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{{GameExplainDS|title = Karate Man|explain = Who knew karate training<br>could be so brutal? A<br>punch will take care of<br>most things, but those<br>bombs call for a solid kick!}}
{{GameExplainDS
{{GameExplain3DS|title = Karate Man Kicks!|explain = Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!}}
|title=Karate Man
{{Game-Nav
|explain=Who knew karate training<br>could be so brutal? A<br>punch will take care of<br>most things, but those<br>bombs call for a solid kick!}}
|Minigame_infobox/Data = Rockers
{{GameExplain3DS
|Minigame_infobox/Data2 = Remix 6 (DS)}}
|title=Karate Man Kicks!
{{Game-Nav
|explain=Who knew karate training was so brutal?<br>A punch will take care of most things,<br>but those bombs call for a solid kick!}}
|Minigame_infobox/Data = Big Rock Finish
{{RhythmGame
|Minigame_infobox/Data2 = Built to Scale (Wii)}}
|number={{Console|DS}} 29<br>{{Console|3DS}} 96
{{RhythmGame|image=<tabber>DS=[[File:Karate Man DS.PNG|192px]]|-|3DS=[[File:Karate_Man_Kick.PNG|192px]]</tabber>|bpm=128|number=[[File:ConsoleDS_Icon.png|20px]] 29<br>[[File:Console3DS_Icon.png|20px]] 96|gift=[[File:ConsoleDS_Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Karate Man (song)]]<br>[[File:Console3DS_Icon.png|20px]] [[Flow Ball]]|song=[[Struck by the Rain]]|stage={{Stage|DSstage6}}{{Stage|3DSshop2}}}}
|version={{ver|Long}}
{{Nihongo|'''Karate Man Kicks!'''|カラテ家キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 29th minigame in ''[[Rhythm Heaven]]'' and the 96th minigame in ''[[Rhythm Heaven Megamix]]''. In this game, the main character you're controlling is [[Karate Joe]] who is punching objects flying to him and learning a new kicking technique.
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man]]<br>{{Console|3DS}} [[Flow Ball]]
|flowballs=8
|song=[[Struck by the Rain]]
|stage={{Stage|DSstage6}}{{Stage|3DSshop2}}}}
{{Nihongo|Karate Man Kicks!|カラテ<ruby>家<rt>か</rt></ruby>キック|Karateka Kikku}}, known in ''[[Rhythm Heaven]]'' as {{Nihongo|Karate Man|カラテ家|Karateka}}, is the 4th [[Rhythm Game]] of the sixth stage (29th overall) in ''[[Rhythm Heaven]]'' and the 3rd of [[Shop No. 2]] (96th overall), costing 8 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
 
The arrange version, [[Karate Man 2 (DS)|Karate Man 2]], appears in the ninth stage in ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Man_DS_gameplay.png|thumb|right|192px]]
[[File:Screenshot DS Karate Man.png|thumb]]
[[File:Karate_Man_Kick_gameplay.PNG|thumb|right|192px]]
[[File:Screenshot 3DS Karate Man Kicks!.png|thumb]]
The main goal of this game is to help Karate Joe punch flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!", the player must hit three consecutive pots. On occasion, a light bulb will be thrown, indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away afterwards.
The gameplay is lifted mainly from ''[[Rhythm Tengoku]]'''s [[Karate Man Returns!|Karateka]], which revolves around [[Karate Joe]] punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit three consecutive pots.
In ''[[Rhythm Heaven Megamix]]'', a few changes were made to match the [[Karate Man Combos!|Karate Man game]] in ''[[Rhythm Heaven Fever]]''. The first and most obvious change is the orientation of the game, as Karate Joe faces left in ''[[Rhythm Heaven]]'', and he faces right in all other versions. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, & the last pot in the set was changed to a rock. The light bulb now glows yellow (as the combos are also in the same game, whose light bulbs now glow blue). The bombs also now explode instead of disappearing.
 
On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to {{Nihongo|"Punch, kick!"|「パンチ キーック」|Panchi Kīkku}} in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Blub preceeding them, however.
 
