{{quote|This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it.|Donk-Donk Description (US version)}}{{Template:Quote|The key to this game is switching between two rhythms. Just relax, and you'll find it's as easy as tapping your feet.|Donk-Donk Description (European version)}}{{Minigame infobox
{{GameExplainWii
| Name = Donk-Donk
|titleUS=Donk-Donk
| Image = [[File:Donk-Donk.PNG|300px]]
|explainUS=This one's hard to explain.<br>Just focus on switching<br>between the two rhythms.<br>You'll get the hang of it.
| Debut = Rhythm Heaven Fever
|titleUK=Donk-Donk
| Number = Twenty-seven
|explainUK=The key to this game is<br>switching between two<br>rhythms. Just relax, and<br>you'll find it's as easy<br>as tapping your feet.}}
| Previous = Launch Party
{{RhythmGame
| Previous1 = Launch Party
|number={{Console|Wii}} 27
| Next = Bossa Nova
|version={{ver|Long}}
| Next1 = Bossa Nova}}'''Donk-Donk''' (コンコンズ ''Kon Kon Zu'' "knock knock") is the thirty-second game in ''[[Rhythm Heaven|Rhythm Heaven Fever]]''. When you get a perfect, you receive the music from the game which is also named "Donk-Donk".
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]]
|stage={{Stage|Wiistage6}}}}
{{Nihongo|Donk-Donk|コンコンズ|Konkons}} is the 2nd [[Rhythm Game]] of Stage 6 (27th overall) in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
In this game, a caller repeats "Donk-Donk" and you must press the A button on each syllable. The caller will then say "Donk-Dwonk", which has the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Doh" until the caller yells out "Deet-Deet-Doot", and the rhythm returns to the "Donk-Donk" pattern.
[[File:Screenshot Wii Donk-Donk.png|thumb]]
In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
*{{Nihongo|"Donk donk"|コンコン|Kon-kon}}: Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
*{{Nihongo|"Deet-deet-dah"|カンカンカー|Kan-kan-ka}}: Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
*{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン|Kon-kan}}: Signals a rhythm change to "deet-deet-dah".
*{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン|Ken-kin-kun}}: Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background.
==Controls==
==Controls==
*A = To "donk"
{{Controls|A=Donk}}
==[[Timing Display]]==
==Rating Notes==
{{Timing
===US Version===
|just=The player follows the rhythm in time with the other two. The ship bounces by a small amount.
*[[Try Again]]: Does anybody know where we're going?
|miss=The player goes off the beat and wobbles as a result.
*[[OK]]: Here we go!
|through=The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.}}
*[[Superb]]: Nothing can stop us now!
==Results==
===European Version===
{{Results
*[[Try Again]]: We're not getting anywhere...
|Console=Wii
*[[OK]]: This wind can't stop us!
|caption=Peer Review
*[[Superb]]: Full speed ahead!
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you.
|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well!
|caption Alt=Team Evaluation
|cp_DEF_Ng Alt=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy.
|cp_DEF_Hi Alt=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}}
==Epilogue==
{{Epilogue
|Console=Wii
|NG=Does anyone know where we're going?
|OK=Here we go!
|HI=Nothing can stop us now!
|NG alt=We're not getting anywhere...
|OK alt=This wind can't stop us!
|HI alt=Full speed ahead!}}
==Appearances==
<gallery>
<gallery>
Donk-Donk Try Again.png|"Does anyone know where we're going?"
*Donk-Donk is one of the only rhythm games in the series to use the 3/4 time signature (3 beats to a measure), as most rhythm games run on the 4/4 time signature instead (4 beats per measure).
*The [[Endless Game]] [[Lady Cupid]] appears to take place in a similar environment as this game.
*Donk-Donk is considered one of the strangest games in the franchise, due to its absurd appearance and lack of explanation. This is commented on in the game's North American description, which is unable to describe it, stating that it is "hard to explain".
==Development History==
*The characters of Donk-Donk are referred to as "[[Uh... these guys?]]" in the North American version of the credits and "The donk-donkers" in the European version.
{{Main|Donk-Donk/Development}}
*Donk-Donk takes place just outside of Rhythm Heaven, which they then go to at the end of the game (the floating city).
==In Other Languages==
*In the endless game, Lady Cupid, the background appears to be the same environment as at the end of Donk-Donk.
{{Lang
*Both the English and Japanese names are sounds.
|jp=コンコンズ
*In the Japanese version, they say "kon-kon" and in the English version, they say "donk-donk", due to the minigame's name in each version.
|rojp=Konkonzu
* When you score <nowiki>''OK''</nowiki>, the text is one of the famous phrases from the ''Mario'' series ("''Here we go!"''), another Nintendo franchise.
|pt=Donk-Donk<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
[[Category:Remix 6 (Wil)]]
|kr=콩콩스
|rokr=Kongkongseu
|mnkr=Konkons}}
==References==
<references/>
{{game Navigation}}
Latest revision as of 00:44, 1 September 2024
Donk-Donk
This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it.
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
"Donk donk" (コンコン?, Kon-kon): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
"Deet-deet-dah" (カンカンカー?, Kan-kan-ka): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
"Donk-DWONK!"/"donk dwan" (コンカーン?, Kon-kan): Signals a rhythm change to "deet-deet-dah".
"Deet-deet-doot"/"dit dit do" (ケンキンクン?, Ken-kin-kun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.