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Rhythm Heaven Megamix/Development: Difference between revisions
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(Added information from the August 2015 interview in Nintendo DREAM. The first half is found online, but I don't have access to the rest of it found in the actual magazine.) |
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{{Development}}{{ | {{Development}}{{TCRF|Rhythm Heaven Megamix|Rhythm Heaven Megamix}} | ||
{| class="wikitable" align="center" style="width:100%; text-align:center" | {| class="wikitable" align="center" style="width:100%; text-align:center" | ||
!Title | !Title | ||
|''[[Rhythm Tengoku: The Best+]]'' | |[[File:Screenshot 3DS Title JP.png|frameless|center]] ''[[Rhythm Tengoku: The Best+]]'' | ||
|[[File: | |[[File:Screenshot 3DS Title.png|frameless|center]] ''[[Rhythm Heaven Megamix]]'' | ||
|''[[Rhythm Paradise Megamix]]'' | |[[File:Screenshot 3DS Title EU.png|frameless|center]] ''[[Rhythm Paradise Megamix]]'' | ||
|''[[Rhythm Sesang: The Best+]]'' | |[[File:Screenshot 3DS Title KR.png|frameless|center]] ''[[Rhythm Sesang: The Best+]]'' | ||
|- | |- | ||
!Region/Languages | !Region/Languages | ||
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|} | |} | ||
==Development History== | ==Development History== | ||
Development of this title was much like the previous games, with series producer [[ | Development of this title was much like the previous games, with series producer [[generasia:Tsunku|Tsunku♂]] working together with the staff at [[niwanetwork:Nintendo|Nintendo]] to form the game around the songs, or vice versa. Planning started by consulting with [[generasia:Tsunku|Tsunku♂]] about the general concept, who decided to make it a handheld game again, after the [[Rhythm Heaven Fever|previous entry]] on the [[niwanetwork:Wii|Wii]]<ref>"いつも企画が始まるときはつんく♂さんとだいたいのコンセプトを話し合います。前回はWii版でしたが、つんく♂さんは『リズム天国』をもう一度携帯機で作りたい、とおっしゃっていて。" (Whenever we start a project, we discuss the general concept with Tsunku♂. Last time it was on the Wii, but Tsunku♂ said he wanted to make "Rhythm Tengoku" on a handheld device again.) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. The game's focus on remakes of past [[Rhythm Games]] was not set from the very beginning, but with how the series had grown more and more complex, the developers dediced to return to their roots<ref>"過去のリズムゲームのリバイバル収録は、初めから決めていたんですか?" "一番最初からではないです。やはりここまでシリーズを重ねてきて、リズムゲームがどんどん複雑になり、僕たちもマニアックな方向に進みがちになる...という状況があって、ここは一度原点回帰しようという気持ちがありまして。" (Did you decide to record a revival of a past rhythm game from the very beginning? - Not from the very beginning. As the series has grown, the rhythm games have become more and more complex, and we tend to go in a more maniacal direction... So we decided to go back to the basics.) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>, as well as to introduce the older [[Rhythm Games]] to a new audience. The [[Rhythm Games]] from ''[[Rhythm Tengoku]]'' are simple, which would make them beginner-friendly<ref>"今小学生くらいの方はほとんどGBA版をさわっていないんじゃないかと。でもあれを今遊んでも、古さは感じないよねと僕たちは思っていまして、初代はとてもシンプルなものが多かったですし、初心者の方に入りやすいこともあって収録することにしました。" (I think that most people in elementary school haven't played the GBA version. We decided to include the first version because it was very simple and easy for beginners to play.) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>, but the ones from ''[[Rhythm Heaven]]'' had to be modified to be playable with buttons rather than the touch controls of the original. Among the many reasons for this was the desire to create [[Remix]]es which combine [[Rhythm Games]] from each entry in the series, and switching between buttons and touch controls on the fly would not be ideal<ref>"ニンテンドーDS(以下DS)版『リズム天国ゴールド』ではタッチ操作で遊べたゲームが、今回はすべてボタンでも遊べるんですね。" "理由はいろいろあるんですが、その1つはシリーズの垣根を越えた「リミックス」を作りたかったからなんです。 (...) そうしたときに、ボタンで遊んでいるところで急にDS版のリズムゲームが入ってきても、タッチペンに持ち替えることってできないので...