Tongue Lashing/Development: Difference between revisions

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(Created page with "{{Unused}}{{Image}}{{Incomplete}} ==''Rhythm Heaven Megamix''== Tongue Lashing consists of the following versions in ''Rhythm Heaven Megamix'': {| class="wikitable" align="center" style="width:100%" !style="width:20%"|Internal Name !style="width:20%"|Image !style="width:60%"|Used in |- |<div style="text-align:center"><br></div> |frameless|center |Tongue Lashing<br>Final Remix |} ===Unu...")
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Revision as of 13:00, 7 March 2024

Epilogue 3DS Board Meeting Short NG.png
Epilogue 3DS Freeze Frame OK.png
Epilogue 3DS Rat Race NG.png

Rhythm Heaven Megamix

Tongue Lashing consists of the following versions in Rhythm Heaven Megamix:

Internal Name Image Used in

Screenshot 3DS Tongue Lashing.png
Tongue Lashing
Final Remix

Unused Content

There are various unused sprites and animations:

  • "bg": a simple small black rectangle as a placeholder for the background.
  • "chameleon_top_beat", "chameleon_top_attack", "chameleon_top_attack_just" and "chameleon_top_swallow": simple small black rectangles serving as placeholders for the Chameleon shown from a top-down perspective. Although not used here, the sprite sheet does contain parts to construct the Chameleon from this perspective. This set is missing the equivalent of "chameleon_side_beat_happy" and "chameleon_side_beat_sad", which are the Chameleon's facial expressions reacting to the player's rhythm.
  • "yeah" is an animation consisting of a simple small black rectangle.
  • "bg_test": a black rectangle serving as a placeholder background.
  • "_my_ship_beat" and "my_ship_laser": use the red number 1 as a placeholder.
  • "_laser": the tongue extending outward as a single sprite, including white lines indicating movement. The used animations "tongue_mid" and "tongue_tip" have it separated into two segments instead.
  • "_laser_just": a blank animation.
  • "_tongue": a smaller version of "_laser".
  • "_tongue_just": a slower version of "_tongue".
  • "_chameleon_side_swallow": an alternate animation of the Chameleon swallowing a bug. It is left grayscale here.

A couple of the animations above suggest this game originally included a ship that shoots lasers of some kind, thematically similar to Shoot-'em-up. To that end, there are also unused sprites of the Chameleon with its mouth open, and the piece that would attach the tongue to its mouth moving in an unnatural manner. The second frame of these also colors the Chameleon fully white, much like the Blastronaut in Shoot-'em-up while shooting a laser. These sprites can be found after all the unused placeholder squares, and before the Chameleon's used sprites. There is also an unused sprite of the Chameleon with its mouth open and a flat tongue visible, but not being lashed out.

There are even more unused sprites and animations for the bugs:

  • "debug_target": a blank sprite.
  • Copies of the sprites for "_tongue" and "_tongue_just" from the Chameleon's sheet.
  • "bowan", "bowan_beat", "bowan_sign_00", "bowan_sign_01" and "bowan_dodge": an unused version of the red bugs (whose names are prefixed with "feint"). It has a gray glow around it rather than red.
  • "arman_sleep", "arman_sign_00", "arman_sign_01", "arman_damage_00", "arman_damage_01", "arman_damage_02", "arman_dodge" and "arman_hit": an unused darker version of the yellow bugs (whose names are prefixed with "enemy"). It may have attacked the player rather than simply dodging. It has a gray glow around it rather than yellow.
  • Copies of the sprites for "bg_test" and the placeholder black square. Two sprites show the red bug being attached to the unused flat tongue, with the placeholder black squares.
  • A large dark green background with lighter spots, as well as a variation that's just the spots. This background is still smaller than the used one, which in turn has larger gaps between the spots and is purple in color.

The background has the following unused sprites and animations:

  • "bg_shadow": an animation with five frames, the first being a large black square, the other four being blank. The sprite for this is actually a dark grey, but modified to be black in the animation.
  • "CellAnim0": a cyan circle expanding before disappearing.
  • "CellAnim1": a blank animation. It uses the red number 1 as its sprite, with the opacity set to 0. This same sprite is used in the "offset" animation.

References

Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land
Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png
Lush Woods Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom
Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png
Shop Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png
Characters
Sprite 3DS Mascot Boondog.gifSprite 3DS Mascot Dieter.gifSprite 3DS Mascot Shep.gifSprite 3DS Mascot Donna.gifSprite 3DS Mascot Hairold.gif
Sprite 3DS Mascot Eglantine.gifSprite 3DS Mascot Trey.gifSprite 3DS Mascot Saffron.gifSprite 3DS Mascot Saltwater.gifSprite 3DS Mascot Paprika.gif
Sprite 3DS Mascot Bertram.gifSprite 3DS Mascot Betty.gifSprite 3DS Mascot Tibby.gifSprite 3DS Mascot Philip.gifSprite 3DS Mascot Colin.gif
Sprite 3DS Mascot Tibby's Mom.gifSprite 3DS Mascot Barista.gifSprite 3DS Mascot The Goat.gifSprite 3DS Mascot Rupert.gifSprite 3DS Mascot Samurai Drummer.gif
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