Munchy Monk/Development
Rhythm Heaven
Munchy Monk consists of the following versions in Rhythm Heaven:
Internal Name | Image | Used in |
---|---|---|
snack
|
Munchy Monk Remix 8 Remix 10 | |
snack/ver2
|
Remix 4 | |
snack/ver3
|
Munchy Monk 2 |
Early Builds
During development, this game was known as Oyatsu (おやつ?, Snack), as the player was eating candy snacks, which was replaced with manju in the final game (referred to as "dumplings" in the English version)[1][2][3].
Unused Content
Most sprites of the Munchy Monk have an extra sprite to render the mustache, which remain offscreen. Presumably this second sprite is needed for the turn at the end of Munchy Monk 2, and is required to exist in all other animations, even if it goes unseen.
The Munchy Monk's sprite is a little larger than what is visible onscreen, with the monk's eyebrow and ear not being visible. In Remix 4, this also includes orange hair.
Rhythm Heaven Fever
Munchy Monk consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
eatmen/ver0
|
Munchy Monk Endless Remix |
Unused Content
The girl is capable of giving any arbitrary number of food, ranging from the integer limits of -2'147'483'648 to 2'147'483'647 (inclusive). Any negative amount, as well as 0, has the girl simply give nothing[4], using 1 has the girl give an egg, and using any other number has the girl give that many peas. The voice cue matches that of giving 13 peas for any values besides the used 5 and 9 peas. A total of 47 peas is the maximum that can be safely used, as the crashes if one attempts to give the monk more than that[5].
Rhythm Heaven Megamix
Munchy Monk consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_long
|
Munchy Monk Final Remix | |
ver_wario
|
Munchy Monk (Wario...Where?) |
Unused Content
There are unused animations, using early designs for the mustauche that the Munchy Monk grows during the game, which match the slimmer design it has in Rhythm Heaven.
There is an animation referenced for this game, "face_turn", which does not appear in the game's .bccad file. It is possible to call this animation in-game, but as it doesn't exist normally, the game defaults to playing "face_beat" instead. This animation is a leftover from the end of Munchy Monk 2 in Rhythm Heaven, where the Munchy Monk turns to face the player. There is no second mustache sprite, as it was presumably repurposed for the eyebrows.
Young Cricket, who appears during the Wario...Where? version of the game replacing the monkey in a cloud from Final Remix, has additional functionality to move the cloud vertically. In both instances, it only ever moves horizontally.
References
- ↑ "米 最初は「おやつ」というタイトルだったんです。だから、まんじゅうじゃなくてお菓子を食べてたんですけど、いつの閑にか「しゅぎょう」になっていました(笑)。まんじゅうを食べることがしゅぎょうのひとつ…ということなんですかね。"(At first, the title was "Oyatsu" (snack). So you were eating candy snacks, not manju, but before I knew it, it had become "Shugyo" (laughs). So eating manju is a kind of "shugyo" (training)...is that right?) ~ Masami Yone, Rhythm Tengoku Zen Kyoku-shu STAFF'S VOICE
- ↑ "そして、そのボーナストラックに入っている『しゅぎょうのテーマ』は、ブックレットにも書いているとおり、元は『おやつ』というタイトルだったんですよね。制作段階のゲームでは、“まんじゅう”ではなく、“おやつ”を食べていたんですね。任天堂制作スタッフもまんじゅう”を食べることが、なぜ『しゅぎょう』かは、なぞ?のようです。" (The bonus track "Shugyo no Theme" was originally titled "Oyatsu" (snack), as mentioned in the booklet. In the production stage of the game, you were eating "snacks" instead of "manju". It is a mystery to the Nintendo production staff why eating "manju" is also called "shugyo" (training)?) ~ 祝!100万本突破!(スタッフからのコメント) | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba (Congratulations! Over 1 million sold! (Comments from staff) | Tsunku♂ Official Blog "Tsunbro♂ Entertainment Course" Powered by Ameba)
- ↑ "snack" ~ Internal name for the directory storing the graphics for Munchy Monk in Rhythm Heaven
- ↑ Munchy Monk but the girl treats you like a dog
- ↑ Munchy Monk but it's a truckload of peas
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