Timing Display: Difference between revisions
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{{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}} | {{Quote|If you're curious, you can look at the Touch Screen...<br>to see how you did on your timing.<br>Use that to practice.|[[Introduction]]}} | ||
{{CQuote|You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!|[https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Rhythm Heaven Megamix Tips & Tricks - Play Nintendo]}} | |||
[[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]] | [[File:Timing Display Introduction.png|thumb|The player getting a "Perfect!" input as seen in the [[Introduction]].]] | ||
The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | The {{Nihongo|Timing Display|タイミング表示|Taimingu Hyōji}}, also called the {{Nihongo|input-timing display|入力タイミング表示|Nyūryoku Taimingu Hyōji}}, is a feature introduced in ''[[Rhythm Heaven Megamix]]'' meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the {{Nihongo|Settings|せってい|Settei}} at the [[Café]]. | ||
==Timing Names== | ==Timing Names== | ||
{{Technical|section=1}} | |||
[[File:Timing Display Play Nintendo.jpg|thumb|A helpful visual from [https://web.archive.org/web/20210921051106/https://play.nintendo.com/news-tips/tips-tricks/rhythm-heaven-megamix-tips-tricks/ Play Nintendo's Tips & Tricks]]] | |||
During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found. | During the explanation in the [[Introduction]], the words (from left to right) {{Nihongo|Early!|はやい|Hayai}}, {{Nihongo|Perfect!|ジャスト|Just}} and {{Nihongo|Late!|おそい|Osoi}} are used to describe the timing. The [[Challenge Train]] uses {{Nihongo|Ace!|ジャスト!|Just!}} to indicate a perfect input, and {{Nihongo|Miss|ミス…|Miss...}} for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names {{Nihongo|just|ジャスト|jusato}}/{{Nihongo|success|成功|seikō}}, {{Nihongo|miss|ミス|misu}} and {{Nihongo|through|スルー|surū}} can also be found. | ||
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{{Timing | {{Timing | ||
|just=When the player's timing is perfect or near-perfect. | |just=When the player's timing is perfect or near-perfect. | ||
|miss=When the player misses the mark by going too early or too late | |miss=When the player misses the mark by going too early or too late. | ||
|through=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}} | |through=When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.}} | ||
Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one. | Missing during a [[Perfect Campaign]] will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain [[Endless Games]] or during a Lives Goal in [[Challenge Land]]) reduces the amount of lives by one. | ||
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[[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | [[File:Star.svg|thumb]]The {{Nihongo|Skill Star|キメ星|Kime-boshi}} is a collectable in ''[[Rhythm Heaven Megamix]]'', serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a [[Rhythm Game]]. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a [[Badge]]. | ||
Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[ | Although most Skill Stars are given for a perfect input during a certain part of the game, due to [[Quiz Show]]'s unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the [[Contestant]] follows [[The Host]]'s pattern and scores 90 points or more. Additionally, the [[Introduction]] gives the player a go at collecting a Skill Star, but it doesn't count towards anything. | ||
Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | Skill Stars don't appear during the [[Perfect Campaign]] nor while riding the [[Challenge Train]]. | ||
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If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}} | If the Skill Star is collected for the first time, it is acknowledged with the message {{Nihongo|First Skill Star!}} | ||
==Trivia== | ==Trivia== | ||
[[File:Drum Lesson | [[File:Screenshot GBA Drum Lesson Timing Lamp.png|thumb|[[Anata]] getting the perfect indication in [[Drum Lesson]].]] | ||
*A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | *A similar display appears in [[Drum Lesson]] in ''[[Rhythm Tengoku]]'' known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is. | ||
*During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of Rhythm Tengoku]], the word "Miss" appears to make it clearer which of the two players is mistiming. | *During the [[Two-Player Menu|2 Player]] games in the [[Rhythm Tengoku (Arcade)|arcade version of ''Rhythm Tengoku'']], the word "Miss" appears to make it clearer which of the two players is mistiming. | ||
*In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | *In ''[[Rhythm Heaven]]'' only, the games [[Shoot-'em-up 2|Shoot-'Em-Up]], [[Frog Hop]], and [[Lockstep]] (as well as their arrange versions and in [[Remix]]es) do not end a [[Perfect Campaign]] if the player inputs too early or too late, but it does negatively affect the rating while not going for a [[Perfect Campaign|Perfect]], still counting as a miss. These exceptions, along with ''[[Rhythm Heaven]]'' not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition. | ||
*Although the timings can be applied to the [[Rhythm Games]] in all | *Although the timings can be applied to the [[Rhythm Games]] in all installments of the ''[[Rhythm Heaven Series]]'', this display only appears in ''[[Rhythm Heaven Megamix]]''. | ||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
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|fr=Affichage précision | |fr=Affichage précision | ||
|mnfr=Precision display | |mnfr=Precision display | ||
| | |es=Ayuda | ||
| | |mnes=Help | ||
|de=Timing-Anzeige | |||
|mnde=Timing display | |||
|it=Visualizzazione tempismo | |it=Visualizzazione tempismo | ||
|mnit=Timing display | |mnit=Timing display | ||
|kr=타이밍 표시 | |kr=타이밍 표시 | ||
|rokr=Taiming Pyosi | |rokr=Taiming Pyosi | ||
|mnkr=Timing Display}} | |mnkr=Timing Display}} | ||
{{RHM}} | {{RHM}} |
Latest revision as of 15:45, 22 December 2024
If you're curious, you can look at the Touch Screen... |
"You can check out the touch screen to get instant feedback on your timing. The indicator will show whether you’re tapping too early, too late, or just right!" |
The Timing Display (タイミング表示?, Taimingu Hyōji), also called the input-timing display (入力タイミング表示?, Nyūryoku Taimingu Hyōji), is a feature introduced in Rhythm Heaven Megamix meant to help the player practice their timing. It displays the player's accuracy using a set of stars as a visualization on the Touch Screen. It can be turned on or off from the Settings (せってい?, Settei) at the Café.
