{{GameExplainWii|titleUS=Donk-Donk|explainUS=This one's hard to explain. <br>Just focus on switching <br>between the two rhythms. <br>You'll get the hang of it.|titleUK=Donk-Donk|explainUK=The key to this game is <br>switching between two <br>rhythms. Just relax, and <br>you'll find it's as easy <br>as tapping your feet.}}
|explainUS=This one's hard to explain.<br>Just focus on switching<br>between the two rhythms.<br>You'll get the hang of it.
'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th minigame in ''[[Rhythm Heaven Fever]]''. The game involves three tuning-fork-shaped figures attempting to pilot a rocket-like object to [[Rhythm Heaven (Location)|Rhythm Heaven]] while saying "Donk-Donk." When the player gets a [[perfect]], they'll receive the game's music as an award.
|titleUK=Donk-Donk
|explainUK=The key to this game is<br>switching between two<br>rhythms. Just relax, and<br>you'll find it's as easy<br>as tapping your feet.}}
{{RhythmGame
|number={{Console|Wii}} 27
|version={{ver|Long}}
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]]
|stage={{Stage|Wiistage6}}}}
{{Nihongo|Donk-Donk|コンコンズ|Konkons}} is the 2nd [[Rhythm Game]] of Stage 6 (27th overall) in ''[[Rhythm Heaven Fever]]''.
==Gameplay==
==Gameplay==
[[File:Donk-Donk_gameplay.png|thumb]]In this game, a caller repeats the words "Donk-Donk" (''kon-kon'') and the A button must be pressed on each syllable. The caller will then say "Donk-Dwonk" (''kon-kaan'') in the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Duh" (''kan-kan-kaa''), which will be a triplet, until the caller yells out "Deet-Deet-Doot" (''ken-kin-kun''), and the rhythm returns to the "Donk-Donk" pattern.
[[File:Screenshot Wii Donk-Donk.png|thumb]]
In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
*{{Nihongo|"Donk donk"|コンコン|Kon-kon}}: Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
*{{Nihongo|"Deet-deet-dah"|カンカンカー|Kan-kan-ka}}: Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
*{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン|Kon-kan}}: Signals a rhythm change to "deet-deet-dah".
*{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン|Ken-kin-kun}}: Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background.
==Controls==
==Controls==
{{Controls|A=Donk}}
{{Controls|A=Donk}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The player figure follows the rhythm in right time with the other two. The ship that they are flying also bounces by a small amount.
{{Timing
*'''Early!/Late!''': The player figure wobbles after following the rhythm incorrectly.
|just=The player follows the rhythm in time with the other two. The ship bounces by a small amount.
*'''Miss...''': The figures gulp and start to sweat slightly when the rhythm isn't followed.
|miss=The player goes off the beat and wobbles as a result.
|through=The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.}}
==Results==
==Results==
{{Results|Console=Wii|caption=Peer Review|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you.|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well!}}
{{Results
{{Results|Console=PAL|caption=Team Evaluation|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy.|cp_DEF_Hi=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}}
|Console=Wii
|caption=Peer Review
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you.
|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well!
|caption Alt=Team Evaluation
|cp_DEF_Ng Alt=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy.
|cp_DEF_Hi Alt=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}}
*The bizarreness of the game is commented on in the game's North American description, which is unable to describe it, stating that it is "hard to explain". In the practice stage it even refers to "Hey, guys, let's get ready to do that thing we do!" stating that even the characters themselves are stumped.
*The [[Endless Game]] [[Lady Cupid]] appears to take place in a similar environment as this game.
*During the Japanese version of the game, there is a "You" label on the rocket, underneath the player figure. In other versions this label doesn't appear outside of practice.
*The characters of Donk-Donk are referred to as "[[Uh...these guys?]]" in the North American version of the credits and "The Donkers" in the European version.
==In Other Languages==
*The endless game [[Lady Cupid]] appears to take place in the same environment as the ending of Donk-Donk.
{{Lang
*[[File:Remix10 Donk-Donk Unused.png|thumb|alt=|An unused sheet from Remix 10 with dark colored Donkers.]]The files for [[Remix 10 (Wii)|Remix 10]] have the sprite sheet for Donk-Donk's practice room that is different from the one used in the normal version of game, with a dark blue version of the Donkers that is not used in-game.
|jp=コンコンズ
*Donk-Donk takes place outside of [[Rhythm Heaven (Location)|Rhythm Heaven]], as the castle can be seen in the background near the end of the minigame.
|rojp=Konkonzu
*Both the English and Japanese names are onomatopoeias.
|mnjp=Konkons
*In the Japanese version, the primary vocal cue is "kon-kon," while in the English version, it's "donk-donk." This is due to the minigame's name in each version.
|us=Donk-Donk
|fr=Donk-Donk
* Donk-Donk is one of the five minigames from ''Fever'' that did not make it into [[Rhythm Heaven Megamix|''Megamix'']], the others being [[Tap Troupe]], [[Shrimp Shuffle]], [[Tambourine]], and [[Night Walk (Wii)|Night Walk]].
|es=Toc toc
* In Remix 6 and 10, the ship will fall if the player does too many misses.
|pt=Donk-Donk<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
"Donk donk" (コンコン?, Kon-kon): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
"Deet-deet-dah" (カンカンカー?, Kan-kan-ka): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
"Donk-DWONK!"/"donk dwan" (コンカーン?, Kon-kan): Signals a rhythm change to "deet-deet-dah".
"Deet-deet-doot"/"dit dit do" (ケンキンクン?, Ken-kin-kun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.