操作を統一する必要があったんです。" (In "Rhythm Tengoku Gold" for the Nintendo DS (DS), the games could be played by touch, but this time all the games can be played with the buttons as well. - There are many reasons, but one of them is that we wanted to create a "remix" that transcended the boundaries of the series. (...) When you are playing with the buttons and suddenly a rhythm game from the DS version comes in, you can't switch to the stylus... We needed to unify the controls.) ~ [https://www.imdb.com/name/nm10451159/ Takumi Hatakeyama], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. A "Simple Tap" option was added, as some players would find it easier to play. This mode simplifies the controls, with each button press being done as a tap instead<ref>"もちろん、ボタンよりもタッチ操作のほうが入りやすい、というお客さんもいらっしゃるんですよ。ゲームを普段遊ばれない方は特にタッチのほうが遊びやすい。そこで、今回は「かんたんタッチ」という操作方法もできるようにしました。すべてのリズムゲームをタッチ操作だけで遊べるようになるんです。ボタンではABボタンや十字ボタンなど、押し分ける必要のあるゲームも、すべて同じタッチでできるところが「かんたん」なんです。" (Of course, there are customers who find it easier to play by touch than by buttons. Those who do not usually play games find it easier to play by touch. That's why we have added a "Simple Tap" operation method this time. This allows all rhythm games to be played by touch alone. The "simple" part is that all games that require different buttons to be pressed, such as the Ⓐ and Ⓑ buttons and the ✚Control Pad, can be played with just a tap.) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. | ||
During the Nintendo Direct on March 3, 2016, the game was revealed in North America for the first time<ref>[https://www.youtube.com/watch?v=64sKvanjmBQ Nintendo Direct 3/3/16: Rhythm Heaven Megamix]</ref>. On June 16, 2016, the game was shown off at E3 2016 in North America, and released only on Nintendo eShop on the same day<ref>[https://www.youtube.com/watch?v=B-4YoppQ6NM Rhythm Heaven Megamix - Official Game Trailer - Nintendo E3 2016]</ref>, titled ''[[Rhythm Heaven Megamix]]''. On | The developers wanted to make the game more beginner-friendly than before, while still being satisfying for long time fans, as well as to make the returning games from past entries still feel fresh<ref>"それと、シリーズも3作続いてきて、ゲーム内容が少し難しくなっていると感じていまして。今回は初めて遊ばれる初心者の方にも入りやすい仕組みを取り入れようと決めました。同時に、シリーズを続けて遊んでくださるファンの方にも納得できる仕上がりも心がけて...。今回は過去のリズムゲームも収録していますので、それを新鮮な気分で遊んでいただけるような仕組みも入れたつもりです。やり込み要素であったり...。" (Also, after three games in the series, I felt that the game content had become a little more difficult. This time, we decided to incorporate a system that would make it easier for newcomers to get into the game. At the same time, we also wanted to create a game that would satisfy the fans who have been playing the series for a long time. This time, since past rhythm games are also included, we also wanted to create a system that would allow players to enjoy the game in a fresh new way. There are also elements that make the game more challenging....) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. A story mode was included to help motivate players to reach the end, rather than giving up halfway when they have too much trouble, as well as incorporate the "Heaven" part of the title<ref>"そうですね、ストーリーに関してはお客さんのモチベーションを上げるきっかけになればと思いまして。これまでのシリーズでなかなかクリアできなくて、途中で投げ出してしまう方もいたと聞いていましたので、それを何とかしたいなと思いました。あと、タイトルにある「天国」という言葉にも、そろそろ触れておいたほうがいいかなと思いまして(笑)。" (Yes, I hoped that the story would motivate our customers. I heard that some people had difficulty completing the previous games in the series and gave up halfway through, so I wanted to do something about that. I also thought it was about time to mention the word "Heaven" in the title (laughs).) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. During a hands-on event, there was a child who was struggling to play the game, and a woman next to him would tap the rhythm on his shoulder. This led to the inclusion of the [[Rhythm Help Display]], which displays the rhythm of the current [[Practice]] set in a handy visual format for players who are struggling<ref>"以前、新作ゲームの体験イベントで『リズム天国』を遊ぶお子さんを見かけたんですよ。だけど少し難しそうで...。横にいた係のお姉さんが、その子の肩をたたいてタイミングを教えてて。そんなきっかけを、ゲームの中でも取り入れたのが練習の下画面ですね。" (I once saw a child playing "Rhythm Tengoku" at a hands-on event for a new game. But it looked a little difficult. A woman standing next to him tapped him on the shoulder and taught him the timing. I took that opportunity and incorporated it into the game on the bottom screen of the practice session.) ~ [https://www.imdb.com/name/nm10451159/ Takumi Hatakeyama], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. | ||