Timing Names
During the explanation in the Introduction, the words (from left to right) Early! (はやい?, Hayai), Perfect! (ジャスト?, Just) and Late! (おそい?, Osoi) are used to describe the timing. The Challenge Train uses Ace! (ジャスト!?, Just!) to indicate a perfect input, and Miss (ミス…?, Miss...) for when the player goes too early, too late, or misses completely. Being a little early or a little late is not indicated. Internally throughout the series, the names just (ジャスト?, jusato)/success (成功?, seikō), miss (ミス?, misu) and through (スルー?, surū) can also be found.
Each step gives a different amount of points, where getting "Perfect!"/"Ace!" on every single input would result in a 100 score, which although incredibly difficult, is not impossible.
For the purposes of the Rhythm Heaven Wiki, the following is used to describe the timing on Rhythm Game articles:
- Perfect!/Ace!?: When the player's timing is perfect or near-perfect.
- Early!/Late!?: When the player misses the mark by going too early or too late.
- Miss...?: When the player does nothing or does something when they're not supposed to. Depending on the game, performing an action when the player isn't supposed to will either be ignored or considered a miss.
Missing during a Perfect Campaign will end the run, forcing the player to restart for another try. Missing in a game with a lives counter (as in certain Endless Games or during a Lives Goal in Challenge Land) reduces the amount of lives by one.
Skill Star
The Skill Star (キメ星?, Kime-boshi) is a collectable in Rhythm Heaven Megamix, serving as an optional challenge for the player. Obtaining a Skill Star requires getting a "Perfect!" input during a crucial moment in a Rhythm Game. Doing an early or late ace input or missing entirely during the run up to the Skill Star will cancel it, meaning the player will need to restart to try again. Getting all Skill Stars is commemorated with a Badge.
Although most Skill Stars are given for a perfect input during a certain part of the game, due to Quiz Show's unique gameplay, its Skill Star is awarded for having "great flow with the rhythm", which is when the Contestant follows The Host's pattern and scores 90 points or more. Additionally, the Introduction gives the player a go at collecting a Skill Star, but it doesn't count towards anything.
Skill Stars don't appear during the Perfect Campaign nor while riding the Challenge Train.
Bonuses
When the player completes a Rhythm Game and sees the Results in Rhythm Heaven Megamix, they can get a Skill Star bonus and a No Miss bonus through self-explanatory means. These bonuses give the player more coins.
If the Skill Star is collected for the first time, it is acknowledged with the message First Skill Star!
Trivia
- A similar display appears in Drum Lesson in Rhythm Tengoku known as the "Timing Lamp", which uses five colored lights to indicate how accurate the player's timing is.
- During the 2 Player games in the arcade version of Rhythm Tengoku, the word "Miss" appears to make it clearer which of the two players is mistiming.
- In Rhythm Heaven only, the games Shoot-'Em-Up, Frog Hop, and Lockstep (as well as their arrange versions and in Remixes) do not end a Perfect Campaign if the player inputs too early or too late, but it does negatively affect the rating while not going for a Perfect, still counting as a miss. These exceptions, along with Rhythm Heaven not explicitly defining how timing works, led to a popular misconception that early/late mistimed inputs are counted as a successful input, despite that they are misses by definition.
- Although the timings can be applied to the Rhythm Games in all installments of the Rhythm Heaven Series, this display only appears in Rhythm Heaven Megamix.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | タイミング表示 | Timing Display |
EnglishNOA | Timing Display | |
EnglishNOE | Timing Display | |
French | Affichage précision | Precision display |
Spanish | Ayuda | Help |
German | Timing-Anzeige | Timing display |
Italian | Visualizzazione tempismo | Timing display |
Korean | 타이밍 표시 | Timing Display |
Rhythm Heaven Megamix | |||
---|---|---|---|
Rhythm Games | Earth World | Honeybee Land | |
Machine Land | |||
The First Gate | |||
Citrus Land | |||
Donut Land | |||
The Second Gate | |||
Barbershop Land | |||
Songbird Land | |||
The Third Gate | |||
Lush Woods | Lush Tower | ||
Honeybee Tower | |||
Machine Tower | |||
Citrus Tower | |||
Donut Tower | |||
Barbershop Tower | |||
Songbird Tower | |||
Heaven World | Star Land | ||
Comet Land | |||
Planet Land | |||
The Fourth Gate | |||
Mamarin Palace | Left-Hand Tower | ||
Right-Hand Tower | |||
Tibby's Mom | |||
Shop | Shop No. 1 | ||
Shop No. 2 | |||
Shop No. 3 | |||
Shop No. 4 | |||
Shop No. 5 | |||
Shop No. 6 | |||
Characters | • • • • • • • • • • • • | ||
Miscellaneous | Title • Café • Figure Fighter VS • Stable • Shop • Coins • Flow Ball • Rhythm Item • Play Music • Museum • Badges • Mascots • Memories • Timing Display • Challenge Land • Perfect Campaign • The Rhythm League • Development History • Demo • Rhythm Tengoku The Best Plus Comic |