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{{Quote|This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!|Karate Man Description (Rhythm Heaven Fever)}}
{{GameExplainWii
{{Quote|Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!|Karate Man Description (Beat the Beat Rhythm Paradise)}}
|titleUS=Karate Man
{{Quote|Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a whole mess of them come at you!|Karate Man Combos! Description (Rhythm Heaven Megamix)}}
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
{{Game-Nav
|titleUK=Karate Man
|Minigame_infobox/Data = Cheer Readers
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
|Minigame_infobox/Data2 = Remix 7 (Wii)}}
{{GameExplain3DS
{{Game-Nav
|title=Karate Man <br>Combos!
|Minigame_infobox/Data = Monkey Watch
|explain=Karate training at its most intense!<br>Punch the flying objects, and go crazy<br>when a mess of them come at you!}}
|Minigame_infobox/Data2 = N/A}}
{{RhythmGame
{{Minigame infobox
|number={{Console|Wii}} 34<br>{{Console|3DS}} 108
|Name = Karate Man Combos!
|version={{ver|Long}}
|jname = カラテ家コンボ
|gift={{Console|Wii}} [[Song Lyrics 4]]<br>{{Console|3DS}} [[Flow Ball]]
|rname = Karateka Konbo
|flowballs=15
|Reward = Karate Man song (Rhythm Heaven Fever)<br>1 Flow Ball (Rhythm Heaven Megamix)
|song=[[Lonely Storm]]
|image = <tabber>Rhythm Heaven Fever=[[File:Karate_Man_Wii.PNG|240px]]|-|Megamix=[[File:Karate_Man_Combo.PNG|240px]]</tabber>|Debut = Rhythm Heaven Fever<br>Rhythm Heaven Megamix|Number = 34 (Rhythm Heaven Fever)<br>108 (Rhythm Heaven Megamix)|BPM = 180|Song = [[Lonely Storm]]
|stage={{Stage|Wiistage7}}{{Stage|3DSshop6}}}}
|song = [[Lonely Storm]]}}
{{Nihongo|Karate Man Combos!|カラテ<ruby>家<rt>か</rt></ruby>コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|Karate Man|カラテ<ruby>家<rt>か</rt></ruby>|Karateka}}, is the 4th [[Rhythm Game]] of Stage 7 (34th overall) in ''[[Rhythm Heaven Fever]]'' and the 3rd of [[Shop No. 6]] (108th and final overall), costing 15 [[Flow Ball]]s, in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Karate Man Combos!'''|カラテ家コンボ|Karateka Konbo}}, known in ''[[Rhythm Heaven Fever]]'' as {{Nihongo|'''Karate Man'''|カラテ家|Karateka}}, is the 34th minigame in ''[[Rhythm Heaven Fever]]'' and the 108th and last minigame in ''[[Rhythm Heaven Megamix]]''. This game features the most recurring character of the ''Rhythm Heaven'' games, [[Karate Joe]], who continues his training of punching objects and learning a new technique - the combo. "[[Lonely Storm]]" is played in this game. The sequel to this game, [[Karate Man 2 (Wii)|Karate Man 2]], is unlocked later on in ''[[Rhythm Heaven Fever]]''.
 
The arrange version, [[Karate Man 2 (Wii)|Karate Man 2]], appears in Stage 10 in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Man_Wii_gameplay.png|thumb|220px]]
[[File:Screenshot Wii Karate Man.png|thumb]]
[[File:Karate_Man_Combo_Gameplay.PNG|thumb|220px]]
[[File:Screenshot 3DS Karate Man Combos!.png|thumb]]
The player must press the A button to make Karate Joe punch a pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb (that is glowing blue in ''Megamix'') appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut. In ''[[Rhythm Heaven Megamix]]'', the lighbulbs glow blue (as the kicks are also in the same game, whose light bulbs now glow yellow), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|it's sequel]].
As with previous [[Karate Man]] games, the player controls [[Karate Joe]], punching any object that flies by. Upon hearing {{Nihongo|"Hit 3!"|3つ!|Mittsu!}}, the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat.
 
The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of {{Nihongo|"Punchy-punch, ka-pow!"|「テキパキどっかーん!」|Tekipaki dokka~n!}}.
 