In ''[[Rhythm Heaven Megamix]]'', a few changes are made to match the [[Karate Man (Wii)|later iteration]] in ''[[Rhythm Heaven Fever]]''. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in [[Karate Man Senior]]). The bombs also now explode instead of disappearing.


In ''[[Rhythm Heaven]]'', [[Karate Joe]] faces to the left if playing in Righty mode, and to the right in Lefty mode. In ''[[Rhythm Heaven Megamix]]'', although all other games returning from ''[[Rhythm Heaven]]'' are based on how they appear in Righty mode, this one has [[Karate Joe]] face to the right like in Lefty mode, and all other [[Karate Man]] games in ''[[Rhythm Heaven Megamix]]''. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode.
==Controls==
==Controls==
===''[[Rhythm Heaven]]''===
===''[[Rhythm Heaven]]''===
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
====Button Mode====
{{Controls|At=Punch|Aht=Squat|Art=Kick}}
{{Controls|At=Punch|Aht=Crouch|Art=Kick}}
==[[Timing Display]]==
==Timing Notes==
{{Timing
*'''Perfect!/Ace!''': The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
*'''Early!/Late!''': The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
*'''Miss...''': The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
==Results==
==Results==
{{Results|Console = DS|caption = The Master speaks...|cp_DEF_Ng = Focus on learning the basics first.<br>You really messed up the ending.|cp_DEF_Hi = You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
{{Results
{{Results|Console = 3DS|caption = The Master's Commentary|cp_DEF_Ng = You cannot progress without better fundamentals.<br>Your triple punches were thrice cursed.<br>You kick like a slug."|cp_DEF_Hi = Your fundamentals are excellent.<br>Your triple punches were triply passable.<br> You kick like a cricket!}}
|Console=DS
 
|caption=The Master speaks...
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!
|caption Alt=The Master speaks...
|cp_DEF_Ng Alt=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi Alt=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
{{Results
|Console=3DS
|caption=The Master's Commentary
|cp_DEF_Ng=You cannot progress without better fundamentals.<br>Your triple punches were thrice cursed.<br>You kick like a slug.
|cp_DEF_Hi=Your fundamentals are excellent.<br>Your triple punches were triply passable.<br>You kick like a cricket!}}
==Epilogue==
==Epilogue==
 
{{Epilogue
 
|Console=DS
===''[[Rhythm Heaven]]''===
|NG=Whiff!
<gallery>
|OK=All right, let's break for lunch.
Karate man tryagain.png|"Whiff!"
|HI=You're on fire! (Figuratively.)}}
Karate man ok.png|"All right, let's break for lunch."
{{Epilogue
Karatemansuperb.png|"You're on fire! (Figuratively.)"
|Console=3DS
</gallery>
|NG=My feet just aren't feeling it...
===''[[Rhythm Heaven Megamix]]''===
|OK=The stomach carries the legs!
<gallery>
|HI=Ayaaahhh!}}
Karate Man Kick Try Again.PNG|"My feet just aren't feeling it..."
==[[Rhythm Item]]==
Karate Man Kicks.png|"The stomach carries the legs!"
Karate Man Kick Superb.PNG|"Ayaaahhh!"
</gallery>
==Rhythm Item==
{{item
{{item
|item = Bomb.png
|name=Bomb
|header = Karate Memory #4
|title=Karate Memory #4
|desc = My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?|name = Bomb|title = Karate Memory #4|explain = My father got these bombs to help me face my fears. I thought he was joking at first, but then one exploded! Where did he ever get these?}}
|explain=My father got these bombs<br>to help me face my fears.<br>I thought he was joking at<br>first, but then one exploded!<br>Where did he even get<br>these?}}
==Skill Star==
==[[Skill Star]]==
The Skill Star appears on the barrel just before the chorus.
The Skill Star appears on the barrel just before the chorus.
==Challenge Land==
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Challenge Land#Getting Vocal|Getting Vocal]]
*[[Getting Vocal]]
*[[Challenge Land#Game Gamble: Intermediate|Game Gamble: Intermediate]]
*[[Game Gamble: Intermediate]]
*[[Challenge Land#Karate Joe vs. the Monster|Karate Joe vs. the Monster]]
*[[Karate Joe vs. the Monster]]
 
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate Man DS Practice.png|Karate Man (Practice)
Screenshot DS Karate Man Remix 8.png|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Karate Man DS gameplay.png|Karate Man
Screenshot DS Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Screenshot DS Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9 (DS)|Remix 9]]
Karate Man Remix 8.png|[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot 3DS Karate Man Kicks!.png|[[Karate Man Kicks!]]
Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]]
Karate_Man_Kick_gameplay.PNG|Karate Man Kicks!
</gallery>
</gallery>
 
==Video==
==Trivia==
{{#ev:youtube|WKS8dJCYDJU||inline}}
*The title screen in the DS version shows a fist. but in the 3DS version, it shows [[Karate Joe]]'s foot.
{{#ev:youtube|C_yxR4CAClE||inline}}
*This is the second time a Karate Man game variation has appeared in the Rhythm Heaven series, with [[Karate Man Returns!|the first]] being in ''[[Rhythm Tengoku]]''.
==Commentary==
*Karate Man is the last "regular" game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
The following is commentary given on the STAFF'S VOICE section of the booklet included in ''[[Rhythm Tengoku Zen Kyoku-shu]]''.
*This is the first time in the [[Karate Man]] series that the light bulbs glow.
{| style="width:100%;"
*This is one of the games to return in Megamix to also have different phrases in the epilogue screens and the own screens; except the [[OK]] Epilogue, which is the same as the original.
! align="center" style="width:50%;"|Japanese
*Unlike in ''[[Rhythm Heaven]]'', the "Punch, Kick!" cue presents its English dub in the German, Spanish, French and Italian versions of ''[[Rhythm Heaven Megamix]]''. This is most likely because the other audio cues in the game are borrowed from ''[[Karate Man Combos!]]'', which doesn't have an European dub.
! align="center" style="width:50%;"|Translation
*This is the only Karate Man game that features Karate Joe facing to the left of the screen instead of the right. Strangely, this is not copied in Megamix and it is built just like the other games.
|-
* It is not possible to punch the bomb that follows the barrel. The same goes for Karate Man Senior.
|つんく♂ このゲームの「Rainy〜雨に打たれて〜」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、キャナァーリ倶楽部にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。
* The original crouching sprite went unused in Megamix, but it can still be seen if any other Karate Man texture (except [[Karate Man Senior]]) was in use. [[File:Unused Sprite Example.png|thumb|220x220px]]
|[[generasia:Tsunku|Tsunku♂]]: When I created the song "[[Struck by the Rain]]" for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for [[generasia:Canary Club|Canary CLUB]]. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... "Karate Man". The lyrics are really good, but then there's "Punch, Kick" (laughs).
 
|-
== Video ==
|<br>
{| class="wikitable" style="margin: 1em auto 1em auto;"
|-
!Rhythm Heaven
|小黒 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。
!Rhythm Heaven Megamix
|[https://www.imdb.com/name/nm10236295/ Oguro]: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is "Karate Man" (laughs). In the end, I don't think that voice was included in the final version.
|-
|<br>
|-
|-
|[[File:Rhythm Heaven - Karate Man (Perfect) (English)|300px]]
|米 もともとGBA版の「カラテ家」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑)
|[[File:Rhythm Heaven Megamix - Karate Man Kicks! (Perfect) (English)|300px]]
|[[niwanetwork:Masami Yone|Yone]]: Originally, the GBA version of "[[Karate Man Returns!|Karate Man]]" had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs)
|}
|}
 