The game shows a score from 0 to 100 on the results screen, which is tied to the [[Rank]] the player receives. While previous games also calculated this based on a score up to 100, this entry shows the score on-screen, both as an incentive for players to improve their scores<ref>"そうですね、これまでならハイレベルを獲得したらそれでオッケー!だったんですが、ハイレベルの中でも90点だったり95点だったり...幅があるので、よりハイスコアを目指すやり込み要素として取り入れた面もあります。" (Yes, in the past, if you got a Superb, it was all good! But now, even within the Superb, the score can be 90, 95, and so on.... so we have incorporated this as an element of challenge to achieve a higher score.) ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>, and to make it clear why the player received the [[Rank]] that they did<ref>"これまでは、「この出来でなんで平凡なんだ!」みたいな感想を持たれる場面もあったと思うんですけど、その解消も考えて細かい数値も表示して、あとどのくらいがんばったらハイレベルかをわかるようにしたかったんです。" (In the past, people would say, "How can it be OK when I played this good?" We wanted to solve that problem by displaying detailed values so that people can see how much more effort they have to put in to get a Superb.) ~ [https://www.imdb.com/name/nm10451159/ Takumi Hatakeyama], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. In previous games, the numerical score wasn't used for the [[Rank]], but rather to calculate the "Flow" score<ref>"はい、画面には表示していませんが、100点満点の計算をしていました。 (...) ですが、ハイレベルや平凡といった評価と点数計算はまた違う基準だったんです。点数はノリ感の数値を出すのに使っていました。" (Yes, although it is not displayed on the screen, we calculated the perfect score of 100 points. (...) But the evaluation of Superb or OK and the calculation of scores were two different standards. Scores were used to give a numerical value for Flow.) ~ [https://www.imdb.com/name/nm10236226/ Takafumi Masaoka], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>, while in ''[[Rhythm Heaven Megamix]]'', the player's [[Rank]] is determined by the score, and their "Flow" is the average score across all [[Rhythm Games]]. Previous games would also have individual parts "weigh" more when determining the [[Rank]], as a means of motivating players to play better during specific parts<ref>"平凡やハイレベルは、単純にリズムに成功・失敗した数で評価されていたんですか?" "いえ、それ以外にも個別の場所によって重みが変わっていました。ここはキメてほしい、という場所はポイントが高いような感じで。" (Were OK and Superb ranks based simply on the number of successes and failures in the rhythm? - No. In addition to that, the weight was changed depending on the individual location. The points were higher for the places where you wanted the rhythm to be perfect.) ~ [https://www.imdb.com/name/nm10236226/ Takafumi Masaoka], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. This led to the addition of the [[Skill Star]], which rewards the player for playing perfectly at a specific part of the game<ref>"『ザ・ベスト+』で追加された「キメ星」みたいな?" "これもモチベーションを高くもってもらえるための工夫ですよね。「あとこれだけがんばったらハイレベルが取れるんだ」と、がんばってもらえたらいいかなと。" (The Skill Star was added in Megamix? - This is another way to keep the motivation high. I thought it would be good if they could work hard, thinking, "If I work just a little harder, I can get a Superb.") ~ [[niwanetwork:Masami Yone|Masami Yone]], [https://www.nindori.com/nindori_interview/blog/2015/07/201581.html 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー] ([http://www.nindori.com/books/index.html Nintendo DREAM] August 2015 Issue: ''[[Rhythm Tengoku: The Best+]]'' - Interview)</ref>. | |||