The following objects appear and needed to be punched off-screen:
*Pot
*Rock
*Soccer Ball
*Light Bulb, followed by a Combo
In ''[[Rhythm Heaven Fever]]'', the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the [[Karate Man (DS)|Karate Man]] in ''[[Rhythm Heaven]]''. In ''[[Rhythm Heaven Megamix]]'', the Light Bulbs now glow blue (taken from the gameplay in [[Karate Man Senior]]), and the game is colored reddish-orange like [[Karate Man 2 (Wii)|Karate Man 2]] with rising particles, to contrast [[Karate Man Kicks!]] having the blue coloration with snow and yellow Light Bulbs.
==Controls==
==Controls==
===''[[Rhythm Heaven Fever]]''===
===''[[Rhythm Heaven Fever]]''===
*A: Punch
{{Controls|A=Punch|A+Bh=Start combo (punching flurry)|A+Br=End combo (uppercut)}}
*Hold A+B: Start combo (flurry punch)
*Let go of A+B: Finish combo (uppercut)
===''[[Rhythm Heaven Megamix]]''===
====Button Mode====
*A: Punch
*Hold B: Start combo (flurry punch)
*Let go of B: Finish combo (uppercut)
====Simple Tap Mode====
*Tap: Punch
*Hold Stylus: Start combo (flurry punch)
*Let go of Stylus: Finish combo (uppercut)
==Timing Notes==
*Hit: Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, looking happy.
*Barely: Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterwards. '''A barely counts as a miss.'''
*Miss: Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.
==Rating Notes==
===''[[Rhythm Heaven Fever]]''===
====Header====
*"Wisdom from the Master"
====Try Again====
*"You needed to focus on the basics."
*"You were thrown by the changes."
*"Your combos lacked finesse."
====OK====
*"Eh. Good enough."
====Superb====
*"You have skill in the fundamentals."
*"You took the rhythm changes in stride."
*"You smashed through your combos!"
===''Beat the Beat Rhythm Paradise''===
====Header====
*"Words from the Master"
====Try Again====
*"You need to learn the basics first."
*"You lost focus during rhythm changes."
*"Your combos lacked finesse."
====OK====
*"Good try."
====Superb====
*"You have mastered the basics."
*"You hit the rhythm change just right."
*"You smashed your combos!"
===''[[Rhythm Heaven Megamix]]''===
===''[[Rhythm Heaven Megamix]]''===
====Header====
{{Controls|At=Punch|Bht=Start combo (punching flurry)|Brt=End combo (uppercut)}}
*"Master's Talking in His Sleep"
==[[Timing Display]]==
====Try Again====
{{Timing
*"Your combos lacked finesse."
|just=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
*"Your basics are basically bad."
|miss=Karate Joe mistimes the punch (causing him to wince in ''[[Rhythm Heaven Megamix]]'') as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
*"You were thrown by the changes."
|through=Karate Joe gasps as the object flies past him. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button(s) too soon or tries to do a combo at the wrong time, he spins out after doing the low kick.}}
====OK====
==Results==
*"Eh. Passable."
{{Results
====Superb====
|Console=Wii
*"Your basics have a strong base."
|caption=Wisdom from the Master
*"You took the rhythm changes in stride."
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
*You smashed through your combos!"
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!
 
