Clap Trap: Difference between revisions
Jump to navigation
Jump to search
CebolaBros64 (talk | contribs) (→Video) Tags: Manual revert 2017 source edit |
mNo edit summary |
||
Line 13: | Line 13: | ||
|No Practice=1}} | |No Practice=1}} | ||
{{RhythmGame | {{RhythmGame | ||
|image=<tabber>Wii=[[File: | |image=<tabber>Wii=[[File:Game Wii PE-1.gif]]|-|3DS=[[File:Prologue 3DS Clap Trap.png]]</tabber> | ||
|number=[[File: | |number=[[File:Game Wii B2.png|20px]] 1 | ||
[[File:Console3DS Icon.png|20px]] 75 | [[File:Console3DS Icon.png|20px]] 75 | ||
|duomedals=[[File:ConsoleWii Icon.png|20px]] 1 | |duomedals=[[File:ConsoleWii Icon.png|20px]] 1 | ||
Line 60: | Line 60: | ||
{{#ev:youtube|7sM722lK01A||inline||||start=85}} | {{#ev:youtube|7sM722lK01A||inline||||start=85}} | ||
{{#ev:youtube|CoTp3rvqyiE||inline}} | {{#ev:youtube|CoTp3rvqyiE||inline}} | ||
==In Other Languages== | ==In Other Languages== | ||
{{lang | {{lang |
Revision as of 23:26, 28 July 2022
Saffron Trial |
Stop the karate chops that come out of nowhere! |
Rhythm Heaven Megamix |
Saltwater Trial |
Stop the karate chops that sneak out of nowhere! |
Rhythm Heaven Megamix |
Paprika Trial |
Stop the karate chops that come down nonstop! |
Rhythm Heaven Megamix |
Clap Trap |
Stop as many karate chops as possible! |
Rhythm Heaven Megamix |
Clap Trap (しらはドール?, Shirawa Doll) is the 1st Two-Player Endless Game in Rhythm Heaven Fever, unlocked with 1 Duo Medal, and the 75th Rhythm Game seen at The Fourth Gate and can be unlocked as an Endless Game by beating the Gatekeeper Trio's trials in Rhythm Heaven Megamix.
Gameplay
The players control the Clap Trap Doll, who must stop karate chops aimed at the head. To do this, the players must clap its hands at just the right moment to stop the karate chops. Attacks are signaled by three beats, then the players must pause for a beat and then clap. If successful, the attack is dodged and the game continues. If failed, the karate chop hits the doll on the the head and creates a bump. Three bumps result in a game over, and as such these bumps act as lives.
As the game progresses, the tempo changes dramatically and pauses get longer, often playing ambient noise, and the doll occasionally taking a breath during long pauses. The karate chops start off with a human hand, then a cat's paw, a tree branch with a monkey on it, and finally a green onion.
In Rhythm Heaven Fever, P1 controls the doll's right hand while P2 controls its left. In Rhythm Heaven Megamix, the single player controls both hands simultaneously. The hands remain color coded for each player regardless.
Trials
The player has the option to select which difficulty they want in Rhythm Heaven Megamix.
- Saffron Trial: Stop the karate chops 10 times. It comes down at a normal speed.
- Saltwater Trial: Stop the karate chops 15 times. It comes down at a normal or fast speed.
- Paprika Trial: Stop the karate chops 20 times. It comes down at a normal, fast, or slow speed.
Controls
- Ⓐ/Tap: Clap
Timing Display
- Perfect!/Ace!?: The players stop the karate chop as the doll exclaims "Yes!" and grins.
- Early!/Late!?: The players stop the karate chop off the beat, causing the doll to make a worried sound. In Rhythm Heaven Megamix, it also makes a worried expression.
- Miss...?: The players fail to stop the karate chop, it hits the doll on the head, creating a bump. Getting three bumps ends the game.
Rhythm Items
Green Onion | Two for $1.98! |
---|---|
"I will practice my swordplay with this, my trusty blade! ... What's that, Ma? No, I haven't seen the green onions!" |
(High Score: 40)
Tree Branch | Disagreeing with Elephants |
---|---|
I understand that African elephants find branches tastier than leaves. Personally, I like marshmallows. |
Appearances
Video
In Other Languages
|
|