During the latter half of development in October 2014, [[generasia:Tsunku|Tsunku♂]] was reportedly hospitalized for larynx cancer, and had his vocal chords removed<ref>"He lost his voice by complete removal of the vocal folds due to larynx cancer in October 2014, but he has been actively engaging himself in various music projects and appearing on television as well as working as a nationally renowned producer in the entertainment industry." ~ [https://www.tsunku.net/en/profile.php Profile│Tsunku♂official web site]</ref>. This necessitated having his communication with the staff at Nintendo become more of a back and forth than before<ref>"う~ん。基本的には今までと大きくは変わってないですね。後半、話せなくなってからはスタッフ経由でのやりとりも増えましたが。僕が曲先行でつくったものにゲームが入っていくパターンと、ゲームの構成ありきで、そこに音楽を付けていくものがありました。あと、任天堂さんから来る独特の譜面というかかけ声用リズム譜みたいなのが来て、それのリズム譜に曲を乗せてくってのもありましたね。おもにゲーム序盤用の曲がそうですね。" (Hmmm. Basically nothing has changed too much from the previous titles. Although during the latter half, when I lost the ability to speak, there was more back and forth through the staff. There’s a pattern where I first write a song, and then the game is formed around that, and one where the game structure already exists and we put a song to that. Also, there’s one where Nintendo sends me this unique sheet music, I guess you could call it, this rhythm sheeting music for shouting along gets delivered to me, and I put a song to that rhythm sheet music. Mainly the songs in the beginning of the game are like that.) ~ [[generasia:Tsunku|Tsunku♂]], [https://www.nintendo.co.jp/3ds/interview/bpjj/vol1/index.html 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂] (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from [http://www.nintendoworldreport.com/feature/43066/iwata-asks-in-commemoration-part-3-rhythm-heaven-megamix-iwata-asks-in-writing-rhythm-heaven-megamix Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report]</ref>. The game was first revealed during the Nintendo Direct on January 14, 2015 in Japan<ref>[https://www.youtube.com/watch?v=RdJEcJRvvwo [Nintendo Direct JP<nowiki>]</nowiki> Rhythm Tengoku 3DS Annoucement]</ref>, with the Nintendo Direct on April 2 showing more gameplay footage<ref>[https://www.youtube.com/watch?v=KLlvaX_rRTc Nintendo Direct 2015.4.2 プレゼンテーション映像] (Nintendo Direct 2015.4.2 Presentation video) [Private video]<br>[https://www.youtube.com/watch?v=HHrxjNRj5fo [Rhythm Tengoku: The Best Plus<nowiki>]</nowiki> - 2nd Trailer (Direct)] (Reupload of the trailer from the Direct)</ref>. On June 6, 2015, [[generasia:Tsunku|Tsunku♂]] posted on his blog announcing the game, which would release 5 days later in Japan, titled ''[[Rhythm Tengoku: The Best+]]''<ref>[https://ameblo.jp/tsunku-blog/entry-12035616303.html 6月11日発売!「リズム天国 ザ・ベスト+」YEAH!! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Rhythm Tengoku: The Best+ will be released on June 11th! YEAH!! | Tsunku♂ Official Blog "Tsunblo♂ Entertainment Course" Powered by Ameba)</ref>. On the day of release, he posted again on his blog, giving commentary on the songs present in the game<ref>[https://ameblo.jp/tsunku-blog/entry-12037542965.html 本日発売、「リズム天国 ザ・ベスト+」 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba] (Released today, "Rhythm Tengoku: The Best+" | Tsunku♂ Official Blog "Tsunblo♂ Entertainment Course" Powered by Ameba)</ref>. | |||
During the [[niwanetwork:Nintendo Direct|Nintendo Direct]] on March 3, 2016, the game was revealed in North America for the first time<ref>[https://www.youtube.com/watch?v=64sKvanjmBQ Nintendo Direct 3/3/16: Rhythm Heaven Megamix]</ref>. On June 16, 2016, the game was shown off at E3 2016 in North America, and released only on Nintendo eShop on the same day<ref>[https://www.youtube.com/watch?v=B-4YoppQ6NM Rhythm Heaven Megamix - Official Game Trailer - Nintendo E3 2016]</ref>, titled ''[[Rhythm Heaven Megamix]]''. On September 8, 2016, the game was announced in Europe<ref>[https://www.nintendo.co.uk/News/2016/September/Prove-you-ve-got-the-groove-in-Rhythm-Paradise-Megamix-coming-to-Nintendo-3DS-family-systems-on-21st-October-1138142.html Prove you've got the groove in Rhythm Paradise Megamix, coming to Nintendo 3DS family systems on 21st October | News | Nintendo]</ref> and