Karate Man Kicks!: Difference between revisions
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|caption=The Master speaks... | |caption=The Master speaks... | ||
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending. | |cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending. | ||
|cp_DEF_Hi | |cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}} | ||
{{Results | {{Results | ||
|Console=3DS | |Console=3DS |
Latest revision as of 01:17, 19 December 2024
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Karate Man Kicks! |
Who knew karate training was so brutal? A punch will take care of most things, but those bombs call for a solid kick! |
Rhythm Heaven Megamix |
Karate Man Kicks! (カラテ家キック?, Karateka Kikku), known in Rhythm Heaven as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of the sixth stage (29th overall) in Rhythm Heaven and the 3rd of Shop No. 2 (96th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Karate Man 2, appears in the ninth stage in Rhythm Heaven.
Gameplay
The gameplay is lifted mainly from Rhythm Tengoku's Karateka, which revolves around Karate Joe punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!" (3つ!?, Mittsu!), the player must hit three consecutive pots.
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to "Punch, kick!" (「パンチ キーック」?, Panchi Kīkku) in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Bulb preceding them, however.
In Rhythm Heaven Megamix, a few changes are made to match the later iteration in Rhythm Heaven Fever. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in Karate Man Senior). The bombs also now explode instead of disappearing.
In Rhythm Heaven, Karate Joe faces to the left if playing in Righty mode, and to the right in Lefty mode. In Rhythm Heaven Megamix, although all other games returning from Rhythm Heaven are based on how they appear in Righty mode, this one has Karate Joe face to the right like in Lefty mode, and all other Karate Man games in Rhythm Heaven Megamix. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode.
Controls
Rhythm Heaven
- Tap: Punch
- Tap (Hold): Squat
- Tap (Release): Stand back up
- Flick: Kick
Rhythm Heaven Megamix
- Ⓐ/Tap: Punch
- Ⓐ (Hold)/Tap (Hold): Squat
- Ⓐ (Release)/Tap (Release): Kick
Timing Display
- Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
- Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
- Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.
Results
The Master speaks...() | The Master speaks...() | |
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Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending. |
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
The Master's Commentary | |
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You cannot progress without better fundamentals. Your triple punches were thrice cursed. You kick like a slug. | |
Eh. Passable. | |
Your fundamentals are excellent. Your triple punches were triply passable. You kick like a cricket! |
Epilogue
Whiff! | All right, let's break for lunch. | You're on fire! (Figuratively.) |
My feet just aren't feeling it... | The stomach carries the legs! | Ayaaahhh! |
Rhythm Item
Bomb | Karate Memory #4 |
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My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he even get these? |
Skill Star
The Skill Star appears on the barrel just before the chorus.
Challenge Land
Karate Man Kicks! appears in the following Challenge Train courses:
Appearances
Video
Commentary
The following is commentary given on the STAFF'S VOICE section of the booklet included in Rhythm Tengoku Zen Kyoku-shu.
Japanese | Translation |
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つんく♂ このゲームの「Rainy〜雨に打たれて〜」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、キャナァーリ倶楽部にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。 | Tsunku♂: When I created the song "Struck by the Rain" for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for Canary CLUB. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... "Karate Man". The lyrics are really good, but then there's "Punch, Kick" (laughs). |
小黒 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。 | Oguro: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is "Karate Man" (laughs). In the end, I don't think that voice was included in the final version. |
米 もともとGBA版の「カラテ家」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑) | Yone: Originally, the GBA version of "Karate Man" had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs) |
Trivia
- Karate Man is the last main game in Rhythm Heaven before the credits, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
- Unlike in Rhythm Heaven, the "Hit 3!" and "Punch, Kick!" voice clips are said in English in the French, German, Italian and Spanish versions of Rhythm Paradise Megamix, despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the Karate Man game in Rhythm Heaven Fever, which wasn't dubbed in those languages.
Development History
- Main article: Karate Man Kicks!/Development
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
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Japanese | カラテ家 | Karateka |
EnglishNOA | Karate Man | |
EnglishNOE | Karate Man | |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
German | Karateka! | Karateka! |
Italian | Karate Ka | Karate Ka |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
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Japanese | カラテ家キック | Karateka Kick |
EnglishNOA | Karate Man Kicks! | |
EnglishNOE | Karate Man Kicks! | |
French | Karaté kicks | Karate kicks |
Spanish | Kárate Killo: ¡patadas! | Karate Killo: kicks! |
German | Karateka-Kicks! | Karateka Kicks! |
Italian | I calci di Karate Ka | The kicks of Karate Ka |
Korean | 격투가 킥 | The Fighter Kick |
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