Two-Player Menu: Difference between revisions
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These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious. | ||
Instead of the games' respective [[Practice]] sessions, there are new "How to Play" demonstrations before each 2P game (with the odd exception of [[Rat Race]], which plays its [[practice]] as well, and the more understandable exception of [[Ninja Bodyguard]]'s opening cutscene), including the arrange versions which usually don't have one if there is nothing new to show. The Extra stage does not include these explanations, however. | |||
[[File:Screenshot 12.jpg|thumb]] | [[File:Screenshot 12.jpg|thumb]] | ||
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and | The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The [[Perfect Campaign]] works like in the 1 Player version, where it is simply an alternate [[Superb]] [[Rank]]. After clearing a Stage, the two players get taken to the secret {{Nihongo|Aishō Shindan Corner|相性診断コーナー|Compatibility Diagnosis Corner}}, which uses a heart shaped machine fueled by the bee from [[Remix 3 (GBA)|Remix 3]] to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for [[Try Again]], [[OK]] and [[Superb]] and an excerpt of [[Staff Credits]] depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. The two players also go on to record their flow scores if they're high enough, like in the 1 Player version. | ||
{{StageExplainArcade | {{StageExplainArcade | ||
|2P=1 | |2P=1 | ||
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|titleEN=STAGE 1 | |titleEN=STAGE 1 | ||
|explainEN=Welcome to Rhythm Tengoku♪<br>First, let's use this stage<br>to get used to the game!}} | |explainEN=Welcome to Rhythm Tengoku♪<br>First, let's use this stage<br>to get used to the game!}} | ||
<gallery position=center spacing=small> | <gallery position="center" spacing="small"> | ||
Prologue Arcade | Prologue Arcade Karate Man Returns!.png|[[Karateka 2P]] | ||
Prologue Arcade Rhythm Tweezers 2.png|[[Rhythm Datsumo 2P]] | Prologue Arcade Rhythm Tweezers 2.png|[[Rhythm Datsumo 2P]] | ||
Prologue Arcade Marching Orders.png|[[Marcher 2P]] | Prologue Arcade Marching Orders.png|[[Marcher 2P]] | ||
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|explainEN=Returning from previous stages?!<br>But they have been significantly powered-up!<br><br>}} | |explainEN=Returning from previous stages?!<br>But they have been significantly powered-up!<br><br>}} | ||
<gallery position="center" spacing="small"> | <gallery position="center" spacing="small"> | ||
Prologue Arcade | Prologue Arcade Karate Man Returns!.png|[[Karateka 2 2P]] | ||
Prologue Arcade Rhythm Tweezers 2.png|[[Rhythm Datsumo 2 2P]] | Prologue Arcade Rhythm Tweezers 2.png|[[Rhythm Datsumo 2 2P]] | ||
Prologue Arcade Cosmic Dance.png|[[Cosmo Dance 2P]] | Prologue Arcade Cosmic Dance.png|[[Cosmo Dance 2P]] | ||
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|explainEN=Final Stage!<br>Good luck to both players to clear this!<br><br>}} | |explainEN=Final Stage!<br>Good luck to both players to clear this!<br><br>}} | ||
<gallery position="center" spacing="small"> | <gallery position="center" spacing="small"> | ||
Prologue Arcade | Prologue Arcade Karate Man Extra.png|[[Karateka 2P Tempo Up!|Karateka 2P]] [[File:TempoUpExtra1.png|72px]] | ||
Prologue Arcade Rhythm Tweezers Extra.png|[[Rhythm Datsumo 2P Tempo Up!|Rhythm Datsumo 2P]] [[File:TempoUpExtra2.png|72px]] | Prologue Arcade Rhythm Tweezers Extra.png|[[Rhythm Datsumo 2P Tempo Up!|Rhythm Datsumo 2P]] [[File:TempoUpExtra2.png|72px]] | ||
Prologue Arcade Marching Orders Extra.png|[[Marcher 2P Tempo Up!|Marcher 2P]] [[File:TempoUpExtra3.png|72px]] | Prologue Arcade Marching Orders Extra.png|[[Marcher 2P Tempo Up!|Marcher 2P]] [[File:TempoUpExtra3.png|72px]] | ||
