Quiz Show: Difference between revisions
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The [[contestant]] must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the [[Practice]]. | The [[contestant]] must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the [[Practice]]. | ||
In ''[[Rhythm Heaven Megamix]]'', the player's overall score given at the end of the game depends on how well they followed the host's rhythm. The 4th question can give up to 30 points, while the 5th and 6th can give up to 35 points, totalling 100 points. The first three questions during the [[Practice]] do not give any points. | |||
==Controls== | ==Controls== | ||
{{Controls|AorDt=Press buttons}} | {{Controls|AorDt=Press buttons}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong. | As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong, as the icon during a [[Perfect Campaign]] in ''[[Rhythm Tengoku]]'' reacts to the player's performance as such. In ''[[Rhythm Heaven Megamix]]'', nothing is displayed on the [[Timing Display]] regardless of the player's performance. | ||
{{Timing | {{Timing | ||
|just=The host's podium reveals the same number as the contestant's. Both of them smile, and a victory jingle plays. | |just=The host's podium reveals the same number as the contestant's. Both of them smile, and a victory jingle plays. | ||
Line 87: | Line 89: | ||
|explain=The buzzer on this podium<br>works surprisingly well,<br>considering it's soaked in<br>the tears of former<br>contestants.}} | |explain=The buzzer on this podium<br>works surprisingly well,<br>considering it's soaked in<br>the tears of former<br>contestants.}} | ||
==[[Skill Star]]== | ==[[Skill Star]]== | ||
The Skill Star does not appear during any part of the game, instead it is obtained by replicating [[Q Maou|the host]]'s rhythm | The Skill Star does not appear during any part of the game, instead it is obtained by replicating [[Q Maou|the host]]'s rhythm and gaining at least 90 points overall. | ||
==[[Challenge Land]]== | ==[[Challenge Land]]== | ||
{{PAGENAME}} does not appear in any [[Challenge Train]] courses. | {{PAGENAME}} does not appear in any [[Challenge Train]] courses. | ||
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*In the [[Rhythm Tengoku/Arcade|arcade]] version, getting an answer wrong during the [[Practice]] simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during [[Practice]], making the easter egg unobtainable. | *In the [[Rhythm Tengoku/Arcade|arcade]] version, getting an answer wrong during the [[Practice]] simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during [[Practice]], making the easter egg unobtainable. | ||
*In the [[Rhythm Tengoku/Arcade|arcade]] version, [[The Host]]'s dialogue is automatically advanced after a few seconds without the player's input. | *In the [[Rhythm Tengoku/Arcade|arcade]] version, [[The Host]]'s dialogue is automatically advanced after a few seconds without the player's input. | ||
*Usually, the [[OK]] comment is shared across all games. In ''[[Rhythm Tengoku]]'', however, this game circumvents this by having the player get a [[Just OK]] if they fail on the 6th question in order to display | *Usually, the [[OK]] comment is shared across all games. In ''[[Rhythm Tengoku]]'', however, this game circumvents this by having the player get a [[Just OK]] if they fail on the 6th question in order to display a special comment. In fact, getting an [[OK]] normally is impossible. | ||
**In the [[Rhythm Tengoku/Arcade|arcade]] version, failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is impossible. | **In the [[Rhythm Tengoku/Arcade|arcade]] version, failing on the 5th question also gives a [[Just OK]]. Due to [[Perfect]] being a normal [[Rank]], getting a [[Superb]] is impossible. | ||
**On the other hand, in ''[[Rhythm Heaven Megamix]]'', it is impossible to get a [[Just OK]]. | **On the other hand, in ''[[Rhythm Heaven Megamix]]'', it is impossible to get a [[Just OK]]. Failing on the 6th question also no longer guarantees an [[OK]]. | ||
[[File:Screenshot WarioWare Dribble and Spitz Intro.png|thumb]] | [[File:Screenshot WarioWare Dribble and Spitz Intro.png|thumb]] | ||
*The [[Try Again]] epilogue in ''[[Rhythm Tengoku]]'' is a reference to the prologue to [[Dribble & Spitz]]'s stage, [[mariowiki:Sci-Fi|Sci-Fi]], in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''. | *The [[Try Again]] epilogue in ''[[Rhythm Tengoku]]'' is a reference to the prologue to [[Dribble & Spitz]]'s stage, [[mariowiki:Sci-Fi|Sci-Fi]], in ''[[mariowiki:WarioWare, Inc.: Mega Microgame$!|WarioWare, Inc.: Mega Microgame$!]]''. |
Revision as of 17:20, 17 March 2024
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Quiz Show |
Listen to the host's pattern, then copy it. Simple, right? Simple, but not easy. |
Rhythm Heaven Megamix |
Quiz Show (クイズ?, Quiz) is the 1st Rhythm Game of Stage 4 (19th overall) in Rhythm Tengoku and the 3rd of Shop No. 1 (93rd overall), costing 3 Flow Balls, in Rhythm Heaven Megamix.
Gameplay
This game is about a contestant participating in a quiz show where he must hit the buttons the same amount of times as The Host.
