Karate Man Combos!: Difference between revisions
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{{Item | {{Item | ||
|name=Barrel | |name=Barrel | ||
|item=Barrel | |item=Barrel | ||
|title=Karate Memory #5 | |title=Karate Memory #5 | ||
|explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}} | |explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}} |
Revision as of 19:58, 2 November 2021
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Karate Man Combos! |
Karate training at its most intense! Punch the flying objects, and go crazy when a mess of them come at you! |
Rhythm Heaven Megamix |
Karate Man Combos! (カラテ家コンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of Stage 7 (34th overall) in Rhythm Heaven Fever and the 3rd of Shop No. 6 (108th and final overall), costing 15 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Karate Man 2, appears in Stage 10 in Rhythm Heaven Fever.
Gameplay
As with previous Karate Man games, the player controls Karate Joe, punching any object that flies by. Upon hearing "Hit 3!", the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat. The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks, ending in an uppercut. The following objects appear and needed to be punched off-screen:
- Pot
- Rock
- Soccer Ball
- Light Bulb, followed by a Combo
In Rhythm Heaven Fever, the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the Karate Man in Rhythm Heaven. In Rhythm Heaven Megamix, the Light Bulbs now glow blue (taken from the gameplay in Karate Man Senior), and the game is colored reddish-orange like Karate Man 2 with rising particles, to contrast Karate Man Kicks! having the blue coloration with snow and yellow Light Bulbs.
Controls
Rhythm Heaven Fever
- Ⓐ: Punch
- Ⓐ+Ⓑ (Hold): Start combo (punching flurry)
- Ⓐ+Ⓑ (Release): End combo (uppercut)
Rhythm Heaven Megamix
- Ⓐ/Tap: Punch
- Ⓑ (Hold)/Tap (Hold): Start combo (punching flurry)
- Ⓑ (Release)/Tap (Release): End combo (uppercut)
Timing Display
Results
Wisdom from the Master() | Wisdom from the Master() | |
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You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse. |
You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse. | |
Eh. Good enough. | Good try. | |
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed through your combos! |
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed through your combos! |
Words from the Master | |
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You need to learn the basics first. You lost focus during rhythm changes. Your combos lacked finesse. | |
Eh. Passable. | |
You have mastered the basics! You hit the rhythm change just right. You smashed your combos! |
Master's Talking in His Sleep | |
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Your combos lacked finesse. Your basics are basically bad. You were thrown by the changes. | |
Eh. Passable. | |
Your basics have a strong base. You took the rhythm changes in stride. You smashed through your combos! |
Epilogue
File:Epilogue Wii Karate Man NG.png | File:Epilogue Wii Karate Man OK.png | File:Epilogue Wii Karate Man HI.png |
I should eat more before training... | Whoops! My belt came undone... | Hiiiyah! |
I should eat more before training. |
Maybe I need a new belt. |
Hiiiyah! |
I should eat more before training... | Whoops! My belt came undone... | Hiiiyah! |
Rhythm Item
Barrel | Karate Memory #5 |
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My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is. |
Skill Star
The Skill Star appears on the combo during the line "There is no return."
Challenge Land
Karate Man Combos! appears in the following Challenge Train courses:
Appearances
Two Player
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Karate Man (カラテ家?, Karateka) is the 8th and last Rhythm Game in the Two-Player Menu in Rhythm Heaven Fever. It is unlocked after completing the One Player version.
The game has two Karate Joes, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only Two Player game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
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Trivia
- This is the third time a Karate Man game has appeared in the Rhythm Heaven Series.
- Just like in Rhythm Heaven, this game is the last main game in Rhythm Heaven Fever before the credits.
Unused
- Main article: Karate Man Combos!/Unused
In Other Languages
Rhythm Heaven Fever
Language | Name | Meaning |
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Japanese | カラテ家 | Karateka |
EnglishNOA | Karate Man | |
EnglishNOE | Karate Man | |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
Italian | Karate Ka | Karate Ka |
Dutch | Karate Man[1] | |
Portuguese | Karate Man[2] | |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
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Japanese | カラテ家コンボ | Karateka Combo |
EnglishNOA | Karate Man Combos! | |
EnglishNOE | Karate Man Combos! | |
French | Karaté combos | Karate combos |
Spanish | Kárate Killo: ¡combos! | Karate Killo: combos! |
Italian | Le combo di Karate Ka | The combo of Karate Ka |
Korean | 격투가 콤보 | The Fighter Combo |
References
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