base rhythm game menu, though only the first rhythm game, [[Hole in One]], will be available.


When the game starts, you meet [[Marshall]], [[Miss Ribbon]], and [[Cam]] standing in front of a curtain. The characters will explain to you about the game, then present the first rhythm test. The first test requires you to press the "A" button to a steady beat the game provides on a screen. 
After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.


[[File:Fever_Tutorial.png|thumb]]
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press Ⓐ just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.


Doing it successfully makes Cam's eyes flash. After a while of tapping, the game will provide a visual representation of your accuracy with blocks falling. If a block lands above or below the line, the tapping was too early or late, respectively. Blocks on the line mean the rhythm was spot on.
After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends.
 
Clearing it unlocks the Game Menu, though only the first rhythm game, [[Hole in One]], will be available.
After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to tap "A" just as the countdown reaches zero, with Cam's eyes flashing if correctly done. When the chart appears, the game will pull two tricks on the player; at some points, the screen will stop beating, requiring the player to count of their own, and halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.
 
After the test, the curtains are closed, and Marshall wishes the player good luck. They also teach you another command, pressing "A" and "B" together. This does not get a test, just having you do it once. After that, the test ends.
 
The test can be taken again at the [[Café]], by selecting the "Rhythm Test" option.
 
===Remix 10 Timing notes===
*Hit: If the button is pressed exactly or one square early or late, Cam will smile and his eyes will glow.
*Barely: If the button is pressed two or three squares early or late, Cam's face will not change expression. '''A barely counts as a miss.'''
*Miss: If the button is pressed four or more squares early or late or not hit at all, Cam will show a disapproval face.


The test can be taken again at the [[Café]], by selecting the "Rhythm Test" button. It also makes a surprise reappearance in [[Remix 10 (Wii)|Remix 10]] later on.
===Controls===
{{Controls|A=Press the button|A+B=Cause Cam to do a weird noise when prompted}}
===[[Timing Display]]===
{{Timing
|just=Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.
|miss=Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.
|through=Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.}}
===Appearances===
===Appearances===
*[[File:Test Wii icon.png|30px]] Rhythm Test
*[[File:Game Wii Hatena.png|32px|link=Rhythm Test]] [[Rhythm Test]]
*[[File:Remix 10 wii icon.png|30px]][[Remix 10]] (countdown test)
*[[File:Game Wii 10-5.png|32px|link=Remix 10 (Wii)|Remix 10]] [[Remix 10 (Wii)|Remix 10]]
 
===In Other Languages===
==''Rhythm Heaven Megamix'': Drumming Practice==
{{Lang
The drumming practice is played at the start of the game. Clearing it unlocks Honeybee Land, though only the first rhythm game, [[Karate Man (Megamix)|Karate Man]], will be available.
|jp=リズム感チェック
|rojp=Rizumi-kan Chekku
|mnjp=Sense of Rhythm Check
|us=Rhythm Test
|fr=Se tester
|mnfr=Test yourself
|es=Comprobar ritmo
|mnes=Check rhythm
|de=Rhythmustest
|mnde=Rhythm Test
|it=Test del ritmo
|mnit=Test of rhythm
|kr=리듬감 체크
|rokr=Lideumgam Chekeu
|mnkr=Sense of Rhythm Check}}
==Introduction==
[[File:Screenshot 3DS Introduction.png|thumb]]
The {{Nihongo|Introduction}} or {{Nihongo|Intro|手ほどき|Tehodoki}} is played at the start of the game. Clearing it unlocks Honeybee Land, where the first [[Rhythm Game]], [[Karate Man (3DS)|Karate Man]], is available.


In the begining you are greeted by a narrator, possibly [[Barista]], who explains flow to you and sends you to the drumming practice. First, you practice drumming by yourself, represented by a Mii. You need to press "A" a few times to hit the drum. Afterwards, you practice hitting the drum at the same time as two other drummers. After that, you practice syncing with newly added background music. The practice ends by teaching you about the [[Skill Star]]s, and it lets you attempt to successfully get one. Regardless of whether you get it or not, the game lets you continue.
In the beginning the player is greeted by a narrator, (most likely the [[Barista]]), who explains all about flow and sends the player to the introduction.


