Night Walk: Difference between revisions
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|gift={{Console|GBA}} "[[Studio#Music List|ナイトウォーク]]" ''(Night Walk)''<br>{{Console|3DS}} [[Flow Ball]] | |gift={{Console|GBA}} "[[Studio#Music List|ナイトウォーク]]" ''(Night Walk)''<br>{{Console|3DS}} [[Flow Ball]] | ||
|stage={{Stage|GBAstage4}}{{Stage|3DSshop1}}}} | |stage={{Stage|GBAstage4}}{{Stage|3DSshop1}}}} | ||
{{Nihongo|Night Walk|ナイトウォーク| | {{Nihongo|Night Walk|ナイトウォーク|Naito Uōku}} is the 2nd [[Rhythm Game]] of Stage 4 (20th overall) in ''[[Rhythm Tengoku]]'' and the 2nd of [[Shop No. 1]] (92nd overall), costing 10 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | ||
The arrange version, [[Night Walk 2]], appears in Technician in ''[[Rhythm Tengoku]]''. | The arrange version, [[Night Walk 2]], appears in Technician in ''[[Rhythm Tengoku]]''. | ||
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|just=[[Play-Yan]] jumps from the box, spawning either a magic flower with a heart blossom, a lollipop, or an umbrella from it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. | |just=[[Play-Yan]] jumps from the box, spawning either a magic flower with a heart blossom, a lollipop, or an umbrella from it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. | ||
|miss=[[Play-Yan]] jumps from the box, but the object comes out only halfway, with a red ✖ over it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. In ''[[Rhythm Tengoku]]'', if the player jumps on the first possible frame, this causes a magic flower with a heart blossom to come out halfway instead, leading [[Play-Yan]] to jump onto the next platform and inevitably fall off. | |miss=[[Play-Yan]] jumps from the box, but the object comes out only halfway, with a red ✖ over it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. In ''[[Rhythm Tengoku]]'', if the player jumps on the first possible frame, this causes a magic flower with a heart blossom to come out halfway instead, leading [[Play-Yan]] to jump onto the next platform and inevitably fall off. | ||
|through=[[Play-Yan]] walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, [[Play-Yan]] will grab the ledge, and fall down as the platforms | |through=[[Play-Yan]] walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, [[Play-Yan]] will grab the ledge, and fall down as the platforms disappear. If this happens, the game ends with a [[Try Again]] and score of 0, regardless of how well the player played up to that point. If the player didn't open enough boxes to fill the sky with stars, the final platform doesn't release anything, leading [[Play-Yan]] to jump onto a lone platform with no path to continue, resulting in him falling down.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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{{Lang | {{Lang | ||
|jp=ナイトウォーク | |jp=ナイトウォーク | ||
|rojp= | |rojp=Naito Uōku | ||
|mnjp=Night Walk | |mnjp=Night Walk | ||
|us=Night Walk | |us=Night Walk |
Latest revision as of 22:22, 23 December 2024
This page is about the version of Night Walk that appears in Rhythm Tengoku and Rhythm Heaven Megamix. "I suppose" you may be looking for the version of Night Walk found in Rhythm Heaven Fever?
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Night Walk |
What could be better than a stroll in the starlight? How about a series of jumps in the starlight? |
Rhythm Heaven Megamix |
Night Walk (ナイトウォーク?, Naito Uōku) is the 2nd Rhythm Game of Stage 4 (20th overall) in Rhythm Tengoku and the 2nd of Shop No. 1 (92nd overall), costing 10 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Night Walk 2, appears in Technician in Rhythm Tengoku.
Gameplay
In this game, the player takes control of Play-Yan who strolls through the path in the night sky while jumping on magical boxes. As he reaches the set of boxes via balloons, he begins walking on them. Passing though them causes the boxes to open, with the dot in the middle turning into various things depending on the player's timing and the boxes themselves. Jumping off the block with the right timing causes an object to sprout, and a star to grow in the sky. If all of the stars are at their max size at the end of the game, the final box releases a small star which Play-Yan grabs on to.
Controls
- Ⓐ/Tap: Jump
Timing Display
- Perfect!/Ace!?: Play-Yan jumps from the box, spawning either a magic flower with a heart blossom, a lollipop, or an umbrella from it. If the sky is filled with stars, the last platform causes Play-Yan to rise up while holding a small star.
- Early!/Late!?: Play-Yan jumps from the box, but the object comes out only halfway, with a red ✖ over it. If the sky is filled with stars, the last platform causes Play-Yan to rise up while holding a small star. In Rhythm Tengoku, if the player jumps on the first possible frame, this causes a magic flower with a heart blossom to come out halfway instead, leading Play-Yan to jump onto the next platform and inevitably fall off.
- Miss...?: Play-Yan walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, Play-Yan will grab the ledge, and fall down as the platforms disappear. If this happens, the game ends with a Try Again and score of 0, regardless of how well the player played up to that point. If the player didn't open enough boxes to fill the sky with stars, the final platform doesn't release anything, leading Play-Yan to jump onto a lone platform with no path to continue, resulting in him falling down.
