Bouncy Road: Difference between revisions
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{{RhythmGame | {{RhythmGame | ||
|bpm=154 | |bpm=154 | ||
|number= | |number={{Console|GBA}} 25<br>{{Console|3DS}} 91 | ||
|flowballs=5 | |flowballs=5 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
|gift= | |gift={{Console|GBA}} "[[Studio#Drums List|マットなドラム]]" ''(Matte Drum)''<br>{{Console|3DS}} [[Flow Ball]] | ||
|stage={{Stage|GBAstage5}}{{Stage|3DSshop1}}}} | |stage={{Stage|GBAstage5}}{{Stage|3DSshop1}}}} | ||
{{Nihongo|Bouncy Road|ホッピングロード|Hopping Road}} is the 1st [[Rhythm Game]] of Stage 5 (25th overall) in ''[[Rhythm Tengoku]]'' and the 1st of [[Shop No. 1]] (91st overall), costing 5 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Bouncy Road|ホッピングロード|Hopping Road}} is the 1st [[Rhythm Game]] of Stage 5 (25th overall) in ''[[Rhythm Tengoku]]'' and the 1st of [[Shop No. 1]] (91st overall), costing 5 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. |
Revision as of 20:51, 6 May 2024
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Bouncy Road |
See that ball bouncing down the road? You wouldn't want to let it fall...would you? |
Rhythm Heaven Megamix |
Bouncy Road (ホッピングロード?, Hopping Road) is the 1st Rhythm Game of Stage 5 (25th overall) in Rhythm Tengoku and the 1st of Shop No. 1 (91st overall), costing 5 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Hopping Road 2, appears in Last Technician of Rhythm Tengoku.
Gameplay
In this game, Urakata Aki to Ki need the player's help to bounce the balls along the long, curving stretch of circular platforms against a dark blue gradient. From the furthest platform, a ball spawns and begins to bounce along each of the platforms getting closer and closer to the screen. At the center and closest part of the screen is a yellow pole alongside a red pole, each holding platforms. As the ball approaches, it bounces along the other platforms in rhythm, until finally approaching the yellow and red poles, where the player must press Ⓐ then ✚ to bounce the ball across. The balls bounce at varying speeds, and in the latter half of the game, they appear in sets of two or three at a time.
Controls
- Ⓐ/Tap: Bounce Yellow Pole
- ✚/Tap: Bounce Red Pole
Timing Display
- Perfect!/Ace!?: The ball bounces on the poles and continues its journey.
- Early!/Late!?: In Rhythm Tengoku, the ball bounces on the poles a bit off the beat, potentially in midair. In Rhythm Heaven Megamix, it is impossible to time it as such[citation needed].
- Miss...?: The ball bounces off the pole and falls into water.
Results
かぜのウワサ | (The Wind's Gossip) | |
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きほんが できてないよね。 連続ジャンプで ミスが目立ちすぎよね。 |
(Focus on the basics.) (Your mistakes stand out on continuous hops.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
連続ジャンプが ファンタスティックだわ! いい判断だったよね! |
(The continuous hops are fantastic!) (You had good timing!) |
Spheroid Impressions | |
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You, uh, dropped many of us. You panicked when we came down in a group. | |
Eh. Passable. | |
Thanks for helping us along! Even when there were lots of us, you kept your cool. |
Epilogue
なかなか ムズカシー! | けっこうな コンビネーションだったネ! | かんたん かんたん♪ |
(Pretty difficult-!) | (That was quite a combination!) | (Easy easy♪) |
なかなか ムズカシー! | けっこうな コンビネーションだったネ! | かんたん かんたん♪ |
(Pretty difficult-!) | (That was quite a combination!) | (Easy easy♪) |
Ow. | Nice combo! | Where's the challenge? |
Rhythm Item
Apparatus | Childhood's End |
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I bought this for my son because I heard it was the big, popular toy this year. It turns out that it's even MORE popular with adults. They build these huge structures and hold tournaments and stuff! |
Skill Star
The Skill Star appears at the midpoint of the game, where one medium and one fast ball appear.
Challenge Land
Bouncy Road appears in the following Challenge Train courses:
Appearances
Video
Trivia
- This game's Practice is one of the few in Rhythm Tengoku that doesn't explain the controls to the player via text. It received a How to Play demonstration in the arcade version, in addition to the original Practice. In Rhythm Heaven Megamix, the Practice was reworked to include an explanation instead.
- The Practice in Rhythm Tengoku doesn't feature any music, instead having the ambient noise of a street.
Development History
- Main article: Bouncy Road/Development
In Other Languages
Language | Name | Meaning |
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Japanese | ホッピングロード | Hopping Road |
EnglishNOA | Bouncy Road | |
EnglishNOE | Bouncy Road | |
French | Tempo mécano | Mechanic tempo |
Spanish | Bolas saltarinas | Jumping balls |
German | Klackerkugeln | Clackerballs |
Italian | Strada salterina | Street jumping |
Korean | 통통 로드 | Tonk-Tonk Road |
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