The practice can be retaken at the [[Café]].
Here, the player, represented by a [[miiwiki:Mii|Mii]], can try drumming. After hitting the drum a few times with Ⓐ or a {{Color|#0EB60E|tap}}, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the [[Skill Star]]s, and allows the player to try getting one. Regardless if they get it, the game continues.


It can be replayed at the [[Café]] by selecting {{Nihongo|Play Intro|手ほどきで
あそぶ|Tehodoki de Asobu}}. The Introduction makes another appearance near the end of [[Final Remix]]. It can also be played in Download Play by pressing the "Introduction" button.
===Controls===
{{Controls|At=Hit the drum}}
===[[Timing Display]]===
{{Timing
|just=The player hits the drum at the same time as the others. The Miis look happy.
|miss=The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.
|through=The player doesn't hit the drum at the right time. The Miis look worried.}}
===Appearances===
===Appearances===
*Drumming Practice
*[[File:Game 3DS question.png|44px|link=Introduction]] [[Introduction]]
*[[File:Final Remix icon.png|30px]] [[Final Remix]]
*[[File:Game 3DS remix TED 2.png|44px|link=Final Remix]] [[Final Remix]]
[[Category:Rhythm Heaven Fever]]
===In Other Languages===
[[Category:Rhythm Tengoku]]
{{Lang
[[Category:Rhythm Heaven]]
|jp=手ほどき
[[Category:Rhythm Heaven Megamix]]
|rojp=Tehodoki
|mnjp=Introduction
|us=Introduction<br>Intro
|fr=Introduction<br>Intro
|es=Tutorial
|de=Einführung<br>Intro
|mnde=Introduction<br>Intro
|it=Introduzione
|mnit=Introduction
|kr=인트로
|rokr=Inteulo
|mnkr=Intro}}
==Trivia==
*Rhythm-kan Check is the only Introduction to have an actual icon; however, it is only present in ''[[Rhythm Tengoku Taikenban]]''.
*During the introduction with [[The Bandleader]] prior to Practice Flicking, he claims that the game is controlled entirely with the Touch Screen<ref>"You see, this game is controlled entirely using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Heaven]]''</ref>. This is incorrect, as the player must press the Start button to pause the game, and the 🅁 button (or 🄻 button if playing in Lefty mode) is required in [[Rockers 2]] and the Technical Courses of the [[Guitar Lessons]] and [[Battle of the Bands]]. In ''[[Rhythm Paradise]]'', this dialogue was corrected<ref>"You see, this game is controlled using the Touch Screen." ~ [[The Bandleader]], ''[[Rhythm Paradise]]'' (English)</ref>.
*The signs used by [[Marshal, Cam, and Miss Ribbon]] read "Test in progress..." in the US version of ''[[Rhythm Heaven Fever]]'', while in the UK version of ''[[Beat the Beat: Rhythm Paradise]]'', they say "Keep the beat!".
*The Introduction in ''[[Rhythm Heaven Megamix]]'' does not act as a test for the player's rhythm, but rather teaches the player the benefits of playing the game to music. In previous games, this is done in the first [[Rhythm Game]] instead.
==Development History==
{{Main|Mr. Upbeat/Development}}
{{Main|Endless Remix/Development}}
==References==
<references />
{{RT}}
{{RH}}
{{RHF}}
{{RHM}}
[[Category:Rhythm Games]]
[[Category:Rhythm Games]]

Latest revision as of 02:30, 4 August 2024

The Introduction (手ほどき?, Tehodoki) is where the player is introduced to the concept of rhythm at the beginning of every game in the Rhythm Heaven Series and can be replayed through the Café.

Rhythm-kan Check

Epilogue 3DS First Contact OK.png
リズム感測定
音に合わせて
ボタンを押そう!
キミのリズム感か
わかるかも!?
ConsoleGBA Icon.png Rhythm Tengoku
Rhythm-kan Sokutei
Press the button
to the sound!
Do you know your
sense of rhythm!?
ConsoleGBA Icon.png (Translation)
Screenshot GBA Rhythm-kan Check.png

When the player first starts Rhythm Tengoku, they are greeted by Samurai Drummer. He then takes them to the Rhythm-kan Check (リズム感チェック?, Sense of Rhythm Check) machine which has a button on top. There are three tests:

  • Press Ⓐ to the beat
  • Press Ⓐ after a countdown from 7
  • Press Ⓐ to the beat again, but with a rhythm.

