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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
|just=The [[Akai Mono]] bounces to the next block on the beat. A crowd cheers if it bounces through all of them.
|miss=The rod bounces on a little early or a little late.
|miss=The [[Akai Mono]] bounces to the next block slightly off the beat.
|through=The rod crashes into a wall and explodes.}}
|through=The [[Akai Mono]] crashes into a wall and explodes.}}
==Results==
==Results==
{{Results
{{Results
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|OK=もっともっと 赤いモノを 生産だ!
|OK=もっともっと 赤いモノを 生産だ!
|HI=赤いモノを じゃんじゃん生産しちゃうヨ!!
|HI=赤いモノを じゃんじゃん生産しちゃうヨ!!
|NG alt=We need to produce more red things...
|NG alt=We need to produce more red objects...
|OK alt=We need to produce more and more red things!
|OK alt=We need to produce more and more red objects!
|HI alt=We'll produce more and more red things!}}
|HI alt=We'll produce more and more red objects!!}}
{{Epilogue
{{Epilogue
|Console=Arcade
|Console=Arcade
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|OK=もっともっと 赤いモノを 生産だ!
|OK=もっともっと 赤いモノを 生産だ!
|HI=赤いモノを じゃんじゃん生産しちゃうヨ!!
|HI=赤いモノを じゃんじゃん生産しちゃうヨ!!
|NG alt=We need to produce more red things...
|NG alt=We need to produce more red objects...
|OK alt=We need to produce more and more red things!
|OK alt=We need to produce more and more red objects!
|HI alt=We'll produce more and more red things!}}
|HI alt=We'll produce more and more red objects!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Latest revision as of 21:30, 21 September 2025
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
Polyrhythm 2 (ポリリズム 2?, Poririzumu 2), referred to as Polyrhythm (ポリリズム?, Poririzumu) on the prologue, is the 3rd Rhythm Game of Last Technician (45th overall) in Rhythm Tengoku.
The mass-production of Akai Mono is growing, and the new factory needs to keep up. The gameplay is identical to Polyrhythm, but with a higher tempo. This game also heavily focuses on offbeat rhythms and complex patterns, increasing the difficulty.