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The {{Nihongo|two-player menu|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the {{Nihongo|Dual Play Menu}} or just {{Nihongo|Dual Play}} in ''[[Beat the Beat: Rhythm Paradise]]'', is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the single-player version beforehand, as well as the two-player games before it<ref>"As you progress in the single-player games, you'll unlock more two-player ones." ~ Two-Player Menu, ''[[Rhythm Heaven Fever]]''</ref><ref>"Progress in the Solo Play games to unlock more Dual games." ~ Dual Play Menu, ''[[Beat the Beat: Rhythm Paradise]]''</ref>. | The {{Nihongo|two-player menu|2人プレイコーナー|2-Ri Purei Kōnā}}, also known as the {{Nihongo|Dual Play Menu}} or just {{Nihongo|Dual Play}} in ''[[Beat the Beat: Rhythm Paradise]]'', is unlocked after clearing [[Fork Lifter]] in ''[[Rhythm Heaven Fever]]'', with each [[Rhythm Game]] afterward requiring the players to have cleared the single-player version beforehand, as well as the two-player games before it<ref>"As you progress in the single-player games, you'll unlock more two-player ones." ~ Two-Player Menu, ''[[Rhythm Heaven Fever]]''</ref><ref>"Progress in the Solo Play games to unlock more Dual games." ~ Dual Play Menu, ''[[Beat the Beat: Rhythm Paradise]]''</ref>. | ||
The games themselves have slight visual differences compared to the originals. Most | The games themselves have slight visual differences compared to the originals. Most notable is the addition of a second controllable character, with P1's character on the left colored blue and P2's character on the right colored orange (with the exception of [[Karate Man Combos!#Two-Player|Karate Man]], where P2's character is purple instead). Games like [[Fork Lifter#Two-Player|Fork Lifter]] and [[Tambourine#Two-Player|Tambourine]] also manipulate where elements are placed so each player has a fair playing area, while games like [[Micro-Row 2#Two-Player|Micro-Row]] and [[Flipper-Flop 2#Two-Player|Flipper-Flop]] add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the [[Practice]] alone before playing the real game. | ||
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the | At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the single-player versions, there are no result comments or epilogue and the game simply gives the players their [[Rank]]. | ||
Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[ | Getting a [[Superb]] awards a [[Duo Medal]], which can unlock [[Two-Player Endless Games]]. [[Perfect Campaign]]s do not appear in this menu. | ||
<gallery position="center" spacing="small"> | <gallery position="center" spacing="small"> | ||
Prologue Wii Fork Lifter Two Player.png|[[Fork Lifter#Two Player|Fork Lifter]] | Prologue Wii Fork Lifter Two Player.png|[[Fork Lifter#Two Player|Fork Lifter]] | ||
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</gallery> | </gallery> | ||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
Although there aren't any two-player games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the [[Rhythm Game]], with each player's Mii shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | Although there aren't any two-player games in ''[[Rhythm Heaven Megamix]]'' in the conventional sense, there is the [[Challenge Train]], which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the [[Rhythm Game]], with each player's [[miiwiki:Mii|Mii]] shown around the screen. Other players can also play without owning ''[[Rhythm Heaven Megamix]]'' via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive. | ||
==Trivia== | ==Trivia== | ||
*All of the long version games available in the 2 Player section of [[Rhythm Tengoku (Arcade)]] that also have an arrange version (and [[File:TempoUpExtra6.png|72px]] version) have 2 Player versions of those as well, with the exception of [[The☆Bon Odori 2P]]. | *All of the long version games available in the 2 Player section of ''[[Rhythm Tengoku (Arcade)]]'' that also have an arrange version (and [[File:TempoUpExtra6.png|72px|link=]] version) have 2 Player versions of those as well, with the sole exception of [[The☆Bon Odori 2P]]. | ||
*None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix]]es, and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple [[ | *None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing [[Remix]]es, and there are no Two-Player-exclusive ones. As the [[Challenge Train]] courses achieve multiplayer through multiple [[niwanetwork:Nintendo 3DS|Nintendo 3DS]] systems, copies of the game and/or Download Play, this is the only way to play [[Remix]]es with more than one player. | ||
