Clap Trap: Difference between revisions
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|No Practice=1}} | |No Practice=1}} | ||
{{RhythmGame | {{RhythmGame | ||
|image= | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Game Wii PE-1.gif|270px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Clap Trap.png|400px]]{{TabEnd}} | ||
|number=[[File:Game Wii B2.png| | |number=[[File:Game Wii B2.png|24px|link=]] 1<br>{{Console|3DS}} 75 | ||
|duomedals={{Console|Wii}} 1 | |||
|duomedals= | |hiscore={{Console|Wii}} 0<br>{{Console|3DS}} 0 | ||
|hiscore= | |||
|version={{ver|Endless}} | |version={{ver|Endless}} | ||
|stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}} | |stage={{Stage|Wii2Pendless}}{{Stage|3DSgate4}}{{Stage|3DSendless}}}} | ||
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[[File:Screenshot Wii Clap Trap.png|thumb]] | [[File:Screenshot Wii Clap Trap.png|thumb]] | ||
[[File:Screenshot 3DS Clap Trap.png|thumb]] | [[File:Screenshot 3DS Clap Trap.png|thumb]] | ||
The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is | The players control the [[Clap Trap Doll]], who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is blocked and the game continues. If failed, the karate chop hits the doll on the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives. | ||
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion. | As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a [[Monkey#Clap Trap|monkey]] on it, and finally a green onion. | ||
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The | |just=The player(s) stop the karate chop as the doll exclaims "Yes!" and grins. | ||
|miss=The | |miss=The player(s) stop the karate chop off the beat, causing the doll to make a worried sound. In ''[[Rhythm Heaven Megamix]]'', it also makes a worried expression. | ||
|through=The | |through=The player(s) fail to stop the karate chop, leaving it to hit the doll on the head, creating a bump. Getting three bumps ends the game.}} | ||
==[[Rhythm Item]]s== | ==[[Rhythm Item]]s== | ||
{{item | {{item | ||
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</gallery> | </gallery> | ||
==Video== | ==Video== | ||
{{#ev:youtube| | {{#ev:youtube|i-m8jHfj9g4||inline}} | ||
{{#ev:youtube|CoTp3rvqyiE||inline}} | {{#ev:youtube|CoTp3rvqyiE||inline}} | ||
==Development History== | |||
{{Main|Clap Trap/Development}} | |||
==In Other Languages== | ==In Other Languages== | ||
{{lang | {{lang | ||
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|fr=Défense synchro | |fr=Défense synchro | ||
|mnfr=Synchro defense | |mnfr=Synchro defense | ||
| | |es={{Console|Wii}} Colleja al canto<br>{{Console|3DS}} Golpe al canto | ||
| | |mnes={{Console|Wii}} Slap to the song<br>{{Console|3DS}} Knock to the song | ||
|de=Handkanten-Konter | |||
|mnde=Hand Edge Counterattack | |||
|it=Acchiappamano | |it=Acchiappamano | ||
|mnit=Hand catcher | |mnit=Hand catcher | ||
|nl=Clap Trap<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref> | |nl=Clap Trap<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref> | ||
|pt=Clap Trap<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref> | |pt=Clap Trap<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref> |
Latest revision as of 00:51, 1 September 2024
Saffron Trial |
Stop the karate chops that come out of nowhere! |
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Saltwater Trial |
Stop the karate chops that sneak out of nowhere! |
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Paprika Trial |
Stop the karate chops that come down nonstop! |
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Clap Trap |
Stop as many karate chops as possible! ![]() |
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Clap Trap (しらはドール?, Shirawa Doll) is the 1st Two-Player Endless Game in Rhythm Heaven Fever, unlocked with 1 Duo Medal, and the 75th Rhythm Game seen at The Fourth Gate and can be unlocked as an Endless Game by beating the Gatekeeper Trio's trials in Rhythm Heaven Megamix.
Gameplay
The players control the Clap Trap Doll, who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is blocked and the game continues. If failed, the karate chop hits the doll on the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives.
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a monkey on it, and finally a green onion.
In Rhythm Heaven Fever, P1 controls the doll's right hand while P2 controls its left. In Rhythm Heaven Megamix, the single player controls both hands simultaneously. The hands remain color coded for each player regardless.
Trials
The player has the option to select which difficulty they want in Rhythm Heaven Megamix.
- Saffron Trial: Stop the karate chops 10 times. It comes down at a normal speed.
- Saltwater Trial: Stop the karate chops 15 times. It comes down at a normal or fast speed.
- Paprika Trial: Stop the karate chops 20 times. It comes down at a normal, fast, or slow speed.
Controls
- Ⓐ/Tap: Clap
Timing Display
- Perfect!/Ace!?: The player(s) stop the karate chop as the doll exclaims "Yes!" and grins.
- Early!/Late!?: The player(s) stop the karate chop off the beat, causing the doll to make a worried sound. In Rhythm Heaven Megamix, it also makes a worried expression.
- Miss...?: The player(s) fail to stop the karate chop, leaving it to hit the doll on the head, creating a bump. Getting three bumps ends the game.
Rhythm Items
Green Onion | Two for $1.98! |
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"I will practice my swordplay with this, my trusty blade! ... What's that, Ma? No, I haven't seen the green onions!" |
(High Score: 40)
Tree Branch | Disagreeing with Elephants |
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I understand that African elephants find branches tastier than leaves. Personally, I like marshmallows. |
Appearances
Video
Development History
- Main article: Clap Trap/Development
In Other Languages
Language | Name | Meaning |
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しらはドール | White Sword Doll |
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Clap Trap | |
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Clap Trap | |
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Défense synchro | Synchro defense |
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Handkanten-Konter | Hand Edge Counterattack |
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Acchiappamano | Hand catcher |
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Clap Trap[1] | |
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Clap Trap[2] | |
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박수 인형 | Clapping Doll |
References
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