Shoot-'em-up 2: Difference between revisions

From Rhythm Heaven Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(41 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{About|the long version of [[Shoot-'em-up]] from [[Rhythm Heaven Megamix]]|the [[Shoot-'Em-Up 2 (DS)|arrange version]] in [[Rhythm Heaven]]}}
{{About|the long version of [[Shoot-'em-up]] from [[Rhythm Heaven Megamix]]|the [[Shoot-'Em-Up 2 (DS)|arrange version]] in [[Rhythm Heaven]]}}
{{GameExplainDS|title=Shoot-'Em-Up|explain=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.}}
{{GameExplainDS
{{GameExplain3DS|title=Shoot-'em-up 2|explain=Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!|No Practice=1}}
|title=Shoot-'Em-Up
|explain=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.
|explainUK=Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practise first,<br>and then scramble.<br>Whatever works for you.}}
{{GameExplain3DS
|title=Shoot-'em-up 2
|explain=Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld!
|No Practice=1}}
{{RhythmGame
{{RhythmGame
|image=<tabber>DS=[[File:Shootemup.png]]|-|3DS=[[File:Return of shootemup.png]]</tabber>
|number={{Console|DS}} 7<br>{{Console|3DS}} 44
|bpm=142
|version={{ver|Long}}
|number=[[File:ConsoleDS Icon.png|20px]] 7<br>[[File:Console3DS Icon.png|20px]] 44
|gift={{Console|DS}} [[Music_Corner#Music List (Rhythm Heaven)|Shoot-'Em-Up]]<br>{{Console|3DS}} [[Flow Ball]]
|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Shoot-'Em-Up]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
|stage={{Stage|DSstage2}}{{Stage|3DStower4}}}}
{{Nihongo|'''Shoot-'em-up 2'''|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|'''Shoot-'Em-Up'''|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of Citrus Tower (44th overall) in ''[[Rhythm Heaven Megamix]]''.  
{{Nihongo|Shoot-'em-up 2|かえってきた シューティング|Kaettekita Shooting}}, known as {{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} in ''[[Rhythm Heaven]]'', is the 2nd [[Rhythm Game]] of the second stage (7th overall) in ''[[Rhythm Heaven]]'' and the 2nd of [[Citrus Tower]] (44th overall) in ''[[Rhythm Heaven Megamix]]''.  


The short version, [[Shoot-'em-up]], appears in Citrus Land in ''[[Rhythm Heaven Megamix]]''.  
The short version, [[Shoot-'em-up]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''.  