==Trivia==
*Karate Man is the last main game in ''[[Rhythm Heaven]]'' before the [[Airboarder|credits]], in direct contrast to ''[[Rhythm Tengoku]]'' having it as the first game. This formula would later be borrowed for [[Karate Man Combos!|Karate Man]]'s appearance in ''[[Rhythm Heaven Fever]]''.
*Unlike in ''[[Rhythm Heaven]]'', the "Hit 3!" and "Punch, Kick!" voice clips are said in English in the French, German, Italian and Spanish versions of ''[[Rhythm Paradise Megamix]]'', despite the song still being dubbed in those languages. This is most likely because the rest of the audio in the game is borrowed from the [[Karate Man Combos!|Karate Man]] game in ''[[Rhythm Heaven Fever]]'', which wasn't dubbed in those languages.
==Development History==
{{Main|Karate Man Kicks!/Development}}
==In Other Languages==
==In Other Languages==
===Rhythm Heaven===
===''[[Rhythm Heaven]]''===
{{Lang
{{Lang
|jp = カラテ家
|jp=カラテ家
|rojp = Karateka
|rojp=Karateka
|mnjp = Karateka
|mnjp=Karateka
|us = Karate Man
|us=Karate Man
|fr = Karatéka
|fr=Karatéka
|mnfr = Karateka
|mnfr=Karateka
|du = Karateka!
|es=Kárate Killo
|mndu = Karateka!
|mnes=Karate Killo
|it = Karate Ka
|de=Karateka!
|mnit = Karate Ka
|mnde=Karateka!
|es = Kárate Killo
|it=Karate Ka
|mnes = Karate Killo
|mnit=Karate Ka
|kr = 격투가
|kr=격투가
|rokr = Gyeogtuga
|rokr=Gyeogtuga
|mnkr = The Fighter}}
|mnkr=The Fighter}}
 
===''[[Rhythm Heaven Megamix]]''===
===Rhythm Heaven Megamix===
{{Lang
{{Lang
|jp = カラテ家キック
|jp=カラテ家キック
|rojp = Karateka Kikku
|rojp=Karateka Kikku
|mnjp = Karateka Kick
|mnjp=Karateka Kick
|us = Karate Man Kicks!
|us=Karate Man Kicks!
|fr = Karaté kicks
|fr=Karaté kicks
|mnfr = Karate kicks
|mnfr=Karate kicks
|du = Karateka-Kicks!
|es=Kárate Killo: ¡patadas!
|mndu = Karateka Kicks!
|mnes=Karate Killo: kicks!
|it = I calci di Karate Ka
|de=Karateka-Kicks!
|mnit = The kicks of Karate Ka
|mnde=Karateka Kicks!
|es = Kárate Killo: ¡patadas!
|it=I calci di Karate Ka
|mnes = Karate Killo: kicks!
|mnit=The kicks of Karate Ka
|kr = 격투가 킥
|kr=격투가 킥
|rokr = Gyeogtuga Kig
|rokr=Gyeogtuga Kig
|mnkr = The Fighter Kick}}
|mnkr=The Fighter Kick}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Shop Games]]
[[Category:Rhythm Heaven Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 6 (DS)]]
[[Category:Games With Vocals]]
[[Category:Karate Man Games]]
[[Category:Long Version Games]]

Latest revision as of 23:52, 9 September 2024

Karate Man
Who knew karate training
could be so brutal? A
punch will take care of
most things, but those
bombs call for a solid kick!
ConsoleDS Icon.png Rhythm Heaven
Karate Man
Who knew karate training
could be so brutal? A
punch will take care of
most things, but those
bombs call for a solid kick!
ConsoleDS Icon.png Rhythm Paradise
Karate Man Kicks!
Who knew karate training was so brutal?
A punch will take care of most things,
but those bombs call for a solid kick!
Console3DS Icon.png Rhythm Heaven Megamix
Karate Man Kicks!
Image
ConsoleDS Icon.png
Prologue DS Karate Man Kicks!.png
Console3DS Icon.png
Prologue 3DS Karate Man Kicks!.png
Number
ConsoleDS Icon.png 29
Console3DS Icon.png 96
Flow Balls Needed
8
Version?
Long
Song

Karate Man Kicks! (カラテキック?, Karateka Kikku), known in Rhythm Heaven as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of the sixth stage (29th overall) in Rhythm Heaven and the 3rd of Shop No. 2 (96th overall), costing 8 Flow Balls, in Rhythm Heaven Megamix.

The arrange version, Karate Man 2, appears in the ninth stage in Rhythm Heaven.