The host hits the button a certain amount of times. The Practice has the first three questions:
- 1st question - 03 times,
- 2nd question - 06 times,
- 3rd question - 13 times,
and the real game has the next three questions:
- 4th question - 18 times,
- 5th question - 28 times,
- 6th question - 43 times,
the last three having 0, 1 or 2 hits randomly added to the end.
The contestant must then match the number of button presses under a time limit, however, it is not necessary to follow the host's rhythm. The pattern may be done in any way, as long as the correct number is achieved under the time limit. Getting the wrong amount ends the game immediately, even during the Practice.
In Rhythm Heaven Megamix, the player's overall score given at the end of the game depends on how well they followed the host's rhythm. The 4th question can give up to 30 points, while the 5th and 6th can give up to 35 points, totalling 100 points. The first three questions during the Practice do not give any points.
Controls
- Ⓐ or ✚/Tap: Press buttons
Timing Display
As the game is based on ending with the same number as the host, and not on the timing of individual presses, this section is based on if the total at the end is right or wrong, as the icon during a Perfect Campaign in Rhythm Tengoku reacts to the player's performance as such. In Rhythm Heaven Megamix, nothing is displayed on the Timing Display regardless of the player's performance.
- Perfect!/Ace!?: The host's podium reveals the same number as the contestant's. Both of them smile, and a victory jingle plays.
- Early!/Late!?: N/A
- Miss...?: The host's podium reveals a different number, both of them frown, and a loss jingle plays. The game is over.
Results
司会者の ひとこと | (A Word from the Host) | |
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次回、がんばって下さいネ。 | (Try your best next time.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
おしかったですね〜! 全問正解、おめでとうございました〜! |
(You were so close!) (Congratulations on answering correctly!) |
A Word from Our Sponsor | |
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You were so close! | |
Eh. Passable. | |
You won! Congratulations! |
Epilogue
ま、 こんなものさ。 | 次回に向けて 勉強、勉強…Zzz | 世界旅行 もらっちゃった! |
(Well, that's just how it is.) | (Study, study for next time...Zzz) | (I won a world trip!) |
ま、 こんなものさ。 | 次回に向けて 勉強、勉強…Zzz | 世界旅行 もらっちゃった! |
(Well, that's just how it is.) | (Study, study for next time...Zzz) | (I won a world trip!) |
I can do better... I can do better... | I'm so glad I studied! | Splendid answers! |
Rhythm Item
Podium | A Bit Moist |
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The buzzer on this podium works surprisingly well, considering it's soaked in the tears of former contestants. |
Skill Star
The Skill Star does not appear during any part of the game, instead it is obtained by replicating the host's rhythm and gaining at least 90 points overall.
Challenge Land
Quiz Show does not appear in any Challenge Train courses.
Appearances
Quiz Special
Quiz Special (クイズ スペシャル?, Kuizu Supesharu) is the 3rd Endless Game in Rhythm Tengoku, unlocked with 20 Medals.
The patterns and time limit are much shorter, but they get faster and more complicated as the game goes on. The two characters also start to make more instense facial expressions as the game progresses.
Video
Trivia
- This game is very unique in the Rhythm Heaven Series, as it is the only one to not have music playing throughout most of it, the only game where following the rhythm is not required and one of only two games that can be ended prematurely. (The other being Night Walk). The game ends even if the player gets an answer in the practice wrong.
- In Rhythm Heaven Megamix, an oversight allows the player to get a Perfect this way[1].
- Night Walk Information contains a piece of text telling of a secret for this game, which tells the player to ignore following the rhythm, and to try pressing the buttons as many times as possible for something to happen. Pressing the buttons 100 times causes the counter to overflow, resulting in an explosion destroying the podium's counter. Further pressing causes the host's podium counter to blow up, and even more causes the sign in the background to explode as well.
- In the arcade version, getting an answer wrong during the Practice simply moves on to the next question instead of ending the game. The podium's counter is also capped at 99 during Practice, making the easter egg unobtainable.
- In the arcade version, The Host's dialogue is automatically advanced after a few seconds without the player's input.
- Usually, the OK comment is shared across all games. In Rhythm Tengoku, however, this game circumvents this by having the player get a Just OK if they fail on the 6th question in order to display a special comment. In fact, getting an OK normally is impossible.
- The Try Again epilogue in Rhythm Tengoku is a reference to the prologue to Dribble & Spitz's stage, Sci-Fi, in WarioWare, Inc.: Mega Microgame$!.
- The fanfare when a correct answer is given is reused in Charging Chicken.
- Bunny Hop, Rat Race, Big Rock Finish, Fan Club 2 and this game are the only games to receive remixed music in Rhythm Heaven Megamix.
Development History
- Main article: Quiz Show/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | クイズ | Quiz |
EnglishNOA | Quiz Show | |
EnglishNOE | Quiz Show | |
French | Questions pour des boutons | Questions for buttons |
Spanish | Concurso de imitadores | Imitation contest |
German | Quizshow | |
Italian | Quiz Show | |
Korean | 퀴즈 | Quiz |
Language | Name | Meaning |
---|---|---|
Japanese | クイズ スペシャル | Quiz Special |
References
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