|caption Alt=Words from the Master
== Epilogue ==
|cp_DEF_Ng Alt=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
===''[[Rhythm Heaven Fever]]''===
|cp_DEF_Hi Alt=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
<gallery>
{{Results
Karate Man Wii Try Again.png|"I should eat more before training..."
|Console=3DS
Karate Man Wii OK.png|"Whoops! My belt came undone..."
|caption=Master's Talking in His Sleep
Karate Man Wii Superb.png|"Hiiiyah!"
|cp_DEF_Ng=Your combos lacked finesse.<br>Your basics are basically bad.<br>You were thrown by the changes.
</gallery>
|cp_DEF_Hi=Your basics have a strong base.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
===''Beat the Beat Rhythm Paradise''===
==Epilogue==
<gallery>
{{Epilogue
Karate Man EU Try Again.png|"I should eat more before training."
|Console=Wii
Karate Man EU OK.png|"Maybe I need a new belt."
|NG=I should eat more before training...
Karate Man Wii Superb.png|"Hiiiyah!"
|OK=Whoops! My belt came undone...
</gallery>
|HI=Hiiiyah!
===''[[Rhythm Heaven Megamix]]''===
|NG alt=I should eat more before training.
<gallery>
|OK alt=Maybe I need a new belt.
Karate Man Combo Try Again.PNG|"I should eat more before training..."
|HI alt=Hiiiyah!}}
Karate Man Combo OK.PNG|"Whoops! My belt came undone..."
{{Epilogue
Karate Man Combo Superb.PNG|"Hiiiyah!"
|Console=3DS
</gallery>
|NG=I should eat more before training...
==Rhythm Item==
|OK=Whoops! My belt came undone...
===Barrel===
|HI=Hiiiyah!}}
==[[Rhythm Item]]==
{{item
{{item
|item = Barrel.png
|name=Barrel
|header = Karate Memory #5
|title=Karate Memory #5
|desc = My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is.}}
|explain=My father keeps a bunch of<br>these little barrels around,<br>but I've never understood<br>why. When I've asked, he<br>says I can know when I am<br>stronger than he is.}}
==Skill Star==
==[[Skill Star]]==
After the song sings "There is no return", perfect the fourth combo at the right time to collect the star.
The Skill Star appears on the combo during the line "There is no return."
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Getting Vocal]]
*[[Game Gamble: Intermediate]]
*[[Karate Joe vs. the Monster]]
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate_Man_Wii_gameplay.png|Karate Man<br>[[Remix 10]]
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10 (Wii)|Remix 10]]
Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man Remix 9-3.png|[[Remix 9 (Wii)|Remix 9]]
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Karate Man 2 Wii.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Karate_Man_Combo_Gameplay.PNG|Karate Man Combos!
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
</gallery>
</gallery>
==Two-Player==
==Two Player==
{{Game-Nav
{{GameExplainWii
|Minigame_infobox/Data = Tap Troupe
|titleUS=Karate Man
|Minigame_infobox/Data2 = N/A}}
|explainUS=This is karate training at its<br>most intense! Punch the<br>flying objects, and go crazy<br>when a whole mess of them<br>come at you!
{{Minigame_infobox
|titleUK=Karate Man
|Name = Karate Man
|explainUK=Karate Joe works hard to<br>hit every combo. It takes<br>fists of steel to become<br>the world's number one!}}
|jname = カラテ家
{{RhythmGame
|rname = Karateka
|name=Karate Man
|image = [[File:KarateManP2menu.png|290px]]
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man Two Player.png|400px]]{{TabEnd}}
|Debut = Rhythm Heaven Fever
|number={{Console|Wii}} 8
|Number = 8
|version={{ver|Two Player}}
|Reward = Duo Medal
|song=[[Lonely Storm]]
|Song = Lonely Storm
|stage={{Stage|Wii2P}}}}
|song = [[Lonely Storm]]|BPM = 180}}  
{{Nihongo|Karate Man|カラテ<ruby>家<rt>か</rt></ruby>|Karateka}} is the 8th and last [[Rhythm Game]] in the [[Two-Player Menu]] in ''[[Rhythm Heaven Fever]]''.
A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, [[Tap Troupe]], to unlock.
 
[[File:Karate_2_players.png|thumb|220px|The gameplay of two-player mode of Karate Man]]
The game has two [[Karate Joe]]s, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only [[Two Player]] game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.<gallery>Screenshot Wii Karate Man Two Player.png</gallery>{{clear}}
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
==Video==
{{#ev:youtube|JErtGVTioPc||inline}}
{{#ev:youtube|YbPkIcWAAL4||inline}}
{{#ev:youtube|Z62dPzaZBxE||inline}}
==Trivia==
==Trivia==
*This is the third time a [[Karate Man]] game has appeared in the ''Rhythm Heaven'' franchise, with the [[Karate Man Returns!|other]] [[Karate Man Kicks!|two]] in previous games.
*This is the third time a [[Karate Man]] game has appeared in the ''[[Rhythm Heaven Series]]''.
*Just like in ''[[Rhythm Heaven]]'', Karate Joe is the last "regular" game in ''[[Rhythm Heaven Fever]]'' before the credits, and the last non-sequel, non-remix game in the entire game.
*Just like in ''[[Rhythm Heaven]]'', this game is the last main game in ''[[Rhythm Heaven Fever]]'' before the [[Night Walk (Wii)|credits]].
*The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
==Development History==
* This is the only ''[[Rhythm Heaven Fever]]'' game to have its title card fully changed in the international version of ''[[Rhythm Heaven Megamix]]''. The Japanese version includes the Fever title card with the red background.
{{Main|Karate Man Combos!/Development}}
* In ''[[Rhythm Heaven Megamix]], ''this game uses a red color palette despite being the first version of the original. In ''[[Rhythm Heaven Fever]], ''the first version is blue and the second version is red instead.
* A light-bulb counts as a part of the combo.
== Video ==
{| class="wikitable" style="margin: 1em auto 1em auto;"
!Rhythm Heaven Fever
!Rhythm Heaven Megamix
|-
|[[File:Rhythm Heaven Fever ~ Karate Man (Perfect)|300px]]
|[[File:Rhythm Heaven Megamix - Karate Man Combos! (Perfect) (English)|300px]]
|}
 