would release on October 21 as ''[[Rhythm Paradise Megamix]]'', with this version being released the next day in Australia as well. On December 1, 2016, it was released in South Korea as ''[[Rhythm Sesang: The Best+]]''. Notably, the localized versions of the game all feature the option to play with the Japanese voices, which was previously exclusive to the European version of ''[[Beat the Beat: Rhythm Paradise]]'', and [[Rhythm Heaven/Development|cut]] from ''[[Rhythm Heaven]]'' due to memory constraints<ref>[https://www.destructoid.com/gdc-09-chatting-with-nintendos-rich-amtower/ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid]</ref>. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{RHM}} | {{RHM}} |
Revision as of 16:35, 28 March 2025
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Title | Rhythm Tengoku: The Best+ | Rhythm Heaven Megamix | Rhythm Paradise Megamix | Rhythm Sesang: The Best+ |
---|---|---|---|---|
Region/Languages | Japan (Japanese) | United States of America (English) | Europe (UK English, French, German, Italian, Spanish) |
South Korea (Korean) |
Release Date | June 11, 2015 | June 16, 2016 | October 21, 2016 | December 1, 2016 |
Development History
Development of this title was much like the previous games, with series producer Tsunku♂ working together with the staff at Nintendo to form the game around the songs, or vice versa. Planning started by consulting with Tsunku♂ about the general concept, who decided to make it a handheld game again, after the previous entry on the Wii[1]. The game's focus on remakes of past Rhythm Games was not set from the very beginning, but with how the series had grown more and more complex, the developers dediced to return to their roots[2], as well as to introduce the older Rhythm Games to a new audience. The Rhythm Games from Rhythm Tengoku are simple, which would make them beginner-friendly[3], but the ones from Rhythm Heaven had to be modified to be playable with buttons rather than the touch controls of the original. Among the many reasons for this was the desire to create Remixes which combine Rhythm Games from each entry in the series, and switching between buttons and touch controls on the fly would not be ideal[4]. A "Simple Tap" option was added, as some players would find it easier to play. This mode simplifies the controls, with each button press being done as a tap instead[5].
The developers wanted to make the game more beginner-friendly than before, while still being satisfying for long time fans, as well as to make the returning games from past entries still feel fresh[6]. A story mode was included to help motivate players to reach the end, rather than giving up halfway when they have too much trouble, as well as incorporate the "Heaven" part of the title[7]. During a hands-on event, there was a child who was struggling to play the game, and a woman next to him would tap the rhythm on his shoulder. This led to the inclusion of the Rhythm Help Display, which displays the rhythm of the current Practice set in a handy visual format for players who are struggling[8].
The game shows a score from 0 to 100 on the results screen, which is tied to the Rank the player receives. While previous games also calculated this based on a score up to 100, this entry shows the score on-screen, both as an incentive for players to improve their scores[9], and to make it clear why the player received the Rank that they did[10]. In previous games, the numerical score wasn't used for the Rank, but rather to calculate the "Flow" score[11], while in Rhythm Heaven Megamix, the player's Rank is determined by the score, and their "Flow" is the average score across all Rhythm Games. Previous games would also have individual parts "weigh" more when determining the Rank, as a means of motivating players to play better during specific parts[12]. This led to the addition of the Skill Star, which rewards the player for playing perfectly at a specific part of the game[13].