The arrange version, [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
The arrange version, [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Shoot-'em-up.png|thumb]]
[[File:Screenshot DS Shoot-'Em-Up.png|thumb]]
[[File:Shoot-'Em-Up_gameplay_3DS.PNG|thumb]]
[[File:Screenshot 3DS Shoot-'em-up 2.png|thumb]]
The player controls the [[Blastronaut]] on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The [[Shoot-'Em-Up Radio Lady]] appears at the start of each wave and the end of the game to give advice.
The player controls the [[Blastronaut]] on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The [[Shoot-'Em-Up Radio Lady]] appears at the start of each wave and the end of the game to give advice.
==Controls==
==Controls==
{{Controls|AorDt=Shoot}}
{{Controls|AorDt=Shoot}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The alien ship is destroyed completely.|Early!/Late!=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect]] Campaign.|Miss...=The alien damages the player's spaceship.}}
{{Timing
|just=The alien ship is destroyed completely.
|miss=The alien ship is struck down, but not destroyed. In ''[[Rhythm Heaven]]'' only, this does not cause the player to fail a [[Perfect Campaign]].
|through=The alien damages the player's spaceship.}}
==Results==
==Results==
{{Results
{{Results
Line 26: Line 34:
|caption=Commander's Debriefing
|caption=Commander's Debriefing
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}
|cp_DEF_Hi=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!
|caption Alt=Commander's Debriefing
|cp_DEF_Ng Alt=Some enemies got past you.<br>The high-speed volleys are tricky.
|cp_DEF_Hi Alt=That was a glorious battle.<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!}}
{{Results
{{Results
|Console=3DS
|Console=3DS
Line 32: Line 43:
|cp_DEF_Ng=Some enemies got past you.<br>You seemed intimidated by swarms.
|cp_DEF_Ng=Some enemies got past you.<br>You seemed intimidated by swarms.
|cp_DEF_Hi=That was a glorious battle.<br>You weren't fazed by any number of foes!}}
|cp_DEF_Hi=That was a glorious battle.<br>You weren't fazed by any number of foes!}}
==Epilogues==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=DS
|Console=DS
Line 43: Line 54:
{{Epilogue
{{Epilogue
|Console=3DS
|Console=3DS
|NG Image=Epilogue 3DS Shoot-'em-up 2 NG.png
|OK Image=Epilogue 3DS Shoot-'em-up 2 OK.png
|HI Image=Epilogue 3DS Shoot-'em-up 2 HI.png
|NG=We win this time, humans!
|NG=We win this time, humans!
|OK=That was a close fight.
|OK=That was a close fight.
Line 52: Line 60:
{{RhythmGame
{{RhythmGame
|name=Shoot-'Em-Up
|name=Shoot-'Em-Up
|image=[[File:EndlessGameShootEmUpIcon.gif]]
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Game DS E-2.gif|80px]]{{TabEnd}}
|bpm=142
|number=[[File:Game DS B-Medal.png|24px|link=]] 2
|number=[[File:MedalCornerDSIcon.png|20px]] 2
|version={{ver|Endless}}
|medals=[[File:ConsoleDS Icon.png|20px]] 7
|medals={{Console|DS}} 7
|hiscore=1000
|hiscore={{Console|DS}} 1000
|stage={{Stage|DSendless}}}}
|stage={{Stage|DSendless}}}}
{{Nihongo|'''Shoot-'em-up'''|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.
[[File:Screenshot DS Shoot-'Em-Up Endless.png|thumb|left]]
{{Nihongo|Shoot-'Em-Up|シューティング|Shooting}} is the 2nd [[Endless Game]] in ''[[Rhythm Heaven]]'', unlocked with 7 [[Medal]]s.


Gameplay is about the same as the non-endless version, but differences appear:
The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions:
*The player has a life bar which is depleted with every miss. If the player is hit when the bar is empty, the game is over. The life bar gradually refills after being depleted any amount.
*The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signalling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. Notably, the last background is the same as in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the set of backgrounds repeat, but with a different color.
*The [[Shoot-'Em-Up Radio Lady]] doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven [[Space Umpire]]s without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]].
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]], after which the waves are randomized. The enemies also change shape for the rest of the game, which have stricter timing. Internally, they are known as "enemy_mini".
 
