Night Walk/Development: Difference between revisions
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|[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]] | |[[Night Walk]]<br>[[Remix 4 (GBA)|Remix 4]]<br>[[Remix 6 (GBA)|Remix 6]]<br>[[Night Walk 2]]<br>[[Remix 7 (GBA)|Remix 7]] | ||
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===Early Builds=== | |||
[[Night Walk]] was originally named {{Nihongo|Four Beat Keep|フォービートキープ|Fō Bīto Kīpu}} in development to describe the gameplay, as the player keeps four beats at a time during the game<ref>"『ナイトウォーク』も、4つずつビートをキープするという意味から『フォービートキープ』と呼んでいました。あ、いや、適当につけてるのは、開発中の呼び名だけですよ?" ("Night Walk" was also called "Four Beat Keep" because it means keeping four beats at a time. Ah, no, it's just a nickname that's under development, right?) ~ [[w:nintendo:Kazuyoshi Osawa|Kazuyoshi Osawa]], [https://www.1101.com/nintendo/rythm_heaven2/17.html ほぼ日刊イトイ新聞 - 樹の上の秘密基地。] (Hobonichi Itoi Shimbun - A secret base on a tree.)</ref>. | |||
===Unused Content=== | |||
Various sprites leftover from the [[wikipedia:Play-Yan|Play-Yan]] media player [[wikipedia:Game Boy Advance|Game Boy Advance]] can be found, including [[Play-Yan|the titular character]] standing, being defeated, crawling, a pink crab, and a yellow swan. | |||
==''[[Rhythm Heaven Fever]]''== | ==''[[Rhythm Heaven Fever]]''== | ||
[[Night Walk (Wii)|Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | [[Night Walk (Wii)|Night Walk]] consists of the following [[Rhythm Game#Version|version]]s in ''[[Rhythm Heaven Fever]]'': | ||
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|[[File:Screenshot 3DS Night Walk NG .png|thumb|center]] | |[[File:Screenshot 3DS Night Walk NG .png|thumb|center]] | ||
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===Unused Content=== | ===Unused Content=== | ||
Updated textures for [[Play-Yan]] depicting him standing still, and getting electrocuted, along with the [[Biribiriuo]] which appeared in [[Night Walk 2]], are present in ''[[Rhythm Heaven Megamix]]'', though there is no code to make use of them. There are also new textures for a word balloon with a music note in it, though it has no animations. | |||
==References== | |||
<references/> | |||
{{RT}}{{RHF}}{{RHM}} | {{RT}}{{RHF}}{{RHM}} |
Revision as of 19:41, 24 March 2023
Rhythm Tengoku
Night Walk consists of the following versions in Rhythm Tengoku:
No. | Image | Used in |
---|---|---|
00
|
Night Walk Remix 4 Remix 6 Night Walk 2 Remix 7 |
Early Builds
Night Walk was originally named Four Beat Keep (フォービートキープ?, Fō Bīto Kīpu) in development to describe the gameplay, as the player keeps four beats at a time during the game[1].
Unused Content
Various sprites leftover from the Play-Yan media player Game Boy Advance can be found, including the titular character standing, being defeated, crawling, a pink crab, and a yellow swan.
Rhythm Heaven Fever
Night Walk consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
nightWalk/ver0
|
Night Walk Remix 10 |
Regional Differences
If the player makes a mistake while jumping, a symbol is displayed rather than a heart. In Minna no Rhythm Tengoku, this symbol is "NG", as with Rhythm Tengoku. In other regions, it is replaced with the word "Miss".
Rhythm Heaven Megamix
Night Walk consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
Night Walk |
Regional Differences
If the player makes a mistake while jumping, the object comes out halfway and displays a symbol. In Rhythm Tengoku: The Best+, this symbol is "NG", as with previous games. In other regions, it is replaced with an "✖" symbol.
, , | |
---|---|
Unused Content
Updated textures for Play-Yan depicting him standing still, and getting electrocuted, along with the Biribiriuo which appeared in Night Walk 2, are present in Rhythm Heaven Megamix, though there is no code to make use of them. There are also new textures for a word balloon with a music note in it, though it has no animations.
References
- ↑ "『ナイトウォーク』も、4つずつビートをキープするという意味から『フォービートキープ』と呼んでいました。あ、いや、適当につけてるのは、開発中の呼び名だけですよ?" ("Night Walk" was also called "Four Beat Keep" because it means keeping four beats at a time. Ah, no, it's just a nickname that's under development, right?) ~ Kazuyoshi Osawa, ほぼ日刊イトイ新聞 - 樹の上の秘密基地。 (Hobonichi Itoi Shimbun - A secret base on a tree.)
Rhythm Tengoku (GBA/Arcade) | ||
---|---|---|
Rhythm Games | Omake Corner | |
STAGE 1 | ||
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Revival | ||
Technician | ||
Last Technician | ||
Arcade Only (1P) | Extra | |
Arcade Only (2P) | STAGE 1 | |
STAGE 2 | ||
STAGE 3 | ||
STAGE 4 | ||
STAGE 5 | ||
Extra | ||
Rhythm Omocha | ||
Endless Games | ||
Miscellaneous |
Rhythm Heaven Fever | ||
---|---|---|
Medal Corner | ||
Rhythm Games | ||
Two-Player Menu | ||
Endless Games One Player |
||
Endless Games Two Player |
||
Rhythm Toys | ||
Extra Games | ||
Miscellaneous | Title Screen • Music Corner • Reading Material • Rhythm Test • Perfect Campaign • Characters • The Rhythm League • Rhythm Heaven • Live House OGU • Development History • Seika Relay |
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Title • Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |