Sneaky Spirits/Development: Difference between revisions
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==''[[Rhythm Tengoku]]''== | ==''[[Rhythm Tengoku]]''== | ||
{{TCRF|section=1|Rhythm Tengoku (Game Boy Advance)#Sneaky Spirits|Shiroi Obake}} | |||
[[Sneaky Spirits 2|Shiroi Obake]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'': | [[Sneaky Spirits 2|Shiroi Obake]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Tengoku]]'': | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
Line 7: | Line 8: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>00</div> | |<div style="text-align:center">00</div> | ||
|[[File:Screenshot GBA Shiroi Obake.png| | |[[File:Screenshot GBA Shiroi Obake.png|frameless|center]] | ||
|[[Sneaky Spirits 2|Shiroi Obake]] | |[[Sneaky Spirits 2|Shiroi Obake]] | ||
|- | |- | ||
|<div style="text-align:center>01</div> | |<div style="text-align:center">01</div> | ||
|[[File:Screenshot GBA Shiroi Obake.png| | |[[File:Screenshot GBA Shiroi Obake.png|frameless|center]] | ||
|[[Remix 2 (GBA)|Remix 2]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]] | |[[Remix 2 (GBA)|Remix 2]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Remix 7 (GBA)|Remix 7]] | ||
|- | |- | ||
|<div style="text-align:center>02</div> | |<div style="text-align:center">02</div> | ||
|[[File:Screenshot GBA Shiroi Obake 2.png| | |[[File:Screenshot GBA Shiroi Obake 2.png|frameless|center]] | ||
|[[Shiroi Obake 2]] | |[[Shiroi Obake 2]] | ||
|} | |} | ||
===Early Builds=== | |||
This game was inspired by [[generasia:Tsunku|Tsunku♂]]'s dance lessons for the development team, where they would do a "finishing pose" after dancing in unison with long rests in between. The feeling of posing in sync, which was found to be completely different from dancing to a fixed rhythm, led to the game being about stopping the ghosts on a specific beat, with the second half requiring the player to count in their head to hit the ghosts even without being able to see or hear them<ref>"このゲームも、つんく♂さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。" (This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game.) ~ [[niwanetwork:Masami Yone|Masami Yone]], ''[[Rhythm Tengoku Zen Kyoku-shu]]'' STAFF'S VOICE</ref>. | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played. | Version 01 of [[Sneaky Spirits 2|Shiroi Obake]] uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a [[Sneaky Spirits (characters)|ghost]] does not occur in version 01. This allows [[remix]]es to retain their natural flow even when [[Sneaky Spirits 2|Shiroi Obake]] is being played. | ||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
[[ | [[Sneaky Spirits 2|Sneaky Spirits]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | ||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
!style="width:20%"|Internal Name | !style="width:20%"|Internal Name | ||
Line 28: | Line 31: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>agbGhost/ver0</div> | |<div style="text-align:center">agbGhost/ver0</div> | ||
|[[File:Screenshot Wii Sneaky Spirits.png| | |[[File:Screenshot Wii Sneaky Spirits.png|frameless|center]] | ||
|[[Sneaky Spirits]] | |[[Sneaky Spirits 2|Sneaky Spirits]] | ||
|} | |} | ||
==''[[Rhythm Heaven Megamix]]''== | ==''[[Rhythm Heaven Megamix]]''== | ||
[[ | {{TCRF|section=1|Rhythm Heaven Megamix/Unused Cues#Sneaky Spirits|Sneaky Spirits's unused actions}} | ||
[[Sneaky Spirits]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Megamix]]'': | |||
{| class="wikitable" align="center" style="width:100%" | {| class="wikitable" align="center" style="width:100%" | ||
!style="width:20%"|Internal Name | !style="width:20%"|Internal Name | ||
Line 39: | Line 43: | ||
!style="width:60%"|Used in | !style="width:60%"|Used in | ||
|- | |- | ||
|<div style="text-align:center>ver_short</div> | |<div style="text-align:center">ver_short</div> | ||
|[[File:Screenshot 3DS Sneaky Spirits.png| | |[[File:Screenshot 3DS Sneaky Spirits.png|frameless|center]] | ||
|[[Sneaky Spirits]] | |[[Sneaky Spirits]] | ||
|- | |- | ||
|<div style="text-align:center> | |<div style="text-align:center">ver_long</div> | ||
|[[File:Screenshot 3DS Sneaky Spirits 2.png| | |[[File:Screenshot 3DS Sneaky Spirits 2.png|frameless|center]] | ||
|[[Sneaky Spirits 2]]<br>[[Right-Hand Remix]] | |[[Sneaky Spirits 2]]<br>[[Right-Hand Remix]] | ||
|- | |- | ||
|<div style="text-align:center>ver_remix04</div> | |<div style="text-align:center">ver_remix04</div> | ||
|[[File:Screenshot 3DS Sneaky Spirits 2 Barbershop Remix.png| | |[[File:Screenshot 3DS Sneaky Spirits 2 Barbershop Remix.png|frameless|center]] | ||
|[[Barbershop Remix]] | |[[Barbershop Remix]] | ||
|} | |} | ||
===Unused Content=== | ===Unused Content=== | ||
{{todo|Add the audio for this.}} | {{todo|Add the audio for this.}} | ||
