Tram to Poline: Difference between revisions
m (→Epilogue: After consulting a translator, it is supposed to be "perfect", not batch. Somehow both Google Translate and DeepL return "batch", which is where the confusion came from.) |
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{{Minigame infobox | {{Minigame infobox | ||
|Name = Tram to Poline | |Name = Tram to Poline | ||
|image = [[File:Trampauline.PNG|240px]] | |image = <tabber>GBA=[[File:Tram & Pauline (Title GBA).png|240px]]|-|Arcade=[[File:Trampauline.PNG|240px]]</tabber> | ||
|Debut = Rhythm Tengoku | |Debut = Rhythm Tengoku | ||
|Number = 16 | |Number = 16 | ||
Line 46: | Line 46: | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*On the prologue, there is an error where Poline is colored orange instead of pink. This error was fixed in the [[Rhythm Tengoku (Arcade)|arcade version]]. | *On the prologue, there is an error where Poline is colored orange instead of pink. This error was fixed in the [[Rhythm Tengoku (Arcade)|arcade version]]. | ||
*This [[Rhythm Game]] is notably based on the kitsune of Japanese mythology. Kitsunes are foxes who can shapeshift at will. | *This [[Rhythm Game]] is notably based on the kitsune of Japanese mythology. Kitsunes are foxes who can shapeshift at will. |
Revision as of 01:58, 31 October 2020
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Template:Game-Nav Template:Minigame infobox Tram to Poline (トランとポリン?, Toran to Porin) is the 16th rhythm game in Rhythm Tengoku. Two performers, Tram and Poline, are performing a shapeshifting act as they jump on trampolines in time with the music.
Gameplay
In this rhythm game, the player controls both Tram and Poline's transformations. While they bounce on their trampolines, they will crouch down for a high jump at certain points. The player must press the corresponding button at the very peak of this jump to transform them successfully. The player will transform the pair alternately or at the same time.
Controls
- Ⓐ: Transform Poline
- ✚: Transform Tram
Timing Display
Results
団長のゲキ (Ringmaster's Words) | 団長のゲキ (Ringmaster's Words) | |
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トランくん、やりなおし。(Tram-kun, try again.) ポリンちゃん、やりなおし。(Poline-chan, try again.) あせったらダメ。集中してね。(Don't rush it. Please concentrate.) |
トランくん、やりなおし。(Tram-kun, try again.) ポリンちゃん、やりなおし。(Poline-chan, try again.) あせったらダメ。集中してね。(Don't rush it. Please concentrate.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
かなり カッコよかったぞ!(That was pretty cool!) とても ビューティフルだった!(That was very beautiful!) すごい アクロバティックだ!(Amazing acrobatics!) |
かなり カッコよかったぞ!(That was pretty cool!) とても ビューティフルだった!(That was very beautiful!) すごい アクロバティックだ!(Amazing acrobatics!) |
Epilogue
- Tram & Pauline Try Again.PNG
"大しっぱいだ~!!" (A total failure!!)
- OK rate Tram Pauline.PNG
"ちゅうとハンパでした…" (Only got half way...)
- Tram & Pauline Superb.PNG
"コンビネーション バッチシ!!" (Perfect combination!!)
Appearances
- Tram And Pauline Practice.PNG
Tram to Poline (Practice)
- Tram & Pauline Arcade Remix 3.png
Trivia
- On the prologue, there is an error where Poline is colored orange instead of pink. This error was fixed in the arcade version.
- This Rhythm Game is notably based on the kitsune of Japanese mythology. Kitsunes are foxes who can shapeshift at will.
- Tram and Poline’s names are a pun on Toranporin, the Japanese word for trampoline.
- In the fan translation, Rhythm Heaven Silver, this minigame is renamed to "Tram & Pauline", rather than directly translated as "Tram and Poline".
- However, this does not apply to the Studio, which uses the name "Tram & Poline".
- Tram makes cameo appearances in the epilogues of Remix 2 in Rhythm Heaven and Figure Fighter 3.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | トランとポリン | Tram and Poline (pun on "Trampoline") |
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