*After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
Once the player has reached the end of the non-endless game after clearing 3 waves, the last three enemies do not appear. Instead, it goes to the latter two waves of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. After clearing 5 waves, each half of a wave is randomized, and the enemies change shape, with stricter timing. The background loops back to the beginning, this time with a reddish-purple tint instead of the usual blue. After clearing 10 waves, the music becomes quieter during the player's turn, and the backgrounds loop again, this time with a yellow tint. After clearing 15 waves, the music mutes completely during the player's turn. The background now changes randomly each wave, using any design and any of the previous colors.
==Rhythm Item==
==[[Rhythm Item]]==
{{Item
{{item
|name=Model Spaceship
|name=Model Spaceship
|item=Model Spaceship.png
|title=Have an Adult Help You
|title=Have an Adult Help You
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
|explain=It's a Space Battleship STG-7<br>Plastic Model Kit in 1/48 scale!<br>The cockpit is amazingly<br>detailed!<br><br>Note: Pilot not included.}}
==Skill Star==
==[[Skill Star]]==
The Skill Star appears at the end of the fourth wave.
The Skill Star appears at the end of the second wave.
==Challenge Land==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Game Gamble: Intermediate]]
*[[Challenge Land#Spaaaaaaaaaaaaaaace!|Spaaaaaaaaaaaaaaace!]]
*[[Spaaaaaaaaaaaaaaace!]]
==Appearances==
==Appearances==
<gallery>
<gallery>
Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Screenshot DS Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]])
Shoot-'em-up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Screenshot DS Shoot-'Em-Up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]]
Shoot-em-up Endless 2.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Screenshot DS Shoot-'Em-Up Endless.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]])
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Screenshot DS Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]]
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Screenshot DS Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Shoot-'emup 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]
Screenshot DS Shoot-'Em-Up 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Screenshot DS Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]]
Story shoot em up gameplay.png|[[Shoot-'em-up]]
Screenshot 3DS Shoot-'em-up.png|[[Shoot-'em-up]]
Shoot-'Em-Up_gameplay_3DS.PNG|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Screenshot 3DS Shoot-'em-up 2.png|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]]
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]]
Screenshot 3DS Shoot-'em-up 2 Citrus Remix.png|[[Citrus Remix]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|AUBC13cxu7o||inline}}
{{#ev:youtube|sIlBToliEJM||inline}}
{{#ev:youtube|dj2MCnVE1BY||inline}}
==Trivia==
==Trivia==
*The green aliens that are seen in one of the backgrounds during the Endless version of the game are the [[Space Umpire]]s from [[Spaceball]] without their spaceships.
[[File:Screenshot WarioWare Twisted Wario-Man Epilogue.png|thumb]]
[[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb]]
*Oddly, the player is able to flick in this game in ''[[Rhythm Heaven]]'', despite this action not doing anything. This trait is shared with [[Freeze Frame]], [[Munchy Monk]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
*In ''[[Rhythm Heaven Megamix]]'', the background in the Epilogues comes straight out of [[Wario-Man]]'s stage in [[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]
**This is one of the few games to keep the same controls from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'' in Simple Tap mode, the others being [[Fillbots 2|Fillbots]] and [[Lockstep]]. Excluding the ability to flick despite not needing to, [[Freeze Frame]] and [[Munchy Monk]] can also be included.
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[Rhythm Item|CommPad]], which resembles a [[wikipedia:Wii U GamePad|Wii U GamePad]].
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game look more like the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
*This is one of the few games to keep the same controls for tapping from ''[[Rhythm Heaven]]'' to ''[[Rhythm Heaven Megamix]]'', the others being [[Munchy Monk]], [[Freeze Frame]], [[Lockstep]], and [[Fillbots]].
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
*In [[Remix 10 (DS)|Remix 10]], the [[Practice]] enemies and yellow background are used instead of the game's default appearance.
==Gameplay Video==
*In ''[[Rhythm Heaven Megamix]]'', the [[Shoot-'Em-Up Radio Lady]] is shown through a [[CommPad]], which resembles a [[niwanetwork:Wii U GamePad|Wii U GamePad]].
{| class="wikitable" style="margin: 1em auto 1em auto;"
*In ''[[Rhythm Heaven Megamix]]'', the aliens are fully grey with a green glow around them. Coupled with parts of the player's spaceship being green, this makes the game resemble the [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] in ''[[Rhythm Heaven]]''.
!Rhythm Heaven
*In ''[[Rhythm Heaven Megamix]]'', the background in the epilogue is reused directly from [[Wario-Man]]'s Epilogue Movie in ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]''
!Rhythm Heaven Megamix
==Development History==
|-
{{Main|Shoot-'em-up 2/Development}}
|[[File:Rhythm Heaven - Shoot-'Em-Up (Perfect) (English)-0|300px]]
|[[File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English)|300px]]
|}
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
Line 113: Line 119:
|rojp=Shūtingu
|rojp=Shūtingu
|mnjp=Shooting
|mnjp=Shooting
|us=Shoot-'em-up
|us=Shoot-'Em-Up
|mnus=Named after the ''[[wikipedia:Shoot 'em up|Shoot 'em up]]'' genre of video games
|fr=Bataille galactique
|fr=Bataille galactique
|mnfr=Galactic battle
|mnfr=Galactic battle
|du=Kosmorock
|es=Guerra Galáctica
|mndu=Cosmorock
|mnes=Galactic War
|de=Kosmorock<br>[[File:Game DS B-Medal.png|20px|link=]] Kosmorock X
|mnde=Cosmorock<br>[[File:Game DS B-Medal.png|20px|link=]] Cosmorock X
|it=Meteoritmi
|it=Meteoritmi
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|es=Guerra Galáctica
|mnes=Galactic War
|kr=슈팅
|kr=슈팅
|rokr=Syuting
|rokr=Syuting
Line 129: Line 136:
|jp=かえってきた シューティング
|jp=かえってきた シューティング
|rojp=Kaettekita Shūtingu
|rojp=Kaettekita Shūtingu
|mnjp=Return of Shooting
|mnjp=Shooting Returns
|us=Shoot-'em-up 2
|us=Shoot-'em-up 2
|mnus=Named after the ''[[wikipedia:Shoot 'em up|Shoot 'em up]]'' genre of video games
|fr=Le retour de la bataille galactique
|fr=Le retour de la bataille galactique
|mnfr=Return of the galactic battle
|mnfr=Return of the galactic battle
|du=Kosmorock 2
|es=Guerra galáctica 2
|mndu=Cosmorock 2
|mnes=Galactic war 2
|de=Kosmorock 2
|mnde=Cosmorock 2
|it=Meteoritmi 2
|it=Meteoritmi 2
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|mnit=Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
|es=Guerra galáctica 2
|mnes=Galactic war 2
|kr=돌아온 슈팅
|kr=돌아온 슈팅
|rokr=Dol-aon Syuting
|rokr=Dol-aon Syuting
|mnkr=Return of Shooting}}
|mnkr=Shooting Returns}}
{{Game Navigation}}
{{Game Navigation}}
{{Endless Game Navigation}}
{{Endless Game Navigation}}
[[Category:Long Version Games]]

