Shoot-'em-up 2: Difference between revisions
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This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape. | This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape. | ||
==Controls== | ==Controls== | ||
= | {{Controls|AorDt = Shoot}} | ||
==Timing Notes== | ==Timing Notes== | ||
{{Timing|Ace!=The alien is destroyed completely.|Early!/Late!=The alien is only disabled, not completely destroyed. '''In ''[[Rhythm Heaven]]'', a barely counts as a hit when going for a Perfect, but it counts as a miss when going for a Superb. In ''[[Rhythm Heaven Megamix]]'', a barely always counts as a miss.'''|Miss...=The alien damages the player's spaceship.}} | |||
==Results== | ==Results== | ||
{{Results | {{Results |
Revision as of 18:31, 23 September 2020
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Shoot-'em-up 2 |
Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! |
Rhythm Heaven Megamix |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Shoot-'em-up 2 (かえってきた シューティング?, Kaettekita Shooting), also known as Shoot-'Em-Up (シューティング?, Shooting) in Rhythm Heaven, not to be confused with the game of the same name in Rhythm Heaven, is the 7th Rhythm Game in Rhythm Heaven and the 44th in Rhythm Heaven Megamix. The player controls the Blastronaut in a spaceship who is on an important mission to stop the alien enemies from invading Earth. It's the normal variant of Shoot-'em-up in Rhythm Heaven Megamix. In Rhythm Heaven, it is also available as an Endless Game.
Gameplay
This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape.
Controls
- Ⓐ or ✚/Tap: Shoot
Timing Notes
Results
Commander's Debriefing() | Commander's Debriefing() | |
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Some enemies got past you. The high-speed volleys are tricky. |
Some enemies got past you. The high-speed volleys are tricky. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
That was a glorious battle. Your 8-shot volleys were amazing! Nice work, right to the end! |
That was a glorious battle. Your 8-shot volleys were amazing! Nice work, right to the end! |
Commander's Debriefing | |
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Some enemies got past you. You seemed intimidated by swarms. | |
Eh. Passable. | |
That was a glorious battle. You weren't fazed by any number of foes! |
Epilogue
Rhythm Heaven
- Shoot 'em up tryagain.png
"The planet is ours! Wahahahaha!"
- 3588 - Rhythm Heaven (US)(XenoPhobia) 9444.png
"Mission accomplished! But just barely..."
- 3588 - Rhythm Heaven (US)(XenoPhobia) 10169.png
"An overwhelming victory! Well done!"
Rhythm Heaven Megamix
- Shoot-'Em-Up 3DS Try Again.png
"We win this time, humans!"
- Shoot-'Em-Up 3DS OK.PNG
"That was a close fight."
- Shoot-'Em-Up 3DS Superb.PNG
"Great shooting!"
Rhythm Item
Model Spaceship | Have an Adult Help You |
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It's a Space Battleship STG-7 Plastic Model Kit in 1/48 scale! The cockpit is amazingly detailed! Note: Pilot not included. |
Skill Star
The Skill Star can be collected when you complete the last invader pattern during the fourth wave.
Challenge Train
- Spaaaaaaaaaaaaaaace!
Appearances
- Shoot-'Em-Up Practice.png
Practice
- Shoot-'em-up.png
Shoot-'Em-Up
- Shoot-em-up Endless 2.png
Shoot-'Em-Up (Endless Game)
- Shoot-'Em-Up Remix 2.png
- Shoot-'Em-Up Remix 9.png
- Shoot-'emup 2.png
- Shoot-'Em-Up Remix 10.png
- Story shoot em up gameplay.png
- Shoot-'Em-Up gameplay 3DS.PNG
Shoot-'em-up 2
Left-Hand Remix - Shoot-'em-up 2 Citrus.png
Endless Game
Template:Game-Nav Template:Endless game infobox This game is also present as an Endless Game, unlocked after earning 7 Medals. Gameplay is about the same as the non-endless version, but differences appear:
- The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
- Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it goes to the last two waves of Shoot-'Em-Up 2 before ultimately looping to random waves.
- The player receives points for each hit, which rise as consecutive enemies are defeated.
- Defeating every enemy in a wave will award the player a perfect bonus.
- The player gets a chance to rest every two waves.
- After clearing 10 waves, the enemies will change shape; these enemies have a stricter timing window than the previous ones.
- Instead of alerting the player to incoming waves, the Shoot-'Em-Up Radio Lady will congratulate the player for reaching certain scores.
- After clearing 20 waves, the music becomes quieter. After clearing 30 waves, it becomes muted completely.
- If the player is hit with an empty life bar, the game ends.
Trivia
- The green aliens that are seen in the background during the Endless version of the game are the Space Umpires from Spaceball without their spaceships.
- In Megamix, the background in the epilogue screens from this game is taken straight from Wario Man's stage from WarioWare: Twisted released for the Game Boy Advance.
- The screen the lady appears on in Rhythm Heaven Megamix appears to resemble a Wii U Gamepad.
- The way the aliens slowly crawl towards the bottom of the screen in the DS version may be a reference to the alien's movements in the arcade classic Space Invaders.
- In Rhythm Heaven Megamix, the aliens are fully grey with a green glow around them and part of the player's spaceship is green, thus making the game look more like the DS version of Shoot-'em-up 2.
- This is one of the few games to keep the same controls for tapping from Rhythm Heaven to Rhythm Heaven Megamix, the others being Munchy Monk, Freeze Frame, Lockstep, and Fillbots.
- This is actually the game with the most variants, having three more than Tap Trial. It has 7 variants in Heaven (if including it's practice and Endless version), and has 3 more variants in Megamix, making a total of 10 variants.
- But with graphical changes in general, Tap Trial wins, because of its appearance in Rhythm Heaven Fever.
Gameplay Video
Rhythm Heaven | Rhythm Heaven Megamix |
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File:Rhythm Heaven - Shoot-'Em-Up (Perfect) (English)-0 | File:Rhythm Heaven Megamix - Shoot-'em-up 2 (Perfect) (English) |
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
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Japanese | シューティング | Shooting |
EnglishNOA | Shoot-'Em-Up | |
EnglishNOE | Shoot-'Em-Up | |
French | Bataille galactique | Galactic battle |
Spanish | Guerra galáctica | Galactic war |
Italian | Meteoritmi | Meteorhythm |
Korean | 슈팅 | Shooting |
Rhythm Heaven Megamix
Language | Name | Meaning |
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Japanese | かえってきた シューティング | Return of Shooting |
EnglishNOA | Shoot-'em-up 2 | |
EnglishNOE | Shoot-'em-up 2 | |
French | Le retour de la bataille galactique | Return of galactic battle |
Spanish | Guerra galáctica 2 | Galactic war 2 |
Italian | Meteoritmi 2 | Meteorhythm 2 |
Korean | 돌아온 슈팅 | Return of Shooting |
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