Shoot-'em-up 2
This page is about the long version of Shoot-'em-up from Rhythm Heaven Megamix. "I suppose" you may be looking for the arrange version in Rhythm Heaven?
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Shoot-'em-up 2 |
Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! |
Rhythm Heaven Megamix |
Shoot-'em-up 2 (かえってきた シューティング?, Kaettekita Shooting), known as Shoot-'Em-Up (シューティング?, Shooting) in Rhythm Heaven, is the 2nd Rhythm Game of the second stage (7th overall) in Rhythm Heaven and the 2nd of Citrus Tower (44th overall) in Rhythm Heaven Megamix.
The short version, Shoot-'em-up, appears in Citrus Land in Rhythm Heaven Megamix.
The arrange version, Shoot-'Em-Up 2, appears in the tenth stage of Rhythm Heaven.
Gameplay
The player controls the Blastronaut on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The Shoot-'Em-Up Radio Lady appears at the start of each wave and the end of the game to give advice.
Controls
- Ⓐ or ✚/Tap: Shoot
Timing Display
- Perfect!/Ace!?: The alien ship is destroyed completely.
- Early!/Late!?: The alien ship is struck down, but not destroyed. In Rhythm Heaven only, this does not cause the player to fail a Perfect Campaign.
- Miss...?: The alien damages the player's spaceship.
Results
Commander's Debriefing() | Commander's Debriefing() | |
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Some enemies got past you. The high-speed volleys are tricky. |
Some enemies got past you. The high-speed volleys are tricky. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
That was a glorious battle. Your 8-shot volleys were amazing! Nice work, right to the end! |
That was a glorious battle. Your 8-shot volleys were amazing! Nice work, right to the end! |
Commander's Debriefing | |
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Some enemies got past you. You seemed intimidated by swarms. | |
Eh. Passable. | |
That was a glorious battle. You weren't fazed by any number of foes! |
Epilogue
The planet is ours! Wahahahaha! |
Mission accomplished! But just barely... |
An overwhelming victory! Well done! |
We win this time, humans! | That was a close fight. | Great shooting! |
Endless Game
Shoot-'Em-Up (シューティング?, Shooting) is the 2nd Endless Game in Rhythm Heaven, unlocked with 7 Medals.
The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions:
- The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signaling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over.
- The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
- The Shoot-'Em-Up Radio Lady doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven Space Umpires without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in Shoot-'Em-Up 2.
Once the player has reached the end of the non-endless game after clearing 3 waves, the last three enemies do not appear. Instead, it goes to the latter two waves of Shoot-'Em-Up 2. After clearing 5 waves, each half of a wave is randomized, and the enemies change shape, with stricter timing. The background loops back to the beginning, this time with a reddish-purple tint instead of the usual blue. After clearing 10 waves, the music becomes quieter during the player's turn, and the backgrounds loop again, this time with a yellow tint. After clearing 15 waves, the music mutes completely during the player's turn. The background now changes randomly each wave, using any design and any of the previous colors.
Rhythm Item
Model Spaceship | Have an Adult Help You |
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It's a Space Battleship STG-7 Plastic Model Kit in 1/48 scale! The cockpit is amazingly detailed! Note: Pilot not included. |
Skill Star
The Skill Star appears at the end of the second wave.
Challenge Land
Shoot-'em-up 2 appears in the following Challenge Train courses:
Appearances
Video
Trivia
- Oddly, the player is able to flick in this game in Rhythm Heaven, despite this action not doing anything. This trait is shared with Freeze Frame, Munchy Monk and Drummer Duel. All other games that don't use the flick don't allow the player to perform it.
- This is one of the few games to keep the same controls from Rhythm Heaven to Rhythm Heaven Megamix in Simple Tap mode, the others being Fillbots and Lockstep. Excluding the ability to flick despite not needing to, Freeze Frame and Munchy Monk can also be included.
- In Remix 10, the Practice enemies and yellow background are used instead of the game's default appearance.
- In Rhythm Heaven Megamix, the Shoot-'Em-Up Radio Lady is shown through a CommPad, which resembles a Wii U GamePad.
- In Rhythm Heaven Megamix, the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the Shoot-'Em-Up 2 in Rhythm Heaven.
- In Rhythm Heaven Megamix, the background in the epilogue is reused directly from Wario-Man's Epilogue Movie in WarioWare: Twisted!
Development History
- Main article: Shoot-'em-up 2/Development
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
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Japanese | シューティング | Shooting |
EnglishNOA | Shoot-'Em-Up | Named after the Shoot 'em up genre of video games |
EnglishNOE | Shoot-'Em-Up | |
French | Bataille galactique | Galactic battle |
Spanish | Guerra Galáctica | Galactic War |
German | Kosmorock Kosmorock X |
Cosmorock Cosmorock X |
Italian | Meteoritmi | Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) |
Korean | 슈팅 | Shooting |
Rhythm Heaven Megamix
Language | Name | Meaning |
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Japanese | かえってきた シューティング | Shooting Returns |
EnglishNOA | Shoot-'em-up 2 | Named after the Shoot 'em up genre of video games |
EnglishNOE | Shoot-'em-up 2 | |
French | Le retour de la bataille galactique | Return of the galactic battle |
Spanish | Guerra galáctica 2 | Galactic war 2 |
German | Kosmorock 2 | Cosmorock 2 |
Italian | Meteoritmi 2 | Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) |
Korean | 돌아온 슈팅 | Shooting Returns |
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