Coin Toss: Difference between revisions
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{{RhythmGame | {{RhythmGame | ||
|image= | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-1.gif|80px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Coin Toss.png|400px|center]]{{TabEnd}} | ||
|number=[[File:Game DS B-Medal.png|24px|link=]] 1<br>{{Console|3DS}} 9 | |||
|number=[[File: | |medals={{Console|DS}} 2 | ||
|medals= | |||
|version={{ver|Endless}} | |version={{ver|Endless}} | ||
|hiscore= | |hiscore={{Console|DS}} 5<br>{{Console|3DS}} 30 | ||
|stage={{Stage|DSendless}}{{Stage|3DSgate1}}{{Stage|3DSendless}}}} | |stage={{Stage|DSendless}}{{Stage|3DSgate1}}{{Stage|3DSendless}}}} | ||
{{Nihongo|Coin Toss|コイントス| | {{Nihongo|Coin Toss|コイントス|Koin Tosu}} is the 1st [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 2 [[Medal]]s, and the 9th [[Rhythm Game]] seen at [[The First Gate]] and can be unlocked as an [[Endless Game]] by beating the [[Gatekeeper Trio]]'s trials in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Screenshot DS Coin Toss.png|thumb]] | [[File:Screenshot DS Coin Toss.png|thumb]] | ||
[[File:Screenshot 3DS Coin Toss.png|thumb]] | [[File:Screenshot 3DS Coin Toss.png|thumb]] | ||
In this game, the player controls a hand which tosses a coin into the air, and is expected to catch it when it comes down. The game keeps score by counting every time the player successfully catches the coin. The player must time when the coin will land by relying on the music. They can also use the timer in the first few rounds to aid the timing, with the coin coming down on 3.0. The background beat cuts more and more with each catch. After 5 rounds, the music slows down and the pattern repeats. The background music is composed of simple drums in ''[[Rhythm Heaven]]'', which is expanded into a proper track in ''[[Rhythm Heaven Megamix]]''. | In this game, the player controls a hand which tosses a coin into the air, and is expected to catch it when it comes down. The game keeps score by counting every time the player successfully catches the coin. The player must time when the coin will land by relying on the music. They can also use the timer in the first few rounds to aid the timing, with the coin coming down on 3.0. The background beat cuts more and more with each catch. After 5 rounds, the music slows down and the pattern repeats. The background music is composed of simple drums in ''[[Rhythm Heaven]]'', which is expanded into a proper track in ''[[Rhythm Heaven Megamix]]''. Exclusive to ''[[Rhythm Heaven Megamix]]'', after 20 turns the laughs present in the track begin to randomise between two sets. | ||
===Trials=== | ===Trials=== | ||
The player has the option to select which difficulty they want in ''[[Rhythm Heaven Megamix]]''. | The player has the option to select which difficulty they want in ''[[Rhythm Heaven Megamix]]''. | ||
*[[Saffron]] Trial: The player must catch the coin 10 times, and has 3 lives. The music never cuts out. | |||
[[Saffron]] Trial: The player must catch the coin 10 times, and has 3 lives. The music never cuts out. | *[[Saltwater]] Trial: The player must catch the coin 15 times, and has 2 lives. The music cuts out at times. | ||
*[[Paprika]] Trial: The player must catch the coin 15 times, and has 1 life. The music cuts out very often and starts at a slower speed. | |||
[[Saltwater]] Trial: The player must catch the coin 15 times, and has 2 lives. The music cuts out at times. | |||
[[Paprika]] Trial: The player must catch the coin 15 times, and has 1 life. The music cuts out very often. | |||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
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|explain=That's right, baby! I'm a<br>COMMEMORATIVE coin now!<br>No more getting spent or<br>flipped like a common<br>doubloon--I get to chill in<br>this little house FOREVER!}} | |explain=That's right, baby! I'm a<br>COMMEMORATIVE coin now!<br>No more getting spent or<br>flipped like a common<br>doubloon--I get to chill in<br>this little house FOREVER!}} | ||
==Video== | ==Video== | ||
{ | {{#ev:youtube|z9BMgLtV0hw||inline}} | ||
{{#ev:youtube|x0QIefQ4mfA||inline}} | |||
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==Trivia== | ==Trivia== | ||