Latest revision as of 23:11, 31 August 2024

This page is about the long version of Shoot-'em-up from Rhythm Heaven Megamix. "I suppose" you may be looking for the arrange version in Rhythm Heaven?
Shoot-'Em-Up
Invasion alert! Invasion
alert! Scramble fighters,
STAT! Or...practice first,
and then scramble.
Whatever works for you.
ConsoleDS Icon.png Rhythm Heaven
Shoot-'Em-Up
Invasion alert! Invasion
alert! Scramble fighters,
STAT! Or...practise first,
and then scramble.
Whatever works for you.
ConsoleDS Icon.png Rhythm Paradise
Shoot-'em-up 2
Intruder alert! Again!
Scramble fighters! Again!
Defend the homeworld!
NoPractice3DS.png
Console3DS Icon.png Rhythm Heaven Megamix
Shoot-'em-up 2
Image
ConsoleDS Icon.png
Prologue DS Shoot-'em-up 2.png
Console3DS Icon.png
Prologue 3DS Shoot-'em-up 2.png
Number
ConsoleDS Icon.png 7
Console3DS Icon.png 44
Version?
Long

Shoot-'em-up 2 (かえってきた シューティング?, Kaettekita Shooting), known as Shoot-'Em-Up (シューティング?, Shooting) in Rhythm Heaven, is the 2nd Rhythm Game of the second stage (7th overall) in Rhythm Heaven and the 2nd of Citrus Tower (44th overall) in Rhythm Heaven Megamix.

The short version, Shoot-'em-up, appears in Citrus Land in Rhythm Heaven Megamix.

The arrange version, Shoot-'Em-Up 2, appears in the tenth stage of Rhythm Heaven.

