Shoot-'em-up 2: Difference between revisions
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{{Quote|Invasion alert! Invasion alert! Scramble fighters, | {{Quote|Invasion alert! Invasion<br>alert! Scramble fighters,<br>STAT! Or...practice first,<br>and then scramble.<br>Whatever works for you.|Shoot-'Em-Up Description (Rhythm Heaven)}} | ||
{{Quote|Intruder alert! Again! Scramble fighters! Again! Defend the homeworld! (No practice | {{Quote|Intruder alert! Again!<br>Scramble fighters! Again!<br>Defend the homeworld! (No practice)|Shoot-'em-up 2 Description (Rhythm Heaven Megamix)}} | ||
{{Nihongo|'''Shoot-'em-up 2'''|かえってきた シューティング|Kaettekita shutingu | {{Game-Nav|Minigame_infobox/Data = Rhythm Rally 2|Minigame_infobox/Data2 = Blue Birds}} | ||
{{Game-Nav|Minigame_infobox/Data = The Clappy Trio 2|Minigame_infobox/Data2 = Micro-Row 2}} | |||
{{Minigame infobox|Name = Shoot-'em-up 2|Debut = Rhythm Heaven<br>Rhythm Heaven Megamix|Number = 7 (Rhythm Heaven)<br>44 (Rhythm Heaven Megamix)|Reward = Shoot-'Em-Up soundtrack (Rhythm Heaven)<br>1 Flow Ball (Rhythm Heaven Megamix)|image = <tabber>Rhythm Heaven=[[File:Shoot_'em_up.png|192px]]|-|Megamix=[[File:Return_of_shoot-'em-up.png|240px]]</tabber>|jname = かえってきた シューティング|rname = Kaettekita Shuutingu}} | |||
{{Nihongo|'''Shoot-'em-up 2'''|かえってきた シューティング|Kaettekita shutingu}}, known in [[Rhythm Heaven]] as {{Nihongo|'''Shoot-'Em-Up'''|シューティング|Shuutingu}}, not to be confused with [[Shoot-'Em-Up 2 (DS)|the sequel]] in ''[[Rhythm Heaven]]'', is the 7th minigame in ''[[Rhythm Heaven]]'' and the 44th minigame in ''[[Rhythm Heaven Megamix]]''. The player controls a [[Blastronaut]] in a spaceship who is on an important mission to stop the alien enemies from invading Earth. It's also a sequel of [[Shoot-'em-up]] in ''[[Rhythm Heaven Megamix]]''. In ''[[Rhythm Heaven]]'', it is also available as an [[Endless Game]]. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Shoot-'em-up.png| | [[File:Shoot-'em-up.png|192px|right]] | ||
[[File:Shoot-'Em-Up_gameplay_3DS.PNG| | [[File:Shoot-'Em-Up_gameplay_3DS.PNG|192px|right]] | ||
This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape. | This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape. | ||
==Controls== | ==Controls== | ||
===Button Mode=== | |||
*A or D-Pad: Shoot | *A or D-Pad: Shoot | ||
===Simple Tap Mode=== | |||
*Tap: Shoot | *Tap: Shoot | ||
==Timing Notes== | ==Timing Notes== | ||
*Hit: The alien is destroyed completely. | *Hit: The alien is destroyed completely. | ||
*Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit | *Barely: The alien is only disabled, not completely destroyed. '''A barely counts as a hit in ''[[Rhythm Heaven]]'', but it counts as a miss in ''[[Rhythm Heaven Megamix]]''.''' | ||
*Miss: The alien damages the player's spaceship. | *Miss: The alien damages the player's spaceship. | ||
==Rating Notes== | ==Rating Notes== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
Line 33: | Line 30: | ||
*"Good enough..." | *"Good enough..." | ||
*"I guess that was all right." | *"I guess that was all right." | ||
===Superb=== | ===Superb=== | ||
*"That was a glorious battle." | *"That was a glorious battle." | ||
Line 49: | Line 45: | ||
*"That was a glorious battle." | *"That was a glorious battle." | ||
*"You weren't fazed by any number of foes!" | *"You weren't fazed by any number of foes!" | ||
==Rating Screens== | ==Rating Screens== | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== | ||
Line 69: | Line 64: | ||
|header = Have an Adult Help You | |header = Have an Adult Help You | ||
|desc = It's a Space Battleship STG-7 Plastic Model Kit in 1/48 scale! <br>The cockpit is amazingly detailed!<br><br>Note: Pilot not included.}} | |desc = It's a Space Battleship STG-7 Plastic Model Kit in 1/48 scale! <br>The cockpit is amazingly detailed!<br><br>Note: Pilot not included.}} | ||
==Skill Star== | ==Skill Star== | ||
The Skill Star can be collected when you complete the last invader pattern during the four wave. | The Skill Star can be collected when you complete the last invader pattern during the four wave. | ||
==Appearances== | |||
<gallery> | |||
Shoot-'em-up.png|Shoot-'Em-Up | |||
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]] | |||
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]] | |||
Shoot-'emup 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] | |||
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]] | |||
Story shoot em up gameplay.png|[[Shoot-'em-up]] | |||
Shoot-'Em-Up_gameplay_3DS.PNG|Shoot-'em'up 2<br>[[Left-Hand Remix]] | |||
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]] | |||
