See-Saw: Difference between revisions
NewEmmettVA (talk | contribs) m (→Gameplay) Tags: Reverted Visual edit |
m (Undo revision 87579 by NewEmmettVA (talk) Partners writes it as "ba-bom".) Tag: Undo |
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[[File:Screenshot Wii See-Saw.png|thumb]] | [[File:Screenshot Wii See-Saw.png|thumb]] | ||
[[File:Screenshot 3DS See-Saw.png|thumb]] | [[File:Screenshot 3DS See-Saw.png|thumb]] | ||
This game involves two inspectors, [[See and Saw]], who are inspecting a see-saw. They do this by jumping on it. The player controls the one on the right. The other inspector jumps on the other end of the seesaw, sending the player upwards. They must then press the button upon landing, or else the landing would be rough. The inspector on the left says "een-oon" upon landing, while the one on the right says "ba- | This game involves two inspectors, [[See and Saw]], who are inspecting a see-saw. They do this by jumping on it. The player controls the one on the right. The other inspector jumps on the other end of the seesaw, sending the player upwards. They must then press the button upon landing, or else the landing would be rough. The inspector on the left says "een-oon" upon landing, while the one on the right says "ba-bom". | ||
There is an inner and outer part of the see-saw on both sides. The inner part makes the inspectors go up a shorter distance than the outer part, making less time between stomps. Some jumps launch the inspectors far above the seesaw, making them release various particles upon landing. | There is an inner and outer part of the see-saw on both sides. The inner part makes the inspectors go up a shorter distance than the outer part, making less time between stomps. Some jumps launch the inspectors far above the seesaw, making them release various particles upon landing. | ||
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The player slams on their side of the see-saw while saying "ba- | |just=The player slams on their side of the see-saw while saying "ba-bom", launching their partner up. | ||
|miss=On the outer part, the player lands on one foot and loses balance for a moment. On the inner part, they slightly hit their head on the see-saw. The inspector on the left looks concerned. | |miss=On the outer part, the player lands on one foot and loses balance for a moment. On the inner part, they slightly hit their head on the see-saw. The inspector on the left looks concerned. | ||
|through=If on the middle, the inspector smashes his head on the seesaw. On the outer part, the player falls on their bottom. On the inner part, they smash their head on the see-saw. The inspector on the left looks concerned.}} | |through=If on the middle, the inspector smashes his head on the seesaw. On the outer part, the player falls on their bottom. On the inner part, they smash their head on the see-saw. The inspector on the left looks concerned.}} |
Latest revision as of 09:21, 8 October 2024
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See-Saw |
Seesaw inspectors do important work to ensure the safety of our children. Serious business. No shenanigans. |
Rhythm Heaven Megamix |
See-Saw (シーソー?, Shī Sō) is the 3rd Rhythm Game of Stage 1 (3rd overall) in Rhythm Heaven Fever and the 3rd of Comet Land (69th overall) in Rhythm Heaven Megamix.
Gameplay
This game involves two inspectors, See and Saw, who are inspecting a see-saw. They do this by jumping on it. The player controls the one on the right. The other inspector jumps on the other end of the seesaw, sending the player upwards. They must then press the button upon landing, or else the landing would be rough. The inspector on the left says "een-oon" upon landing, while the one on the right says "ba-bom".
There is an inner and outer part of the see-saw on both sides. The inner part makes the inspectors go up a shorter distance than the outer part, making less time between stomps. Some jumps launch the inspectors far above the seesaw, making them release various particles upon landing.
Controls
- Ⓐ/Tap: Stomp
Timing Display
- Perfect!/Ace!?: The player slams on their side of the see-saw while saying "ba-bom", launching their partner up.
- Early!/Late!?: On the outer part, the player lands on one foot and loses balance for a moment. On the inner part, they slightly hit their head on the see-saw. The inspector on the left looks concerned.
- Miss...?: If on the middle, the inspector smashes his head on the seesaw. On the outer part, the player falls on their bottom. On the inner part, they smash their head on the see-saw. The inspector on the left looks concerned.
Results
Inspection Results() | See-Saw Evaluation() | |
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Your landings were a little shaky. Your high jumps need work. |
The landings were a little dangerous. The high jumps need work. | |
Eh. Good enough. | Good try. | |
Those were some happy landings. Your high jumps were impressive. |
The landings were excellent. The high jumps were impressive. |
Inspection Results | |
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Your landings were a little shaky. Your high jumps need work. | |
Eh. Passable. | |
Those were some happy landings. Your high jumps moved me. |
Epilogue
Is this thing on? | Nothing wrong with that one! | That's a GOOD seesaw... |
The problem must be here somewhere. |
There's nothing wrong with that one. |
That see-saw's out of this world! |
Is this thing on? | Nothing wrong with that one! | That's a GOOD seesaw... |
Rhythm Item
Fulcrum | Right in the Middle |
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This may look like a plain triangle, but it's actually a pivot. My dad says that no amount of effort comes to anything without a pivot. Maybe I should be a pivot... |
Skill Star
The Skill Star appears during the high jumps, on the sixth landing the player makes.
Challenge Land
See-Saw appears in the following Challenge Train courses:
Appearances
Video
Development History
- Main article: See-Saw/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | シーソー | See-Saw |
EnglishNOA | See-Saw | |
EnglishNOE | See-Saw | |
French | Bascule | Seesaw |
Spanish | Balancín | Seesaw |
German | Wippen | Seesaw |
Italian | Alta Lena | See-Saw |
Dutch | See-Saw[1] | |
Portuguese | See-Saw[2] | |
Korean | 시소 타기 | See-saw Ride |
References
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