Gameplay

Screenshot DS Shoot-'Em-Up.png
Screenshot 3DS Shoot-'em-up 2.png

The player controls the Blastronaut on a mission to stop aliens from invading Earth. The game is played in first person view from the spaceship. A varying number of aliens appear on the screen one by one in groups. After four beats, the aliens attack. The player must attack them in the same order and timing, relying on the rhythm of the music. If a beat is missed, the alien is missed and damages the spaceship. The Shoot-'Em-Up Radio Lady appears at the start of each wave and the end of the game to give advice.

Controls

  • Ⓐ or ✚/Tap: Shoot

Timing Display

  • Perfect!/Ace!?: The alien ship is destroyed completely.
  • Early!/Late!?: The alien ship is struck down, but not destroyed. In Rhythm Heaven only, this does not cause the player to fail a Perfect Campaign.
  • Miss...?: The alien damages the player's spaceship.

Results

ConsoleDS Icon.png
Commander's Debriefing(Flag of the United States.svg) Commander's Debriefing(Flag of the United Kingdom (3-5).svg)
GradingNG DS.png
Some enemies got past you.
The high-speed volleys are tricky.
Some enemies got past you.
The high-speed volleys are tricky.
GradingOK DS.png
Hm...
Good enough...
I don't know...
I guess that was all right.
Hmm...
Good enough...
I don't know...
I guess that was all right.
GradingHI DS.png
That was a glorious battle.
Your 8-shot volleys were amazing!
Nice work, right to the end!
That was a glorious battle.
Your 8-shot volleys were amazing!
Nice work, right to the end!
Console3DS Icon.png
Commander's Debriefing
GradingNG 3DS.png
Some enemies got past you.
You seemed intimidated by swarms.
GradingOK 3DS.png
Eh. Passable.
GradingHI 3DS.png
That was a glorious battle.
You weren't fazed by any number of foes!

Epilogue

ConsoleDS Icon.png
GradingNG DS.png
GradingOK DS.png
GradingHI DS.png
Epilogue DS Shoot-'Em-Up NG.png Epilogue DS Shoot-'Em-Up OK.png Epilogue DS Shoot-'Em-Up HI.png
The planet is ours!
Wahahahaha!
Mission accomplished!
But just barely...
An overwhelming victory! Well done!
Console3DS Icon.png
GradingNG 3DS.png
GradingOK 3DS.png
GradingHI 3DS.png
Epilogue 3DS Shoot-'em-up 2 NG.png Epilogue 3DS Shoot-'em-up 2 OK.png Epilogue 3DS Shoot-'em-up 2 HI.png
We win this time, humans! That was a close fight. Great shooting!

Endless Game

Shoot-'Em-Up
Image
ConsoleDS Icon.png
Game DS E-2.gif
Number
Game DS B-Medal.png 2
Medeals Needed
ConsoleDS Icon.png 7
Version?
Endless
High Score
ConsoleDS Icon.png 1000
Screenshot DS Shoot-'Em-Up Endless.png

Shoot-'Em-Up (シューティング?, Shooting) is the 2nd Endless Game in Rhythm Heaven, unlocked with 7 Medals.

The basic gameplay is about the same as the non-endless version, with the player needing to shoot down the enemies by following the rhythm at which they appear. This version has the following additions:

  • The player has a life bar which is depleted with every miss. If the player avoids getting hit again, it will start gradually refilling itself. If the bar is emptied, the screen turns red, signalling the player is in danger, though they still have a chance to recover. If they take damage while the bar is empty, the game is over.
  • The player receives points for every successful shot in a pattern, going from 100, 200, 500 and 1000. Defeating every enemy in every half of a wave awards the player a "PERFECT BONUS" of 1000 points.
  • The Shoot-'Em-Up Radio Lady doesn't appear between waves, instead she congratulates the player for reaching certain scores. Reaching the end of a wave instead causes a warp effect, which changes the background. The starting background is the same as the non-endless version, showing the homeworld in the top left. The second shows a variety of cubical structures with a green outline with faster stars, while the next one shows abstract blue squares, and the one after that has seven Space Umpires without their ships in the top left. The last background shows another green-outlined structure, presumably the alien's base, and also with faster stars. Notably, the structure is also used for the background in Shoot-'Em-Up 2.