Gameplay

Screenshot DS Karate Man.png
Screenshot 3DS Karate Man Kicks!.png

The gameplay is lifted mainly from Rhythm Tengoku's Karateka, which revolves around Karate Joe punching flying objects thrown to him. Punches must be timed correctly to the rhythm of the music. Upon hearing "Hit 3!" (3つ!?, Mittsu!), the player must hit three consecutive pots.

On occasion, a Light Bulb is thrown, indicating that a barrel containing a bomb follows. The player is instructed to "Punch, kick!" (「パンチ キーック」?, Panchi Kīkku) in rhythm. After punching the barrel open, the bomb must then be kicked away afterwards. Some barrels do not have a Light Blub preceeding them, however.

In Rhythm Heaven Megamix, a few changes are made to match the later iteration in Rhythm Heaven Fever. The "Hit 3!" cue now has a visual indicator in addition to the voice clip, and the last pot in these sets was changed to a rock. The Light Bulbs now glow yellow (taken from the gameplay in Karate Man Senior). The bombs also now explode instead of disappearing.

In Rhythm Heaven, Karate Joe faces to the left if playing in Righty mode, and to the right in Lefty mode. In Rhythm Heaven Megamix, although all other games returning from Rhythm Heaven are based on how they appear in Righty mode, this one has Karate Joe face to the right like in Lefty mode, and all other Karate Man games in Rhythm Heaven Megamix. Despite this, kicked bombs fly to the right as they would in Righty mode, rather than to the left like in Lefty mode.

Controls

Rhythm Heaven

  • Tap: Punch
  • Tap (Hold): Squat
  • Tap (Release): Stand back up
  • Flick: Kick

Rhythm Heaven Megamix

  • Ⓐ/Tap: Punch
  • Ⓐ (Hold)/Tap (Hold): Squat
  • Ⓐ (Release)/Tap (Release): Kick

Timing Display

  • Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards.
  • Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
  • Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.

Results

ConsoleDS Icon.png
The Master speaks...(Flag of the United States.svg) The Master speaks...(Flag of the United Kingdom (3-5).svg)
GradingNG DS.png
Focus on learning the basics first.
Those rhythm changes fooled you!
You need to work on your kicks.
You really messed up the ending.
Focus on learning the basics first.
Those rhythm changes fooled you!
You need to work on your kicks.
You really messed up the ending.
GradingOK DS.png
Hm...
Good enough...
I don't know...
I guess that was all right.
Hmm...
Good enough...
I don't know...
I guess that was all right.
GradingHI DS.png
You've got the basics down!
You kept up with the rhythm well.
You nailed the first one!
Nice timing on the kicks!
You've got the basics down!
You kept up with the rhythm well.
You nailed the first one!
Nice timing on the kicks!
Console3DS Icon.png
The Master's Commentary
GradingNG 3DS.png
You cannot progress without better fundamentals.
Your triple punches were thrice cursed.
You kick like a slug.
GradingOK 3DS.png
Eh. Passable.
GradingHI 3DS.png
Your fundamentals are excellent.
Your triple punches were triply passable.
You kick like a cricket!

Epilogue

ConsoleDS Icon.png
GradingNG DS.png
GradingOK DS.png
GradingHI DS.png
Epilogue DS Karate Man Kicks! NG.png Epilogue DS Karate Man Kicks! OK.png Epilogue DS Karate Man Kicks! HI.png
Whiff! All right, let's break for lunch. You're on fire! (Figuratively.)
Console3DS Icon.png
GradingNG 3DS.png
GradingOK 3DS.png
GradingHI 3DS.png
Epilogue 3DS Karate Man Kicks! NG.png Epilogue 3DS Karate Man Kicks! OK.png Epilogue 3DS Karate Man Kicks! HI.png
My feet just aren't feeling it... The stomach carries the legs! Ayaaahhh!

Rhythm Item

Bomb Karate Memory #4
Sprite 3DS Rhythm Item Bomb.png
Item holder.png
My father got these bombs
to help me face my fears.
I thought he was joking at
first, but then one exploded!
Where did he even get
these?

Skill Star

The Skill Star appears on the barrel just before the chorus.