*This is the only [[Endless Game]] in ''[[Rhythm Heaven]]'' to not have a "Game Over". Instead, it simply resets the player's score. There are [[Coin Toss/ | *This is the only [[Endless Game]] in ''[[Rhythm Heaven]]'' to not have a "Game Over". Instead, it simply resets the player's score. There are [[Coin Toss/Development|unused sprites]] for the "Game Over" text, however. | ||
== | ==Development History== | ||
{{Main|Coin Toss/ | {{Main|Coin Toss/Development}} | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
|jp=コイントス | |jp=コイントス | ||
|rojp= | |rojp=Koin Tosu | ||
|mnjp=Coin Toss | |mnjp=Coin Toss | ||
|us=Coin Toss | |us=Coin Toss | ||
|fr=Jet de pièce | |fr=Jet de pièce | ||
|mnfr=Coin toss | |mnfr=Coin toss | ||
| | |es={{Console|DS}} Lanza la Moneda<br>{{Console|3DS}} Lanza la moneda | ||
| | |mnes={{Console|DS}} Toss the Coin<br>{{Console|3DS}} Toss the coin | ||
|de=Münzwherf | |||
|mnde=Coin Toss | |||
|it=La monetina | |it=La monetina | ||
|mnit=The coin | |mnit=The coin | ||
|kr=동전 던지기 | |kr=동전 던지기 | ||
|rokr=Dongjeon Deonjigi | |rokr=Dongjeon Deonjigi |
Latest revision as of 23:12, 31 August 2024
Saffron Trial |
Toss the coin and catch it with the right timing. |
Rhythm Heaven Megamix |
Saltwater Trial |
Toss the coin and catch it with really good timing. |
Rhythm Heaven Megamix |
Paprika Trial |
Toss the coin and catch it with perfect timing. |
Rhythm Heaven Megamix |
Coin Toss |
Toss the coin and catch it as many times as possible. |
Rhythm Heaven Megamix |
Coin Toss (コイントス?, Koin Tosu) is the 1st Endless Game in Rhythm Heaven, unlocked with 2 Medals, and the 9th Rhythm Game seen at The First Gate and can be unlocked as an Endless Game by beating the Gatekeeper Trio's trials in Rhythm Heaven Megamix.
Gameplay
In this game, the player controls a hand which tosses a coin into the air, and is expected to catch it when it comes down. The game keeps score by counting every time the player successfully catches the coin. The player must time when the coin will land by relying on the music. They can also use the timer in the first few rounds to aid the timing, with the coin coming down on 3.0. The background beat cuts more and more with each catch. After 5 rounds, the music slows down and the pattern repeats. The background music is composed of simple drums in Rhythm Heaven, which is expanded into a proper track in Rhythm Heaven Megamix. Exclusive to Rhythm Heaven Megamix, after 20 turns the laughs present in the track begin to randomise between two sets.
Trials
The player has the option to select which difficulty they want in Rhythm Heaven Megamix.
- Saffron Trial: The player must catch the coin 10 times, and has 3 lives. The music never cuts out.
- Saltwater Trial: The player must catch the coin 15 times, and has 2 lives. The music cuts out at times.
- Paprika Trial: The player must catch the coin 15 times, and has 1 life. The music cuts out very often and starts at a slower speed.
Controls
Rhythm Heaven
- Tap: Catch
- Flick: Toss coin
Rhythm Heaven Megamix
- Ⓐ/Tap: Toss or catch coin
Timing Display
- Perfect!/Ace!?: The player catches the coin.
- Early!/Late!?: N/A
- Miss...?: The coin isn't caught, with the hand moving down to retrieve it. In Rhythm Heaven, this is followed by the player's score being reset. In Rhythm Heaven Megamix, one life is deducted. If all lives are lost, the game is over.
Appearances
Rhythm Item
Smiling Coin | All Smiles |
---|---|
These special coins have smiling faces on both sides. If only we could be more like these coins--always smiling, regardless of which side we land on. |
(High Score: 30)
Commemorative Coin |
Joyful Commemoration |
---|---|
That's right, baby! I'm a COMMEMORATIVE coin now! No more getting spent or flipped like a common doubloon--I get to chill in this little house FOREVER! |
Video
Trivia
- This is the only Endless Game in Rhythm Heaven to not have a "Game Over". Instead, it simply resets the player's score. There are unused sprites for the "Game Over" text, however.
Development History
- Main article: Coin Toss/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コイントス | Coin Toss |
EnglishNOA | Coin Toss | |
EnglishNOE | Coin Toss | |
French | Jet de pièce | Coin toss |
Spanish | Lanza la Moneda Lanza la moneda |
Toss the Coin Toss the coin |
German | Münzwherf | Coin Toss |
Italian | La monetina | The coin |
Korean | 동전 던지기 | Coin Toss |
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