During the latter half of development in October 2014, Tsunku♂ was reportedly hospitalized for larynx cancer, and had his vocal chords removed[14]. This necessitated having his communication with the staff at Nintendo become more of a back and forth than before[15]. The game was first revealed during the Nintendo Direct on January 14, 2015 in Japan[16], with the Nintendo Direct on April 2 showing more gameplay footage[17]. On June 6, 2015, Tsunku♂ posted on his blog announcing the game, which would release 5 days later in Japan, titled Rhythm Tengoku: The Best+[18]. On the day of release, he posted again on his blog, giving commentary on the songs present in the game[19].
During the Nintendo Direct on March 3, 2016, the game was revealed in North America for the first time[20]. On June 16, 2016, the game was shown off at E3 2016 in North America, and released only on Nintendo eShop on the same day[21], titled Rhythm Heaven Megamix. On September 8, 2016, the game was announced in Europe[22] and would release on October 21 as Rhythm Paradise Megamix, with this version being released the next day in Australia as well. On December 1, 2016, it was released in South Korea as Rhythm Sesang: The Best+. Notably, the localized versions of the game all feature the option to play with the Japanese voices, which was previously exclusive to the European version of Beat the Beat: Rhythm Paradise, and cut from Rhythm Heaven due to memory constraints[23].
References
- ↑ "いつも企画が始まるときはつんく♂さんとだいたいのコンセプトを話し合います。前回はWii版でしたが、つんく♂さんは『リズム天国』をもう一度携帯機で作りたい、とおっしゃっていて。" (Whenever we start a project, we discuss the general concept with Tsunku♂. Last time it was on the Wii, but Tsunku♂ said he wanted to make "Rhythm Tengoku" on a handheld device again.) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "過去のリズムゲームのリバイバル収録は、初めから決めていたんですか?" "一番最初からではないです。やはりここまでシリーズを重ねてきて、リズムゲームがどんどん複雑になり、僕たちもマニアックな方向に進みがちになる...という状況があって、ここは一度原点回帰しようという気持ちがありまして。" (Did you decide to record a revival of a past rhythm game from the very beginning? - Not from the very beginning. As the series has grown, the rhythm games have become more and more complex, and we tend to go in a more maniacal direction... So we decided to go back to the basics.) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "今小学生くらいの方はほとんどGBA版をさわっていないんじゃないかと。でもあれを今遊んでも、古さは感じないよねと僕たちは思っていまして、初代はとてもシンプルなものが多かったですし、初心者の方に入りやすいこともあって収録することにしました。" (I think that most people in elementary school haven't played the GBA version. We decided to include the first version because it was very simple and easy for beginners to play.) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "ニンテンドーDS(以下DS)版『リズム天国ゴールド』ではタッチ操作で遊べたゲームが、今回はすべてボタンでも遊べるんですね。" "理由はいろいろあるんですが、その1つはシリーズの垣根を越えた「リミックス」を作りたかったからなんです。 (...) そうしたときに、ボタンで遊んでいるところで急にDS版のリズムゲームが入ってきても、タッチペンに持ち替えることってできないので...操作を統一する必要があったんです。" (In "Rhythm Tengoku Gold" for the Nintendo DS (DS), the games could be played by touch, but this time all the games can be played with the buttons as well. - There are many reasons, but one of them is that we wanted to create a "remix" that transcended the boundaries of the series. (...) When you are playing with the buttons and suddenly a rhythm game from the DS version comes in, you can't switch to the stylus... We needed to unify the controls.) ~ Takumi Hatakeyama, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "もちろん、ボタンよりもタッチ操作のほうが入りやすい、というお客さんもいらっしゃるんですよ。ゲームを普段遊ばれない方は特にタッチのほうが遊びやすい。そこで、今回は「かんたんタッチ」という操作方法もできるようにしました。