Timing Display: Difference between revisions

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{{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}}
{{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}}
[[File:Timing Display Introduction.png|thumb|180px]]
{{CQuote|You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!|[https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]}}
The {{Nihongo|'''Timing Display'''|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|'''input-timing diplay'''|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|'''Settings'''|せってい|Settei}} at the [[Café]].
[[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]]
[[File:Timing Display Play Nintendo.jpg|thumb|180px|A helpful visual from [https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's News & Tips]]]
The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]].
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|'''Early!'''|はやい|Hayai}}, {{Nihongo|'''Perfect!'''|ジャスト|Just}}  and {{Nihongo|'''Late!'''|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|'''Ace!'''|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|'''Miss'''|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
==Timing Names==
{{Technical|section=1}}
[[File:Timing Display Play Nintendo.jpg|thumb|A helpful visual from [https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's Tips & Tricks]]]
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}}  and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found.


For the purposes of this wiki, the following is used to describe the timing on [[Rhythm Game]] articles:
Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
*'''Perfect!/Ace!''': When the player's timing is perfect or near-perfect. The player must avoid missing to obtain a [[Perfect]].
 
*'''Early!/Late!''': When the player goes too early or too late, but is not a complete miss. Contrary to popular belief, this is always counted as a miss. In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange variants and in [[Remix]]es) do not end a [[Perfect]] Campaign if the player is too early or too late, but it does negatively affect the rating all the same.
For the purposes of the {{SITENAME}}, the following is used to describe the timing on [[Rhythm Game]] articles:
*'''Miss...''': When the player completely misses. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss. Missing during a [[Perfect]] Campaign will end the run, forcing the player to restart for another try.
{{Timing
|just=When the player's timing is perfect or near-perfect.
|miss=When the player misses the mark by going too early or too late.
|through=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}}
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one.
==Skill Star==
==Skill Star==
[[File:Skill Star.png|thumb]]The {{Nihongo|'''Skill Star'''|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a Perfect/Ace input during a crucial moment in a [[Rhythm Game]]. Doing an early ace or late input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. If the [[Rhythm Game]] isn't cleared, the player cannot keep the Skill Star. Getting all Skill Stars is commemorated with a [[Badges|Badge]].
[[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]].


Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, it's Skill Star is awarded for having "great flow with the rhythm", which is when the [[contestant]] follows [[Q Maou|the host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything.
Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[contestant]] follows [[Q Maou|the host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything.


Skill Stars don't appear during the [[Perfect]] Campaign nor while riding the [[Challenge Train]].
Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]].
==Bonuses==
==Bonuses==
When the player completes a [[Rhythm Game]] and sees the Results, they can get a "Skill Star Bonus!" and a "No-Miss Bonus!" through self-explanatory means. These bonuses give the player more [[coins]].
When the player completes a [[Rhythm Game]] and sees the Results in ''[[Rhythm Heaven Megamix]]'', they can get a {{Nihongo|Skill Star}} bonus and a {{Nihongo|No Miss}} bonus through self-explanatory means. These bonuses give the player more [[coins]].
 
If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}}
==Trivia==
==Trivia==
[[File:Drum Lesson Green.png|thumb|[[Anata]] getting the perfect indication in the [[Drum Lessons]].]]
[[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]]
*A similar diplay appears in the [[Drum Lessons]] in ''[[Rhythm Tengoku]]'', using five colored lights to indicate how accurate the player's timing is.
*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is.
*Although the timings can be applied to the [[Rhythm Games]] in all installments of the [[Rhythm Heaven Series]], this display only appears in ''[[Rhythm Heaven Megamix]]''.
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming.
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition.
*Although the timings can be applied to the [[Rhythm Games]] in all instalments of the ''[[Rhythm Heaven Series]]'', this display only appears in ''[[Rhythm Heaven Megamix]]''.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp = タイミング表示
|jp=タイミング表示
|rojp = Taimingu Hyōji
|rojp=Taimingu Hyōji
|mnjp = Timing Display
|mnjp=Timing Display
|us = Timing Display
|us=Timing Display
|fr = Affichage précision
|fr=Affichage précision
|mnfr = Precision display
|mnfr=Precision display
|du = Timing-Anzeige
|es=Ayuda
|mndu = Timing display
|mnes=Help
|es = Ayuda
|de=Timing-Anzeige
|mnes = Help
|mnde=Timing display
|it = Visualizzazione tempismo
|it=Visualizzazione tempismo
|mnit = Timing display
|mnit=Timing display
|kr = 타이밍 표시
|kr=타이밍 표시
|rokr = Taiming Pyosi
|rokr=Taiming Pyosi
|mnkr = Timing Display}}
|mnkr=Timing Display}}
{{RHM}}

Latest revision as of 10:39, 20 August 2024

If you're curious, you can look at the Touch Screen...
to see how you did on your timing.
Use that to practice.

