Bouncy Road: Difference between revisions
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*This game's [[Practice]] is one of the few in ''[[Rhythm Tengoku]]'' that doesn't explain the controls to the player via text. It received a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version, in addition to the original [[Practice]]. In ''[[Rhythm Heaven Megamix]]'', the [[Practice]] was reworked to include an explanation instead. | *This game's [[Practice]] is one of the few in ''[[Rhythm Tengoku]]'' that doesn't explain the controls to the player via text. It received a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version, in addition to the original [[Practice]]. In ''[[Rhythm Heaven Megamix]]'', the [[Practice]] was reworked to include an explanation instead. | ||
**The [[Practice]] in ''[[Rhythm Tengoku]]'' doesn't feature any music, instead having the ambient noise of a street. | **The [[Practice]] in ''[[Rhythm Tengoku]]'' doesn't feature any music, instead having the ambient noise of a street. | ||
*This game is only game, who has 3D modeles in [[Rhythm Tengoku]] | |||
**Also, [[Rap Men]], [[Polyrhythm]], [[Rap Women]] and [[Polyrhythm 2]] the only games that use 3D prologues in [[Rhythm Tengoku]]. | |||
*Strangely, the epilogue to this game in ''[[Rhythm Heaven Megamix]]'' has [[Urakata Aki to Ki]] always smiling, while in ''[[Rhythm Tengoku]]'', they have different expressions. | *Strangely, the epilogue to this game in ''[[Rhythm Heaven Megamix]]'' has [[Urakata Aki to Ki]] always smiling, while in ''[[Rhythm Tengoku]]'', they have different expressions. | ||
==In Other Languages== | ==In Other Languages== |
Revision as of 08:29, 30 April 2022
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Bouncy Road |
See that ball bouncing down the road? You wouldn't want to let it fall...would you? |
Rhythm Heaven Megamix |
Bouncy Road (ホッピングロード?, Hopping Road) is the 1st Rhythm Game of Stage 5 (25th overall) in Rhythm Tengoku and the 1st of Shop No. 1 (91st overall), costing 5 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Hopping Road 2, appears in Last Technician of Rhythm Tengoku.
Gameplay
In this game, Urakata Aki to Ki need the player's help to bounce the balls along the long, curving stretch of circular platforms against a dark blue gradient. From the furthest platform, a ball spawns and begins to bounce along each of the platforms getting closer and closer to the screen. At the center and closest part of the screen is a yellow pole alongside a red pole, each holding platforms. As the ball approaches, it bounces along the other platforms in rhythm, until finally approaching the yellow and red poles, where the player must press Ⓐ then ✚ to bounce the ball across. The balls bounce at varying speeds, and in the latter half of the game, they appear in sets of two or three at a time.
Controls
- Ⓐ/Tap: Bounce Yellow Pole
- ✚/Tap: Bounce Red Pole
Timing Display
- Perfect!/Ace!?: The ball bounces on the poles and continues its journey.
- Early!/Late!?: In Rhythm Tengoku, the ball bounces on the poles a bit off the beat, potentially in midair. In Rhythm Heaven Megamix, it is impossible to time it as such[citation needed].
- Miss...?: The ball bounces off the pole and falls into water.
Results
かぜのウワサ (The Wind's Gossip) | かぜのウワサ (The Wind's Gossip) | |
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きほんが できてないよね。(Focus on the basics.) 連続ジャンプで ミスが目立ちすぎよね。(Your mistakes stand out on continuous hops.) |
きほんが できてないよね。(Focus on the basics.) 連続ジャンプで ミスが目立ちすぎよね。(Your mistakes stand out on continuous hops.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
連続ジャンプが ファンタスティックだわ!(The continuous hops are fantastic!) いい判断だったよね!(You had good timing!) |
連続ジャンプが ファンタスティックだわ!(The continuous hops are fantastic!) いい判断だったよね!(You had good timing!) |
Spheroid Impressions | |
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You, uh, dropped many of us. You panicked when we came down in a group. | |
Eh. Passable. | |
Thanks for helping us along! Even when there were lots of us, you kept your cool. |
Epilogue
なかなか ムズカシー! | けっこうな コンビネーションだったネ! | かんたん かんたん♪ |
(Pretty difficult-!) | (That was quite a combination!) | (Easy easy♪) |
Ow. | Nice combo! | Where's the challenge? |
Rhythm Item
Apparatus | Childhood's End |
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I bought this for my son because I heard it was the big, popular toy this year. It turns out that it's even MORE popular with adults. They build these huge structures and hold tournaments and stuff! |
Skill Star
The Skill Star appears at the midpoint of the game, where one medium and one fast ball appear.
Challenge Land
Bouncy Road appears in the following Challenge Train courses:
Appearances
Trivia
- This game's Practice is one of the few in Rhythm Tengoku that doesn't explain the controls to the player via text. It received a tutorial in the arcade version, in addition to the original Practice. In Rhythm Heaven Megamix, the Practice was reworked to include an explanation instead.
- The Practice in Rhythm Tengoku doesn't feature any music, instead having the ambient noise of a street.
- This game is only game, who has 3D modeles in Rhythm Tengoku
- Also, Rap Men, Polyrhythm, Rap Women and Polyrhythm 2 the only games that use 3D prologues in Rhythm Tengoku.
- Strangely, the epilogue to this game in Rhythm Heaven Megamix has Urakata Aki to Ki always smiling, while in Rhythm Tengoku, they have different expressions.
In Other Languages
Language | Name | Meaning |
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Japanese | ホッピングロード | Hopping Road |
EnglishNOA | Bouncy Road | |
EnglishNOE | Bouncy Road | |
French | Tempo mécano | Mechanic tempo |
Spanish | Bolas saltarinas | Jumping balls |
Italian | Strada salterina | Street jumping |
Korean | 통통 로드 | Tonk-Tonk Road |
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