== | ==Development History== | ||
{{Main|See-Saw/ | {{Main|See-Saw/Development}} | ||
==In Other Languages== | ==In Other Languages== | ||
===''[[Rhythm Tengoku (Arcade)]]''=== | ===''[[Rhythm Tengoku (Arcade)]]''=== | ||
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|es=Juegos a dobles<ref>"¡Estos son los Juegos a dobles!" (These are the Doubles Games!) ~ ''[[Beat the Beat: Rhythm Paradise]]'' (Spanish)</ref> | |es=Juegos a dobles<ref>"¡Estos son los Juegos a dobles!" (These are the Doubles Games!) ~ ''[[Beat the Beat: Rhythm Paradise]]'' (Spanish)</ref> | ||
|mnes=Doubles Games | |mnes=Doubles Games | ||
|de=Duett-Modus<ref>"Willkommen beim Duett-Modus!" (Welcome to Duet Mode! | |de=Duett-Modus<ref>"Willkommen beim Duett-Modus!" (Welcome to Duet Mode!) ~ ''[[Beat the Beat: Rhythm Paradise]]'' (German)</ref> | ||
|mnde=Duet Mode | |mnde=Duet Mode | ||
|it=Modalità per 2 giocatori<ref>"Ti do il benvenuto alla modalità per 2 giocatori!" (Welcome to 2 player mode!) ~ ''[[Beat the Beat: Rhythm Paradise]]'' (Italian)</ref> | |it=Modalità per 2 giocatori<ref>"Ti do il benvenuto alla modalità per 2 giocatori!" (Welcome to 2 player mode!) ~ ''[[Beat the Beat: Rhythm Paradise]]'' (Italian)</ref> |
Latest revision as of 10:38, 30 July 2024
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The two-player menu (2人プレイコーナー?, 2-Ri Play Corner) or two-player mode (2人プレイのコーナー?, 2-Ri Play no Corner) is a feature included in Rhythm Tengoku (Arcade) and Rhythm Heaven Fever, which contains variants of Rhythm Games modified to support a second player.
Rhythm Tengoku (Arcade)
In the arcade version of Rhythm Tengoku, the 2 Player (2人プレイ?, 2-Ri Purei) games are all available from the start. The number of players is chosen from the opening menu, however, twice as many coins as the 1 Player mode are required to play in this mode (unless the game is set to Freeplay).
These games don't differ much from their one player counterparts. Some games add the second player via split screen, others have the two players take turns, and other games let the second player take control of another on-screen character. Whenever a player misses, the game shows the word "Miss" to make it all the more obvious.
Instead of the games' respective Practice sessions, there are new "How to Play" demonstrations before each 2P game (with the odd exception of Rat Race, which plays its practice as well, and the more understandable exception of Ninja Bodyguard's opening cutscene), including the arrange versions which usually don't have one if there is nothing new to show. The Extra stage does not include these explanations, however.
The players are rated like in the 1 Player games, as the average of their respective results. The results comments and epilogue appear as normal. The Perfect Campaign works like in the 1 Player version, where it is simply an alternate Superb Rank. After clearing a Stage, the two players get taken to the secret Aishō Shindan Corner (相性診断コーナー?, Compatibility Diagnosis Corner), which uses a heart shaped machine fueled by the bee from Remix 3 to test the two players' compatibility. The machine fills up the heart shape in a clockwise fashion as the score rises, and plays the themes for Try Again, OK and Superb and an excerpt of Staff Credits depending on the score. It can also go above 100%, in which case the lights around the heart are used to keep track. The two players also go on to record their flow scores if they're high enough, like in the 1 Player version.
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When scrolling past STAGE 5, the players receives a notice.
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Rhythm Heaven Fever
The two-player menu (2人プレイコーナー?, 2-Ri Purei Kōnā), also known as the Dual Play Menu or just Dual Play in Beat the Beat: Rhythm Paradise, is unlocked after clearing Fork Lifter in Rhythm Heaven Fever, with each Rhythm Game afterward requiring the players to have cleared the single-player version beforehand, as well as the two-player games before it[1][2].