Once the player has reached the end of the non-endless game after clearing 3 waves, the last three enemies do not appear. Instead, it goes to the latter two waves of Shoot-'Em-Up 2. After clearing 5 waves, each half of a wave is randomized, and the enemies change shape, with stricter timing. The background loops back to the beginning, this time with a reddish-purple tint instead of the usual blue. After clearing 10 waves, the music becomes quieter during the player's turn, and the backgrounds loop again, this time with a yellow tint. After clearing 15 waves, the music mutes completely during the player's turn. The background now changes randomly each wave, using any design and any of the previous colors.

Rhythm Item

Model Spaceship Have an Adult Help You
Sprite 3DS Rhythm Item Model Spaceship.png
Item holder.png
It's a Space Battleship STG-7
Plastic Model Kit in 1/48 scale!
The cockpit is amazingly
detailed!

Note: Pilot not included.

Skill Star

The Skill Star appears at the end of the second wave.

Challenge Land

Shoot-'em-up 2 appears in the following Challenge Train courses:

Appearances

Video

Trivia

Screenshot WarioWare Twisted Wario-Man Epilogue.png

Development History

Main article: Shoot-'em-up 2/Development

In Other Languages

Rhythm Heaven

Language Name Meaning
Flag of Japan.svg Japanese シューティング Shooting
Flag of the United States.svg EnglishNOA Shoot-'Em-Up Named after the Shoot 'em up genre of video games
Flag of the United Kingdom (3-5).svg EnglishNOE Shoot-'Em-Up
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Bataille galactique Galactic battle
Flag of Spain.svg Spanish Guerra Galáctica Galactic War
Flag of Germany.svg German Kosmorock
Game DS B-Medal.png Kosmorock X
Cosmorock
Game DS B-Medal.png Cosmorock X
Flag of Italy.svg Italian Meteoritmi Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
Flag of South Korea.svg Korean 슈팅 Shooting

Rhythm Heaven Megamix

Language Name Meaning
Flag of Japan.svg Japanese かえってきた シューティング Shooting Returns
Flag of the United States.svg EnglishNOA Shoot-'em-up 2 Named after the Shoot 'em up genre of video games
Flag of the United Kingdom (3-5).svg EnglishNOE Shoot-'em-up 2
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Le retour de la bataille galactique Return of the galactic battle
Flag of Spain.svg Spanish Guerra galáctica 2 Galactic war 2
Flag of Germany.svg German Kosmorock 2 Cosmorock 2
Flag of Italy.svg Italian Meteoritmi 2 Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm)
Flag of South Korea.svg Korean 돌아온 슈팅 Shooting Returns
Rhythm Tengoku (GBA/Arcade)
One Player
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6

Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Exclusive
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Two Player
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Heaven
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Game DS B-Credit.png
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Rhythm Heaven Fever
One Player
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Night Walk
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two Player
Fork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Rhythm Heaven Megamix
Earth World
Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land

Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png

Lush Woods
Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World
Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace
Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom

Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png

Shop
Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png
Logo GBA Rhythm Tengoku.svg Ura Otoko Game GBA E-2.png Game GBA E-3.png Game GBA E-4.png
Logo DS Rhythm Heaven.svg Game DS E-1.gif Shoot-'Em-Up Game DS E-3.gif Samurai Slice Game DS E-5.gif Game DS E-6.gif
Logo Wii Rhythm Heaven Fever.svg
One Player
Game Wii E-4.gif Game Wii E-1.gif Munchy Monk Game Wii E-3.gif Game Wii E-4 JP.gif Game Wii E-5.gif
Logo Wii Rhythm Heaven Fever.svg
Two Player
Game Wii PE-1.gif Game Wii PE-2.gif Game Wii PE-3.gif Game Wii PE-4.gif Bossa Nova
Logo 3DS Rhythm Heaven Megamix.svg Artwork 3DS Coin Toss Alt.png Sick Beats Artwork 3DS Charging Chicken.png Artwork 3DS Clap Trap Alt.png