Animal Acrobat/Development: Difference between revisions
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===Unused Content=== | ===Unused Content=== | ||
In "pajama.zlib/layout.msbt", there is an entry labeled "prologue_ctrBlanco2_TextBox_01" containing the text "2". If used, it would produce the name {{Nihongo|ジャングル | In "pajama.zlib/layout.msbt", there is an entry labeled "prologue_ctrBlanco2_TextBox_01" containing the text "2". If used, it would produce the name {{Nihongo|ジャングル ブランコリン2|Jungle Blancolin 2|Jungle Trapeze 2}}, or more likely this was intended to be {{Nihongo|空中ブランコリン2|Kūchū Blancolin 2|Midair Trapeze 2}}. | ||
Both [[Animal Acrobat]] and [[Donut Remix]] have assets for the white monkeys used in [[Jungle Gymnast]]. This includes a tear in the tent background to support the tree branch. In [[Donut Remix]], the tree branch is blue with purple leaves. | Both [[Animal Acrobat]] and [[Donut Remix]] have assets for the white monkeys used in [[Jungle Gymnast]]. This includes a tear in the tent background to support the tree branch. In [[Donut Remix]], the tree branch is blue with purple leaves. | ||
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Several unused sprites depict assembled versions of various separated assets, such as the ring of fire, the [[Monkey#Animal Acrobat|Monkey]] riding on the cloud in [[Final Remix]], and a frame of the sweatdrops with the monkey's head in the middle. | Several unused sprites depict assembled versions of various separated assets, such as the ring of fire, the [[Monkey#Animal Acrobat|Monkey]] riding on the cloud in [[Final Remix]], and a frame of the sweatdrops with the monkey's head in the middle. | ||
There is an unused sound effect labeled "SE_BLANCO_COUNT_1_AR", being a higher pitched version of "SE_BLANCO_COUNT_1" (the sound of the [[Monkey#Animal Acrobat|Monkey]] ooking as a cue for when to let go). The name indicates this was intended for [[Jungle Gymnast]], to give the [[Monkey#Animal Acrobat|Monkey]]'s sister a higher pitched voice. They both have the same in the final game. | There is an unused sound effect labeled "SE_BLANCO_COUNT_1_AR", being a higher pitched version of "SE_BLANCO_COUNT_1" (the sound of the [[Monkey#Animal Acrobat|Monkey]] ooking as a cue for when to let go). The name indicates this was intended for [[Jungle Gymnast]], to give the [[Monkey#Animal Acrobat|Monkey]]'s sister a higher pitched voice. They both have the same voice pitch in the final game. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RHM}} | {{RHM}} |
Latest revision as of 08:13, 20 August 2024
Rhythm Heaven Megamix
Animal Acrobat consists of the following versions in Rhythm Heaven Megamix:
Internal Name | Image | Used in |
---|---|---|
ver_long
|
Animal Acrobat Final Remix | |
ver_arrange
|
Jungle Gymnast Final Remix | |
ver_remix03
|
Donut Remix |
Unused Content
In "pajama.zlib/layout.msbt", there is an entry labeled "prologue_ctrBlanco2_TextBox_01" containing the text "2". If used, it would produce the name ジャングル ブランコリン2 (Jungle Blancolin 2?, Jungle Trapeze 2), or more likely this was intended to be 空中ブランコリン2 (Kūchū Blancolin 2?, Midair Trapeze 2).
Both Animal Acrobat and Donut Remix have assets for the white monkeys used in Jungle Gymnast. This includes a tear in the tent background to support the tree branch. In Donut Remix, the tree branch is blue with purple leaves.
The gorilla at the end of Animal Acrobat has the animation "gorilla_just", depicting it whincing, presumably as the player lands on its head. Oddly, the first frame of this animation is colored red. It also has the animation "gorilla_miss", being a lesser reaction to the player landing on its head. The name suggests it would've been used if the player slightly mistimed some input. These animations may suggest the player would've needed to press Ⓐ/Tap to land on it, rather than it happening automatically. The only animation used for this is "gorilla_out", where the gorilla looks to the side with a disappointed expression if the player fell during the last input. These animation quirks also apply to the hot-air balloon replacing the gorilla in Jungle Gymnast, which also has a new unused animation being "gorilla_beat", showing the monkey in the balloon bobbing its head. The "gorilla_just" and "gorilla_miss" animations in Donut Remix have frames with an earlier design of the stack of donuts used in the remix. The original gorilla also exists as "gorilla_just_", "gorilla_miss_" and "gorilla_out_", with a slightly different color.
There is an unused, blurrier version of the splotlight.
Several unused sprites depict assembled versions of various separated assets, such as the ring of fire, the Monkey riding on the cloud in Final Remix, and a frame of the sweatdrops with the monkey's head in the middle.
There is an unused sound effect labeled "SE_BLANCO_COUNT_1_AR", being a higher pitched version of "SE_BLANCO_COUNT_1" (the sound of the Monkey ooking as a cue for when to let go). The name indicates this was intended for Jungle Gymnast, to give the Monkey's sister a higher pitched voice. They both have the same voice pitch in the final game.
References
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |