Karate Man Kicks!: Difference between revisions
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|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. | |just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. | ||
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. | |miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. | ||
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}} | |through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. If the player misses the last one, they will be given a Try Again.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results |
Revision as of 15:22, 27 September 2022
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Karate Man Kicks! |
Who knew karate training was so brutal? A punch will take care of most things, but those bombs call for a solid kick! |
Rhythm Heaven Megamix |
Karate Man Kicks! (カラテ家キック?, Karateka Kikku), known in Rhythm Heaven as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of the sixth stage (29th overall) in Rhythm Heaven and the 3rd of Shop No. 2 (96th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Karate Man 2, appears in the ninth stage in Rhythm Heaven.
Gameplay
The gameplay is lifted mainly from Rhythm Tengoku's Karateka, which revolves around Karate Joe punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots.
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels are thrown without a Light Bulb before them, however.
In Rhythm Heaven Megamix, a few changes are made to match the later iteration in Rhythm Heaven Fever. Karate Joe now faces right like he does in the left hand versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in Karate Man Senior). The bombs also now explode instead of disappearing.
Controls
Rhythm Heaven
- Tap: Punch
- Tap (Hold): Squat
- Tap (Release): Stand back up
- Flick: Kick
Rhythm Heaven Megamix
- Ⓐ/Tap: Punch
- Ⓐ (Hold)/Tap (Hold): Squat
- Ⓐ (Release)/Tap (Release): Kick
Timing Display
- Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
- Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
- Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. If the player misses the last one, they will be given a Try Again.
Results
The Master speaks...() | The Master speaks...() | |
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Focus on learning the basics first. You really messed up the ending. |
Focus on learning the basics first. You really messed up the ending. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks! |
The Master's Commentary | |
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You cannot progress without better fundamentals. Your triple punches were thrice cursed. You kick like a slug. | |
Eh. Passable. | |
Your fundamentals are excellent. Your triple punches were triply passable. You kick like a cricket! |
Epilogue
File:Epilogue DS Karate Man NG.png | File:Epilogue DS Karate Man OK.png | File:Epilogue DS Karate Man HI.png |
Whiff! | All right, let's break for lunch. | You're on fire! (Figuratively.) |
My feet just aren't feeling it... | The stomach carries the legs! | Ayaaahhh! |
Rhythm Item
Bomb | Karate Memory #4 |
---|---|
My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he even get these? |
Skill Star
The Skill Star appears on the barrel just before the chorus.
Challenge Land
Karate Man Kicks! appears in the following Challenge Train courses:
Appearances
Video
Trivia
- This is the second time a Karate Man game has appeared in the Rhythm Heaven Series.
- Karate Man is the last main game in Rhythm Heaven before the credits, in direct contrast to Rhythm Tengoku having it as the first game. This formula would later be borrowed for Karate Man's appearance in Rhythm Heaven Fever.
- Unlike in Rhythm Heaven, the "Hit 3!" and "Punch, kick!" voice clips are said in English in the French, German, Italian and Spanish versions of Rhythm Heaven Megamix, despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the Karate Man game in Rhythm Heaven Fever, which wasn't dubbed in those languages.
Unused
- Main article: Karate Man Kicks!/Unused
In Other Languages
Rhythm Heaven
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家 | Karateka |
EnglishNOA | Karate Man | |
EnglishNOE | Karate Man | |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
Italian | Karate Ka | Karate Ka |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家キック | Karateka Kick |
EnglishNOA | Karate Man Kicks! | |
EnglishNOE | Karate Man Kicks! | |
French | Karaté kicks | Karate kicks |
Spanish | Kárate Killo: ¡patadas! | Karate Killo: kicks! |
Italian | I calci di Karate Ka | The kicks of Karate Ka |
Korean | 격투가 킥 | The Fighter Kick |
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