Coin Toss: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
[[File:Coin toss 3ds gameplay.png|thumb|right|200px]] | [[File:Coin toss 3ds gameplay.png|thumb|right|200px]] | ||
The game keeps score by counting every time the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed. | The game keeps score by counting every time the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background; they must count to seven each time. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In ''[[Rhythm Heaven]]'', the player's score is reset every time a catch is failed. | ||
===Difficulty=== | ===Difficulty=== | ||
The player has the option to select which difficulty they want in the Megamix version of the game: Easy (Saffron), normal (Saltwater) or Hard (Paprika). Saffron's Challenge: Catch the Coin 10 Times, the player has 4 Lives and the song will play the entire time. Saltwater's Challenge: Catch the Coin 15 Times, the player has 3 Lives and the song may stop for a bit. Paprika's Challenge: Catch the Coin 15 Times, the player has 2 Lives and the song may stop for a bit or stop entirely meaning the player has to remember the song. | The player has the option to select which difficulty they want in the Megamix version of the game: Easy (Saffron), normal (Saltwater) or Hard (Paprika). Saffron's Challenge: Catch the Coin 10 Times, the player has 4 Lives and the song will play the entire time. Saltwater's Challenge: Catch the Coin 15 Times, the player has 3 Lives and the song may stop for a bit. Paprika's Challenge: Catch the Coin 15 Times, the player has 2 Lives and the song may stop for a bit or stop entirely meaning the player has to remember the song. |
Revision as of 02:01, 13 October 2017
Toss the coin and catch |
Toss the coin and catch |
Toss the coin and catch |
Toss the coin and catch |
Template:Game-Nav Template:Game-Nav Template:Game-Nav Template:Endless game infobox Coin Toss (コイントス?, Coin Tosu) is the 1st Endless Game in Rhythm Heaven and the 9th minigame and endless game in Rhythm Heaven Megamix being the first endless game you play as. In this game, the player tosser, which turns out to be woman, tosses a coin that stays in the air for a certain amount of time and must catch it every time it falls. Only 2 Medals are required to unlock it. The background music is drums in Rhythm Heaven, but in Megamix is laugh-fest. This minigame appears in Gate 1 in Rhythm Heaven Megamix.
Gameplay
The game keeps score by counting every time the player successfully catches the coin. The player must make judgement on when the coin will land relying on the rhythm being played in the background; they must count to seven each time. The background beat will cut off shorter after each catch but still relying on the timing. After the first few rounds of catching, the music will play fully but slower the next time and then repeat that cycle. In Rhythm Heaven, the player's score is reset every time a catch is failed.
Difficulty
The player has the option to select which difficulty they want in the Megamix version of the game: Easy (Saffron), normal (Saltwater) or Hard (Paprika). Saffron's Challenge: Catch the Coin 10 Times, the player has 4 Lives and the song will play the entire time. Saltwater's Challenge: Catch the Coin 15 Times, the player has 3 Lives and the song may stop for a bit. Paprika's Challenge: Catch the Coin 15 Times, the player has 2 Lives and the song may stop for a bit or stop entirely meaning the player has to remember the song.
Controls
Rhythm Heaven
- Flick: Toss coin
- Tap: Catch coin
Rhythm Heaven Megamix
Button Mode
- A: Toss or catch coin
Simple Tap Mode
- Tap: Toss or catch coin
Timing Notes
- Hit: You catch the coin.
- Barely: N/A
- Miss: The coin is not caught, and your point is reduced to zero. One miss ends the game in Rhythm Heaven Megamix.
Rhythm Item
Smiling Coin
There is no name. | There is no title. |
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There is no description. |
Commemorative Coin
There is no name. | There is no title. |
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There is no description. |
Trivia
- This is the only endless game in Rhythm Heaven that doesn't have a "Game over". Instead, it simply resets the player's score. However, it does have the sprites for a Game Over screen in its files.
- This is the first Endless Game to be given a title screen in the Rhythm Heaven series.
Video
Rhythm Heaven | Rhythm Heaven Megamix |
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File:Rhythm Tengoku Gold - Coin Toss | File:Rhythm Heaven Megamix - Coin Toss (English) |
In Other Languages
Language | Name | Meaning |
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Japanese | コイントス Coin Toss | |
French | Jet de pièce | |
Spanish | Lanza la moneda | |
Italian | La monetina | |
Korean | 동전 던지기 Coin Tossing |
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