Challenge Land

Karate Man Kicks! appears in the following Challenge Train courses:

Appearances

Video

Commentary

The following is commentary given on the STAFF'S VOICE section of the booklet included in Rhythm Tengoku Zen Kyoku-shu.

Japanese Translation
つんく♂ このゲームの「Rainy〜雨に打たれて〜」をつくったとき、いい曲ができたし、これは絶対にDS版に入れなきゃダメだと思ったんです。ゲームを通じてたくさんの人が聴いてくれるし、キャナァーリ倶楽部にとってもいい話やと思ったんです。曲さえ渡せば、任天堂の人たちが、とても魅力的なゲームに料理してくれるはずやと。それで、とてもドラマチックでカッコイイゲームができるのを待っていたら……「カラテ家」でした。めちゃいい歌詞やのに、「パンチキーック」ですからね(笑)。 Tsunku♂: When I created the song "Struck by the Rain" for this game, I thought it was a great song and that it absolutely had to be included in the DS version. I thought that many people would listen to it through the game and that it would be a good story for Canary CLUB. I knew that if I gave them the song, the people at Nintendo would cook it up into a very attractive game. So I was waiting for a very dramatic and cool game to be made and it was...... "Karate Man". The lyrics are really good, but then there's "Punch, Kick" (laughs).

小黒 曲を送ったときに、任天堂さんから「『パンチキーック』って入れていいですか?」って問い合わせがあって、「もしやゃ…?」とは思っていたんです。さらに「つんく♂さんの声で『パンチキーック』もいただけますか?」というリクエストもあって……やっぱり「カラテ家」でしたね(笑)。最終的には、この声は入らなかったようなんですけど。 Oguro: When we sent the song, Nintendo asked "Can we include "Punch, Kick"?" and I thought "What if...?" They also requested "Can we also have "Punch, Kick" in Tsunku♂-san's voice?"... After all, it is "Karate Man" (laughs). In the end, I don't think that voice was included in the final version.

米 もともとGBA版の「カラテ家」にも、歌っぽいものが入ってましたので、DS版でも新しい歌を入れられたらいいなということだったんです。それに、「パンチキーック」というアクションをやりたいがために、この曲を選んだといってもいいくらいで、そのくらいリズムがビッタリだったんです。あのう…マズかったですか?(笑) Yone: Originally, the GBA version of "Karate Man" had a song-like tune, so we thought it would be a good idea to include a new song in the DS version. I could say that I chose this song because I wanted to do the "Punch, Kick" action, and the rhythm was so perfect for it. Was I wrong? (Laughs)

Trivia

Development History

Main article: Karate Man Kicks!/Development

In Other Languages

Rhythm Heaven

Language Name Meaning
Flag of Japan.svg Japanese カラテ家 Karateka
Flag of the United States.svg EnglishNOA Karate Man
Flag of the United Kingdom (3-5).svg EnglishNOE Karate Man
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Karatéka Karateka
Flag of Spain.svg Spanish Kárate Killo Karate Killo
Flag of Germany.svg German Karateka! Karateka!
Flag of Italy.svg Italian Karate Ka Karate Ka
Flag of South Korea.svg Korean 격투가 The Fighter

Rhythm Heaven Megamix

Language Name Meaning
Flag of Japan.svg Japanese カラテ家キック Karateka Kick
Flag of the United States.svg EnglishNOA Karate Man Kicks!
Flag of the United Kingdom (3-5).svg EnglishNOE Karate Man Kicks!
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Karaté kicks Karate kicks
Flag of Spain.svg Spanish Kárate Killo: ¡patadas! Karate Killo: kicks!
Flag of Germany.svg German Karateka-Kicks! Karateka Kicks!
Flag of Italy.svg Italian I calci di Karate Ka The kicks of Karate Ka
Flag of South Korea.svg Korean 격투가 킥 The Fighter Kick
Rhythm Tengoku (GBA/Arcade)
One Player
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6

Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Exclusive
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Two Player
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Heaven
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Game DS B-Credit.png
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Rhythm Heaven Fever
One Player
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Night Walk
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two Player
Fork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Rhythm Heaven Megamix
Earth World
Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land

Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png

Lush Woods
Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World
Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace
Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom

Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png

Shop
Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png