==In Other Languages==
==In Other Languages==
===''[[Rhythm Heaven Fever]]''===
{{Lang
|jp=カラテ家
|rojp=Karateka
|mnjp=Karateka
|us=Karate Man
|fr=Karatéka
|mnfr=Karateka
|es=Kárate Killo
|mnes=Karate Killo
|de=Karateka!
|mnde=Karateka!
|it=Karate Ka
|mnit=Karate Ka
|nl=Karate Man<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref><ref>[https://www.nintendo.nl/Iwata-vraagt/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/Iwata-vraagt-Beat-the-Beat-Rhythm-Paradise/3-Bruidstaart-en-Ringside-/3-Bruidstaart-en-Ringside--236521.html Iwata vraagt | 3. Bruidstaart en ''Ringside'' | Iwata vraagt: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|pt=Karate Man<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref><ref>[https://www.nintendo.pt/Iwata-Pergunta/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/Iwata-Pergunta-Beat-the-Beat-Rhythm-Paradise/3-Bolo-de-casamento-e-Ringside-/3-Bolo-de-casamento-e-Ringside--236521.html Iwata Pergunta | 3. Bolo de casamento e ''Ringside'' | Iwata Pergunta: Beat the Beat: Rhythm Paradise | Nintendo]</ref>
|kr=격투가
|rokr=Gyeogtuga
|mnkr=The Fighter}}
===''[[Rhythm Heaven Megamix]]''===
{{Lang
{{Lang
|jp = カラテ家コンボ Karateka Combo
|jp=カラテ家コンボ
|fr = Karaté combos
|rojp=Karateka Konbo
|es = Kárate Killo: ¡combos!
|mnjp=Karateka Combo
|du = Karateka-Kombos!
|us=Karate Man Combos!
|it = Le combo di Karate Ka
|fr=Karaté combos
|kr = 격투가 콤보 The Fighter Combo}}
|mnfr=Karate combos
|es=Kárate Killo: ¡combos!
|mnes=Karate Killo: combos!
|de=Karateka-Kombos!
|mnde=Karateka Combos!
|it=Le combo di Karate Ka
|mnit=The combo of Karate Ka
|kr=격투가 콤보
|rokr=Gyeogtuga Kombo
|mnkr=The Fighter Combo}}
==References==
<references/>
{{Game Navigation}}
{{Game Navigation}}
{{Two Player Game Navigation}}
[[Category:Rhythm Heaven Megamix Games]]
[[Category:Rhythm Games]]
[[Category:Shop Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Rhythm Two-Player Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 7 (Wil)]]
[[Category:Games With Vocals]]

Latest revision as of 23:47, 31 August 2024

Karate Man
This is karate training at its
most intense! Punch the
flying objects, and go crazy
when a whole mess of them
come at you!
ConsoleWii Icon.png Rhythm Heaven Fever
Karate Man
Karate Joe works hard to
hit every combo. It takes
fists of steel to become
the world's number one!
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise
Karate Man
Combos!
Karate training at its most intense!
Punch the flying objects, and go crazy
when a mess of them come at you!
Console3DS Icon.png Rhythm Heaven Megamix
Karate Man Combos!
Image
ConsoleWii Icon.png
Prologue Wii Karate Man Combos!.png
Console3DS Icon.png
Prologue 3DS Karate Man Combos!.png
Number
ConsoleWii Icon.png 34
Console3DS Icon.png 108
Flow Balls Needed
15
Version?
Long
Song
STAGE 7
<< Game Wii 7-1.png Game Wii 7-2.png Game Wii 7-3.png Karate Man Remix 7 >>

Karate Man Combos! (カラテコンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ?, Karateka), is the 4th Rhythm Game of Stage 7 (34th overall) in Rhythm Heaven Fever and the 3rd of Shop No. 6 (108th and final overall), costing 15 Flow Balls, in Rhythm Heaven Megamix.

