{{Nihongo|Karate Man Senior|カラテ<ruby>家<rt>か</rt></ruby>の<ruby>父<rt>ちち</rt></ruby>|Karateka no Chichi}} is the 4th [[Rhythm Game]] of [[Tibby's Mom]] (89th overall) in ''[[Rhythm Heaven Megamix]]''.
|Debut = Rhythm Heaven Megamix
|Number = 89}}
'''Karate Man Senior''' is a prequel to [[Karate Man (3DS)|Karate Man Returns]] in [[Rhythm Heaven Megamix|Rhythm Heaven Megamix ]]. It features [[Karate Joe's father]].
Despite its name and placement, this is not an arrange version of any [[Karate Man]] game.
==Gameplay==
==Gameplay==
[[File:Karate_Man's_Father_gameplay.PNG|thumb|left|200px]]In this game, you are in the place of Karate Joe's Father. As objects fly by the character, the player must press A to punch them off-screen. On occasion, a lightbulb will be thrown and start glowing yellow indicating that a barrel containing a bomb will be thrown next. After punching the barrel open, the bomb must then be kicked away by releasing A button at the same time. There is also a combo, which will appear when a light-bulb appears and start glowing blue instead of yellow. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks.
[[File:Screenshot 3DS Karate Man Senior.png|thumb]]
In this game, the player is in the place of [[Karate Joe]]'s [[Father]]. This game mixes everything from all previous [[Karate Man]] games, featuring the following objects:
This game is shown to be more ambitious than any of the other previous Karate Man games, not only because of the high tempo, but because of the amount of objects that fly by at once, combined with having to perform two types of combos.
*Pot
*Rock
== Controls ==
*Soccer Ball
====Button Mode====
*Yellow Light Bulb, followed by [[Karate Man Kicks!|a barrel with a bomb]]
*A: Punch, continue to enter Hold
*Blue Light Bulb, followed by [[Karate Man Combos!|a Combo]]
*Hold A: Crouch
*Cooking Pot
*Release A: Kick
This game also introduces multiple punches, where objects are thrown on every half beat.
*Hold Stylus: Crouch or Start combo (flurry punch)
|just=[[Father]] punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
*Release Stylus: Kick or Finish combo (uppercut)
|miss=[[Father]] mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
==Hit or Miss==
|through=[[Father]] gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button too soon or tries to do a combo at the wrong time, he spins out after doing the low kick. If the player attempts to do a combo on a kick barrel, [[Father]] knocks it away without breaking it.}}
*Hit: Karate Joe's father punches the assorted objects away. For a barrel, he punches it and kicks the bomb in it far away into the background. And with a combo, he punches everything away and smashes the barrel, looking happy.
==Results==
*Barely: Karate Joe's father just grazes the objects, making them fall onto the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. And with a combo, he only hits some of the objects (either some pots if to early or late, or the barrel if not finished correctly), looking sad afterwards. A barely counts as a miss in this game.
{{Results
*Miss: Karate Joe's father completely misses or doesn't punch, and the object flies past, with him looking surprised. For a barrel, it either flies right by him, or is punched, but the bomb is not kicked and falls to the ground. And with a combo, he either lets all the objects fly by, or messes up and spins out after the move is done.
|Console=3DS
==Rating Note==
|caption=Junior's Feedback
*[[Try Again]]: ''"You are...not as young as you once were, Father."''
|cp_DEF_Ng=Your punching technique was...different.<br>I didn't think anybody kicked like that...<br>Your combos aren't so keen...
*[[OK]]: ''"Hungry, Father?"''
|cp_DEF_Hi=Wow, those punches!<br>Nobody kicks like you!<br>You're the king of combos!}}
*[[Superb]]: ''"You're still the master, Father!"''
==Epilogue==
==Rating Screens==
{{Epilogue
|Console=3DS
|NG=You are...not as young as you<br>once were, Father.
|OK=Hungry, Father?
|HI=You're still the master, Father!}}
==[[Rhythm Item]]==
{{item
|name=LED Light Bulbs
|title=Karate Memory #3
|explain=My father's most amazing<br>trait is probably his vision.<br>He can tell the color of a<br>training light bulb in an<br>instant and counter it.<br>Will I ever be so quick?}}
==[[Skill Star]]==
The Skill Star appears on the 8th barrel in the latter half of the game.