The games themselves have slight visual differences compared to the originals. Most notable is the addition of a second controllable character, with P1's character on the left colored blue and P2's character on the right colored orange (with the exception of Karate Man, where P2's character is purple instead). Games like Fork Lifter and Tambourine also manipulate where elements are placed so each player has a fair playing area, while games like Micro-Row and Flipper-Flop add more characters around the players. In some games, there are sections where only one of the two players is required to play. Both players take turns doing the Practice alone before playing the real game.
At the end, the result given is based on the average of the two players' scores (from 10 to 100), plus bonus points for player compatibility. Unlike the single-player versions, there are no result comments or epilogue and the game simply gives the players their Rank.
Getting a Superb awards a Duo Medal, which can unlock Two-Player Endless Games. Perfect Campaigns do not appear in this menu.
Rhythm Heaven Megamix
Although there aren't any two-player games in Rhythm Heaven Megamix in the conventional sense, there is the Challenge Train, which can be played with up to 4 players. One player acts as the captain of the group, and selects which course will be played. All players play their own version of the Rhythm Game, with each player's Mii shown around the screen. Other players can also play without owning Rhythm Heaven Megamix via Download Play. Score Goals multiply the required score by the amount of players, and they must accumulate enough points collectively. In Life and Monster Goals, at least one of the players must survive.
Trivia
- All of the long version games available in the 2 Player section of Rhythm Tengoku (Arcade) that also have an arrange version (and version) have 2 Player versions of those as well, with the sole exception of The☆Bon Odori 2P.
- None of the 2 Player Stages consist of a full 1 Player Stage, meaning it would be impossible to have a 2 Player version of the existing Remixes, and there are no Two-Player-exclusive ones. As the Challenge Train courses achieve multiplayer through multiple Nintendo 3DS systems, copies of the game and/or Download Play, this is the only way to play Remixes with more than one player.
Development History
- Main article: See-Saw/Development
In Other Languages
Rhythm Tengoku (Arcade)
Language | Name | Meaning |
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Japanese | 2人で遊ぶ 2人プレイ |
Play with 2 People 2 Player |
Rhythm Heaven Fever
Language | Name | Meaning |
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Japanese | 2人プレイコーナー[3] | 2 Player Corner |
EnglishNOA | Two-player menu[4] | |
EnglishNOE | Dual Play Menu[5] | |
French | Jeux à deux[6] | Games for two |
Spanish | Juegos a dobles[7] | Doubles Games |
German | Duett-Modus[8] | Duet Mode |
Italian | Modalità per 2 giocatori[9] | 2 Player mode |
Korean | 2인 플레이 코너[10] | 2 Player Corner |
References
- ↑ "As you progress in the single-player games, you'll unlock more two-player ones." ~ Two-Player Menu, Rhythm Heaven Fever
- ↑ "Progress in the Solo Play games to unlock more Dual games." ~ Dual Play Menu, Beat the Beat: Rhythm Paradise
- ↑ "2人プレイコーナーへようこそ!" (Welcome to the 2 Player Corner!) ~ Minna no Rhythm Tengoku
- ↑ "Welcome to the two-player menu!" ~ Rhythm Heaven Fever
- ↑ "Welcome to the Dual Play Menu!" ~ Beat the Beat: Rhythm Paradise
- ↑ "Voici les jeux à deux !" (Here are the games for two!) ~ Beat the Beat: Rhythm Paradise (French)
- ↑ "¡Estos son los Juegos a dobles!" (These are the Doubles Games!) ~ Beat the Beat: Rhythm Paradise (Spanish)
- ↑ "Willkommen beim Duett-Modus!" (Welcome to Duet Mode!) ~ Beat the Beat: Rhythm Paradise (German)
- ↑ "Ti do il benvenuto alla modalità per 2 giocatori!" (Welcome to 2 player mode!) ~ Beat the Beat: Rhythm Paradise (Italian)
- ↑ "2인 플레이 코너에 어서 오세요!" (Welcome to the 2 Player Corner!) ~ Rhythm World Wii
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Rhythm Tengoku (GBA/Arcade) | ||
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Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven Fever | ||
---|---|---|
Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
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Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |