Built to Scale (Wii): Difference between revisions
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{{ | {{About|the version of [[Built to Scale]] that appears in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]|[[Built to Scale (DS)|the version]] found in [[Rhythm Heaven]]}} | ||
{{ | {{GameExplainWii | ||
| | |titleUS=Built to Scale | ||
| | |explainUS=Your help is needed down<br>at the factory. We're<br>assembling widgets<br>by... You know what?<br>Just try it out. | ||
| | |titleUK=Built to Scale | ||
| | |explainUK=Our factory puts widgets<br>together. The parts are<br>transported then assembled.<br>It's hard to explain, so<br>just try playing it.}} | ||
| | {{GameExplain3DS | ||
| | |title=Built to Scale | ||
| | |explain=Your help is needed down at the<br>factory. We're assembling widgets<br>by... You know what? Just try it out.}} | ||
| | {{RhythmGame | ||
| | |name=Built to Scale | ||
}} | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Built to Scale.png|400px]]{{TabHeader|{{Console|3DS|32px}}}}[[File:Prologue 3DS Built to Scale.png|400px]]{{TabEnd}} | ||
|number={{Console|Wii}} 12<br>{{Console|3DS}} 97 | |||
|version={{ver|Long}} | |||
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Built to Scale]]<br>{{Console|3DS}} [[Flow Ball]] | |||
|flowballs=8 | |||
|stage={{Stage|Wiistage3}}{{Stage|3DSshop3}}}} | |||
{{Nihongo|Built to Scale|<ruby>組<rt>く</rt></ruby>み<ruby>立<rt>た</rt>て</ruby>|Kumitate}} is the 2nd [[Rhythm Game]] of Stage 3 (12th overall) in ''[[Rhythm Heaven Fever]]'' and the 1st of [[Shop No. 3]] (97th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''. | |||
The arrange version, [[Built to Scale 2 (Wii)|Built to Scale 2]], appears in Stage 8 in ''[[Rhythm Heaven Fever]]''. | |||
==Gameplay== | ==Gameplay== | ||
The | [[File:Screenshot Wii Built to Scale.png|thumb]] | ||
[[File:Screenshot 3DS Built to Scale.png|thumb]] | |||
The factory features four blocks attached to a wall by springs, with the player controlling the third one in line. The player's block is red in color and has an "A" on it, with a "B" on the base. A red rod begins bouncing along the blocks, and the player needs to activate the block to bounce it along the line. Two squares gradually start moving toward each other, and when they meet, the red block pulls back. The player must extend it forward to shoot the rod into the squares, assembling them into a [[Widget]]. | |||
The entire game follows the same basic pattern, with a different tempo each time. | |||
==Controls== | ==Controls== | ||
===''[[Rhythm Heaven Fever]]''=== | |||
{{Controls|A=Move widget part|A+B=Assemble widget}} | |||
===''[[Rhythm Heaven Megamix]]''=== | |||
== | {{Controls|At=Move widget part|Bt=Assemble widget}} | ||
==[[Timing Display]]== | |||
{{Timing | |||
|just=The rod bounces on. When launching the rod, it hits squarely in the center of the squares, connecting them. | |||
|miss=The rod is bounces on, wobbling in the air and making a sound. When launching the rod, it slightly falls down when touching the block. | |||
|through=The rod falls off of the block. When launching the rod, it falls down.}} | |||
==Results== | |||
{{Results | |||
|Console=Wii | |||
|caption=Efficiency Report | |||
|cp_DEF_Ng=We didn't fulfill today's order.<br>The high-speed widgets were shoddy. | |||
|cp_DEF_Hi=We got through today's order quickly!<br>The high-speed widgets were solid. | |||
|caption Alt=Production Report | |||
|cp_DEF_Ng Alt=We didn't fulfil the order.<br>The fast widgets were not done right. | |||
|cp_DEF_Hi Alt=We completed the order quickly today.<br>The fast widgets were assembled well.}} | |||
{{Results | |||
|Console=3DS | |||
|caption=Efficiency Report | |||
|cp_DEF_Ng=You had trouble moving the parts.<br>Your assembly technique was off. | |||
|cp_DEF_Hi=You got the parts where they were going.<br>Your assembly was right on!}} | |||
==Epilogue== | |||
{{Epilogue | |||
|Console=Wii | |||
|NG Image=Epilogue Wii Built to Scale NG.png | |||
|OK Image=Epilogue Wii Built to Scale OK.png | |||
|HI Image=Epilogue Wii Built to Scale HI.png | |||
|NG=Not my best work... | |||
|OK=I've earned a little break. | |||
|HI=Nothing like a job well done! | |||
|NG alt=The factory will close at this rate! | |||
|OK alt=I've got enough time for a break. | |||
|HI alt=We did a great job today!}} | |||
{{Epilogue | |||
|Console=3DS | |||
|NG Image=Epilogue 3DS Built to Scale NG.png | |||
|OK Image=Epilogue 3DS Built to Scale OK.png | |||
|HI Image=Epilogue 3DS Built to Scale HI.png | |||
|NG=Not my best work... | |||
|OK=I've earned a little break. | |||
|HI=Nothing like a job well done!}} | |||
==[[Rhythm Item]]== | |||
{{item | |||
|name=Defective Widget | |||
|title=A Rare Square | |||
|explain=I work in product testing. My<br>company doesn't make a lot<br>of defective products, but when<br>we do, I'm NOT supposed to<br>sell the bad parts to collectors<br>for a lot of money. Oops.}} | |||
==[[Skill Star]]== | |||
The Skill Star appears on the fourth pattern, where the [[Widget]]s move at a medium speed. | |||
==[[Challenge Land]]== | |||
Built to Scale appears in the following [[Challenge Train]] courses: | |||
*[[Factory Tourism]] | |||
*[[Game Gamble: Intermediate]] | |||
==Appearances== | ==Appearances== | ||
<gallery> | |||
Screenshot Wii Built to Scale.png|[[Built to Scale (Wii)|Built to Scale]]<br>[[Remix 10 (Wii)|Remix 10]] | |||
Screenshot Wii Built to Scale Remix 3.png|[[Remix 3 (Wii)|Remix 3]] | |||
Screenshot Wii Built to Scale 2.png|[[Built to Scale 2 (Wii)|Built to Scale 2]] | |||
*[[ | Screenshot Wii Built to Scale Remix 8.png|[[Remix 8 (Wii)|Remix 8]] | ||
Screenshot 3DS Built to Scale.png|[[Built to Scale (Wii)|Built to Scale]] | |||
</gallery> | |||
==Video== | |||
{{#ev:youtube|WR31P30BcB8||inline}} | |||
{{#ev:youtube|8s-obVKggn4||inline}} | |||
==Trivia== | |||
*In ''[[Rhythm Heaven Fever]]'', the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In ''[[Rhythm Heaven Megamix]]'', only the letter B lights up, matching the new controls for the game. | |||
*This game combines bouncing a rod from [[Polyrhythm]] with shooting rods into squares from [[Built to Scale (DS)|Built to Scale]]. The rods are red like the [[Akai Mono]] from the former, while the squares are white like the [[Widget]]s from the latter. | |||
==Development History== | |||
{{Main|Built to Scale/Development}} | |||
==In Other Languages== | |||
{{Lang | |||
|jp=組み立て | |||
|rojp=Kumitate | |||
|mnjp=Assembly | |||
|us=Built to Scale | |||
|mnus=Pun on "built to scale" + "musical scale" | |||
|fr=À la chaîne | |||
|mnfr=In quick succession/One after the other | |||
|es=A escala | |||
|mnes=To scale | |||
|de=Beatfabrik | |||
|mnde=Beatfactory | |||
|it=Fatti ad arte | |||
|mnit=Artfully made | |||
|nl=Built to Scale<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/built-to-scale.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref> | |||
|pt=Built to Scale<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/built-to-scale.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref> | |||
|kr=부품 조립 | |||
|rokr=Bupum Jolib | |||
|mnkr=Assembling Parts}} | |||
==References== | |||
<references/> | |||
{{Game Navigation}} | {{Game Navigation}} | ||
Latest revision as of 23:35, 31 August 2024
This page is about the version of Built to Scale that appears in Rhythm Heaven Fever and Rhythm Heaven Megamix. "I suppose" you may be looking for the version found in Rhythm Heaven?
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Built to Scale |
Your help is needed down at the factory. We're assembling widgets by... You know what? Just try it out. |
Rhythm Heaven Megamix |
Built to Scale (組み立て?, Kumitate) is the 2nd Rhythm Game of Stage 3 (12th overall) in Rhythm Heaven Fever and the 1st of Shop No. 3 (97th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Built to Scale 2, appears in Stage 8 in Rhythm Heaven Fever.
Gameplay
The factory features four blocks attached to a wall by springs, with the player controlling the third one in line. The player's block is red in color and has an "A" on it, with a "B" on the base. A red rod begins bouncing along the blocks, and the player needs to activate the block to bounce it along the line. Two squares gradually start moving toward each other, and when they meet, the red block pulls back. The player must extend it forward to shoot the rod into the squares, assembling them into a Widget.
The entire game follows the same basic pattern, with a different tempo each time.
Controls
Rhythm Heaven Fever
- Ⓐ: Move widget part
- Ⓐ+Ⓑ: Assemble widget
Rhythm Heaven Megamix
- Ⓐ/Tap: Move widget part
- Ⓑ/Tap: Assemble widget
Timing Display
- Perfect!/Ace!?: The rod bounces on. When launching the rod, it hits squarely in the center of the squares, connecting them.
- Early!/Late!?: The rod is bounces on, wobbling in the air and making a sound. When launching the rod, it slightly falls down when touching the block.
- Miss...?: The rod falls off of the block. When launching the rod, it falls down.
Results
Efficiency Report() | Production Report() | |
---|---|---|
We didn't fulfill today's order. The high-speed widgets were shoddy. |
We didn't fulfil the order. The fast widgets were not done right. | |
Eh. Good enough. | Good try. | |
We got through today's order quickly! The high-speed widgets were solid. |
We completed the order quickly today. The fast widgets were assembled well. |
Efficiency Report | |
---|---|
You had trouble moving the parts. Your assembly technique was off. | |
Eh. Passable. | |
You got the parts where they were going. Your assembly was right on! |
Epilogue
Not my best work... | I've earned a little break. | Nothing like a job well done! |
The factory will close at this rate! |
I've got enough time for a break. |
We did a great job today! |
Not my best work... | I've earned a little break. | Nothing like a job well done! |
Rhythm Item
Defective Widget | A Rare Square |
---|---|
I work in product testing. My company doesn't make a lot of defective products, but when we do, I'm NOT supposed to sell the bad parts to collectors for a lot of money. Oops. |
Skill Star
The Skill Star appears on the fourth pattern, where the Widgets move at a medium speed.
Challenge Land
Built to Scale appears in the following Challenge Train courses:
Appearances
Video
Trivia
- In Rhythm Heaven Fever, the letters A and B light up when the red block pulls back, signaling the buttons that must be pressed. In Rhythm Heaven Megamix, only the letter B lights up, matching the new controls for the game.
- This game combines bouncing a rod from Polyrhythm with shooting rods into squares from Built to Scale. The rods are red like the Akai Mono from the former, while the squares are white like the Widgets from the latter.
Development History
- Main article: Built to Scale/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立て | Assembly |
EnglishNOA | Built to Scale | Pun on "built to scale" + "musical scale" |
EnglishNOE | Built to Scale | |
French | À la chaîne | In quick succession/One after the other |
Spanish | A escala | To scale |
German | Beatfabrik | Beatfactory |
Italian | Fatti ad arte | Artfully made |
Dutch | Built to Scale[1] | |
Portuguese | Built to Scale[2] | |
Korean | 부품 조립 | Assembling Parts |
References
|