The machine will print a piece of paper showing how well the player did on keeping the beat. After measuring their sense of rhythm, the player receives a score from 0 to 100, Samurai Drummer assures the player that it doesn't matter how well they did as long as they have fun in the game, and takes the player to the Menu.

Unlike future games, it can be played again by selecting the "リズム感チェック" option below the Rhythm Games option in the Menu instead of going to the Café.

In Rhythm Tengoku Taikenban, a trimmed down version of Rhythm-kan Check, named Rhythm-kan Sokutei (リズム感測定?, Sense of Rhythm Measurement), (where only the first test is taken) is selectable from the Game Select.

Controls

  • Ⓐ: Press the button

Timing Display

  • Perfect!/Ace!?: The player hits the button at the right time, with the dot on the paper being close to the center line.
  • Early!/Late!?: The player hits the button slightly off sync, with the dot on the paper being to the left or right of the center line.
  • Miss...?: The player never hits the button at all, and the dot appears on the far right of the paper.

Appearances

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese リズム感チェック
リズム感測定
Sense of Rhythm Check
Sense of Rhythm Measurement

Practice Flicking

Screenshot DS Practice Flicking.png

Rather than testing the player's rhythm, Rhythm Heaven has the player Practice Flicking (はじく練習をする?, Hajiku Renshū o Suru).

When the game starts, the player is greeted by The Bandleader. The frog will explain the game's touchscreen-based controls, including the flick. Then, they are presented with a target: a large Frogette doll. The player is required to flick a coin at the frog to hit it (tapping does nothing, and light flicking barely slides the coin). Hitting the frog enough times depletes a heart bar, reading "I give!/I give up!" when fully depleted.

The next test is to hit a moving target: a car. Cars of varying speed move past the coin, and the player needs to flick at the right time to hit the car. Once a car bar is depleted, the frog gives parting words and ends the practice session. After clearing it, the player goes to the Game Select, with Built to Scale as the only option.

This can be played again later at the Café, by selecting the "Practice Flicking" button.

Controls

  • Tap: Tap the coin
  • Tap (Hold): Hold coin with stylus
  • Tap (Release): Release the coin
  • Flick: Flick the coin (a light flick doesn't send the coin all the way, while a strong flick does)
  • Slide: Move the coin around

Timing Display

  • Perfect!/Ace!?: The coin knocks the car over.
  • Early!/Late!?: The coin knocks the car over from the front or behind. This still counts towards the player's progress in the game.
  • Miss...?: The coin misses the car entirely.

Appearances

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese はじく練習をする Practice Flicking
Flag of the United States.svg EnglishNOA Practice Flicking
Flag of the United Kingdom (3-5).svg EnglishNOE Practise Flicking
Flag of France (1794–1815, 1830–1974, 2020–present).svg French S'exercer Practice
Flag of Spain.svg Spanish Cómo "tirar" How to "throw"
Flag of Germany.svg German Schnippen üben Practice snapping
Flag of Italy.svg Italian Pratica di tiro Shooting practice
Flag of South Korea.svg Korean 튕기기 연습 Bounce Practice

Rhythm Test

Screenshot Wii Rhythm Test.png

When the player starts a new save file in Rhythm Heaven Fever, they play the Rhythm Test (リズム感チェック?, Rhythm-kan Check), which is a modified version of Rhythm-kan Check from Rhythm Tengoku.

When the game starts, the player meets Marshal, Cam, and Miss Ribbon standing in front of a curtain. The characters will explain what the game is about, then present the first test, which requires pressing Ⓐ to a steady beat the game provides on a screen.

After a while of pressing, the game will provide a visual representation of the player's accuracy with blocks falling. If a block lands above or below the line, the timing was too early or too late, respectively. Blocks on the line mean the rhythm was perfect.

After the first chart is done, the next test begins. A countdown from seven will pop up on a screen, going at a steady beat. The player needs to press Ⓐ just as the countdown reaches zero. When the chart appears, the game will pull two tricks on the player; the countdown stops beeping, with each pattern stopping one count sooner than the previous one. This requires the player to count of their own. Halfway through the test, the characters will block the chart with signs, preventing the player from using the screen to help.

After the test, the curtains are closed, and Marshal wishes the player good luck. They also mention that pressing Ⓐ + Ⓑ together will be needed later. Pressing them makes Cam do a weird noise to confirm the inputs were done correctly. After that, the test ends. Clearing it unlocks the Game Menu, though only the first rhythm game, Hole in One, will be available.

The test can be taken again at the Café, by selecting the "Rhythm Test" button. It also makes a surprise reappearance in Remix 10 later on.

Controls

  • Ⓐ: Press the button
  • Ⓐ+Ⓑ: Cause Cam to do a weird noise when prompted

Timing Display

  • Perfect!/Ace!?: Cam smiles and his eyes glow. Happens if the button is pressed exactly or one square early or late.
  • Early!/Late!?: Cam's face slightly moves, without changing expression. Happens if the button is pressed two or three squares early or late.
  • Miss...?: Cam shows a disapproving face. Happens if the button is pressed four or more squares early or late or not at all.

Appearances

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese リズム感チェック Sense of Rhythm Check
Flag of the United States.svg EnglishNOA Rhythm Test
Flag of the United Kingdom (3-5).svg EnglishNOE Rhythm Test
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Se tester Test yourself
Flag of Spain.svg Spanish Comprobar ritmo Check rhythm
Flag of Germany.svg German Rhythmustest Rhythm Test
Flag of Italy.svg Italian Test del ritmo Test of rhythm
Flag of South Korea.svg Korean 리듬감 체크 Sense of Rhythm Check

Introduction

Screenshot 3DS Introduction.png

The Introduction or Intro (手ほどき?, Tehodoki) is played at the start of the game. Clearing it unlocks Honeybee Land, where the first Rhythm Game, Karate Man, is available.

In the beginning the player is greeted by a narrator, (most likely the Barista), who explains all about flow and sends the player to the introduction.

Here, the player, represented by a Mii, can try drumming. After hitting the drum a few times with Ⓐ or a tap, two more drummers come into view and the player must drum along with them. After that, the same thing is repeated but with music to make it easier. The intro ends by explaining the Skill Stars, and allows the player to try getting one. Regardless if they get it, the game continues.

It can be replayed at the Café by selecting Play Intro (手ほどきで あそぶ?, Tehodoki de Asobu). The Introduction makes another appearance near the end of Final Remix. It can also be played in Download Play by pressing the "Introduction" button.

Controls

  • Ⓐ/Tap: Hit the drum

Timing Display

  • Perfect!/Ace!?: The player hits the drum at the same time as the others. The Miis look happy.
  • Early!/Late!?: The player hits the drum slightly out of sync, causing a much less impressive drum beat. The Miis look worried.
  • Miss...?: The player doesn't hit the drum at the right time. The Miis look worried.

Appearances

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese 手ほどき Introduction
Flag of the United States.svg EnglishNOA Introduction
Intro
Flag of the United Kingdom (3-5).svg EnglishNOE Introduction
Intro
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Introduction
Intro
Flag of Spain.svg Spanish Tutorial
Flag of Germany.svg German Einführung
Intro
Introduction
Intro
Flag of Italy.svg Italian Introduzione Introduction
Flag of South Korea.svg Korean 인트로 Intro