Introduction

"You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!"
Rhythm Heaven Megamix Tips & Tricks - Play Nintendo

The player getting a "Perfect!" input as seen in the Introduction.

The Timing Display (タイミング表示?, Taimingu Hyōji), also called the input-timing display (入力タイミング表示?, Nyūryoku Taimingu Hyōji), is a feature introduced in Rhythm Heaven Megamix meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the Settings (せってい?, Settei) at the Café.

Timing Names

Epilogue Arcade Marcher 2 OK.png
A helpful visual from Play Nintendo's Tips & Tricks

During the explanation in the Introduction, the words (from left to right) Early! (はやい?, Hayai), Perfect! (ジャスト?, Just) and Late! (おそい?, Osoi) are used to describe the timing. The Challenge Train uses Ace! (ジャスト!?, Just!) to indicate a perfect input, and Miss (ミス…?, Miss...) for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names just (ジャスト?, jusato)/success (成功?, seikō), miss (ミス?, misu) and through (スルー?, surū) can also be found.

Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.

For the purposes of the Rhythm Heaven Wiki, the following is used to describe the timing on Rhythm Game articles:

  • Perfect!/Ace!?: When the player's timing is perfect or near-perfect.
  • Early!/Late!?: When the player misses the mark by going too early or too late.
  • Miss...?: When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.

Missing during a Perfect Campaign will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain Endless Games or during a Lives Goal in Challenge Land) reduces the amount of lives by one.

Skill Star

Star.svg

The Skill Star (キメ星?, Kime-boshi) is a collectable in Rhythm Heaven Megamix, serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a Rhythm Game. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a Badge.

Although most Skill Stars are given for a perfect input during a certain part of the game, due to Quiz Show's unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the contestant follows the host's pattern and scores 90 points or more. Additionally, the Introduction gives the player a go at collecting a Skill Star, but it doesn't count towards anything.

Skill Stars don't appear during the Perfect Campaign nor while riding the Challenge Train.

Bonuses

When the player completes a Rhythm Game and sees the Results in Rhythm Heaven Megamix, they can get a Skill Star bonus and a No Miss bonus through self-explanatory means. These bonuses give the player more coins.

If the Skill Star is collected for the first time, it is acknowledged with the message First Skill Star!

Trivia

Anata getting the perfect indication in Drum Lesson.

In Other Languages

Language Name Meaning
Flag of Japan.svg Japanese タイミング表示 Timing Display
Flag of the United States.svg EnglishNOA Timing Display
Flag of the United Kingdom (3-5).svg EnglishNOE Timing Display
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Affichage précision Precision display
Flag of Spain.svg Spanish Ayuda Help
Flag of Germany.svg German Timing-Anzeige Timing display
Flag of Italy.svg Italian Visualizzazione tempismo Timing display
Flag of South Korea.svg Korean 타이밍 표시 Timing Display
Rhythm Heaven Megamix
Rhythm Games Earth World Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land
Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png
Lush Woods Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom
Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png
Shop Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png
Characters
Sprite 3DS Mascot Boondog.gifSprite 3DS Mascot Dieter.gifSprite 3DS Mascot Shep.gifSprite 3DS Mascot Donna.gifSprite 3DS Mascot Hairold.gif
Sprite 3DS Mascot Eglantine.gifSprite 3DS Mascot Trey.gifSprite 3DS Mascot Saffron.gifSprite 3DS Mascot Saltwater.gifSprite 3DS Mascot Paprika.gif
Sprite 3DS Mascot Bertram.gifSprite 3DS Mascot Betty.gifSprite 3DS Mascot Tibby.gifSprite 3DS Mascot Philip.gifSprite 3DS Mascot Colin.gif
Sprite 3DS Mascot Tibby's Mom.gifSprite 3DS Mascot Barista.gifSprite 3DS Mascot The Goat.gifSprite 3DS Mascot Rupert.gifSprite 3DS Mascot Samurai Drummer.gif
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