すべてのリズムゲームをタッチ操作だけで遊べるようになるんです。ボタンではABボタンや十字ボタンなど、押し分ける必要のあるゲームも、すべて同じタッチでできるところが「かんたん」なんです。" (Of course, there are customers who find it easier to play by touch than by buttons. Those who do not usually play games find it easier to play by touch. That's why we have added a "Simple Tap" operation method this time. This allows all rhythm games to be played by touch alone. The "simple" part is that all games that require different buttons to be pressed, such as the Ⓐ and Ⓑ buttons and the ✚Control Pad, can be played with just a tap.) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "それと、シリーズも3作続いてきて、ゲーム内容が少し難しくなっていると感じていまして。今回は初めて遊ばれる初心者の方にも入りやすい仕組みを取り入れようと決めました。同時に、シリーズを続けて遊んでくださるファンの方にも納得できる仕上がりも心がけて...。今回は過去のリズムゲームも収録していますので、それを新鮮な気分で遊んでいただけるような仕組みも入れたつもりです。やり込み要素であったり...。" (Also, after three games in the series, I felt that the game content had become a little more difficult. This time, we decided to incorporate a system that would make it easier for newcomers to get into the game. At the same time, we also wanted to create a game that would satisfy the fans who have been playing the series for a long time. This time, since past rhythm games are also included, we also wanted to create a system that would allow players to enjoy the game in a fresh new way. There are also elements that make the game more challenging....) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "そうですね、ストーリーに関してはお客さんのモチベーションを上げるきっかけになればと思いまして。これまでのシリーズでなかなかクリアできなくて、途中で投げ出してしまう方もいたと聞いていましたので、それを何とかしたいなと思いました。あと、タイトルにある「天国」という言葉にも、そろそろ触れておいたほうがいいかなと思いまして(笑)。" (Yes, I hoped that the story would motivate our customers. I heard that some people had difficulty completing the previous games in the series and gave up halfway through, so I wanted to do something about that. I also thought it was about time to mention the word "Heaven" in the title (laughs).) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "以前、新作ゲームの体験イベントで『リズム天国』を遊ぶお子さんを見かけたんですよ。だけど少し難しそうで...。横にいた係のお姉さんが、その子の肩をたたいてタイミングを教えてて。そんなきっかけを、ゲームの中でも取り入れたのが練習の下画面ですね。" (I once saw a child playing "Rhythm Tengoku" at a hands-on event for a new game. But it looked a little difficult. A woman standing next to him tapped him on the shoulder and taught him the timing. I took that opportunity and incorporated it into the game on the bottom screen of the practice session.) ~ Takumi Hatakeyama, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "そうですね、これまでならハイレベルを獲得したらそれでオッケー!だったんですが、ハイレベルの中でも90点だったり95点だったり...幅があるので、よりハイスコアを目指すやり込み要素として取り入れた面もあります。" (Yes, in the past, if you got a Superb, it was all good! But now, even within the Superb, the score can be 90, 95, and so on.... so we have incorporated this as an element of challenge to achieve a higher score.) ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "これまでは、「この出来でなんで平凡なんだ!」みたいな感想を持たれる場面もあったと思うんですけど、その解消も考えて細かい数値も表示して、あとどのくらいがんばったらハイレベルかをわかるようにしたかったんです。" (In the past, people would say, "How can it be OK when I played this good?" We wanted to solve that problem by displaying detailed values so that people can see how much more effort they have to put in to get a Superb.) ~ Takumi Hatakeyama, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "はい、画面には表示していませんが、100点満点の計算をしていました。 (...) ですが、ハイレベルや平凡といった評価と点数計算はまた違う基準だったんです。