Sneaky Spirits: Difference between revisions
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{{RhythmGame | {{RhythmGame | ||
|bpm=120, 80, 120, 160, 80, 120 | |bpm=120, 80, 120, 160, 80, 120 | ||
|number= | |number={{Console|3DS}} 19 | ||
|version={{ver|Short}} | |version={{ver|Short}} | ||
|gift= | |gift={{Console|3DS}} [[Flow Ball]] | ||
|stage={{Stage|3DSland5}}}} | |stage={{Stage|3DSland5}}}} | ||
{{Nihongo|Sneaky Spirits|しろいおばけ|Shiroi Obake}} is the 1st [[Rhythm Game]] of [[Barbershop Land]] (19th overall) in ''[[Rhythm Heaven Megamix]]''. | {{Nihongo|Sneaky Spirits|しろいおばけ|Shiroi Obake}} is the 1st [[Rhythm Game]] of [[Barbershop Land]] (19th overall) in ''[[Rhythm Heaven Megamix]]''. |
Revision as of 20:12, 6 May 2024
This page is about the short version of Sneaky Spirits from Rhythm Tengoku and Rhythm Heaven Fever. "I suppose" you may be looking for the long version also in Rhythm Heaven Megamix, or maybe the characters?
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Sneaky Spirits |
These spirits aren't evil, exactly, but they're kinda mean: they'll laugh at you if you miss. |
Rhythm Heaven Megamix |
Sneaky Spirits (しろいおばけ?, Shiroi Obake) is the 1st Rhythm Game of Barbershop Land (19th overall) in Rhythm Heaven Megamix.
The long version, Sneaky Spirits 2, appears in Stage 2 of Rhythm Tengoku, as an Extra Game in Rhythm Heaven Fever, and in Barbershop Tower in Rhythm Heaven Megamix.
The arrange version, Shiroi Obake 2, appears in Last Technician in Rhythm Tengoku.
Gameplay
The player controls a bow and arrow, and the goal of the game is to send the pesky ghosts back to their haunted house as they are trying to escape. The environment is green, with a fountain and a few butterflies in the background. Ghosts start to peek above the wall and slowly creep towards the other wall. The player must time each arrow shot to the ghost's rhythm before they zoom to the other wall. The ghost's pace changes during the game.
Controls
- Ⓐ/Tap: Shoot arrow
Timing Display
- Perfect!/Ace!?: The ghost is hit by the arrow and then flung through the door of the house.
- Early!/Late!?: The ghost barely manages to zip past the arrow, and shudders before escaping.
- Miss...?: The ghost zips through and giggles. If the arrow is shot when no ghost is passing through, it simply gets stuck in the door, and the player must wait for the ghost to pass before they can shoot again.
Results
Spiritual Commentary | |
---|---|
Your archery fundamentals needed work. Work on those slow ones! | |
Eh. Passable. | |
You've nailed the basics of spiritual archery! You did superbly against the slow ones. |
Epilogue
Oh no! Those are coming out of your archer's salary. |
This one's not going anywhere! | You ghosts stay in that corner and think about what you've done! |
Rhythm Item
Arrow | A Singular Item |
---|---|
This magic arrow can pierce a ghost! Impressive, right? (Of course, we only have the one, so we keep having to fire and retrieve it.) |
Skill Star
The Skill Star appears on the fastest ghost.
Challenge Land
Sneaky Spirits appears in the following Challenge Train courses:
Appearances
Video
Development History
- Main article: Sneaky Spirits/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | しろいおばけ | White Ghost |
EnglishNOA | Sneaky Spirits | |
EnglishNOE | Sneaky Spirits | |
French | Esprits espiègles | Mischievous spirits |
Spanish | Fantasmas burlones | Mocking ghosts |
German | Geisterstunde | Witching Hour |
Italian | Fantasmi dispettosi | Spiteful ghosts |
Korean | 하얀 귀신 | White Ghost |
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