Trivia

Development History

Main article: Mr. Upbeat/Development
Main article: Endless Remix/Development

References

  1. "You see, this game is controlled entirely using the Touch Screen." ~ The Bandleader, Rhythm Heaven
  2. "You see, this game is controlled using the Touch Screen." ~ The Bandleader, Rhythm Paradise (English)
Rhythm Tengoku (GBA/Arcade)
Rhythm Games Omake Corner
Kissa CouncelOmochaGameGame GBA B-4.pngGame GBA B-5.pngGame GBA B-6.png
STAGE 1
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
STAGE 2
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
STAGE 3
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
STAGE 4
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
STAGE 5
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Revival
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6
Technician
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Last Technician
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Only (1P) Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Arcade Only (2P) STAGE 1
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
STAGE 2
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
STAGE 3
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
STAGE 4
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
STAGE 5
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Extra
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Omocha
Game GBA T-1.gifGame GBA T-2.gifGame GBA T-3.gifGame GBA T-4.gif
Endless Games
Ura OtokoGame GBA E-2.pngGame GBA E-3.pngGame GBA E-4.png
Miscellaneous
Rhythm Heaven
Rhythm Games
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Medal Corner Endless Games
Game DS E-1.gifShoot-'Em-UpGame DS E-3.gifSamurai SliceGame DS E-5.gifGame DS E-6.gif
Rhythm Toys
Game DS T-1.gifGame DS T-2.gifGame DS T-3.gifGame DS T-4.gifGame DS T-5.gifGame DS T-6.gifGame DS T-7.gif
Guitar Lessons
★Basic Course★
Crop Stomp SongGlee Club SongBuilt to Scale SongFreeze Frame Song
Guitar Lessons
★Technical Course★
Munchy Monk SongSpace Soccer SongSplashdown SongFrog Hop 2
Miscellaneous
CafeGame DS B-Medal.pngGame DS B-Credit.pngGame DS B-Complete.png
Music CornerReading CornerPractice FlickingPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenRock 'n' Roll HallDevelopment HistoryRhythm Tengoku Gold Comic
RTCMCSoundtrack cover.jpgRTGCVCSoundtrack cover.jpgRhythmheaven MAINICON.png
Rhythm Heaven Fever
Medal Corner
Game Wii B-1.pngGame Wii B-2.pngGame Wii B-3.pngGame Wii B-4.pngNight Walk
Rhythm Games
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two-Player Menu
Endless GamesFork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Endless Games
One Player
Game Wii E-4.gifGame Wii E-1.gifMunchy MonkGame Wii E-3.gifGame Wii E-4 JP.gifGame Wii E-5.gif
Endless Games
Two Player
Game Wii PE-1.gifGame Wii PE-2.gifGame Wii PE-3.gifGame Wii PE-4.gifGame Wii PE-5.gif
Rhythm Toys
Game Wii T-1.gifGame Wii T-2.gifGame Wii T-3.gifGame Wii T-4.gif
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Miscellaneous Music CornerReading MaterialRhythm TestPerfect CampaignCharactersThe Rhythm LeagueRhythm HeavenLive House OGUDevelopment HistorySeika Relay
MNRTCMCSoundtrack cover.jpgDownload (6).jpgBtBRPSoundtrack cover.jpg
Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land
Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png
Lush Woods Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom
Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png
Shop Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png
Characters
Sprite 3DS Mascot Boondog.gifSprite 3DS Mascot Dieter.gifSprite 3DS Mascot Shep.gifSprite 3DS Mascot Donna.gifSprite 3DS Mascot Hairold.gif
Sprite 3DS Mascot Eglantine.gifSprite 3DS Mascot Trey.gifSprite 3DS Mascot Saffron.gifSprite 3DS Mascot Saltwater.gifSprite 3DS Mascot Paprika.gif
Sprite 3DS Mascot Bertram.gifSprite 3DS Mascot Betty.gifSprite 3DS Mascot Tibby.gifSprite 3DS Mascot Philip.gifSprite 3DS Mascot Colin.gif
Sprite 3DS Mascot Tibby's Mom.gifSprite 3DS Mascot Barista.gifSprite 3DS Mascot The Goat.gifSprite 3DS Mascot Rupert.gifSprite 3DS Mascot Samurai Drummer.gif
Miscellaneous CaféFigure Fighter VSStableShopCoinsFlow BallRhythm ItemPlay MusicMuseumBadgesMascotsMemoriesTiming DisplayChallenge LandPerfect CampaignThe Rhythm LeagueDevelopment HistoryDemoRhythm Tengoku The Best Plus Comic