Karateka 2: Difference between revisions
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|gift={{Console|GBA}} "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | |gift={{Console|GBA}} "[[Studio#Drum List|さむらいドラム]]" ''(Samurai Drum)'' | ||
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{{Nihongo| | {{Nihongo|Karateka 2|カラテ家 2|Karateka 2}} is the 1st [[Rhythm Game]] of Technician (37st overall) in ''[[Rhythm Tengoku]]''. | ||
The short version, [[Karate Man (3DS)|Karate Man]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''. | The short version, [[Karate Man (3DS)|Karate Man]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''. |
Revision as of 19:48, 7 August 2024
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Karateka 2 (カラテ家 2?, Karateka 2) is the 1st Rhythm Game of Technician (37st overall) in Rhythm Tengoku.
The short version, Karate Man, appears in Honeybee Land in Rhythm Heaven Megamix.
The long version, Karate Man Returns!, appears in Stage 1 of Rhythm Tengoku and Honeybee Tower in Rhythm Heaven Megamix.
Gameplay
The song is the same as before, but there are major tempo changes that can throw the player off track, as it affects the speed at which the objects fly in as well. The background is a featureless magenta plain which adds stripes when the flow guage is at three hearts or higher.
Controls
- Ⓐ: Punch
Timing Display
- Perfect!/Ace!?: Karate Joe punches the object off-screen. The Flow Gauge goes up by one. If the player punches a rock or bomb when the Flow Guage is too low, he will hurt his fist, counting as a miss instead.
- Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. The Flow Guage goes down by one.
- Miss...?: Karate Joe gasps as the object flies past him. The Flow Guage is emptied completely.
Results
師匠のおことば | (Words of the Master) | |
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きほんが できてませんね。 速いのに ついていけてないな。 スローで 乱れてるね。 あそこは おさえてほしかった... |
(You don't get the basics.) (You couldn't keep up with the fast parts.) (The slow parts were chaotic.) (I was hoping you'd handle that one part...) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
速いのは バッチシだね! スローのとき おちついている! 超スローでも どうじてない! |
(You kept up with the fast parts!) (You were calm on the slow parts!) (You even handled the super slow part!) |
Epilogue
テンポが なんだー!! | ま、さておき。ごはん 食べよう! | ざっと こんなモンだぜー!! |
(What's with the tempo!?) | (Well, that's that. Let 's eat!) | (Tthat's about it!!) |
テンポが なんだー!! | ま、さておき。ごはん 食べよう! | ざっと こんなモンだぜー!! |
(What's with the tempo!?) | (Well, that's that. Let 's eat!) | (That's about it!!) |
Appearances
Karateka 2 2P
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Karateka 2 2P (カラテ家 2 2P?, Karateka 2 2P) is the 1st Rhythm Game of Stage 4 (13th overall) in the 2P mode of Rhythm Tengoku (Arcade).
The long version, Karateka 2P, appears in Stage 1 in the 2P mode of Rhythm Tengoku (Arcade).
It has a split screen display to accommodate the second player. However, the Flow gauge remains off screen, unable to be seen by either player.
Video
Trivia
- The last rock at the end of the game has its tempo randomized. It may be normal, slower or faster.
Development History
- Main article: Karateka 2/Development
In Other languages
Language | Name | Meaning |
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Japanese | カラテ家 2 | Karateka 2 |
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