The arrange version, Karate Man 2, appears in Stage 10 in Rhythm Heaven Fever.

Gameplay

Screenshot Wii Karate Man.png
Screenshot 3DS Karate Man Combos!.png

As with previous Karate Man games, the player controls Karate Joe, punching any object that flies by. Upon hearing "Hit 3!" (3つ!?, Mittsu!), the player must hit two consecutive pots followed by a rock. Sometimes, a "!!" mark appears, signaling an object on the offbeat.

The main feature is the "Combo!", preceded by a Light Bulb. It consists of several pots and then a barrel, which the player has to hit with a flurry of punches and kicks ending in an uppercut, to the rhythm of "Punchy-punch, ka-pow!" (「テキパキどっかーん!」?, Tekipaki dokka~n!).

The following objects appear and needed to be punched off-screen:

  • Pot
  • Rock
  • Soccer Ball
  • Light Bulb, followed by a Combo

In Rhythm Heaven Fever, the Light Bulbs do not glow, and the game is colored blue with snow falling, much like the Karate Man in Rhythm Heaven. In Rhythm Heaven Megamix, the Light Bulbs now glow blue (taken from the gameplay in Karate Man Senior), and the game is colored reddish-orange like Karate Man 2 with rising particles, to contrast Karate Man Kicks! having the blue coloration with snow and yellow Light Bulbs.

Controls

Rhythm Heaven Fever

  • Ⓐ: Punch
  • Ⓐ+Ⓑ (Hold): Start combo (punching flurry)
  • Ⓐ+Ⓑ (Release): End combo (uppercut)

Rhythm Heaven Megamix

  • Ⓐ/Tap: Punch
  • Ⓑ (Hold)/Tap (Hold): Start combo (punching flurry)
  • Ⓑ (Release)/Tap (Release): End combo (uppercut)

Timing Display

  • Perfect!/Ace!?: Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
  • Early!/Late!?: Karate Joe mistimes the punch (causing him to wince in Rhythm Heaven Megamix) as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
  • Miss...?: Karate Joe gasps as the object flies past him. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button(s) too soon or tries to do a combo at the wrong time, he spins out after doing the low kick.

Results

ConsoleWii Icon.png
Wisdom from the Master(Flag of the United States.svg) Words from the Master(Flag of the United Kingdom (3-5).svg)
GradingNG Wii.png
You needed to focus on the basics.
You were thrown by the changes.
Your combos lacked finesse.
You need to learn the basics first.
You lost focus during rhythm changes.
Your combos lacked finesse.
GradingOK Wii.png
Eh. Good enough. Good try.
GradingHI Wii.png
You have skill in the fundamentals.
You took the rhythm changes in stride.
You smashed through your combos!
You have mastered the basics!
You hit the rhythm change just right.
You smashed your combos!
Console3DS Icon.png
Master's Talking in His Sleep
GradingNG 3DS.png
Your combos lacked finesse.
Your basics are basically bad.
You were thrown by the changes.
GradingOK 3DS.png
Eh. Passable.
GradingHI 3DS.png
Your basics have a strong base.
You took the rhythm changes in stride.
You smashed through your combos!

Epilogue

ConsoleWii Icon.png
GradingNG Wii.png
GradingOK Wii.png
GradingHI Wii.png
Epilogue Wii Karate Man Combos! NG.png Epilogue Wii Karate Man Combos! OK.png Epilogue Wii Karate Man Combos! HI.png
I should eat more before training... Whoops! My belt came undone... Hiiiyah!

I should eat more before training.

Maybe I need a new belt.