==[[Challenge Land]]==
{{PAGENAME}} appears in the following [[Challenge Train]] courses:
*[[Karate Joe vs. the Monster]]
*[[Game Gamble: Advanced]]
==Appearances==
<gallery>
<gallery>
Karate Man's Father Try Again.PNG|"You are...not as young as you once were, Father."
Screenshot 3DS Karate Man Senior.png|[[Karate Man Senior]]
Karate Man's Father OK.PNG|"Hungry, Father?"
Screenshot 3DS Karate Man Senior Final Remix.png|[[Final Remix]]
Karate Man's Father Superb.PNG|"You're still the master, Father!"
</gallery>
</gallery>
==Collectable Item==
==Video==
===LED bulbs===
{{#ev:youtube|U90uEq8QqIM||inline}}
{{Item|header = Karate Memory #3|desc = My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?}}
==Collectable Star==
Hit the 8th bomb perfectly to collect the star.
==Trivia==
==Trivia==
*[[Karate Joe]] makes a cameo in Try Again rating after seeing his father being tired and hungry.
*This game is notable for being grouped with other arrange games, despite not being an arrange version of any game. It can be seen as an arrange version of ''all'' previous [[Karate Man]] games rather than any one in particular.
*[[Karate Joe's father]] has different clothes in the Superb screen.
*[[Father]] jumps while doing the uppercut for a combo. Functionally, aside from the combo being thrown one beat earlier compared to the Light Bulb than in [[Karate Man Combos!]], it is still the same, however.
{{Template:Game Navigation}}
*[[Karate Joe]] rates his [[Father]]'s performance, while usually it's "the Master" who rates Karate Joe's performance.
[[Category:Rhythm Games]]
*The epilogue to this game references the ones to other [[Karate Man]] games: The [[Try Again]] epilogue has a somewhat similar idea to the one to [[Karate Man Combos!]] with [[Karate Joe]]'s pose being the same as in the [[Try Again]] epilogue to [[Karate Man (3DS)|Karate Man]] and [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]'', the [[OK]] epilogue is similar to the one to [[Karate Man Kicks!]], and the [[Superb]] epilogue looks similar to the one to [[Karate Man (3DS)|Karate Man]] and [[Karate Man Returns!]] in ''[[Rhythm Heaven Megamix]]''.
[[Category:Rhythm Heaven Megamix Games]]
==Development History==
[[Category:Terbi Mama]]
{{Main|Karate Man Senior/Development}}
[[Category:Sequels]]
==In Other Languages==
[[Category:Tibby's Mom]]
{{Lang
|jp=カラテ家の父
|rojp=Karateka no Chichi
|mnjp=Karateka's father
|us=Karate Man Senior
|fr=Papa karatéka
|mnfr=Papa karateka
|es=Maestro Kárate Killo
|mnes=Master Karate Killo
|de=Karatekas Papa!
|mnde=Karateka's Papa!
|it=Karate Ka senior
|kr=격투가의 아빠
|rokr=Gyeogtugaui Appa
|mnkr=The Fighter's Dad}}
{{Game Navigation}}
Latest revision as of 00:00, 1 September 2024
Karate Man Senior
Where do you think Karate Joe learned his skills originally? Watch a true master at work!
In this game, the player is in the place of Karate Joe's Father. This game mixes everything from all previous Karate Man games, featuring the following objects:
Perfect!/Ace!?: Father punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, smiling afterwards. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
Early!/Late!?: Father mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
Miss...?: Father gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground. During a combo, if he misses the pot, he looks sad. If he misses the barrel by not uppercutting, he stands up, looking sad. If the player lets go of the button too soon or tries to do a combo at the wrong time, he spins out after doing the low kick. If the player attempts to do a combo on a kick barrel, Father knocks it away without breaking it.
Results
Junior's Feedback
Your punching technique was...different. I didn't think anybody kicked like that... Your combos aren't so keen...
Eh. Passable.
Wow, those punches! Nobody kicks like you! You're the king of combos!
My father's most amazing trait is probably his vision. He can tell the color of a training light bulb in an instant and counter it. Will I ever be so quick?
This game is notable for being grouped with other arrange games, despite not being an arrange version of any game. It can be seen as an arrange version of all previous Karate Man games rather than any one in particular.
Father jumps while doing the uppercut for a combo. Functionally, aside from the combo being thrown one beat earlier compared to the Light Bulb than in Karate Man Combos!, it is still the same, however.
Karate Joe rates his Father's performance, while usually it's "the Master" who rates Karate Joe's performance.