</gallery> | |||
==Endless Game== | ==Endless Game== | ||
{{Game-Nav|Minigame_infobox/Data = Coin Toss|Minigame_infobox/Data2 = Tunnel}}{{Endless game infobox | {{Game-Nav|Minigame_infobox/Data = Coin Toss|Minigame_infobox/Data2 = Tunnel}} | ||
|Image = [[File:Shoot-'em-up_Endless_Game.png| | {{Endless game infobox | ||
|Image = [[File:Shoot-'em-up_Endless_Game.png|192px]] | |||
|Name = Shoot-'Em-Up | |Name = Shoot-'Em-Up | ||
|Debut = Rhythm Heaven | |Debut = Rhythm Heaven | ||
|Number = 2 | |Number = 2 | ||
|Cameos = [[Small Alien]]}}This game is also present as an Endless Game, unlocked after earning | |Cameos = [[Small Alien]]}} | ||
This game is also present as an [[Endless Game]], unlocked after earning 7 [[Medals]]. | |||
Gameplay is about the same as the non-endless version, but differences appear: | Gameplay is about the same as the non-endless version, but differences appear: | ||
*The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | *The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount. | ||
*Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops to the second wave of Shoot-'Em-Up 2. | *Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops to the second wave of [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. | ||
*The player receives points for each hit, which rise as consecutive enemies are defeated. | *The player receives points for each hit, which rise as consecutive enemies are defeated. | ||
*Defeating every enemy in a wave will award the player a perfect bonus. | *Defeating every enemy in a wave will award the player a perfect bonus. | ||
Line 88: | Line 95: | ||
*The music cue mutes every time when you reach the higher level. | *The music cue mutes every time when you reach the higher level. | ||
*If the player is hit with an empty life bar, the game ends. | *If the player is hit with an empty life bar, the game ends. | ||
==Trivia== | ==Trivia== | ||
*The green aliens that are seen in the background during the Endless version of the game are the small aliens from [[Spaceball]] without their spaceships. | *The green aliens that are seen in the background during the Endless version of the game are the small aliens from [[Spaceball]] without their spaceships. | ||
*In ''Rhythm Heaven'', missing even a single alien will cost you Just OK. | *In ''Rhythm Heaven'', missing even a single alien will cost you Just OK. | ||
*In Megamix, the background in the epilogue screens from this game is taken straight from [[Wario-Man|Wario Man]]'s stage from [http://www.mariowiki.com/WarioWare:_Twisted! WarioWare: Twisted] released for the Game Boy Advance. [[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb|220x220px]] | *In Megamix, the background in the epilogue screens from this game is taken straight from [[Wario-Man|Wario Man]]'s stage from [http://www.mariowiki.com/WarioWare:_Twisted! WarioWare: Twisted] released for the Game Boy Advance. [[File:Wario Ware Twisted Wario-Man Epilogue.png|thumb|220x220px]] | ||
*The screen the lady appears on in Megamix appears to resemble a Wii U Gamepad. | *The screen the lady appears on in Megamix appears to resemble a Wii U Gamepad. | ||
*When going for a perfect in [[Rhythm Heaven | *When going for a perfect in ''[[Rhythm Heaven]]'', a barely will count as a hit, considering this game is very hard. This also applies to [[Lockstep]], [[Lockstep 2]], [[Frog Hop]], [[Jumpin' Jazz|Frog Hop 2]], and [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]]. | ||
**This was changed in [[Rhythm Heaven Megamix | **This was changed in ''[[Rhythm Heaven Megamix]].'' | ||
==Gameplay Video== | ==Gameplay Video== | ||
[[File:Rhythm Heaven - Shoot-'Em-Up (Perfect) (English)-0|thumb|center|335 px]] | [[File:Rhythm Heaven - Shoot-'Em-Up (Perfect) (English)-0|thumb|center|335 px]] | ||
== In Other Languages == | == In Other Languages == | ||
===''[[Rhythm Heaven]]''=== | ===''[[Rhythm Heaven]]''=== |
Revision as of 17:42, 23 June 2017
Invasion alert! Invasion |
Intruder alert! Again! |
Template:Game-Nav Template:Game-Nav Template:Minigame infobox Shoot-'em-up 2 (かえってきた シューティング?, Kaettekita shutingu), known in Rhythm Heaven as Shoot-'Em-Up (シューティング?, Shuutingu), not to be confused with the sequel in Rhythm Heaven, is the 7th minigame in Rhythm Heaven and the 44th minigame in Rhythm Heaven Megamix. The player controls a Blastronaut in a spaceship who is on an important mission to stop the alien enemies from invading Earth. It's also a sequel of Shoot-'em-up in Rhythm Heaven Megamix. In Rhythm Heaven, it is also available as an Endless Game.
