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Bossa Nova/Development: Difference between revisions
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!style="width:60%"|Used in | !style="width:60%"|Used in | ||
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|<div style="text-align:center>receive/ver0</div> | |<div style="text-align:center">receive/ver0</div> | ||
|[[File:Screenshot Wii Bossa Nova.png| | |[[File:Screenshot Wii Bossa Nova.png|frameless|center]] | ||
|[[Bossa Nova]] | |[[Bossa Nova]] | ||
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|<div style="text-align:center>receive/remix06</div> | |<div style="text-align:center">receive/2play</div> | ||
|[[File:Screenshot Wii Bossa Nova Remix 6.png| | |[[File:Screenshot Wii Bossa Nova Two Player.png|frameless|center]] | ||
|[[Bossa Nova#Two-Player Endless Game|Bossa Nova (Two-Player Endless Game)]] | |||
|- | |||
|<div style="text-align:center">receive/remix06</div> | |||
|[[File:Screenshot Wii Bossa Nova Remix 6.png|frameless|center]] | |||
|[[Remix 6 (Wii)|Remix 6]] | |[[Remix 6 (Wii)|Remix 6]] | ||
|- | |- | ||
|<div style="text-align:center>receive/remix10</div> | |<div style="text-align:center">receive/remix10</div> | ||
|[[File:Screenshot Wii Bossa Nova.png| | |[[File:Screenshot Wii Bossa Nova.png|frameless|center]] | ||
|[[Remix 10 (Wii)|Remix 10]] | |[[Remix 10 (Wii)|Remix 10]] | ||
|} | |} | ||
===Early | ===Early Builds=== | ||
This game was the first to feature a bossa nova rhythm. Upon listening to it, | This game was the first to feature a bossa nova rhythm. Upon listening to it, the developers decided to give it fairytale visuals to match, but[[niwanetwork:Masami Yone|Masami Yone]] decided to give it a bit of an edge, which led to the inclusion of sexy voices following the rhythm<ref>[https://iwataasks.nintendo.com/interviews/wii/rhythmheavenfever/0/2/ Iwata Asks - Rhythm Heaven Fever - Page 3]</ref>. | ||
===Unused Content=== | ===Unused Content=== | ||
There are unused sprites of 2 arrows forming a circle, likely to illustrate the switching mechanic, and a green arrow. | There are unused sprites of 2 arrows forming a circle, likely to illustrate the switching mechanic, and a green arrow. | ||
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!style="width:60%"|Used in | !style="width:60%"|Used in | ||
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|<div style="text-align:center></div> | |<div style="text-align:center"></div> | ||
|[[File:Screenshot 3DS Bossa Nova.png| | |[[File:Screenshot 3DS Bossa Nova.png|frameless|center]] | ||
|[[Bossa Nova]] | |[[Bossa Nova]] | ||
|} | |} |
Revision as of 23:40, 6 March 2024
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Rhythm Heaven Fever
Bossa Nova consists of the following versions in Rhythm Heaven Fever:
Internal Name | Image | Used in |
---|---|---|
receive/ver0
|
Bossa Nova | |
receive/2play
|
Bossa Nova (Two-Player Endless Game) | |
receive/remix06
|
Remix 6 | |
receive/remix10
|
Remix 10 |
Early Builds
This game was the first to feature a bossa nova rhythm. Upon listening to it, the developers decided to give it fairytale visuals to match, butMasami Yone decided to give it a bit of an edge, which led to the inclusion of sexy voices following the rhythm[1].
Unused Content
There are unused sprites of 2 arrows forming a circle, likely to illustrate the switching mechanic, and a green arrow.
Regional Diferences
In Minna no Rhythm Tengoku, the text that appears on screen is shown on the right and read vertically. In other versions, it is moved to the top where it is read horizontally.
Rhythm Heaven Megamix
Bossa Nova consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
Bossa Nova |
Regional Differences
In the version of Rhythm Heaven Megamix, playing this game with Japanese voices has it play the English voices instead. This error was not present in Beat the Beat: Rhythm Paradise, and is corrected in Rhythm Paradise Megamix and Rhythm Sesang: The Best+.
References
ExpandRhythm Heaven Fever |
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ExpandRhythm Heaven Megamix |
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