Hiiiyah!
Console3DS Icon.png
GradingNG 3DS.png
GradingOK 3DS.png
GradingHI 3DS.png
Epilogue 3DS Karate Man Combos! NG.png Epilogue 3DS Karate Man Combos! OK.png Epilogue 3DS Karate Man Combos! HI.png
I should eat more before training... Whoops! My belt came undone... Hiiiyah!

Rhythm Item

Barrel Karate Memory #5
Sprite 3DS Rhythm Item Barrel.png
Item holder.png
My father keeps a bunch of
these little barrels around,
but I've never understood
why. When I've asked, he
says I can know when I am
stronger than he is.

Skill Star

The Skill Star appears on the combo during the line "There is no return."

Challenge Land

Karate Man Combos! appears in the following Challenge Train courses:

Appearances

Two Player

Karate Man
This is karate training at its
most intense! Punch the
flying objects, and go crazy
when a whole mess of them
come at you!
ConsoleWii Icon.png Rhythm Heaven Fever
Karate Man
Karate Joe works hard to
hit every combo. It takes
fists of steel to become
the world's number one!
ConsoleWii Icon.png Beat the Beat: Rhythm Paradise
Karate Man
Image
ConsoleWii Icon.png
Prologue Wii Karate Man Two Player.png
Number
ConsoleWii Icon.png 8
Version?
Two Player
Song

Karate Man (カラテ?, Karateka) is the 8th and last Rhythm Game in the Two-Player Menu in Rhythm Heaven Fever.

The game has two Karate Joes, standing back-to-back against a red background. P1 controls the blue-skinned Joe on the left in a white robe, and P2 controls the purple-skinned Joe on the right with a purple robe, being the only Two Player game to not use the cyan/orange color scheme. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects. Unlike the regular game, no particles are shown flying on screen.

Video

Trivia

Development History

Main article: Karate Man Combos!/Development

In Other Languages

Rhythm Heaven Fever

Language Name Meaning
Flag of Japan.svg Japanese カラテ家 Karateka
Flag of the United States.svg EnglishNOA Karate Man
Flag of the United Kingdom (3-5).svg EnglishNOE Karate Man
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Karatéka Karateka
Flag of Spain.svg Spanish Kárate Killo Karate Killo
Flag of Germany.svg German Karateka! Karateka!
Flag of Italy.svg Italian Karate Ka Karate Ka
Flag of the Netherlands.svg Dutch Karate Man[1][2]
Flag of Portugal.svg Portuguese Karate Man[3][4]
Flag of South Korea.svg Korean 격투가 The Fighter

Rhythm Heaven Megamix

Language Name Meaning
Flag of Japan.svg Japanese カラテ家コンボ Karateka Combo
Flag of the United States.svg EnglishNOA Karate Man Combos!
Flag of the United Kingdom (3-5).svg EnglishNOE Karate Man Combos!
Flag of France (1794–1815, 1830–1974, 2020–present).svg French Karaté combos Karate combos
Flag of Spain.svg Spanish Kárate Killo: ¡combos! Karate Killo: combos!
Flag of Germany.svg German Karateka-Kombos! Karateka Combos!
Flag of Italy.svg Italian Le combo di Karate Ka The combo of Karate Ka
Flag of South Korea.svg Korean 격투가 콤보 The Fighter Combo

References

Rhythm Tengoku (GBA/Arcade)
One Player
KaratekaRhythm DatsumoMarcherAir BatterPachi Pachi SanninshuRemix 1
Shiroi ObakeGame GBA 2-2.pngKossori RatBaikin HakaseGame GBA 2-5.pngRemix 2
Game GBA 3-1.pngGame GBA 3-2.pngUsagi TobiGame GBA 3-4.pngGame GBA 3-5.pngRemix 3
QuizGame GBA 4-2.pngRhythm o ShujiGame GBA 4-4.pngGame GBA 4-5.pngRemix 4
Hopping RoadNinjaGame GBA 5-3.pngGame GBA 5-4.pngTap DanceRemix 5
Bari Bari SanninshuGame GBA 6-2.pngCosmo DanceGame GBA 6-4.pngSuper TapRemix 6

Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 7-3.pngGame GBA 7-4.pngGame GBA 7-5.pngRemix 7
Game GBA 8-1.pngGame GBA 8-2.pngGame GBA 8-3.pngGame GBA 8-4.pngGame GBA 8-5.pngRemix 8
Arcade Exclusive
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.pngGame GBA EX-5.pngGame GBA EX-6.png
Two Player
Game GBA 1-1.pngGame GBA 1-2.pngGame GBA 1-3.pngGame GBA 1-4.png
Game GBA 2-1.pngGame GBA 2-3.pngGame GBA 3-3.pngGame GBA 2-5.png
Game GBA 3-5.pngGame GBA 4-3.pngGame GBA 5-2.pngGame GBA 5-5.png
Game GBA 7-1.pngGame GBA 7-2.pngGame GBA 6-3.pngGame GBA 7-5.png
Game GBA 8-5.pngGame GBA 7-3.pngGame GBA 8-4.pngGame GBA 6-5.png
Game GBA EX-1.pngGame GBA EX-2.pngGame GBA EX-3.pngGame GBA EX-4.png
Rhythm Heaven
Built to ScaleGlee ClubFillbotsGame DS 1-4.pngRemix 1
Rhythm RallyShoot-'Em-UpGame DS 2-3.pngGame DS 2-4.pngRemix 2
Game DS 3-1.pngGame DS 3-2.pngGame DS 3-3.pngGame DS 3-4.pngRemix 3
Game DS 4-1.pngGame DS 4-2.pngGame DS 4-3.pngGame DS 4-4.pngRemix 4
Game DS 5-1.pngGame DS 5-2.pngGame DS 5-3.pngGame DS 5-4.pngRemix 5
Game DS 6-1.pngGame DS 6-2.pngGame DS 6-3.pngKarate ManRemix 6
Game DS B-Credit.png
Built to Scale 2Game DS 7-2.pngFrog Hop 2Game DS 7-4.pngRemix 7
Rhythm Rally 2Fillbots 2Game DS 8-3.pngGame DS 8-4.pngRemix 8
Game DS 9-1.pngKarate Man 2Glee Club 2Game DS 9-4.pngRemix 9
Shoot-'Em-Up 2Game DS 10-2.pngGame DS 10-3.pngGame DS 10-4.pngRemix 10
Rhythm Heaven Fever
One Player
Game Wii 1-1.pngGame Wii 1-2.pngGame Wii 1-3.pngGame Wii 1-4.pngRemix 1
Game Wii 2-1.pngGame Wii 2-2.pngGame Wii 2-3.pngGame Wii 2-4.pngRemix 2
Game Wii 3-1.pngBuilt to ScaleAir RallyFigure FighterRemix 3
Game Wii 4-1.pngGame Wii 4-2.pngMicro-RowSamurai SliceRemix 4
Game Wii 5-1.pngFlipper-FlopGame Wii 5-3.pngGame Wii 5-4.pngRemix 5
Game Wii 6-1.pngGame Wii 6-2.pngGame Wii 6-3.pngGame Wii 6-4.pngRemix 6
Game Wii 7-1.pngGame Wii 7-2.pngGame Wii 7-3.pngKarate ManRemix 7
Night Walk
Game Wii 8-1.pngGame Wii 8-2.pngBuilt to Scale 2Game Wii 8-4.pngRemix 8
Game Wii 9-1.pngGame Wii 9-2.pngGame Wii 9-3.pngGame Wii 9-4.pngRemix 9
Figure Fighter 2Micro-Row 2Game Wii 10-3.pngKarate Man 2Remix 10
Two Player
Fork LifterTambourineRingsideMicro-RowFlipper-FlopLaunch PartyTap TroupeKarate Man
Extra Games
The Clappy TrioSneaky SpiritsGame Wii EX-3.gifGame Wii EX-4.gif
Rhythm Heaven Megamix
Earth World
Honeybee Land
Karate ManGame 3DS ntrRobot S.pngGame 3DS rvlBadminton S.pngGame 3DS ctrStep S.png
Machine Land
Game 3DS agbHair S.pngGame 3DS ntrChorus S.pngGame 3DS rvlMuscle S.pngGame 3DS ctrFruitbasket S.png
The First Gate
Game 3DS ntrCoinToss L.png
Citrus Land
Game 3DS agbClap S.pngGame 3DS ntrShooting S.pngGame 3DS rvlFlea S.pngGame 3DS ctrInterprerter S.png
Donut Land
Game 3DS agbRabbit L.pngGame 3DS ntrAirboard L.pngGame 3DS rvlBatting L.pngGame 3DS ctrChameleon L.png
The Second Gate
Sick Beats
Barbershop Land