[[Sneaky Spirits 2]] introduces a new mechanic not found in [[Sneaky Spirits]], that being the music fading out as the [[Sneaky Spirits (characters)|ghosts]] hide behind the wall. | [[Sneaky Spirits 2]] introduces a new mechanic not found in [[Sneaky Spirits]], that being the music fading out as the [[Sneaky Spirits (characters)|ghosts]] hide behind the wall. There is no [[Practice]] section for this, but there is an unused audio track for one. | ||
There are unused patterns for the ghosts' movement behind the wall leftover from [[Shiroi Obake 2]] in ''[[Rhythm Tengoku]]'', as well as a completely new one where the ghost stays fully hidden for the entire pattern. | |||
In [[Barbershop Remix]], there is an unused animation, "ghost_step_", which is an early version of the used "ghost_step" (used for the ghosts popping up from behind the fence). The unused animation uses a much shorter, brown haircut. There is a sprite for the freeze-frame used during the [[Practice]] section with an arrow pointing to the ghost, which has the final version's haircut applied. There are new unused sprites, including a white square, duplicates of each sprite used when successfully hitting the ghosts (with the ghosts replaced with invisible parts, which no longer exist on the sprite sheet), duplicates of the ghosts making it through to the other side and laughing at the player without the haircut, and a placeholder for the final haircut, with an odd face. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RT}}{{RHF}}{{RHM}} | {{RT}}{{RHF}}{{RHM}} |
Latest revision as of 20:37, 16 May 2025
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Rhythm Tengoku
![]() |
Shiroi Obake consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Shiroi Obake | |
01
|
Remix 2 Remix 6 Remix 7 | |
02
|
Shiroi Obake 2 |
Early Builds
This game was inspired by Tsunku♂'s dance lessons for the development team, where they would do a "finishing pose" after dancing in unison with long rests in between. The feeling of posing in sync, which was found to be completely different from dancing to a fixed rhythm, led to the game being about stopping the ghosts on a specific beat, with the second half requiring the player to count in their head to hit the ghosts even without being able to see or hear them[1].
Miscellaneous
Version 01 of Shiroi Obake uses the same graphics as version 00, with the only difference being the slowing down that occurs when hitting a ghost does not occur in version 01. This allows remixes to retain their natural flow even when Shiroi Obake is being played.
Rhythm Heaven Fever
Sneaky Spirits consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
agbGhost/ver0
|
Sneaky Spirits |
Rhythm Heaven Megamix
![]() |
Sneaky Spirits consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_short
|
Sneaky Spirits | |
ver_long
|
Sneaky Spirits 2 Right-Hand Remix | |
ver_remix04
|
Barbershop Remix |
Unused Content
![]() |
Sneaky Spirits 2 introduces a new mechanic not found in Sneaky Spirits, that being the music fading out as the ghosts hide behind the wall. There is no Practice section for this, but there is an unused audio track for one.
There are unused patterns for the ghosts' movement behind the wall leftover from Shiroi Obake 2 in Rhythm Tengoku, as well as a completely new one where the ghost stays fully hidden for the entire pattern.
In Barbershop Remix, there is an unused animation, "ghost_step_", which is an early version of the used "ghost_step" (used for the ghosts popping up from behind the fence). The unused animation uses a much shorter, brown haircut. There is a sprite for the freeze-frame used during the Practice section with an arrow pointing to the ghost, which has the final version's haircut applied. There are new unused sprites, including a white square, duplicates of each sprite used when successfully hitting the ghosts (with the ghosts replaced with invisible parts, which no longer exist on the sprite sheet), duplicates of the ghosts making it through to the other side and laughing at the player without the haircut, and a placeholder for the final haircut, with an odd face.
References
- ↑ "このゲームも、つんく♂さんのダンスレッスンがヒントになっているんです。長い休符をはさんで、一斉にみんなでキメポーズをとるようなことをレッスンでやりましたけど、みんなの息が合って、バッチリ決まったときの気持ちよさは、一定のリズムに合わせてやるときより、気持ちよさが全然違うことに気づいたんです。そこで、このゲームの後半では、音が消えそていくようにして、音が聞こえなくても心のながで数えそれば、オバケをやっつけられる気持ちよさを表現しようとしました。僕にとって、いちばんのお気に入りのゲームです。" (This game was also inspired by Tsunku♂-san's dance lessons. In the lesson, we did a kind of "finishing pose" where everyone dances in unison with long rests in between, and I realized that the feeling when everyone's breath is in sync and the pose is perfect is totally different than when you dance to a certain rhythm. So, in the second half of the game, I tried to express the feeling of being able to defeat the ghosts by counting in your mind even if you can't hear the sound. This is my favorite game.) ~ Masami Yone, Rhythm Tengoku Zen Kyoku-shu STAFF'S VOICE
ExpandRhythm Tengoku (GBA/Arcade) |
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ExpandRhythm Heaven Fever |
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ExpandRhythm Heaven Megamix |
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