Results
星の声 | (Voices of the stars) | |
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おっこちちゃったね... ノリが ガタガタです... わりと キメを はずしたよね。 |
(You fell...) (Your rhythm was off...) (You missed quite a few jumps.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
ゴール おめでとう!! キープ できてます! キメが バッチシだ! |
(Congratulations on reaching the goal!) (You were able to keep the beat!) (Your jumps were right on the money!) |
The Stars Say | |
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You fell in a hole. | |
Eh. Passable. | |
You made it to the end! |
Epilogue
つぎは もっと がんばってネ… | 夜空の おさんぽ、 たのしいな。 | 星たちが かんげいしてるヨ! |
(Try harder next time...) | (Night sky walks are so fun.) | (The stars are in full size!) |
つぎは もっと がんばってネ… | 夜空の おさんぽ、 たのしいな。 | 星たちが かんげいしてるヨ! |
(Try harder next time...) | (Night sky walks are so fun.) | (The stars are in full size!) |
Didn't see that hole in the dark! | Nothing like a stroll at night. | You followed us up here! |
Rhythm Item
Magic Flowers | An Aroma of Mystery |
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Supposedly these flowers grow in the footsteps of a mysterious, white creature who prowls the night! Who is he? What does he want? Where did he learn his impeccable sense of rhythm? |
Skill Star
The Skill Star appears on the 123rd box in the game.
Challenge Land
Night Walk does not appear in any Challenge Train courses.
Appearances
Video
Commentary
The following is commentary given on the STAFF'S VOICE section of the booklet included in Rhythm Tengoku Zen Kyoku-shu.
Japanese | Translation |
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つんく♂ 最初にこれをやったとき、そんなアホな!と思いました。最後にゴールにたどり着くと、飛んでいくだけやん。オチがないやんって(笑)。しかも、単純にリズムに合わせて押すだけで、僕らから言わせるとめちゃ基本中の基本なんですけど、難しいと感じる人もけっこういて…。絵に惑わされて失敗するので、目をつぶってやったほうがうまくいくでしょうね。これで、音楽ゲームの常識が覆えりましたね。敵は出てこないし、最後は飛んでいくだけだし(笑)。 | Tsunku♂: When I first did this, I thought it was such a stupid idea! When you reach the goal at the end, you just fly away. There's no ending, I thought (laughs). Moreover, you simply press the button in time to the rhythm, which, from our point of view, is the most basic of basics, but there were quite a few people who found it difficult... They are misled by the pictures and make mistakes, so you will probably do better if you try it with your eyes closed. This game has changed the conventional wisdom of music games. There are no enemies, and at the end you just fly away (laughs). |
小黒 僕はつんく♂の曲とグラフィックが、イメージどおりだと思いました。 | Oguro: I thought Tsunku♂'s music and graphics were exactly what I imagined. |
米 DSやGBAで使える「プレイやん」というデジタルオーディオプレイヤーがあって、そのキャラを使いました。もともとはエンドレスのゲームだったんです。失敗して落ちるまでは終わらないみたいな。でも、1本のゲームとして入れることになって、終わりをつくらないといけないので、飛んでいくオチにしました。いいじゃないですか、飛んでも(笑)。 | Yone: There was a digital audio player called "Play-Yan" that could be used with the DS and GBA, and I used that character. It was originally an endless game. It seems like it doesn't end until you fail and fall off. But when we decided to include it as a single game, we had to create an ending, so we decided to make it a flying punchline. It's fine if it flies away (laughs). |
Trivia
- This is one of the few games that doesn't feature a Practice in Rhythm Tengoku, however it did receive a tutorial in the arcade version, and a practice in Rhythm Heaven Megamix.
- The layout of the steps in the middle of the game is randomized.
- The objects that appear out of the boxes act as instruments in the song. The heart flowers add drums, the lollipops being snares, and the umbrellas - cymbal accents.
- Interestingly, the final platform which releases a star also plays the cymbal accent in Rhythm Tengoku, but no sound effect is played at all in Rhythm Heaven Megamix.
- In Rhythm Heaven Megamix, if the player jumps from the platform and releases the star, then immediately attempts to input a jump again within a small window, it is possible to cause the star to disappear, resulting in Play-Yan rising up without holding anything.
- This game, Quiz Show, Night Walk 2, and Night Walk in Rhythm Heaven Fever, are the only Rhythm Games that can be ended prematurely before the song is finished.
Development History
- Main article: Night Walk/Development
In Other Languages
Language | Name | Meaning |
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Japanese | ナイトウォーク | Night Walk |
EnglishNOA | Night Walk | |
EnglishNOE | Night Walk | |
French | Balade nocturne | Night walk |
Spanish | Paseo nocturno | Night walk |
German | Nachtwanderung | Night walk |
Italian | Passeggiata notturna | Night walk |
Korean | 나이트 워킹 | Night Walking |
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