Game 3DS agbGhost S.pngGame 3DS ntrPingpong S.pngGame 3DS rvlGoma S.pngGame 3DS ctrWoodCat S.png
Songbird Land
Game 3DS agbShuji L.pngGame 3DS ntrBlueBirds L.pngGame 3DS rvlBird L.pngGame 3DS ctrDotsamurai L.png
The Third Gate
Game 3DS ctrChicken L.png

Lush Woods
Lush Tower
Game 3DS agbBatter L.pngGame 3DS ntrNinja L.pngGame 3DS rvlGolf L.pngGame 3DS ctrSumou L.pngGame 3DS remix LED.png
Honeybee Tower
Game 3DS rvlKarate 1.pngGame 3DS ntrRobot L.pngGame 3DS rvlBadminton L.pngGame 3DS ctrStep L.pngGame 3DS remix 00.png
Machine Tower
Game 3DS agbHair L.pngGame 3DS ntrChorus L.pngGame 3DS rvlMuscle L.pngGame 3DS ctrFruitbasket L.pngGame 3DS remix 01.png
Citrus Tower
Game 3DS agbClap L.pngGame 3DS ntrShooting L.pngGame 3DS rvlFlea L.pngGame 3DS ctrInterprerter L.pngGame 3DS remix 02.png
Donut Tower
Game 3DS agbRat L.pngGame 3DS ntrIdol L.pngGame 3DS rvlManju L.pngGame 3DS ctrBlanco L.pngGame 3DS remix 03.png
Barbershop Tower
Game 3DS agbGhost L.pngGame 3DS ntrPingpong L.pngGame 3DS rvlGoma L.pngGame 3DS ctrWoodCat L.pngGame 3DS remix 04.png
Songbird Tower
Game 3DS agbTap L.pngGame 3DS ntrFrog L.pngGame 3DS rvlInterview L.pngGame 3DS ctrTango L.pngGame 3DS remix 05.png
Heaven World
Star Land
Game 3DS agbTono L.pngGame 3DS ntrCameraMan L.pngGame 3DS rvlRocket L.pngGame 3DS ctrPillow L.png
Comet Land
Game 3DS agbMarcher L.pngGame 3DS ntrShugyo L.pngGame 3DS rvlSeesaw L.pngGame 3DS ctrBear L.png
Planet Land
Game 3DS agbSpaceDance L.pngGame 3DS ntrBackbeat L.pngGame 3DS rvlBook L.pngGame 3DS ctrTeppan L.png
The Fourth Gate
Game 3DS rvlSword L.png
Mamarin Palace
Left-Hand Tower
Game 3DS agbClap A.pngGame 3DS ntrIdol A.pngGame 3DS rvlMuscle A.pngGame 3DS ctrBlanco A.pngGame 3DS remix 06 2.png
Right-Hand Tower
Game 3DS agbTap A.pngGame 3DS ntrFrog A.pngGame 3DS rvlGolf A.pngGame 3DS ctrDotsamurai A.pngGame 3DS remix 07 2.png
Tibby's Mom

Game 3DS agbSpaceDance A.pngGame 3DS ntrPingpong A.pngGame 3DS rvlManju A.pngGame 3DS rvlKarate 4.pngGame 3DS remix TED 2.png

Shop
Shop No. 1
Game 3DS agbHopping L.pngGame 3DS agbNightWalk L.pngGame 3DS agbQuiz L.png
Shop No. 2
Game 3DS ntrBoxShow L.pngGame 3DS ntrShortLive L.pngGame 3DS rvlKarate 2.png
Shop No. 3
Built to ScaleGame 3DS rvlDate L.pngGame 3DS rvlFishing L.png
Shop No. 4
Game 3DS rvlFork L.pngGame 3DS rvlRap L.pngGame 3DS rvlReceive L.png
Shop No. 5
Game 3DS rvlRobot L.pngGame 3DS rvlRotation L.pngSamurai Slice
Shop No. 6
Game 3DS rvlSort L.pngGame 3DS rvlWatch L.pngGame 3DS rvlKarate 3.png