Gameplay
This game is played in first person view from the spaceship. A varying number of aliens will appear on the screen one by one in groups. All aliens have appeared when the music reaches the end of its chorus. The player must then repeat the number and time they appeared, relying on the rhythm of the music. If a beat is missed, that alien will escape.
Controls
Button Mode
- A or D-Pad: Shoot
Simple Tap Mode
- Tap: Shoot
Timing Notes
- Hit: The alien is destroyed completely.
- Barely: The alien is only disabled, not completely destroyed. A barely counts as a hit in Rhythm Heaven, but it counts as a miss in Rhythm Heaven Megamix.
- Miss: The alien damages the player's spaceship.
Rating Notes
Rhythm Heaven
Header
- "Commander's Debriefing"
Try Again
- "Some enemies got past you."
- "The high-speed volleys are tricky."
OK
- "Hm..."
- "I don't know..."
- "Good enough..."
- "I guess that was all right."
Superb
- "That was a glorious battle."
- "Your 8-shot volleys were amazing!"
- "Nice work, right to the end!"
Rhythm Heaven Megamix
Header
- "Commander's Debriefing"
Try Again
- "Some enemies got past you."
- ""
OK
- "Eh. Passable."
Superb
- "That was a glorious battle."
- "You weren't fazed by any number of foes!"
Rating Screens
Rhythm Heaven
- Shoot 'em up tryagain.png
"The planet is ours! Wahahahaha!"
- 3588 - Rhythm Heaven (US)(XenoPhobia) 9444.png
"Mission accomplished! But just barley..."
- 3588 - Rhythm Heaven (US)(XenoPhobia) 10169.png
"An overwhelming victory! Well done!"
Rhythm Heaven Megamix
- Shoot-'Em-Up 3DS Try Again.png
"We win this time, humans!"
- Shoot-'Em-Up 3DS OK.PNG
"That was a close fight."
- Shoot-'Em-Up 3DS Superb.PNG
"Great shooting!"
Rhythm Item
Model Spaceship
There is no name. | There is no title. |
---|---|
There is no description. |
Skill Star
The Skill Star can be collected when you complete the last invader pattern during the four wave.
Appearances
- Shoot-'em-up.png
Shoot-'Em-Up
- Shoot-'Em-Up Remix 2.png
- Shoot-'Em-Up Remix 9.png
- Shoot-'emup 2.png
- Shoot-'Em-Up Remix 10.png
- Story shoot em up gameplay.png
- Shoot-'Em-Up gameplay 3DS.PNG
Shoot-'em'up 2
Left-Hand Remix - Shoot-'em-up 2 Citrus.png
Endless Game
Template:Game-Nav Template:Endless game infobox This game is also present as an Endless Game, unlocked after earning 7 Medals. Gameplay is about the same as the non-endless version, but differences appear:
- The player has a life bar which is depleted with every miss. The life bar will gradually refill after being depleted any amount.
- Once the player has reached the end of the non-endless game, the last three enemies do not appear. Instead, it loops to the second wave of Shoot-'Em-Up 2.
- The player receives points for each hit, which rise as consecutive enemies are defeated.
- Defeating every enemy in a wave will award the player a perfect bonus.
- The background changes every two waves.
- Instead of alerting the player to incoming waves, the Shoot-'Em-Up Radio Lady will congratulate the player for reaching certain scores.
- The music cue mutes every time when you reach the higher level.
- If the player is hit with an empty life bar, the game ends.
Trivia
- The green aliens that are seen in the background during the Endless version of the game are the small aliens from Spaceball without their spaceships.
- In Rhythm Heaven, missing even a single alien will cost you Just OK.
- In Megamix, the background in the epilogue screens from this game is taken straight from Wario Man's stage from WarioWare: Twisted released for the Game Boy Advance.
- The screen the lady appears on in Megamix appears to resemble a Wii U Gamepad.
- When going for a perfect in Rhythm Heaven, a barely will count as a hit, considering this game is very hard. This also applies to Lockstep, Lockstep 2, Frog Hop, Frog Hop 2, and Shoot-'Em-Up 2.
- This was changed in Rhythm Heaven Megamix.
Gameplay Video
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
---|---|---|
Japanese | シューティング Shooting | |
French | Bataille galactique | |
Spanish | Guerra galáctica | |
Italian | Meteoritmi | |
Korean | 슈팅 Shooting |
Rhythm Heaven Megamix
Language | Name | Meaning |
---|---|---|
Japanese | かえってきた シューティング Return of shooting | |
French | Le retour de la bataille galactique | |
Spanish | Guerra galáctica 2 | |
Italian | Meteoritmi 2 | |
Korean | 돌아온 슈팅 Shooting returns |
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