点数はノリ感の数値を出すのに使っていました。" (Yes, although it is not displayed on the screen, we calculated the perfect score of 100 points. (...) But the evaluation of Superb or OK and the calculation of scores were two different standards. Scores were used to give a numerical value for Flow.) ~ Takafumi Masaoka, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "平凡やハイレベルは、単純にリズムに成功・失敗した数で評価されていたんですか?" "いえ、それ以外にも個別の場所によって重みが変わっていました。ここはキメてほしい、という場所はポイントが高いような感じで。" (Were OK and Superb ranks based simply on the number of successes and failures in the rhythm? - No. In addition to that, the weight was changed depending on the individual location. The points were higher for the places where you wanted the rhythm to be perfect.) ~ Takafumi Masaoka, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "『ザ・ベスト+』で追加された「キメ星」みたいな?" "これもモチベーションを高くもってもらえるための工夫ですよね。「あとこれだけがんばったらハイレベルが取れるんだ」と、がんばってもらえたらいいかなと。" (The Skill Star was added in Megamix? - This is another way to keep the motivation high. I thought it would be good if they could work hard, thinking, "If I work just a little harder, I can get a Superb.") ~ Masami Yone, 2015年8月号 リズム天国 ザ・ベスト+ - インタビュー (Nintendo DREAM August 2015 Issue: Rhythm Tengoku: The Best+ - Interview)
- ↑ "He lost his voice by complete removal of the vocal folds due to larynx cancer in October 2014, but he has been actively engaging himself in various music projects and appearing on television as well as working as a nationally renowned producer in the entertainment industry." ~ Profile│Tsunku♂official web site
- ↑ "う~ん。基本的には今までと大きくは変わってないですね。後半、話せなくなってからはスタッフ経由でのやりとりも増えましたが。僕が曲先行でつくったものにゲームが入っていくパターンと、ゲームの構成ありきで、そこに音楽を付けていくものがありました。あと、任天堂さんから来る独特の譜面というかかけ声用リズム譜みたいなのが来て、それのリズム譜に曲を乗せてくってのもありましたね。おもにゲーム序盤用の曲がそうですね。" (Hmmm. Basically nothing has changed too much from the previous titles. Although during the latter half, when I lost the ability to speak, there was more back and forth through the staff. There’s a pattern where I first write a song, and then the game is formed around that, and one where the game structure already exists and we put a song to that. Also, there’s one where Nintendo sends me this unique sheet music, I guess you could call it, this rhythm sheeting music for shouting along gets delivered to me, and I put a song to that rhythm sheet music. Mainly the songs in the beginning of the game are like that.) ~ Tsunku♂, 社長が書面で訊く『リズム天国 ザ・ベスト+』|ニンテンドー3DS|任天堂 (President Asks in Writing "Rhythm Tengoku: The Best+" | Nintendo 3DS | Nintendo), translation from Iwata Asks in Writing: “Rhythm Heaven Megamix” - Feature - Nintendo World Report
- ↑ [Nintendo Direct JP] Rhythm Tengoku 3DS Annoucement
- ↑ Nintendo Direct 2015.4.2 プレゼンテーション映像 (Nintendo Direct 2015.4.2 Presentation video) [Private video]
[Rhythm Tengoku: The Best Plus] - 2nd Trailer (Direct) (Reupload of the trailer from the Direct) - ↑ 6月11日発売!「リズム天国 ザ・ベスト+」YEAH!! | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba (Rhythm Tengoku: The Best+ will be released on June 11th! YEAH!! | Tsunku♂ Official Blog "Tsunblo♂ Entertainment Course" Powered by Ameba)
- ↑ 本日発売、「リズム天国 ザ・ベスト+」 | つんく♂オフィシャルブログ 「つんブロ♂芸能コース」Powered by Ameba (Released today, "Rhythm Tengoku: The Best+" | Tsunku♂ Official Blog "Tsunblo♂ Entertainment Course" Powered by Ameba)
- ↑ Nintendo Direct 3/3/16: Rhythm Heaven Megamix
- ↑ Rhythm Heaven Megamix - Official Game Trailer - Nintendo E3 2016
- ↑ Prove you've got the groove in Rhythm Paradise Megamix, coming to Nintendo 3DS family systems on 21st October | News | Nintendo
- ↑ GDC 09: Chatting with Nintendo's Rich Amtower – Destructoid
ExpandRhythm Heaven Megamix |
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